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Found 66 results

  1. Hi everyone, I've been a long-time backer and player. There is one feature that this game NEEDS, and that is customizable counselor stats. We all know that the counselors get 35 stat points across their various categories. However, many of the standard counselor builds are complete garbage. To avoid potential balance issues (like Vanessa in the beta with too much stamina) there could be a limit on stats past 9 (for example only two stats at 9 or higher). I personally like to play a mixture of stealth/distraction/objective with my counselors and wish there was a stat build that reflects it. - - - My dream build for a counselor would be - - - Composure: 5 Luck: 4 Repair: 4 Speed: 7 Stamina: 7 Stealth: 7 Strength: 1 Thoughts? Opinions? Responses? Please and thank you.
  2. I know there are a lot of us who are wishing for a Mean Girl counselor, so let us rally and brainstorm together in one place! There has been a few mean girls over the course of the movies, most notably Melissa from Part VII. Now why would a Mean Girl be a good choice as a character? Personally I've always found them to be hilarious. It would be the perfect opportunity for a feisty girl that, combined with a few witty insults to provoke Jason (Or another counselors, wouldn't that be great?) could do for a fun character to play. When I think about how such a character would be, I can't help but to have Chanel Oberlin in my mind as inspiration, she is the perfect embodiment of a mean girl; ruthless, self-absorved, narcissistic, so very blonde and fasionable over all things. How would a Mean Girl look? I think most people would say that a long haired, blonde female is long overdue! However, over all things, she is meant to be fashionable. It would be a great opportunity for a counselor to wear for the very first time a dress, and heels. Once again, Chanel quickly comes to aid to inspire with her thousand outfits and looks. Now the best part...! The stats...! I've thought of a few archetypes, and I think this is my favourite: Composure: 5 Luck: 8 Repair: 2 Speed: 8 Stamina: 4 Stealth: 7 Strength: 1 I'm going to draw my own basic fashion sketches for fun! What do you guys think? Feel free to share and come up with your own thoughts! Her colour palette should be...! Tah-dah, white, and pastels. They are very girly; and when wore by a mean girl, something about it makes her extra-obnoxious. Melissa knows this very well! References: About the Melissa/Tamara blend, I combined the hairstyle and the dress of Tamara with Melissa's sophisticated taste. Unlike Tamara, Melissa knows that cold toned skins look so much better with pearls and silvery accessories/jewelry than gold.
  3. If not allowed admin please delete. Anyone else agrivated by spawn preference never working. I have Jason preferred and get him once every 10-12 games. My friends NEVER want to be Jason and select counselor. They get him like once in six or so games and I just don’t get it. Once we get dedicated servers could we have preference match where only one or two Jason preferds get in a game? And fix the counselor preference where they NEVER get Jason. Many people don’t like being Jason and quit as soon as they get picked. Thank you!
  4. Has anyone else been getting this? When I'm getting chased by Jason and he starts to Shift towards me, I do not get the camera zoom in effect for some reason unlike before when it did show the effect as he closes in on you.
  5. Why everyone thinks Luck is only useful for weapon durability? Luck is a stat which replenishes Stamina after both trying to fight Jason or break free from his grab. So, it can help a lot counselors that lack Stamina to survive. With that in mind, it must be used together with another stat when thinking which action you will use more. Chad Kensington Chad for example, has high Speed and low Composure. His low Composure is not a good option because the probability of breaking free is much worse. His preferred actions are: fight and stun Jason with weapons, so he can run more from Jason. Jenny Myers Jenny has high Composure, average Stamina and good Stealth. So, by being catched by Jason's Grab, she can break free easily and use the Luck boost to run from him as fast as she can and try to hide. Be sure you get caught in a tight place so Jason cannot kill you instantly. Even though it helps, she does not need to fight Jason that much compared to Chad. Edit: I recommend using combat in open areas. Breaking free from his Grab (no Choke/Head Punch kill) as Jenny is for tight cabins. Luck has much more uses outside weapon durability. You Just have to use it right.
