Search the Community

Showing results for tags 'J7'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 2 results

  1. Had a discussion with Danny Darkcore on discord... And roughly, this is what I came up in my head on how J7 would work, if they handed him a Weed Eater as one of his main weapons to choose at the start of a match. (Just like a normal weapon you start with now, he can't exchange it, or drop it.. NOW, with that in mind..) "They'd have to mechanically play it to where if Jason uses it as his weapon, he'd have to have it off (basically like a normal weapon). He can CRANK it manually, but hold on just a moment, He'd have his kills, like a normal weapon, cranking it up to kill during the kill animation. He'd turn it on automatically while going through doors... THE CATCH. He could fire it up as a secondary manual attack (like a normal weapon still, BUT IF HE HITS YOU WITH IT)... instant kill animation. It's like super jason mode, but the catch is.. EVERYONE in the vicinity will hear this thing, and Jason's minimap red would be ON at all times this is cranked up... so in order for Jason to get a catch on someone with it, he'd have to leave it off and possibly wound them first, in order to finally crank it up, show off and make that kill while it's cranked."
  2. If Jason (Part 7) were to be given a second weapon to buy with CP Points, I feel strongly that it should be the Weed Whacker. Here's why. The weed whacker, would be very terrifying to counselors (players) and would work similar to the movie scene it was shot with. The weed whacker, if picked by the Jason player, would see them getting a score boost for kills made with it, BUT, it would be very difficult to make a kill with it, UNLESS the counselor you are chasing is wounded, or completely out of Stamina. Why?? Fire the weed whacker up too early, and most EVERYONE will hear it, increasing chances of counselors avoiding Jason. Straight up chasing a counselor with it would be hard (not impossible), but slashing them once or twice (with it OFF, no noise)) to weaken them first and increase their fear on top of that is the preferred method. Once they are wounded, Jason can then fire up the whacker, and make the kill for more points than a 'normal weapon'. Jason would have to hold a button to crank the weed whacker up (it takes a moment). In that moment, after cranking it, the noise can be heard by counselors within proximity, and by counselors in the distance. Scenario: How scary would it be to hear that sound getting closer behind you after you have completely tired out your counselor. Or to hear Jason cutting through a cabin to get to you with it. Jason Players could easily use the weed whacker to simply intimidate other players, get them to leave a cabin, run scatter. People will hear that sound, and it's time to go. I feel that the weed whacker is a great weapon to place inside the game. The game mechanics for extra score using it would be balanced, and it would create a ton of fun and fear within the game.