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About SexDrugs&Tea

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  • Birthday 05/04/1996

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  1. Up next on Friday the 13th The Game forums : " Jason being able to kill counselors ruins the game! "
  2. The female counselors definitely need more playstyle variety in their roster and a strenght oriented counselor would be a welcome addition. For all the reasons you listed I think the Mean girl would be perfect for this role. A Small town/Country girl or the Mom archetype could maybe also fill it, but i think the Mean girl is the most likely first female counselor DLC so I hope she gets it. Sadly, the devs could make a character called the Bodybuilder and her bio be "she is a very strong bodybuilder" and I can garantee that some people on this forum would still whine : " a F E M A L E bodybuilder who is stronger that your average fat nerd?!? What is this, make-believe land?! I'm not buying it!!!"
  3. Cool thread! I am a bit of a pro myself and id like to share some pro tips that I hope help as much as these. 1. Never pick up weapons!! That way your hands are free to pick up batteries and gas and propellers. 2. Never pick up any items. That way if you find the fuse, and both car keys, you will have space in your inventory for everything. 3. If you come accross a barricaded cabin, unlock everything and open the doors, make the game easier for everyone. 4. If you are lucly enough the find the shotgun, its the only weapon that is ok to pick up. Take it, shoot one of your teammates and make the game even shorter, everyone will thank you for it!
  4. I like that idea! Maybe if an animation is too much work, the ending screen could be a shot of all the survived counselors huddled together in a police station or something. (I would only like that if it was your actual counselors with your actual customization though, because otherwise the outros would just end up like the same 3 generic intros with all the same counselors and its the same each time)
  5. It was mentionned that they dropped em. Kinda sucks if you ask me because I thought it would give the counselors more personnality and make them more unique gameplay wise...
  6. With the implementation of the report system, I think an honor system would also benefit the game. The way it would work is at the end of each game, at the end screen where you see everyone's results, you could honor another player as Hero if they made an honorable sacrifice, Party girl/guy if you had fun with that player, Mastermind if the player made good calls and helped you avoid death, stuff like that. Then, maybe you could unlock titles, or maybe your honor score could be displayed next to your name or maybe you could get special bling, anything to show other players what your playstyle is and if they can trust you. What do ya'll thinK?
  7. Personnally, I'm a dirty mid-execution quitter sometimes and I'll tell you why. Half the Jasons I play against are obnoxious with the chat and if they spent and entire chase moaning, whining, calling me names or telling me how much I fucking suck, then you can bet theyre gonna be performing their shiny 5 000 CP execution on the damn empty air. When I play Jason I never speak, I just do my thing and sometimes I say good game at the end of an execution. Even then I get the inavoidable minimum 1 instaquit as soon as the gane begins from someone who I assume only plays Jason and on average 2 mid-execution quitters, even if I dont heckle them
  8. Jason doesn't have shift in the first minute, he has morph. He can morph right onto you but then, he has no way to catch up to you he doesn't have shift this early in the match. A very advanced tactic to escape a walking/jogging Jason who can't shift is : running away.
  9. If she is in, I hope they find a way to not make her not supernatural. Sound blimbs work, but sense morph and shift would be out, and she would be more focused on stealth, like many people said already. I have always LOVED Pamela Voorhees and find her kind of tragic, because she's just a loving mom who went off the rails when people let her son die. The source of her strenght to me was always her love for Jason, even though it was corrupted by her anger and insanity to make her a killer. That's what makes her so compelling to me, so I hope they don't go and make her into a Zombie monster or Supreme of a coven of witches or a devil worshipper or whatever.
  10. Ok so after 32 hours played (ouch i need to stop pulling all nighters xd) I have ONLY encountered bad Jasons. Has it perhaps occured to you, that you bad counselor?
  11. Maybe there could be a mechanic where the wheelchair counselor benefits from other counselors' help. Like if you enter/leave a cabin by a window, you become prone, on the other side of that window, and other counselors could either (1) roll your wheelchair to you by using the « action » prompt (2) lift up the wheelchair and give it to you on the other side of the window. Of course that would open up a whole new way to troll : wheelchair counselor enters a cabin by a window, steal his wheelchair, start rolling his wheelchair around and roll it into Crystal Lake, he's stuck prone for the rest of the game lol
  12. Boy you better patch out your attitude haha
  13. Jason Takes Manhattan
  14. I think it all comes down to practice. I'm currently level 25 and I find that shift-grab is extremely powerful when I'm Jason, but easy to avoid when playing counselor, which means that when you actually understand it and how you're making yourself a target for it, it is balanced. When I play killer, I've pretty much mastered the shift-grab, not that it's particularly hard to do against clueless counselors, and every game I get one or two guys calling me a faggot and whining that all I can do is shift-grab. And...yea...if you insist on being in open ares with no items to protect yourself, I'm not gonna let you run around the whole game and just look at you menacingly. I'm gonna shift-grab you and kill you. It's up to counselors to either adjust their playstyle and not make themselves vulnerable to the shift grab by staying inside and stocking up on items, or by outmanoeuvering it with mind games and feints. As a counselor, we don't have stats on survival rates but I have played a disgusting amount of games in the short while the game has been out, and I survive easily more than half the time. It's all about planning ahead of Jason and and being smart about when to take risks. Don't venture outside unless (1) you can juke (2) you have items (3) you know Jason is away thanks to walkie-talkie communication (4) you have stunned him (5) you are around other counselors who can help you. Oftentimes, I find the most powerful counter to the shift grab is to actually make a stand in the cabin you are, get the drop on him, stun him, run to another cabin while he is incapacitated. Playing counselor is all about managing risks. If you're getting killed by being shift-grabbed so much, you're taking too many risks.