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Found 70 results

  1. Okay I’ve been noticing a lot of people complaining in regards to the amount of pocketknives available to counselors( Which is understandable considering Jason’s recent nerfs) I’ve also noticed on discord and here on the forums a desire to buff high luck characters such as Jenny or Chad. Mostly because luck is seen as useless. So I thought of a new(ish) mechanic that will make both high luck characters a more attractive choice while also forcing players to choose the use of their pocketknives wisely. I’m not exactly sure how many pocketknives are in game but if I were to estimate I’d say 8. Instead of having 8 pocketknives available to counselors the number should be split in half. The missing knives should be replaced with switch blades. For this mechanic to work switch blades would act as regular pocketknives, meaning you could escape Jason’s grab and disarm traps; However this will be based on luck. Meaning if you try to disarm a trap as Aj with a 1 luck there’s a large chance you might get trapped in doing so. On the flip side someone like Chad would have a significantly higher chance in disarming a trap withought getting caught. These same rules apply to getting grabbed by Jason. I think something along these lines can make luck build characters a more viable option. An addition like this could also up the tension and not make players so rely so much on a pocketknife.
  2. We now know Retro Jason is not a new Jason on the roadmap. Part V seems to be worked into the Paranoia game mode concept. Yet two Jasons show on the roadmap. Many are saying Jason X and Uber. For the sake of discussion let me pose another possibility regarding an upcoming map, counselor, and Jason.. What about the fan film "Never Hike Alone" Jason? He would go perfectly with the Abandoned Camp map that was proposed. The new trope could be the hiker/survivalist. Might some future plans draw from this source? There are posts on these forums from those involved with that fan film. Is it possible Gun/Illfonic will bring elements of that movie to life in the game? I would think getting permission to use the concepts in the official game would not be difficult. As a fan product, it had to be not-for-profit and those who made the film showed interest in the game. Just some musings I had driving to work. Thoughts/opinions?
  3. I know, there has already been a topic on this. But, I have changed mine up a bit, instead of copying the other person's topic. My idea is similar to the Dead by Daylight perk system, if not exactly the same. Other counselors can also have these perks. So, let's get to it. Vanessa Sprinter- Run twice the speed of your normal speed for 3 seconds (Unlocks at lvl 45; only activates in chases; drains some stamina; cooldown 45 seconds) Windows can save your life- If Jason tries grabbing or slashing at you while you try to get out/in a window, you will go invincible for 2 seconds and you will automatically start running (lvl 40; Also, this is a build where the windows are fixed; normal stamina; cooldown 30 sec) Shh, Quiet!- When you go into a hiding spot, the noise is reduced by 10%/20%. Also, Jason cannot sense your sound blips for 2-5 seconds (again, gets triggered in chases only; doesn't drain stamina; lvl 37; cooldown 10 sec) Fox Picker Upper- You equip weapons/parts/items faster (no cooldown, can happen any time, lvl 35) Don't touch me!- When Jason grabs you, there is a 10% chance a skill check will appear to immediately get out of his grab (I know, I'm ripping off Decisive Strike, but there is a difference, there is a chance, not an immediate skill check; if you have a knife, the knife will not go in his neck; lvl 40; 2 times per match) Silent Mechanic- When you fail a skill check, there is a small chance that the sound will not play (Again, similar to technician from DBD, but this will only happen exclusively to repairing the phone or car, but if you're the last one alive, then this can apply to any escape route; lvl 45) Mitch 6th Sense- When Jason is near AND is in stalk, an audio cue will play, notifying the player (unlocks at lvl 26) High Turkey- Another Jason related perk. If you spot Jason, the scream that was added in the 10/25 update will play AND Mitch will scream like crazy, causing everyone in the area to get alerted (Lvl 33; cooldown for 7 seconds) Keeping calm- If you are in a hiding spot, and you are not holding your breath, there is a 5/10/15% chance that the voice cue will not sound, tricking Jason that you are somewhere else (lvl 49; no cooldown) Adam Edgy- You have a higher luck increase while this perk is active, and you can find items better (luck increase by 