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Everything posted by ZooMalfunction

  1. What's everyone's opinions on this? Especially those who've died as Jason? I just killed a Jason today and he was so angry and raging in the lobby, he sounded like he was going to cry. I've killed dozens of Jasons, and a reaction like this isn't that uncommon. It just seems that unlike failure conditions in other games, dying as Jason seems to really wound some people. Like they feel there's an element of shame. Almost nobody takes it well, and plenty have just run away and hidden in the water when in danger of it. I've been playing since day 1, so am fortunate enough to have been on the same learning/ability curve or ahead of other players, and have never been close to being killed, unlike newbies getting ganked by 101s these days. I think I'd be embarassed to die, and weirdly see it as some kind of permanent blemish on my record, but I'd take it in good humour, and still try to kill everyone even when at risk of death (just going about it more cautiously).
  2. Counselors should be able to damage counselors only when Jason has that specific player in his grasp. Obviously Medic would also need to be fixed so they're not just instantly patched up if saved. It should be a significant use of a resource, not a trivial expense, to save someone from a limping state. It would penalise mobbers, and keep the original intent of friendly fire in the game without giving trolls much to work with in trying to exploit it. It's a good idea, and simple to implement, which means of course it'll never get added, and they'd fuck it up even if they tried.
  3. It went from thrilling survival horror to a mediocre slapstick farce. Jason went from being from being terrifying and avoided at all costs, to a joke who is actively hunted down and trolled. The engine went from being completely stable to having an unstable FPS and routine connection drops. And don't forget, this is all, incredibly, by purposeful design. And we're repeatedly told by the team how wrong we all are for not realising how superior their vision is to ours - even though everyone hates it. A dev team who barely play the game unless it's a promotional stream, and even then show a fundamental lack of skill and knowledge in their own product, instead preferring to play PUBG all day. They used to be humble, hardworking and enthusiastic, now they're lazy as shit and drowing in greed and hubris.
  4. Totally agree, other than offline bots. Like everything else in the game, they're half-assed and feel unfinished. But the former is why everyone is so angry. It went from a possible game of the year contender to a disgrace to the franchise, with a bunch of clueless and arrogant indie hacks lecturing a fanbase who evidently cares far more about the franchise than they do, why such changes were great.
  5. The game at launch felt like an authentic Friday the 13th experience. No stupid emotes. No stupid costumes. No weak Jason getting trolled. He was terrifying to face, and a joy to play as. Matches almost never went to time, and usually ended with between 0-2 survivors, unless the 4-seater managed an escape. People loved Jason so much that almost every match had someone quit at the start because they weren't Jason. Now it's common for people to quit because they are Jason. His grab had a longer range, he was harder to stun (though was stunned for longer), there were waaaay less weapons and items (1 shotgun versus 4), and Tommy had no items either. Parts weren't marked, so players had to actively communicate and work together and search to survive instead of just having everything handed to them. If a player died ferrying a part in the woods, then it was often lost for the rest of the map, meaning escape options were lost, and the fight for the remaining ones more desperate. We had team killing. This meant rescuing people from Jason's grasp could come at a cost, as it would often cripple your fellow counselors with accidental hits. The shotgun would kill friendlies often as much as it'd stun Jason. There was more gore. Blood would splatter on the ground when attacking counselors, but the developers took it out for unexplained performance reasons that nobody noticed, and introduced rain that ironically killed everyone's frame rate in half their matches. Occasionally even ones where it wasn't raining. The engine in general felt more solid. There were no invisible barriers around windows, meaning Jason could hit or grab players climbing through, and stopping them looping. You had to dive if he was on your tail. Connection stability was better. No getting randomly dropped out of every 4-5 matches. There were no small maps or Jarvis map, so matches felt a lot more balanced, instead of the absurd objective completion speed of the small maps, or the spread out parts and cabins on the Jarvis map. The bad: Matchmaking was fucked. You could wait up to 20 minutes to even be put in a match. The game had tons of out-of-map glitches, and players would get on rooftops, out of bounds, in locked rooms, etc, and force everyone to wait the 20 minutes out. Jason helpers would grab the shotgun, kill a counselor, come back as Tommy, then kill another. This happened often. Gun claim they also used to hide parts before marking, but nobody I know experienced that more than a handful of times. It simply wasn't popular as trolls like people to know they're being trolled. There were also a number of gameplay glitches. Jason could combat-stance his way through beartraps and block flares. Items (including keys and the fuse) would often sink into the floor when a player died, rendering them unrecoverable. Some perks and Jason bonuses simply didn't work at all. Less maps and characters, as DLC hadn't dropped yet. Neutral: Jason could stack traps, making some objectives totally locked down, but traps and falls were not auto-limps for some characters, especially those that used the overpowered Thick Skin perk. However, traps have now been forced to be spaced out, and everyone uses Medic, so it's virtually balanced out. The players were less experienced (on both sides) that led to more organic gameplay and less powergaming/metagaming. This also led to some poor decision making that could cost you the game, but it also felt realer than everyone making optimal decision as they do now, with marking just making that worse. Conclusion: The main difference that the launch version was amazing from a gameplay and atmosphere perspective, really poor from a trolling perspective, had lots of gameplay glitches, and matchmaking was unforgivably slow. The game was great, the community often shitty, and the game technically unpolished. We had hope for improvement. Now it's abysmal from a gameplay and atmosphere perspective, the trolls are still here but have simply been legitimised, and the engine performance and matchmaking stability has dropped a lot. The game is now shitty, the community still shitty (but now accomodated), and the game has amazingly gone downhill in 7 months from a technical perspective, but creating more bugs and performance issues than they've solved. We have lost all hope for improvement. I've never seen a game do this before. A game that over a period of 7 months got worse from both a gameplay and a technical perspective with almost every month that went by, and did so with tone-deaf and arrogant developers acting like their customers were the ones in the wrong for not enjoying it. My theory is they simply only care about money. They figured the backer, fan, and mature audience markets had all capped out after a few months, so pivoted the game towards kids and trolls to wring out a few more sales.
  6. Upcoming patch notes

