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Found 44 results

  1. How about another flirty girl, a sidekick/best friend to Tiffany. Another flirty/mean girl type of counselor. Could look similar to Pamela Anderson in Baywatch which was first aired in 1989. Her stats could possibly be Composure: 2/10 Luck: 4/10 Repair: 5/10 Speed: 7/10 Stamina: 10/10 Stealth: 3/10 Strength: 4/10 Possible names: Kourtney Hills. Leave some suggestions
  2. Hi everyone, I'm bothered with something in the game that should be added from the beginning, I mean not having the option to report players what makes the game a land without law, I also suggest that you put banishment to prevent players from going crazy during the match or when Jason is performing an execution, in addition to Jason losing points and number of deaths leaves the game boring and with few players, give m a time ban for example: dropped once (15 minutes), second time ( 30 minutes) third time (1 hour) and so on I further strongly suggest that when Jason picks up the monitor and presses the button to perform his death, the death already here for Jason's accountant is when he performs the execution, because you expect Jason to finish the execution so he gives him death! result: many weeping and idiot players get angry because they die and leave the game during jason's execution leaving Jason with no points so you should put the punctuation right when Jason presses the button to kill. Thank you for your attention and I hope the game improves.
  3. Do perks which increase a specific stat, such as Stealth, actually increase that stat if it's already at 10?
  4. I know there are a lot of us who are wishing for a Mean Girl counselor, so let us rally and brainstorm together in one place! There has been a few mean girls over the course of the movies, most notably Melissa from Part VII. Now why would a Mean Girl be a good choice as a character? Personally I've always found them to be hilarious. It would be the perfect opportunity for a feisty girl that, combined with a few witty insults to provoke Jason (Or another counselors, wouldn't that be great?) could do for a fun character to play. When I think about how such a character would be, I can't help but to have Chanel Oberlin in my mind as inspiration, she is the perfect embodiment of a mean girl; ruthless, self-absorved, narcissistic, so very blonde and fasionable over all things. How would a Mean Girl look? I think most people would say that a long haired, blonde female is long overdue! However, over all things, she is meant to be fashionable. It would be a great opportunity for a counselor to wear for the very first time a dress, and heels. Once again, Chanel quickly comes to aid to inspire with her thousand outfits and looks. Now the best part...! The stats...! I've thought of a few archetypes, and I think this is my favourite: The Attention Seeker. Composture: 4 Luck: 10 Repair: 2 Speed: 8 Stamina: 5 Stealth: 4 (Not even a mass murderer is enough of an excuse to get off these expensive yet noisy heels!) Strenght: 2 What do you guys think? Feel free to share and come up with your own thoughts!
  5. The movement in Friday the 13th is a little clunky. I've played with gamers who use the movement flaws to their advantage and escape certain situations in unrealistic ways. This can become frustrating if you're Jason and you spend more than needed warping to a counselor and not being able to catch them because they're moving around radically. Maybe implementing better movement mechanics that cause counselors to change movement direction in a more realistic manner. For example if you are running away from Jason and decide to do a complete 180 turn, there should be a stop and slide animation or slowing down before you can change directions that quickly. Or maybe peanalizing players for changing direction so quickly by making them stumble. These suggestions should allow players to stray away from exploits and use smarter tatics to avoid Jason. Rather than just running around erratically. I think this will also add some depth into the gameplay and allow developers to create more chances for those cherished cinematic moments we all look forward to when playing.