2-3, no cooldown; lvl 20) Radio Dude- While a radio is on, you get a 2% speed increase for every action, excluding calling the police (lvl 31) Buff- Your strength is increased by 1%. (No cooldown, lvl 36) LaChappa Nerdy Birdie- After jumping/going through a window, your repair speed is increased by 2 to 3%. (No cooldown; lvl 16) Trap Senses- Counselor/Jason traps are visible to you within a 32m range. (lvl 20) Spy- When you start the match, the auras of escape objectives/parts are revealed to you for 5 seconds (lvl 28) Buggzy Bodybuilder- Same as Adam's perk, but your strength is increased by 4%, which is not alot (lvl 17) Protector- You will get 200xp for protecting a counselor from an attack (lvl 22) Just a scratch- When you are critically injured, you are able to sprint, but your stamina cannot regen due to fear rates (lvl 35) AJ Rocker Chick- Jogging speed is increased by 25%, which is not alot. Lvl 7 Girl, please- You have a higher chance to stun Jason when he grabs a female counselor. Does not apply to males until lvl 60. (unlocks at lvl 14) Crazy Lixx- After stunning Jason, you have a 6% speed increase. Drains half stamina; cooldown of 30 sec. Lvl 27 Chad Lucky Douche- The duration of calling the police is decreased, along with driving the boat and car. If you have the perk that increases vehicle speed, it stacks. (Lvl 10) Know your ways with girls- When around female counselors, their fear DECREASES by 12%. (lvl 22) Such a Bastard- If you try to hit someone with the car, they instead will get pushed to the side (lvl 37) Jenny Home Girl- Jenny's repair/stun time is increased if she is the second to last one alive (lvl 26; 2% increase) The Final Chapter- You will be prompted with a skill check if Jason crashed the car to stun him if you need to make that quick stun/escape (lvl 42, 20 sec cooldown) Oh my god!- 6% chance that dead bodies will not startle you (ranges from 6, goes all the way to 9%; lvl 59) Kenny Head Counselor- Every counselor who is still alive receives a 4% action speed increase, but can only be activated if injured. this excludes hurting yourself through a window (lvl 30) Driver's License- If you crash, there is a 20% chance that the crash will be prevented; ranges from 20 to 50% (unlocked at lvl 62) Decoy- You are able to place an object that spins around in a circle, causing noise blips so you can distract Jason. Similar to radios, but you can carry them around (unlocks at lvl 95; can only carry 3; they will be placed in your inventory with x3 at the bottom of the icon, and jason can destroy them. you cannot fix them or pick them back up once placed) Tiffany Sticky like lip gloss- When YOU place a trap, and Jason steps in that trap, he will need to spend a longer time mashing E, X, or A to get out of the trap. (lvl 29; cooldown 30 sec) Scavenger- When standing near a pocket knife, firecracker, first aid, key, fuse, etc, will display a yellow aura for 2 seconds (unlocks at level 35, cooldown of 95 seconds) Faster- When you are near another counselor, there is a 3-6% speed increase to whatever they are doing, such as opening a door, window, going under a bed, repairing, etc (Unlocks at level 72; no cooldown) And now, last but not least, Deborah! Always Prepare for what's coming- When you start a match, you are equipped with a walkie, a map, a first aid, and a firecracker when you spawn (No cooldown, unlocks at lvl 150 when the patch comes out; also, the perks that allow you to start with those items DO NOT COUNT, so if you try to equip those, they will not equip) Coming Home- When running to the police within a 32-64m range, you will instantly heal + your speed will increase by 2%, similar to adrenaline from DBD (unlocks at lvl 132) Sweater Chic- When Jason senses you, the outline of your sweater will appear. Cooldown 90 sec; unlocks at lvl 122 I know, those were crap and might get moderated or get called terrible, or might get locked. But, I tried. If you liked this, I might make a Jason perk suggestion in the future. Thanks!
  4. I guess it could be for counselor too, but I specifically would like an option for Jason. I always have my Jason and counselor on random, but I was wondering if there can be an option to have it so random will never pick a specific character(s). Basically....part 7 Jason is bad. Yes it's possible to still get all counselors and I'm not really a competitive player, but I just don't like this Jason, (looks cool though). And unfortunately, random loves to give me this Jason. I have been this version no less than 5 times where as I have only been others 1 time, (like part 9, part 2, etc.). Personally I don't like part 4 either, (looks) so I'd exclude him also. I just thought it would be a good option.
