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Hi all, I have come to believe that the community of F13 players that is routinely encountered on public servers is quite toxic. My localization is Europe, so I speak from that vantage point. I think the situation has been festering for some time, and was initially brought on by the long period of a nerfed Jason, not to mention the preceding addition of bunny costumes and dance emotes. This has led to a widespread infantilization of the player-base, and with this a complete change in the dynamic / core gameplay of F13 online. A case in point; if bunny/wonder-woman counselors wish to pass the time actively attacking Jason in a group, Jason responds in kind by slashing wildly and pursuing them only to slash and slash some more, until they die. This is incredibly monotonous, boring, and is a pathetic spectacle to witness. The erratic spinning / dodging that Jason does to avoid their strikes is comical to watch from a 3rd-person standpoint and completely undercuts any survival-horror element that the game might otherwise have. If you think that this is how the game ought to be played, then I question whether you actually know what kind of game you're playing here, and you might do better to launch Call of Duty or Quake and relieve yourself, or perhaps play the Sims and enjoy your virtual doll house . . . Ask yourself a sincere question - what is the main attraction of F13? The answer is . . . . . JASON! Both to play as and to run away from. What the hell is the whole point if the dynamic shifts away from this central idea? I am then at a loss to tell you what kind of game I am playing. Despite the fact that the latest patch addressed the nerfed Jason somewhat, it still has not done enough to dissuade the type of player who thinks that the objective is to try and beat up Jason and dance from doing just that; the kind of player who will call whoever is playing Jason a "pussy" every time he gets stunned during his slashing rampage (sigh). I know this forum's users have lots of ideas on how to redress the balance issue, and I know they've all been mentioned before, but I am just voicing my opinion and hoping that the situation improves as time moves on; the devs have a lot of work to do.
I deleted my positive review and changed it to negative, with the current state of the game. I felt a certain counter-balance in its rating is needed. It is still over 30 euros, after all. Buyers should not get duped into spending that much money on a game that is in this current state. If any of the rest of you have done something similar, or have had similar thoughts, I'd like to hear it.
I have found multiple topics on different counselors we have now, and what their stats should look like because of how unbalanced some are. But I created this topic to pull in everyone's ideas for (all) counselor stats, and what you think they should be. Thanks, everyone!
Jason part four aka the legend ted white is already looking bad. So he can jog and have negative shift? That is wrong. He already sounds worst than part three which is a good Jason but we wanted something to stand out with part four now he doesn't sound any different but worse actually that's ridiculous and a slap in the face to Jason players. He sounds like a mess imo atleast let him sprint or move a tad bit faster he has nothing good about him besides destruction. Can run is a cop out excuse for a perk.