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About shodan

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  1. I love this new patch, I played 5 games and did not experience any issues. 1. The Jarvis map is great, I love the design where it’s more of a spread out vacation house setting versus a camp where all of the buildings are on top of each other. The spawn placement for the items seems to be at a greater distance to the boat and car, making repairs more of a challenge, and I haven’t seen the repair items all spawn in one place. 2. The details of the big houses is amazing and well designed, it was an interesting choice to elevate the ground floor windows so if you jump out of them you can take damage and go into wounded mode. tommys room has all of the little details that the fans will enjoy. I just wish that adult Tommy would comment and say something new to acknowledge that he was back home. Something like “I miss you mom, or I Miss you Trish” would be nice. 3. The dark level of design fits nicely with the movie. Part 4 was a brutal, dark movie and the map just feels right. 4. Part 4 Jason is just a tweaked version of 3, but in a that makes sense. The extra strength and destruction make him feel brutal, in the movie he was just all rage and giving him the ability to smash through the door and few swings to put them councelor in a critical state feels right. Having less traps could be problematic, but because he can run, as long as he covers the traps and reacts to things i don’t think he will have the issue that P7 (lack of speed and shift). The difference is that P3 Jason is for new players, P4 is just the hard mode version of him. Part 4 music is awesome too. 5. Mitch is well designed and feels different from the other councelors. I typically play as AJ and he he feels like my new alt. I love his lines, “oh come on man, why won’t you die” always cracks me up. He can fix things, decent stealth and average stamina, and his composure make him play that follows my play style. His stats are what I always thought “Jenny” should of had. 6. Thank you for fixing the the stun, now it feels like councelors have a better chance of escaping a Jason encounter, with a stun you can start the vehicals now even if Jason is near you, it’s neither too long or two short and gives both sides equal chances of getting away/stopping them. 7. The perk rebalancing is ok, I hadn’t realized grease monkey was that Op’d. I’ve always used that perk with mixed results. The thick skin rebalance is fine, personally I don’t use it, I’d rather use stealth perks, I’ve found that they tend to work best for my play style and either I’m escaping or I’m the final girl trying to find the lost car keys or missing parts until I just run out of options and die. Jason should be avoided at all costs, and attacking him is a last resort. There’s enough sprays on the map to mitigate and health loss. Thank you again gun, well done on a good rollout. You’ve managed to make one of my all time favorite games.
  2. I’m not disputing either one of those things, I’m just saying that the items seem to spawn in one area versus a random location along the shore. With around 340 hours of playtime it seems consistent but unconfirmed. Rather than having to walk around the entire water body, I would start in the area and start walking along the shore from there.
  3. I’m not sure if this is 100% but I’ve noticed that the items seem to spawn near the “main beach”, usually where the diving docks and lifeguard stands are.
  4. Unless it’s a beach party/surfing contest, then there needs to be a break out musical number.
  5. I think it should on how these new councelor play, I think the unlock structure on release was done well as it gradually unlocked the councelors who had specific roles. Example: Tiffany was last but at this point the player should be aware of how stealth and speed are important in getting objectives done.
  6. They mostly seem to spawn by the "main beach" where the diving dock is floating in the water. However once on Packanack large I found the fuse on the beach just north of Palmers Pass near the the three cabins overlooking the lake. That only happened once, pre last patch, now it seems more consistently near the docks. I'm guessing so the survivors can find the stuff easier.
  7. I like the post, and as much as I hate grinding it is a incentive to play. However, how you offset the fact that many of us has thousands of CP points banked up because we've run out of things to buy. Personally I have about 45k in points with everything unlocked and I've managed to get all all rare perks.
  8. I wonder if someone picked up a weapon that was on the dock. Prepatch if you grabbed the board that was on the dock it would put the item in the air, same if you switched it back.