  5. Hi everyone, I've been a long-time backer and player. There is one feature that this game NEEDS, and that is customizable counselor stats. We all know that the counselors get 35 stat points across their various categories. However, many of the standard counselor builds are complete garbage. To avoid potential balance issues (like Vanessa in the beta with too much stamina) there could be a limit on stats past 9 (for example only two stats at 9 or higher). I personally like to play a mixture of stealth/distraction/objective with my counselors and wish there was a stat build that reflects it. - - - My dream build for a counselor would be - - - Composure: 5 Luck: 4 Repair: 4 Speed: 7 Stamina: 7 Stealth: 7 Strength: 1 Thoughts? Opinions? Responses? Please and thank you.
  6. Has anyone else been getting this? When I'm getting chased by Jason and he starts to Shift towards me, I do not get the camera zoom in effect for some reason unlike before when it did show the effect as he closes in on you.
  7. If not allowed admin please delete. Anyone else agrivated by spawn preference never working. I have Jason preferred and get him once every 10-12 games. My friends NEVER want to be Jason and select counselor. They get him like once in six or so games and I just don’t get it. Once we get dedicated servers could we have preference match where only one or two Jason preferds get in a game? And fix the counselor preference where they NEVER get Jason. Many people don’t like being Jason and quit as soon as they get picked. Thank you!
  8. Why everyone thinks Luck is only useful for weapon durability? Luck is a stat which replenishes Stamina after both trying to fight Jason or break free from his grab. So, it can help a lot counselors that lack Stamina to survive. With that in mind, it must be used together with another stat when thinking which action you will use more. Chad Kensington Chad for example, has high Speed and low Composure. His low Composure is not a good option because the probability of breaking free is much worse. His preferred actions are: fight and stun Jason with weapons, so he can run more from Jason. Jenny Myers Jenny has high Composure, average Stamina and good Stealth. So, by being catched by Jason's Grab, she can break free easily and use the Luck boost to run from him as fast as she can and try to hide. Be sure you get caught in a tight place so Jason cannot kill you instantly. Even though it helps, she does not need to fight Jason that much compared to Chad. Edit: I recommend using combat in open areas. Breaking free from his Grab (no Choke/Head Punch kill) as Jenny is for tight cabins. Luck has much more uses outside weapon durability. You Just have to use it right.
  9. Brandon: jock. There is a small chance that when Brandon hit Jason and does not stun him, Jason's controls will be reversed for 7 seconds. Vanessa: track star. When Vanessa is sprinting and trips she will gain a little bit of stamina. Mitch: heavy shit. When ever Mitch runs out of stamina his fear will deplete. Even if Jason is chasing him. Jenny: final girl. When ever Jenny is the last alive in a match, cars will drive moderately faster and Jenny has a much higher chance of stun. Eric: nerd power. The more Eric is damaged, the better the chance he has of stunning Jason. Chad: I'm not scared. Whenever Chad's fear increases his repair will get better. At full fear his repair will be like a 5/10. Adam: tough guy. When Adam stuns Jason, his Fear will decrease. Deborah: hit the books. If Deborah messes up a repair check there is a chance Jason will not hear it. Tiffany: do it with everybody. When Tiffany is near 1 other counselor there is a chance that Jason will not see them in sense. Only works if Tiffany is around ONE counselor. A.J: rock on. When ever a radio is turned on in a map A.J will do more damage. Kenny: counselor training. When Kenny is in a group of counselors (3 or more) all the counselors have higher repair and stealth. Fox: Step on it. When Fox is driving there is a 15% chance that Jason will get run over, stunning Jason. When Fox is driving the boat and Jason flips it, the boat will not need to be restarted.
  10. I saw some matches recently... And when Vanessa was next to Jason, she never stumbled, no matter how much she runned. Why? @[IllFonic]Courier Any possible bugs happening?