    This is exactly my take on it. They displayed some serious technical inexperience and design naivety, got rightfully slated for it, but rather than learn and change course, got their feelings hurt and decided to double-down instead. Now they'd rather run the game into the ground than admit they've repeatedly fucked up, because their arrogance and pride won't allow them to take the criticism they deserve like adults. They refuse to acknowledge the possibility that as professional developers, they might actually know less than us plebs about how to make the game fun. That's simply beyond their comprehension. They're just victims of their own severe hubris, and at this point I don't care if their game dies as a result of it. This was the hill they chose, after all.
  7. You all need to realise that debate is futile as the developers don't care about your opinions. Nobody in their right mind would look at months of balance complaints about Jason over thousands of posts across all platforms, and decide adding extra shotguns and knives was the answer, or like children, naively weren't aware of what that would do to the balance until they saw screenshots here. Nobody is that stupid. It's a conscious and sustained choice to ignore the community. The current balance isn't a result of inexperience or bumbling, but a now consistent trajectory of design decisions over a period of over 6 months. The pendulum has only ever swung one way. That isn't accidental. This game is exactly in the place they want it. They want Jason to suck. Most likely to lower the difficulty so as to make the appeal of the game broader, and thus make more money. That's it. Nothing we do or say will change that. It's a cynical business decision, not an artistic one. They've taken a franchise they were graciously trusted as custodians of and chosen to betray that trust and run it into the ground for profit. You can't make an appeal to art to a sell-out. Their priorites are completely and utterly alien to ours, and pretending otherwise is futile. All you can do is just stop wasting your time, money, and energy on them, and give it to people who deserve it instead. Now and in the future.
  8. As everyone runs Medic too, that's effectively 22 medsprays. I haven't played in weeks, and topics like this remind me why I haven't missed it either. I really hope the developers understand how completely they've lost the goodwill and trust of their backers, and how utterly deserved that is. I don't think anyone trusts any future updates to do anything other than further shit the bed. Nobody trusts you as responsible custodians of the license anymore. And I hope that stings, because it really should. It takes a special kind of incompetence to make a game people loved less balanced and less technically stable every single month since release.
  9. With the new patch, campsites are finally going to contain items in order to give you a reason to visit them. This is great, but I also want graveyards to get a similar treatment. On all the small maps and the Jarvis house, graveyards act as replacements for Jason's shack in the alternate spawns. As there's never anything there though, they're dead ends, provide no cover, and are off the beaten track, there's no reason to ever enter one. Only the main graveyard on Higgins contains items, and can be used en-route to somewhere else. As graveyards are awesomely atmospheric, and contain the rarest (and one of the best) environment kills in the game, this is a shame they they never get used. I'd personally love a Shovel weapon with great stats to spawn there to attract people. Maybe even a tape now and again? As they're alts to the shack, it'd be a good reward for brave explorers.
  10. Jason is a freaking joke.

