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Everything posted by RKSDooM

  1. Okay, so when somebody triggers one of my traps when I am playing Jason I hear the trap going off noise, but I can't figure out which one of my traps was triggered, so I almost always end up teleporting to the wrong place (to the car instead of the phone box, for example). Is there some way of telling which of your traps has been set off? I thought the trap that was triggered was supposed to blink or something, but if that's happening I'm not seeing it.
  2. Game sucks.

    Been playing at least twice a week for a year with, more or less, the same group of people. I had zero friends on my xbox friends list before I played, but since starting I've made lasting personal connections (I met my best friend through this game) and professional ones (I started writing at Dread Central because of people I met through this game) and, aside from that period early this year when Jason sucked (TOO MANY POCKET KNIVES) I've pretty consistently had a blast. So, you know, maybe - JUST maybe - the problem isn't the game.
  3. Question about a deleted scene from F13 Part 6

    If you read the novelization of part VI you may be remembering it from there.
  4. Predict Mark's stats

    Regardless of whether or not Mark ends up in the game, he is certainly not confirmed at this point. Anyone that claims otherwise is simply being, at best, obtuse.
  5. It figures the only time I got to play with @Risinggrave and @lHeartBreakerl as Jason I would suck it up with a 2 out of 8 (just one of those, "everyone gets every objective going at once" games - whatchagonnado?), but it was still a great time. Both of them are good guys who play with the "it's just a game, after all" mindset that lets everyone laugh off even the most annoying of mistakes. Yesterday really was a blast!
  6. Worst Jason Weapon

    Pretty much exactly what I was going to say. I cannot wait to use Savini Jason with an axe or machete.
  7. Wes just posted this on twitter: "I wish we could have had the update done today, that would have been cool, with the calendar date and all. But it's not quite done yet. We weren't going to rush it, and release a bad update. Please be patient as the team @IllFonic continues to bust ass." I would have been nice to have the exact same thing posted here yesterday, but at least we heard something about the update. Ah well, not a big deal. (And to his credit, when I was slightly irritable with him about his tweet, he liked my response, so they are probably aware they should have said something yesterday)
  8. My friend that covers video games for Rolling Stone and Variety told me pretty much the same thing - that he would be shocked if this game ever gets dedicated servers. I can't think of any time the developers have just straight up lied to us about anything, however, so I am willing to give them the benefit of the doubt.
  9. Here is the way that bots work with this achievement, from personal experience. I had four kills left. I got three of them in one offline match. My percentage for the achievement raised by 2%. The next day, I went in to get the other kill. When I checked my achievement beforehand, I saw that it had gone back down by 2%. So, in online play, I got three of the four kills I was missing. Then, in offline play, I got the remaining kill I needed and BOOM! The achievement popped. What I took away from this is that the offline bots DO NOT COUNT UNLESS you only need one more kill, or get all of the remaining kills you need in one play session. If you do that, the achievement will pop before the game has a chance to yank the kills away from you.
  10. And I agree, they don't OWE us anything. It would just be nice if they used a smidgen of common sense combined with a tiny bit of effort to realize that people might be hoping that the "possibly April" update would land on Friday the 13th and give us an update on things. If they don't, I'm not going to lose my shit about it or anything, but it does seems a wee bit dickish for them not to do so when speculation regarding that date is so obviously going to be a thing.
  11. "Those crazy kids - speculating that the update might hit on April 13th just because we said it might hit in April and that's a Friday the 13th and our game is called Friday the 13th! Point and laugh at the way their insane minds work!"
  12. If your game is called Friday the 13th and you say an update may hit in April, and there's a Friday the 13th in April, maybe let everyone know before that day that it for sure isn't going to hit on that day. It's not the end of the world if you don't, but, considering the minimal amount of effort required I don't see why you wouldn't.
  13. I thought there had been more, that's my mistake. And yes, I am aware that something is happening tomorrow. I never said there wasn't, I said it would have been nice if they had made a brief statement saying that the update isn't coming tomorrow. I don't understand why that should be a bother - to either Shifty or the other users here.
  14. They told us to never expect anything on a Friday the 13th? Hmm. Firstly, I have never heard that. Secondly... that's weird. Since not a single Friday the 13th has passed since the game released without SOMETHING happening on that date.
  15. @ShiftySamurai Come on, man. It's mid-April and it's a Friday the 13th. You guys had to know we were hoping for the big update on this date. If we don't get it because it's not done, that's cool - no promises were made - but it would be nice if you could at least tell us one way or the other before the actual day of. It's not like coming in here and saying: "It just wasn't ready in time for Friday the 13th, but it will be out relatively soon" takes more than 30 seconds.
  16. No, that's an opinion. No need to attempt to bolster it by claiming it as a fact.
  17. I'm still waiting to read an explanation from anyone as to why adding a simple ground slash for Jason wouldn't be the easiest solution that is the most reflective of the films and which would take very little work to implement (one new animation for Jason). Everyone can still dance their little hearts out, but Jason remains an ever-present threat. As it should be. Not that all this back and forth between people unable to argue a point without making it about each other isn't fascina.... ..... .... ....OH! Shit, sorry. I dozed off.
  18. I think that might be a little too much, and require a more work to implement. It's true to the films (the part in Jason Goes to Hell where Deputy Josh-Jason gets shot by Diana, collapses, and then grabs her when she tries to walk over him is the first example to come to mind) but I imagine would probably be harder to put into the game than a simple "sit bolt upright and slash" animation.
  19. Welcome to the Salt Mines