  9. My experiences: I love the new maps, item location updates, and assets. Each of the new maps feels like your actually in the movie. This is most obvious with Crystal Lake Small- I hated the the open area on the archery side of the map. Jason: I'm still trying to figure out if I like the window animation, I agree with your statement as that it does slow the game down a bit. However the free hits he used to to get through the windows and doors are removed, which is a good thing. Also, jason is a lot harder to to stun now. Before if you grabbed someone and got hit, you were going to drop them. Now, he doesn't drop them. This occurred when Deb, Jenny, and Adam all tried to save their friends at different times. It's taking 2-3 hits to stuff jason now, and if he is using combat stance you have to wait until he not blocking. No more free , random chance connections. I have not tested this with perks yet, so maybe they offset this change. Also, certain Jason isn't balanced well for small maps. Part 2 Jason has complete map control due to his run ability and over abundance of traps. I didn't mind the traps in the big maps because you had time to trigger and heal, this time it's much harder. Part 3 has similar advantages but isn't as overpowered. Parts 7,8,9 feel the most balanced. With 7 being the weakest still. 7 needs to be rebalanced due to losing his fast water perk. He does get advantage on Higgens Small because he can use the water to cut across the map and either shift grab as he flies out or get stalk and move in for the kill. Overall the rate of councelor survival is the same, if the team is corrdinated and works as a team you're going to survive and will probably get at least one to two objectives fixed. If people actually share knives and use them to cut traps you may get everything fixed and everyone gets out. It then comes down to Jason's skill and how attentive he his to what the players are up to. also the car is bugged, its way to easy to flip now and when it does people are getting stuck on the top or turned up side. And if the car crashes to close to the fence, they can't get out. The problem is jason can't reach them easier, the only way to fix this is to drive up past the barrier, otherwise you have to wait to time runs out. last but not least, the tommy problem still exists which occurs when the person was suppose to become tommy quits, and the game doesn't reassign it to someone else.
  10. You need to play it before making comments. I was worried that that the small maps were just going to be the originals that had fences or walls put up keeping people herded together. The small maps have unique layouts and have unique item locations, they encourage team work but stealthily characters can still sneak around if they are careful (my aj is always the final still the final girl). Small Crystal Lake design is way better than the original. It removes those open areas near the archery range and boat house. Now it feels more like a camp where the placement is more logical. True is also true with Packanak and Higgins small, these maps feel truer to the movies. The rate of escape is depends on the skill of the players. I've had games where jason stomped the players and games where we had all objectives fixed and everyone escaped. It just depends on how well jason is patrolling.
  11. It didn't say I wanted it easier, it was a balance tactic and maybe an incentive for teamwork. I'm aware that players tend to horde knives, and so in a pub it will always undermine the councelors. As I've playing the smaller maps the Jason's who have more traps can esscentslly lockdown the maps and if the objectives are near each other and he can run it's even easier. This is most noticeable with part two. I main part 7 jason because he actually gives me a challenge.
  12. lol I was gonna say...who wants to add to the tedious searching
  13. A way to help balance things with traps would be to set the spawn rate of knifes to match the number of Jason's trap. This would make playing against part 2 Jason not such a chore, and giving the councelors away to counter when all the objectives are locked down. The balance is, they still have to burn the knife to cut the trap, and have to decide if they want it as a tool or means to selfishly get away from Jason. I'm aware that tanking and spraying is an option, but as soon as you do that you summon jason. And no, I'm not a noob, I have over 300 hours This would need to be playtested, and maybe the 1 to 1 knife to trap ratio is too much, but it might make the game more interesting and helping prevent a compete no win for the councelor.
  14. With the correct set of perks you can avoid sense until jason has rage, and even then he has a hardtime sensing you. Ive confirmed with my friends that they have problems seeing me as AJ when the stealth perks are on. In a game yesterday part 7 jason spawned near the car, instead running I ran around the back and down a backtrail in the woods. I didn't jog only walked. Latter my friend confirmed he hadn't seen me and has sense on. This forced him to start cutting power early and forced me to have to spend time to repair the power. I've had the same luck with Deb and Eric. The drawback it's a game of diminishing returns, the longer the game goes on and my fear goes up the perks stop working or lose effectiveness.
  15. Lol again, cause it's a game. Maybe so it easier for players to see what's in the drawer. What are you asking for? That the councelor has to open a drawer and if it's full of random crap they have to hit "e" and spend time searching? That adds to immersion but makes it really really hard to find things if jason is on you.