  6. Brandon: jock. There is a small chance that when Brandon hit Jason and does not stun him, Jason's controls will be reversed for 7 seconds. Vanessa: track star. When Vanessa is sprinting and trips she will gain a little bit of stamina. Mitch: heavy shit. When ever Mitch runs out of stamina his fear will deplete. Even if Jason is chasing him. Jenny: final girl. When ever Jenny is the last alive in a match, cars will drive moderately faster and Jenny has a much higher chance of stun. Eric: nerd power. The more Eric is damaged, the better the chance he has of stunning Jason. Chad: I'm not scared. Whenever Chad's fear increases his repair will get better. At full fear his repair will be like a 5/10. Adam: tough guy. When Adam stuns Jason, his Fear will decrease. Deborah: hit the books. If Deborah messes up a repair check there is a chance Jason will not hear it. Tiffany: do it with everybody. When Tiffany is near 1 other counselor there is a chance that Jason will not see them in sense. Only works if Tiffany is around ONE counselor. A.J: rock on. When ever a radio is turned on in a map A.J will do more damage. Kenny: counselor training. When Kenny is in a group of counselors (3 or more) all the counselors have higher repair and stealth. Fox: Step on it. When Fox is driving there is a 15% chance that Jason will get run over, stunning Jason. When Fox is driving the boat and Jason flips it, the boat will not need to be restarted.
  7. I saw some matches recently... And when Vanessa was next to Jason, she never stumbled, no matter how much she runned. Why? @[IllFonic]Courier Any possible bugs happening?
  8. me and the guys in the f13 discussion chat want to run an idea about another possible hero character.. or character in general based on tina from part 7. As a hero we thought she could be similar to Tommy in stats, but have one different aspect to her character.. instead of a gun.. she would have telekinetic powers.. one ability in fact.. this ability would be pressing and holding the l2 button for her to aim... the animation would be her basically putting her left hand on her temple and any 1 weapon close to her line of sight at least close to the little circle used to aim.. would glow and then float.. by pressing R2.. the Item would fly straight to Jason.. instantly breaking.. but hitting Jason with a stun... The Item as I mention would break instantly.. and the ability would have a cool down.. similar to Jason's abilities.. so people aren't spamming it.. so they use it and have to wait a while before being able to use it again.. Now her as a counselor.. stats would be based on luck.. as a reference to her telekinetic powers.. she will have no powers.. as a counselor.. Luck: 10/10 Speed: 5/10 Strength: 2/10 Repair: 1/10 Stamina: 4/10
  9. So, you're going to hit Jason. Your swing is perfect, you swing you hit... something. The bat connected with Jason, but made the sound of a wall. Before you can even comprehend what happened, you're dead or left the game before he could grab you. If the weapon system was like the grab system(Which is AOE), this wouldn't happen. Please consider this! I don't think it's lag doing this, but the collision system, and weapon hit boxes are absolutely garbage. This will make the hit detection much cleaner to the point a bad ping host could work. If we just make it the range and cone way the grab was, this would fix all of the problems.
  10. There should be a rework of how you place traps so that you see where your trap is going to be placed before you actually place it down. For Counselors: With a bear trap in-hand, press 'R2' to display the placement indicator of the bear trap (which would be a bright and clearly visible outline or silhouette of the bear trap) and press 'R2' again to place it in the exact spot the indicator shows. For Jason: Press 'Down D-Pad' to display the placement indicator of the bear trap and press 'Down D-Pad' again to place it in the exact spot the indicator shows. Important Note: The indicator will highlight green if you can place the trap successfully and highlight red if you will NOT be able to place the trap successfully. My Input: It seems like when people are placing traps, they are partially guessing where their trap is going to be placed. Some don't even bother readjusting if it isn't in the spot they've hoped because they're missing out on time that could be spent looting with the rest of the counselors. And Jason has the unfortunate disadvantage of not being able to readjust his misplaced traps. This suggestion I propose will remedy the issue of not really knowing where your bear trap is going to be placed and allows for a more accurate execution of these traps without spending unnecessary time trying to adjust their placement. Thoughts? Edit: I'm on PS4 and obviously the buttons would change according to the gaming system.