    The game is completely ruined. Every single person I know has given up on it for good. They'd not been enjoying the game for months, but the downward trajectory with every patch is now clear. It's never getting any better - only worse. The increase in items shows they're either hopelessly out of touch, or they know exactly what they're doing, and have simply cynically abandoned their backers and the franchise fans as their primary audience for shitty kids. Either way, It's done. It's a tragedy, as they took a great game that was faithful to the franchise, and funded by fans who'd been waiting for something like this their entire lives, and turned it into a digital playground for toxic players - idiots, trolls, and young children. It angers me as I genuinely consider this an act of cultural vandalism. They did a bait and switch, and took the Friday the 13th game we'd all been waiting for, and slowly morphed it into the shitty Summer Camp Vol 1. ripoff they wanted to make all along. The game's been out for 7 months, and just keeps getting worse from a gameplay and technical standpoint, which is just incredible when you think about it. It's actually shameful. There's so many better things to be doing in 2018 than giving these undeserving clowns any more of your time, money, or attention.
  11. At what seems to be the ending to the Virtual Cabin, there's a message teasing Uber Jason and The Grendel, with the message "Soon".
  12. With the recent patch, extra items now spawn at campsites, including, absurdly, additional pocket knives and shotguns. Packanack used to have one Shotgun in the lodge, then gained a second by the fireplace, and can now spawn two more at campsites. With Tommy, this makes five. When the game launched, the shotgun was a coveted and powerful weapon. And one balanced by friendly-fire, making it something to be used only cautiously. Now maps have 4x as many, and they can be used with abandon. Even without taking into account the crippling nerfs to Jason from the previous patch, this is fucking absurd. It's clear to me that the game has become so far removed from the launch version as to almost have become a different game. It's no longer Friday the 13th. It's Saturday Morning Cartoon. We need a hardcore mode, and we need it now. Give us the option to play the game you originally advertised and we originally paid our money for. Not this mess. Give us a mode that restores window hits, removes item marking, gives us back a respectable grab, and takes away the additional items. I understand people are worried about splitting the playerbase, but it already is. It's now split between people who play the game and people who've largely given it up due to all the horrible changes. You'll likely see an overall increase in players if anything, due to those returning. You cannot take people's money, then dramatically change the game they paid for, and still have a sense of ethics, unless you give them the option to roll those changes back. And not just in private, but quick play too. Not everyone has 7 others to play with. Plenty of games have public hardcore lobbies. This should be no different. Playing as Jason is now just a frustrating, joyless slog. And playing as a counselor is an effortless, thoughtless, excitement-free stroll to victory. Enough. Give players back what they loved, and the product they actually paid for.
  13. Jason is a freaking joke.

    I'm at the point where I'm done with balance talk, because I now believe it to be futile. I used to have a shred of good faith. I used to think they were just extremely misguided, and enough debate could make them see the light. Now I think they're purposely (and unethically) marketing the game towards children, and the increased revenue that brings, because they believe the fan market has capped out. They won't change the game back, and debate is pointless, because they're not arguing their reasons in good faith. It's purely about money, and they already have ours, so our opinions no longer matter. They've moved on from us as customers. So i'm moving on from caring about this game. Bye everyone!
  14. Children Everywhere

    Me too. I usually do the weeping emote though!
  15. Zoo had a point

    I don't agree that games make school-shooters. I think that's a reach. However, your point about parental responsibility falls down when looking at this from a developer's side, not a parental one, which I am. As a responsible parent, you know what is suitable for your child. Which is why it's only illegal for kids to buy these games, not play them. Rules on alcohol are often similar. Kids are often allowed to drink at home under parental supervision at home. But we have laws on companies because they don't know if a parent will be irresponsible or not before a product enters a home. And that's a good thing. Yes, it's on the parent. But it's also on the people marketing this to kids without good parents. My friend has a kid who he won't even let watch. If I had kids, I might allow them limited supervised play. But i'd still be upset if I actively felt developers were purposely courting kids, as that undermines both the law and parental choice, simply for more money.
  16. Zoo had a point