  6. counselor

    A friend sent me this video of someone else. But this guy is awesome playing a counselor and troling the jason! I really have absorved a lot of tactics after seeing this guy playing and maybe helping you too. Https://youtu.be/hluuTqSufG8 Channel Name: ZorcKe Tittle: ZorcKe's Counselor Highlights - Friday the 13th: The Game (XB1)
  7. Second attempt at posting this, wish me luck So we have discussed all over the forums in various topics the kind of counselors we would like to see as potential future DLC. With pre-orders coming in, hopefully this will be a DLC pack we will see in the future that was part of the stretch goals which was of 3 more counselor tropes to add more variety. I have compiled a list of various character tropes from the films as well as an OTHER option for you to sound off on types you would definitely like to see. Keep in mind this is not to discuss potential other HERO characters but just what the next 3 characters may be IF we get them. Some abilities I could think of could be like the Hitchiker could carry a car part in their backpack as well as a weapon (have more inventory slots) which would make them useful as part of a team to move more items hastily. The corrupted character (Dr Crews/Melissa/Professor Lowe) types could actually have an ability to flag someone else on the map for Jason in order to distract from themselves. Maybe the Mom character could give a temp Composure boost to other characters in their company? Sky is the limit
  8. It seems that if you stand beside the chimney outside of Packanack lodge, Jason's sense ability will indicate that you are inside the lodge with the usual red glow. I tore that place apart two nights ago only to find out he was outside the whole time. Saw yet another instance last night while spectating. Host promptly kicked him after the match. As with combat stance for doors, body blocking, and clipping through buildings, there's counter play but it's still an exploit that respectable players should avoid. *Forgive me for not having a screen shot but I just wanted to raise awareness to the issue.
  9. As a counselor even if there's many people there are still many disadvantages and a lot of factors that could make a round over before it even begins. I really love how the game is set up. I like the luck stat and how it feels, some games you can find stuff other times you might not find anything. One problem is with key items we need for the slight chance to escape from someone you can grab and kill you in one second. The keys, Gas, Batteries, Fuse and the propeller. Finding any of these is a miracle sometimes but what could shut down a game for the counselors real quick is a troll who takes these key items and hides them or just hangs onto them just to ruin everyone time. I personally feel if you find one of these items and pick them up they should show on the map. There is a slim chance of finding them before Jason finds you so if someone dies with something the game is pretty much over at that point. This will also help players who don't want to have to join a lobby and hear the chat because most of the time its people playing loud music, swearing, saying racial slurs, etc. People who just want to be able to play and can still do things to survive. Jason is allowed to see where his bear traps are laid out on the map, he can even see if they are activated. Another use this will be is catching people griefing and being able to record them and report them. None of use want to play with these people in public matches but without such a feature its impossible to record them doing anything because of Keys and Fuses being in the pocket. Maybe gas and a battery we can record them hanging onto them and just camping or placing them somewhere off but most people split up to cover more ground so it makes even that very hard to deal with. This isn't something I want to give Jason players a hard time, I play Jason too and I like playing Jason more the counselor. But there is very little players can do to grieft Jason and that's where Counselors are handicap.
  10. After hitting max level a few weeks ago I found myself severely disappointed with the lack of unique customization options for counselors other than flat re-colors (Vanessa, Chad, Tiffany, & Bugzy) or a couple minor changes in print (AJ, Adam, Kenny, & Jenny). I'm wondering at this point if there will ever be any additional content that allows us to change the actual outfit (not just the color) of the counselor clothing. I understand wanting to stick to an aesthetic because the counselors are supposed to fit character tropes, but I think it would be nice to have actual options for character clothing, kind of like a "skin" option for Part 3/Retro Jason to swap clothing options for counselors. I wouldn't even mind paying money or a massive amount of CP to have a couple unique outfits for each of the counselors.
  11. People who team kill shouldn't be allowed to come back as Tommy J. It's bullshit.
  12. Hey everyone. I've had a couple games in the last few days where every house was thoroughly checked and items like gas, battery, keys, or propeller were not anywhere to be found. Has anyone had experience with trolls possibly hiding these on the map so that people cannot find and use them? It's an interesting dynamic to the game but these parts could simply just be hiding in plain sight.
  13. Well, this was 1 minute into a game for me, at the big two-story house on Packanack. I was able to secure a headshot with the shotgun on Jason, followed by using all 3 pocket knives to get to the cops and survive. Phew!
  14. So I randomly found out that if you walk towards any small furniture in a cabin, your counselor bounces up and down, and if you crouch while its doing that you can get on top of small furniture. By doing this you can manage to get on top of taller furniture by using smaller furniture as stairs. I managed to get on top of a closet that you can hide in.
