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Found 2 results

  1. Please make it harder to call the cops it's so frustrating as a Jason player to have a game where you just leave your cabin and the cops are on their way many games are like this and many people who play Jason simply quit. I also feel that their should be time added to the cops arrival to at least 9mins. There needs to be a 3rd step to the phone being fixed other then fuse install call cops. All the counselors can leave when cops are called that's more dangerous to Jason then even the car's or boat and it's to simple to just boom get fuse same house phone box call cops game over no fair. I feel also that the fuse always being in the same house or the house next to phone box is crazy unfair. Please do the following to cop phone 1.) Police arrival time 9mins 2.) Have fuse usually half or on other side of map most all games no same house or next door to phone box. 3.) Add a third step such as the phone needs a the phone line as well so you have to find the fuse fix the phone box and install the phone line to the phone in the house once you find the phone line. ( phone line such as line from phone to jack phone line also needs found as well. 4.) Undo the Jason nerfs esp with traps.
  2. I've been watching people play through the game and picked up on the fact that "The Athletic Girl" is most picked as she can run away the most effectively, and to combat this I suggest that she not be nerfed but other characters be made more viable, ways to do this include.. -Make a character that can actively improve fortification to impede Jason's rage or craft. -Make composure interact with his sense ability by having it scale, 10 making the character invisible outside of pings when loud noise is made and 1 making the character easily marked when within roughly three buildings worth of space (obviously assuming they are scared. -Make stealth powerful by causing less stumbling, longer breath, and silent movement when crouched. -Luck can be a factor of everything from getting a reserve of endurance, skipping a skill check, starting a car faster, ect. (an all around ability that is chance based. These changes in turn would nerf Jason and as such the compromise would be that the cops wouldn't act as an instant win and rather be an escort while they searched for the remaining survivors, once all the survivors, dead or alive were accounted for dead or alive or they search all/most of the buildings on the grounds they leave saving the survivors. This would give Jason the ability to ambush them while they were following the cops, Jason could also hide the bodies to obscure them, making them stay longer. A minor change I propose is in terms of the car. -I feel like it should be stopped by Jason if travelling at a regular speed but also knock him over causing a animation for them to escape into the woods. -If travelling at a high speed they should slow down and he should roll over top the car. -If he is in front of the car and the car is moving slow he should be slowly pushed ( during which time he could attack the car) -lastly I feel the car should be able to be damaged beyond repair only after being assembled. The last Idea I had is one that is entirely new, which is at a high level you can unlock playing as Jason's mother, the starting scene would feature an arrow being shot into the back of someones head and the end scene would be the same as Jason's with her head being replaced by shrine to Jason. Her abilities would include the following... -She would be able to climb through windows unlocked windows or jump though locked ones standing after an animation -She can use a ranged ability to attack at range -She can use the Sense ability -Her steps are nearly unheard -She can use the teleport ability or an ability similar that would teleport her to a random hiding spot of any building -She unlocks an ability to go through windows quickly with a minor animation regardless of rushing through or not.