    People keep complaining about the player base being so low, but I play twice a week (and one of those days is Sun night / Mon morning from midnight to 3am or so - not exactly a peak time) and, even if only one or two of my regular group makes it, I still only very VERY rarely have problems filling the lobby. The salt mines really aren't going to affect me one way or the other, because using the "Looking for Groups" option to play this game has been the best way to do it since day one. If you don't want to host, look for a group that has similar play styles to your own and join them.
  20. Jason can slash from the ground? People stop dancing on him and waiting for him to get to his feet just to stun him again. Seems like a simple solution to me.
  21. Terrifier

    Terrifier is probably the best new slasher film I have seen in a decade, with a tone that's a lot more brutal and nasty than the more fun, "roller coaster ride" feeling of most entries that you see in the subgenre nowadays. All of the actors give great, believable performances, the cinematography is phenomenal, and it features the sort of '80's style synth score that really helps to keep you feeling consistently uneasy throughout. But as good as everything else is, it's no exaggeration to say that Terrifier hinges on David H. Thornton's performance as Art the Clown, and fortunately (with the help of some beautifully designed and realized makeup) he totally delivers in the role. I wasn't sure what to expect going in, but Terrifier is a genuinely fantastic and mean little slasher film deserving of your attention.
  22. It would be better for gameplay, better for immersion and better for honoring the Friday the 13th license if, after knocking Jason down, counselors had more incentive to get the fuck away from him asap. It's an actual honest-to-god slasher movie cliche that, when a killer is knocked down, if the people around the killer don't skedaddle ASAP and linger too long around his seemingly knocked out form, that the killer will suddenly lurch back to life and take a swing or a grab at them. That aspect of slasher movies is completely missing from the game, and a knocked down Jason is viewed as fundamentally harmless. I think that should change.
  23. I agree with this 100%. Stamina cost for dancing emotes and a slash attack that Jason can do from the ground would go a LONG way to improving the trolling situation. EDITED TO ADD - I really don't have a problem with emotes. I, occasionally, will turn on a radio and get jiggy. But yes, if you are going to dance on Jason that should come with risk. It's silly that it doesn't in a way that the other logical fallacies in the game are not. Is it goofy to think about Jason going around, siphoning out all the gas from stuff? Sure, but you don't actually see that. Watching Jason get danced next to and have to slowly get to his feet to do something about it is silly in a way that undermines the character. We have seen Jason slash attack from a prone position in the films, he should be able to do that in the game. That would take care of the teabaggers and dancers and keep Jason as the object of fear we all love and that he deserves to be.
  24. ... Ok, so... So yeah. The whole situation laid out in that reddit thread pretty much stinks to high heaven. Hmmmm.
  25. Trying to say that Jason Goes to Hell isn't an entry in the same series is just... Wow. It was made by Cunningham and the original investors. It has Kane Hodder as Jason, who had just played Jason in the previous two entries. It fits snugly between Friday 8 and Freddy vs Jason, and then Jason X fits snugly after that. It's like saying that Freddy's Dead: The Final Nightmare isn't part of the same series as the previous entries. Or Victor Crowley isn't a Hatchet movie. You don't have to like Jason Goes to Hell, but this level of denial can't be healthy. EDIT: Sorry - on topic: Yes, Roy should run. He shouldn't be affected by Pam's sweater or survive a shotgun blast to the face, however.