  15. Just a thought. Each counselor is made unique due to their stats, but couldn't we take it a step further. Perhaps each counselor could also have an ability unique to them. Here's some ideas..... Adam Palomino, The Edgy Guy: Once per game, when Jason is near you, you may taunt Jason to draw his attention to you for three seconds, similar to a female counselor who uses Pamela's sweater. A.J. Mason, The Rocker Chick: Has a fourth item slot that is taken up by a walkman. Can throw the walkman on the ground. From there on out, the walkman acts just like a radio turned on until Jason destroys it. Once the item is used, the extra item slot disappears. Brandon "Buggzy" Wilson, The Jock: Can preform a melee attack without a melee weapon, instead choosing to use his fist. Since all melee weapons have a damage and stun value of 1-4, the melee would have a damage and a stun of 2, but would have increased recovery time and stamina used if it misses. Chad Kensington, The Preppy Guy: "The 1%" - The Chad player receives a 50% bonus to total earned XP for that round. Deborah Kim, The Bookish Girl: Has a fourth item slot that is taken up by a encyclopedia. The encyclopedia can be thrown and has a high chance to stun while also having low damage. Once the item is used, the extra item slot disappears. Eric "JR" LaChappa, The Nerdy Guy: The first repair you make every game is instantly repaired, saving valuable seconds. Jenny Myers, The Girl Next Door: "The Final Showdown" - If you are the last player (at the location), other than Jarvis, if you knock Jason down or stun Jason, you "kill" Jason (but the XP isn't worth as much as the sweater kill). The stunning condition will require a minimum of 5+ accumulated Jason stuns through the match from any player(s). Jenny matches the type of F13 movie character to kill the villain at the end. Kenny Riedell, The Head Counselor: Has a fourth item slot that is taken up by a pocket knife. Once the item is used, the extra item slot disappears. Tiffany Cox, The Flirty Girl: Once per game, Tiffany may strip from her shirt, shorts, and shoes. This raises her stealth beyond maximum, making her incapable of making noise that Jason can track for ten seconds, even when sprinting. Vanessa Jones, The Athletic Girl: Has a fourth item slot that is taken up by an energy bar. When used, Vanessa's stamina is restored to full. Once the item is used, the extra item slot disappears. Thoughts? Opinions?
  16. I'm curious to see which counselors are the most popular, myself I'd have to say Chad or Jenny, they're both good at the same things so I'm not sure which I like more.
  17. Ever wanted to escape on boat, but never had the time? Well soon/now you can! This idea will happen (I really hope so)! So ever see those canoes around the map but wanted to use them? Well with my new idea, all you would need is 2 oars (that can be used as weapons but would break after 1 hit to Jason and 2 to counselor, and stun like the wooden board), and 4 people! This boat can hold 4 people, but is slow, but can be tipped over easily. The higher the strength, the faster the speed, and yes, you run out of stamina. But very, very, slowly. I hope you enjoy this idea and I hope this gets green lighted. ~~~EXECUTIONS~~~ There would be executions, or also called kills. if there is an extra seat in the middle 2, the Jason with the Axe would jump out of the water and make multiple gashes with his Axe, The one with the machete would chop up the boat, and yes, he would jump out of the water. And the one with the spear would just, CRAAASH! Impale the middle of the wood! And to kill the ones on it, for the Axe, he would chop whoever in the neck, then pull down. For the spear, Jason would jump like usual and just stab them in the head from the side, and for the machete he would do the same for the axe. Thanks for reading this all! - Vincent G (Outlawedpizza)
  18. On the map Higgens Haven, you can jump out a 2nd story lodge window any window in the lodge to become permanently invisible to sense when outdoors. If a bugged counselor goes inside a house, the house will stay red even if the bugged counselor leaves. The bugged counselor never glows, only the houses they enter will glow. In this video: 0:00-0:30 - Normal behavior of sense. The counselor is not bugged here yet. 0:36-0:45 - Only Chad is in lodge. I use sense as Chad jumps out the window. The building stays highlighted red even after Chad has jumped outside. Chad is now permanently invisible to sense as long as he's outdoors. EDIT: Tested this again yesterday (July 5th) and I noticed it happens with any window, not just the 2nd story one. This bug I am reporting is occurring on the PC platform. The bugged counselor didn't have any perks equipped.