  11. me and the guys in the f13 discussion chat want to run an idea about another possible hero character.. or character in general based on tina from part 7. As a hero we thought she could be similar to Tommy in stats, but have one different aspect to her character.. instead of a gun.. she would have telekinetic powers.. one ability in fact.. this ability would be pressing and holding the l2 button for her to aim... the animation would be her basically putting her left hand on her temple and any 1 weapon close to her line of sight at least close to the little circle used to aim.. would glow and then float.. by pressing R2.. the Item would fly straight to Jason.. instantly breaking.. but hitting Jason with a stun... The Item as I mention would break instantly.. and the ability would have a cool down.. similar to Jason's abilities.. so people aren't spamming it.. so they use it and have to wait a while before being able to use it again.. Now her as a counselor.. stats would be based on luck.. as a reference to her telekinetic powers.. she will have no powers.. as a counselor.. Luck: 10/10 Speed: 5/10 Strength: 2/10 Repair: 1/10 Stamina: 4/10
  12. I'm sure this has already been a topic of discussion or a suggestion. First off I'd like to state that the game is awesome. I play it more often than anything else. One issue that I find really annoying is playing through a match and accomplishing things as a counselor or Jason that gain cp and xp only to get booted from the match before it has officially ended. Therefore all the progress that I've made during the match completely goes out the window as I do not receive any points. At the very least, It would be cool to immediately receive points if you escape or survive a match as a counselor before the match has officially ended. As for Jason, it would be cool to immediately give him points for kills and his progression through the match as well. When the host leaves the match it kills it for everyone. Please do something about this. There are days where i commitedly play for several hours at a time and every other match the host disrupts the game. Even on double xp days I'm stuck on the same level because I'm not able to accrue any xp from matches that were ended mid game. Please find a way to control this issue. Thanks
  13. So, you're going to hit Jason. Your swing is perfect, you swing you hit... something. The bat connected with Jason, but made the sound of a wall. Before you can even comprehend what happened, you're dead or left the game before he could grab you. If the weapon system was like the grab system(Which is AOE), this wouldn't happen. Please consider this! I don't think it's lag doing this, but the collision system, and weapon hit boxes are absolutely garbage. This will make the hit detection much cleaner to the point a bad ping host could work. If we just make it the range and cone way the grab was, this would fix all of the problems.
  14. With the newest patch and change to trap placements, it has given an advantage to counselors and made traps not as effective for jason. I am fine with having the stacking of traps removed but as jason, he should be able to place traps side by side to block off the fuse box or car objectives. As many people know, counselors can avoid traps at objective points by standing the furthest point away on the side with the action prompt showing and will allow the counselor to complete the objective and completely avoid the trap.So if traps are going to require spaces between them then Gun/Iffonic need to fix the raidus from which a counselor can start the action prompt for repairing items so that they can exploit their way around the trap.If Jason has a trap right in front of the fuse box (the spot where a counselor crouches to repair it) then the counselor should not be able to stand off to the side and complete the repair while not hitting the trap. Just my thoughts.
  15. I wanted to talk about 2 things, STALK and SENSE SENSE for Jason to find a counselor, all he really needs to do is flick a switch and the lights turn on, this is something that had always bothered me about the game as it made it too easy for the Jason to know where you are it also limits the ways to avoid Jason, you have no other choice but to run, you can't hide in the bushes or in the closets because he'll know youre there, so your only option is to run but if we are to remove the sense ability, we need to buff his hearing ability, so when he hears a counselor he would have an idea of where to look, but not a pin point location STALK I can't fathom why Jason's stalk ability is given late game and has a meter, why not just give it to Jason at the beginning of the match and make it permanent, counselors having a free music sense ability whenever Jason is nearby makes it too easy, it gives players a sense of security knowing that they will detect Jason whenever he is nearby making the game less scary by making these changes you open up a whole new way to play f13, the games pace will change, the game will no longer be a morph in and chase, you can now actually sneak up on unsuspecting and careless players TL;DR remove SENSE, give Jason STALK at the beginning of the game and make it permanent, and buff Jason's "hearing" sense
  16. When will be available this Halloween costume pack in EU PS Store? There is available only two add-ons on the PS Store https://store.playstation.com/#!/en-cz/games/friday-the-13th-the-game/cid=EP2165-CUSA06846_00-F13GAMEXXXXXXXXX?emcid=pa-st-111284 US PS Store released this costume pack yesterday: https://store.playstation.com/#!/en-us/games/addons/costume-party-counselor-clothing-pack/cid=UP2165-CUSA07878_00-F13GAMECLTHING02 Thanks.