  11. I'm sure this has already been a topic of discussion or a suggestion. First off I'd like to state that the game is awesome. I play it more often than anything else. One issue that I find really annoying is playing through a match and accomplishing things as a counselor or Jason that gain cp and xp only to get booted from the match before it has officially ended. Therefore all the progress that I've made during the match completely goes out the window as I do not receive any points. At the very least, It would be cool to immediately receive points if you escape or survive a match as a counselor before the match has officially ended. As for Jason, it would be cool to immediately give him points for kills and his progression through the match as well. When the host leaves the match it kills it for everyone. Please do something about this. There are days where i commitedly play for several hours at a time and every other match the host disrupts the game. Even on double xp days I'm stuck on the same level because I'm not able to accrue any xp from matches that were ended mid game. Please find a way to control this issue. Thanks
  12. I wanted to talk about 2 things, STALK and SENSE SENSE for Jason to find a counselor, all he really needs to do is flick a switch and the lights turn on, this is something that had always bothered me about the game as it made it too easy for the Jason to know where you are it also limits the ways to avoid Jason, you have no other choice but to run, you can't hide in the bushes or in the closets because he'll know youre there, so your only option is to run but if we are to remove the sense ability, we need to buff his hearing ability, so when he hears a counselor he would have an idea of where to look, but not a pin point location STALK I can't fathom why Jason's stalk ability is given late game and has a meter, why not just give it to Jason at the beginning of the match and make it permanent, counselors having a free music sense ability whenever Jason is nearby makes it too easy, it gives players a sense of security knowing that they will detect Jason whenever he is nearby making the game less scary by making these changes you open up a whole new way to play f13, the games pace will change, the game will no longer be a morph in and chase, you can now actually sneak up on unsuspecting and careless players TL;DR remove SENSE, give Jason STALK at the beginning of the game and make it permanent, and buff Jason's "hearing" sense
  13. With the newest patch and change to trap placements, it has given an advantage to counselors and made traps not as effective for jason. I am fine with having the stacking of traps removed but as jason, he should be able to place traps side by side to block off the fuse box or car objectives. As many people know, counselors can avoid traps at objective points by standing the furthest point away on the side with the action prompt showing and will allow the counselor to complete the objective and completely avoid the trap.So if traps are going to require spaces between them then Gun/Iffonic need to fix the raidus from which a counselor can start the action prompt for repairing items so that they can exploit their way around the trap.If Jason has a trap right in front of the fuse box (the spot where a counselor crouches to repair it) then the counselor should not be able to stand off to the side and complete the repair while not hitting the trap. Just my thoughts.
  14. When will be available this Halloween costume pack in EU PS Store? There is available only two add-ons on the PS Store https://store.playstation.com/#!/en-cz/games/friday-the-13th-the-game/cid=EP2165-CUSA06846_00-F13GAMEXXXXXXXXX?emcid=pa-st-111284 US PS Store released this costume pack yesterday: https://store.playstation.com/#!/en-us/games/addons/costume-party-counselor-clothing-pack/cid=UP2165-CUSA07878_00-F13GAMECLTHING02 Thanks.
  15. I main Chad because I love his speed and luck, I love how his composure is 1, his clothing is great, that face, and how I can do a douche bag voice.
  16. First of all: No, they're not bad. I just want to change them to make them more useful and balanced. Both are their own counterparts (like Bugzzy/Vanessa and Eric/Deborah) Adam Palomino: My favourite counselor! Isn't he cool? Adam has high strength and decent composure and repair. He is an interesting character but sadly underrated. Suggestion Composure: 7 Luck: 2 Repair: 6 Speed: 5 Stamina: 5 (+1 point) Stealth: 2 (-1 point) Strength: 8 Note: A. J. changes proposal was removed due to good feedback
  17. I was re-watching part 6 and i thought to my self, "what if there was a counselor based of sheriff Garris." i thought of this during the scene leading up to his death where he beats the crap out of Jason. While not exact i think his high stats would be strength, (because of the scene where he beats the crap out of Jason.) stealth, (because the reason Jason found him is because he jumped out to attack Jason.) and his weak stats could be speed, (he didn't seem that fast running from Jason.) and i can't think of any more stats, so open for suggestions. now before you give arguments against this, let me give my rebuttal to a few i see. "But he's not a counselor." neither is fox but she's going to be in the game, plus in the game, I feel counselor refers to anyone who isn't Jason (or Pamela or Roy if they're added in the future.) "But, what reason does he have to be there?" in-universe it can justify the my dads a cop perk, he's just with his kid. "But wouldn't he start with a gun/radio for back up from his car?" no actually, i don't think an officer would have their gun on them 24/7, and in some places the officers leave their cars at the station when not on the job. And i rebuttal anything else with, it's just a game, not everything has to make sense.