  19. Just brainstorming some "tropes" from the series. Thinking about how they may play based on the trope. We could sure use some more useful male characters. The Stoner Composure: 7 Luck: 6 Intelligence: 3 Speed: 8 Stamina: 2 Stealth: 5 Strength: 4 The Posh Chick (Bitchy Girl a la Part VII) Composure: 2 Luck: 7 Intelligence: 5 Speed: 3 Stamina: 9 Stealth: 5 Strength: 4 The Survivalist (a la Part VI paintball game) Composure: 8 Luck: 4 Intelligence: 7 Speed: 4 Stamina: 3 Stealth: 7 Strength: 2 The Biker Girl Composure: 3 Luck: 5 Intelligence: 3 Speed: 7 Stamina: 6 Stealth: 5 Strength: 6
  20. So yeah. Which Jason is your favorite to play and who is your favorite counselor? Try to have a reason as to why you like playing that Jason/counselor. My favorite Jason is Part 3 because of his running ability and grip strength. I like being able to keep up with my prey and make it harder to get away from me once I grab them. My favorite counselor is AJ due to her stealth, composure, and repair.
  21. Just thought I'd share these ideas I made for counselor clothing that I would love to be appreciated and potentially be considered for DLC. Would love to hear some feedback. ( Images of counselors are not mine, neither are the overlay images). The quality is not as good as I'd hoped because I had to reduce sizes of images in order to upload them. (It's all about the leopard print for Tiffany!) Please add your own ideas!
  22. Please give a visual meter or symbol on how much fear a counselor has AND when Jason is able to spot you through his sense perk. I know about the "look at the counslors Face" but it is not reliable. I've done some testing in private matches with a buddy and I definitely had 0% fear. I had my flashlight on and I was crouching. But he still managed to find me through sense. I've read the threat about the "fear system" and I know the basics about how it works and how to lower it etc. But as long as you are in his sense vicinity you will glow like a Christmas tree unless you have a perk (which is useless since you can deactivate sense and then reactivate with no cooldown) or are hiding in a hiding spot. So either give us a visual smybol to let you know that your fear is so high that Jason can "sense" you (not that he is using it right now but that he could do it) or give us a meter which fills as your fear grow's. It was hoping for some moments where you stand still and see Jason nearby and hope he doesn't see you but since he always spots you with sense thats not gonna happen. To make it clear I'm not asking for a nerf. It's just so frustrating playing super stealthy just to find out Jason could see you all along and that your playstyle is useless. But if I had a symbol or meter telling me "Jason can sense me right know" then I can adapt my playstyle and for example look for the next hiding spot. English is not my native language so don't go hard on me.
  23. good day to all while the game is very fun in my eyes as it does capture most of what it intends to portray, i can't help but feel more time should have been taken into balancing and tweaking certain things. lets take a look at the rather annoying things in the game, beginning with JASONS CAPABILITIES 1.) TRAPS - jason being able to place traps was a great way to disable players trying to escape through windows, or trying to achieve an objective, but in the end.... there is one small problem, there is no way to counter the jason trap other than just stepping on it, now people might say that it adds difficutly to the game...yes it does, but it also makes the game too difficult EXAMPLE, there was once a game where i played against a jason who booby trapped the car, so i decided... ok, ill be smart, ill just go fix the phone box and call the police....and what do i see?.... another booby trap, so basically, 2 of 3 objectives to escape are now un-achievable due to the traps set in place EDIT 06/12/2017 figured out that you could disable traps with the knife, but being as rare as it is.... there needs to be more more options to disable the trap, because if you use your knife it, it will alert jason regardless, so now you're going to need that knife you just used... poor balancing tbh 2.) GRAB - grabs aren't fun at all....fact is its incredible easy to abuse, , and let me give you 2 completely separate scenarios that explain why SCENARIO 1 - i swing at jason with a weapon, but grabs me in the middle of my animation... dead SCENARIO 2 - jason grabs someone initiates the kill animation in front of me within less than a second.... im unable to save my team mate because jason is invulnerable, thats incredibly unfair so...to be fair, whats the point of even having a combat system on jason when the only thing youre going to do is grab someone for a free kill whether or not they have a weapon?, it defeats the purpose entirely, also i should be able to save players before jason runs them through with his blade 3.) STALK - unfortunately every jason, plays almost the same spawn in an area, and chase, kill, repeat, there aren't too many avenues of approach, why can't