  17. There should be a rework of how you place traps so that you see where your trap is going to be placed before you actually place it down. For Counselors: With a bear trap in-hand, press 'R2' to display the placement indicator of the bear trap (which would be a bright and clearly visible outline or silhouette of the bear trap) and press 'R2' again to place it in the exact spot the indicator shows. For Jason: Press 'Down D-Pad' to display the placement indicator of the bear trap and press 'Down D-Pad' again to place it in the exact spot the indicator shows. Important Note: The indicator will highlight green if you can place the trap successfully and highlight red if you will NOT be able to place the trap successfully. My Input: It seems like when people are placing traps, they are partially guessing where their trap is going to be placed. Some don't even bother readjusting if it isn't in the spot they've hoped because they're missing out on time that could be spent looting with the rest of the counselors. And Jason has the unfortunate disadvantage of not being able to readjust his misplaced traps. This suggestion I propose will remedy the issue of not really knowing where your bear trap is going to be placed and allows for a more accurate execution of these traps without spending unnecessary time trying to adjust their placement. Thoughts? Edit: I'm on PS4 and obviously the buttons would change according to the gaming system.
  18. I main Chad because I love his speed and luck, I love how his composure is 1, his clothing is great, that face, and how I can do a douche bag voice.
  19. First of all: No, they're not bad. I just want to change them to make them more useful and balanced. Both are their own counterparts (like Bugzzy/Vanessa and Eric/Deborah) Adam Palomino: My favourite counselor! Isn't he cool? Adam has high strength and decent composure and repair. He is an interesting character but sadly underrated. Suggestion Composure: 7 Luck: 2 Repair: 6 Speed: 5 Stamina: 5 (+1 point) Stealth: 2 (-1 point) Strength: 8 Note: A. J. changes proposal was removed due to good feedback
  20. I was re-watching part 6 and i thought to my self, "what if there was a counselor based of sheriff Garris." i thought of this during the scene leading up to his death where he beats the crap out of Jason. While not exact i think his high stats would be strength, (because of the scene where he beats the crap out of Jason.) stealth, (because the reason Jason found him is because he jumped out to attack Jason.) and his weak stats could be speed, (he didn't seem that fast running from Jason.) and i can't think of any more stats, so open for suggestions. now before you give arguments against this, let me give my rebuttal to a few i see. "But he's not a counselor." neither is fox but she's going to be in the game, plus in the game, I feel counselor refers to anyone who isn't Jason (or Pamela or Roy if they're added in the future.) "But, what reason does he have to be there?" in-universe it can justify the my dads a cop perk, he's just with his kid. "But wouldn't he start with a gun/radio for back up from his car?" no actually, i don't think an officer would have their gun on them 24/7, and in some places the officers leave their cars at the station when not on the job. And i rebuttal anything else with, it's just a game, not everything has to make sense.
  21. It would be great if you could introduce a new counselor with the following stats(35 skill points in total)^^ : Composure: 7 Stamina: 6 Luck: 1 Stealth: 9 Repair: 5 Strength: 1 Speed: 6
  22. I was watching a stream from the YouTube channel Slash 'N Cast when I noticed: Why does Part 4 Jason and Mitch Floyd never gets wet when there's rain in the match? I heard this happens to every character except them! @GunMedia_Ben @Gertz @wes what happened???
  23. How about a gamemode that is like the 9th movie, "Jason Goes to Hell". Now I know that movie was a huge disappointment and all, but I think it could work as a game mechanic. Jason spawns in as the 'slug' and crawls into a dead body in his spawn. He takes over this body and looks like his preferred counselor. The major difference is, teamkilling is active for everybody. Killing a normal counselor has a major consequence, so you have to be careful of who you decide to kill. Jason would be able to do everything a normal counselor could do, and more. This way, people can't defuse the situation by telling a suspicious person to repair the car, turn on the radio, etc. Obviously there would be no proximity music, so stalk wouldn't be necessary. They could probably replace it with an ability to leave the current counselor they're in, and change into a new one. Any dead counselor could act as a new skin for Jason to get into, but only a limited amount of times. Jason's HP would be like a normal counselor's before the body is ruined, and Jason is forced out. There would have to be a new method of killing Jason, probably having something to do with getting the dagger shown in the movie. All in all, I feel like adding this gamemode would be a huge addition to the game, and I hope it gets considered.
  24. I was watching a stream today and saw the Counselor Selection Screen. Hmmm... There is something about Adam stats that still doesn't fit for me. I dunno. Maybe he needs +1 on Stamina for when he decides to fight Jason? Maybe he needs +1 on Intelligence to fill his role better as the A. J. strong counterpart? Or maybe he needs -1 on Speed (or Stealth) and this point can go to Strength to be a deadlier threat for Jason? Edit: His Stealth needs to be reduced by 1 point and this point can go to Stamina, so he can run more from Jason and fight him better.