  18. I was watching a stream from the YouTube channel Slash 'N Cast when I noticed: Why does Part 4 Jason and Mitch Floyd never gets wet when there's rain in the match? I heard this happens to every character except them! @GunMedia_Ben @Gertz @wes what happened???
  19. It would be great if you could introduce a new counselor with the following stats(35 skill points in total)^^ : Composure: 7 Stamina: 6 Luck: 1 Stealth: 9 Repair: 5 Strength: 1 Speed: 6
  20. How about a gamemode that is like the 9th movie, "Jason Goes to Hell". Now I know that movie was a huge disappointment and all, but I think it could work as a game mechanic. Jason spawns in as the 'slug' and crawls into a dead body in his spawn. He takes over this body and looks like his preferred counselor. The major difference is, teamkilling is active for everybody. Killing a normal counselor has a major consequence, so you have to be careful of who you decide to kill. Jason would be able to do everything a normal counselor could do, and more. This way, people can't defuse the situation by telling a suspicious person to repair the car, turn on the radio, etc. Obviously there would be no proximity music, so stalk wouldn't be necessary. They could probably replace it with an ability to leave the current counselor they're in, and change into a new one. Any dead counselor could act as a new skin for Jason to get into, but only a limited amount of times. Jason's HP would be like a normal counselor's before the body is ruined, and Jason is forced out. There would have to be a new method of killing Jason, probably having something to do with getting the dagger shown in the movie. All in all, I feel like adding this gamemode would be a huge addition to the game, and I hope it gets considered.
  21. Second attempt at posting this, wish me luck So we have discussed all over the forums in various topics the kind of counselors we would like to see as potential future DLC. With pre-orders coming in, hopefully this will be a DLC pack we will see in the future that was part of the stretch goals which was of 3 more counselor tropes to add more variety. I have compiled a list of various character tropes from the films as well as an OTHER option for you to sound off on types you would definitely like to see. Keep in mind this is not to discuss potential other HERO characters but just what the next 3 characters may be IF we get them. Some abilities I could think of could be like the Hitchiker could carry a car part in their backpack as well as a weapon (have more inventory slots) which would make them useful as part of a team to move more items hastily. The corrupted character (Dr Crews/Melissa/Professor Lowe) types could actually have an ability to flag someone else on the map for Jason in order to distract from themselves. Maybe the Mom character could give a temp Composure boost to other characters in their company? Sky is the limit
  22. I was watching a stream today and saw the Counselor Selection Screen. Hmmm... There is something about Adam stats that still doesn't fit for me. I dunno. Maybe he needs +1 on Stamina for when he decides to fight Jason? Maybe he needs +1 on Intelligence to fill his role better as the A. J. strong counterpart? Or maybe he needs -1 on Speed (or Stealth) and this point can go to Strength to be a deadlier threat for Jason? Edit: His Stealth needs to be reduced by 1 point and this point can go to Stamina, so he can run more from Jason and fight him better.
  23. New Counselors will the characters from Unfriended Cast; Blaire Lily, Laura Barns, Mitch Roussel, Jessica "Jess" Felton, Adam Sewell, Ken Smith, and Valerie "Val" Rommel They have different stats, clothes and voice acting / Instead of Jason return, they said Jason is Real / New achievements: -Unfriendly Fashion - Have Laura Burns wear the Pamela Sweater -We're BFFs!! - Blarie and Laura survived -WTF?!!? - Kill Valerie first -Off-lined - Kill Laura last Stats ; Highest Composure - Laura Burns Highest Stamina - Valerie Rommel Highest Stealth - Blaire Lily Highest Luck - Adam Sewell Highest Strength - Mitch Roussel Highest Repair - Ken Smith Highest Speed - Jessica Felton
  24. How about another flirty girl, a sidekick/best friend to Tiffany. Another flirty/mean girl type of counselor. Could look similar to Pamela Anderson in Baywatch which was first aired in 1989. Her stats could possibly be Composure: 2/10 Luck: 4/10 Repair: 5/10 Speed: 7/10 Stamina: 10/10 Stealth: 3/10 Strength: 4/10 Possible names: Kourtney Hills. Leave some suggestions