    I was likely the wrong person to start such a topic, as it'd only ever get conflated with my views on balance. I also watched horror and gore films at a young age. However... That doesn't detract from the point of it it being potentially illegal or unethical to try to make mature rated content appeal more to kids, IF such a thing is happening here. Your opinion on this can obviously wildly vary. What can't be denied is that far more children play this game these days than ever have. And I don't think that's right. The question was simply - are the developers actively courting this demographic for money which their rating suggests they shouldn't be allowed to, or are their balance changes genuinely just how they think the game should be played, and it being more child-friendly is an unfortunate side-effect? The new 'white blood' effect has just made me question this. It could be a glitch, but it's a peculiar one if so, as it emulates tactics distributors used on anime and videogames such as Mortal Kombat in the 80s and 90s to - wait for it - make those things more child-friendly.
  17. We all know the game is absolutely infested with 9 year olds who have no idea what they're doing. However, the game is rated Mature, meaning it cannot legally be sold to that demographic. Gun keep lowering the difficulty and fear (but crucially not the gore that got them the M) in order to pander to and appeal to a wider demographic. Which we all know from squeaky voices in lobbies are more and more pre-teens. Are they doing the equivalent of marketing cigarettes to children here? If it's not strictly illegal, it's certainly grossly unethical. They keep talking about internal server data guiding their decisions. Well, that data may tell them how bad someone is, but not how old they are, and it's my belief that the bad players are mainly the kids who legally shouldn't be allowed to play the game. The population of which has exploded since they kiddified the game with dancing and costumes and radically lowering the difficulty and fear. It's my sincere belief that they're pandering towards an illegal demographic (children) in violation of their M rating, either knowingly or unwittingly, in order to make more sales. It's no surprise that kids are bad at complex games and love bright and colourful dancing characters, and also buy and play more games than adults with jobs, but if you keep the gore, you're breaking laws and compromising ethics to steer the game towards them in this way. If a kid dies 99/100 matches, that's too bad, regardless of what your internal server data says. You absolutely should not take their experience into account, because you're likely breaking the law if you do. NEXT PATCH: White 'sweat' instead of blood, and no more dismemberment!
  18. It's a completely valid topic. If you change your game to appeal to and grow a section of your audience, but that section of your audience is actually not legally supposed to be experiencing your product, are you acting in a potentially illegal or unethical manner? I would argue yes. If you're watering down the difficulty and atmosphere to peddle gore to kids, there's an issue. This doesn't just apply to this game, but games such as GTA too. The lobbies are filled with very young kids at the moment. Do you think this is something they should be playing? I know it hurts you to know, but I still have the only positive like to post ratio of non-staff, so even if you don't like my posts, plenty do. Now kindly climb back in your hole Tommy.
  19. Stats only add up to 35 on each character. You're at 49 there.
  20. Clothes are: 103, 116, 132 for Mitch. 105, 120, 137 for Fox. 109, 124, 142 for Shelly. Kills are: 118, 125 Bloody Skins are: ? for P2 104 for P3 ? for P4 107 for P6 110 for P7 ? for P8 ? for P9 ? for Savini
  21. Before the event I had 13 Pamela Tapes and 1 Tommy Tape. I didn't get my first Pamela Tape for 4 months, when I was already long max level. This morning alone (playing for just over 2 hours) I got 3 Pamela Tapes and 1 Tommy Tape. At that rate, I should have the Pamela ones at least completely finished over the event.
  22. Just had a few quick games and almost everyone is below 10 in both level and age. Seriously. A cynical person would say they anticipated this audience, and patched out all the threat and difficulty accordingly.
  23. Patch Notes 12.12.2017

    I think they'd struggle to get through a bowl of soup.
  24. Don't worry! In about 3 months they'll likely get around to fixing half of those trivia mistakes, but at the expense of adding 4 more factual errors. They'll also reduce the complexity of the puzzles in the Virtual Cabin to simply matching shaped blocks with their holes, and put markers on a minimap so you know where every puzzle item is at all times. You know, for 'balance' purposes.