the slower jasons just have stalk from the beginning and just hunt players using stealth instead of chasing them down till they run out of stamina?, giving certain jasons (ones that can't run) stalk early on gives players new avenues of approach on how to hunt players 4.) THE 360 RUN when you trying to aim the gun at jason.... just run around till the counselor wastes his shot, or till your phase regenerates, its very silly to look at or when a counselor has a melee weapon, just do a 180 when he swings and then grab him, its pretty cheesy i was hoping for players both jason and counselors to receive a brief speed reduction when making sharp directional changes during their sprint for both the counselors and jason now with that being said, lets all move on to the COUNSELORS GAMEMECHANICS 1.) PLAYERS WITH PARTS THAT DIED - ok...so lets face it, playing as a counselor is a hit or miss.... it can be fun at times, or it can blow ass when you get caught out first, you start off with 7 players, but the game gets harder and harder when you lose players before getting any of the objectives achieved, even worse, what if the player that died off had one of the parts that you needed to escape?.... how on earth will you find that now?, there had been many games where a counselor died with the part, and we have no idea on where he/she died to get the part hoping to at least have death marks placed on the maps, so we could see have a chance to scavenge the parts that a player may have had, also it would be nice to see what item the player has on the score board 2.) CABINETS AND BEDS HIDING MECHANIC - the breathing mechanic and the "oh i hope he doesnt see me" voice line has got to go 3.) PERKS - lets face it, some of the perks i will never use, the only perks i will ever take are the ones that increases my chances of survival, perks like drive faster when alone are among many perks that are just down right useless the developer should add multiple perk boxes that have different categories, survival perk box, detection perk box, fear perk box, objective perk boxes, otherwise most of these perks will never be used by players now we come to an end, it took me a while to type all of these, i know im not the best at typing things out, but i'm trying to help the game out, because the game is something that was created out of love and determination, and together we could help make the game a whole lot better 4) CREATE A COUNSELOR - pls let use create our own counselors 5.) EDIT 6/12/2017 BREAKFREE MECHANIC - Im not entirely sure on how to balance this well, but the only thing i could think out there needs to be a delay in jasons execution, the current break free mechanic is utterly useless since jason can initiate a kill animation at any given time my suggestion is that, breakfree should weaken as the players health lowers, the lower the health, the lower the break free capability, but it also goes hand in hand with balancing jason's grab MISCELLANEOUS WEATHER SYSTEM - imagine trying to escape from jason in a dark rainy and stormy night, that would be a dynamic gameplay to see EDIT 6/09/17- when it rains in the map, when ever jason uses phase/and or teleport, replace the screen discoloration with a flash of lightning for dramatic effect P.S. add freddy kreuger DLC
  24. The biggest issue with this game? Not hacks, not glitches, but open use of an immersive breaking exploit. The game is meant to be played like this : Jason kills counselors, counselors flee and kill other counselors if they are desperate enough. Thats how the developers designed it , yet half the time we experience something totally different like this (beware of my rage induced salt) : In this video you can clearly see that the girl (debby was the unspeakable ones name) and her friend (the killer, A.K.A Romeo) are working together , they werent partied up but they quickly became infatuated with eachother in the lobby ( the killer even changed his name to match hers - real cute) and decided to help eachother. The girl counselor didnt do much but walk to us and reveal our positions but it became clear that after we all had died that we had to suffer through 12 minutes or so of a killer and a survivor walking hand in hand, completely breaking the essence of the game and ruining immersion. She wins in the end not because of stealth, not because of skill or luck, but because this dude had a hard on for the girls voice. Developers please take note of this, it is not fair to make us sit through the end for our experience points if you have half the matches end up like this due to not having any fail safe mechanics in place to prevent teaming. Either add a report function for jason/counselor teamers that can lead to temporary / permanent bans or allow us to leave after we have died, those that want to stay WILL STAY but forcing me to watch 12 + minutes of a jason and a counselor flirting really makes me want to get my money back. This game has a great idea but poor execution will destroy it, small developer team or not i believe this should be addressed sooner rather than later!