bocchiere

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Everything posted by bocchiere

  1. I've gotten a lot better as Jason since the game has come out and now if I let anyone escape it's usually only 1 person. I want to find out if I'm actually good or if all the people I play with are just scrubs. If there's a team of good survivors here that wouldn't mind humoring me I'd like to try a few games. GT: XxHotBobXxx
  2. Yeah that makes Part 2 Jason really strong. Just put 2 on the phone box and get a free kill. This feels like a glitch they could fix.
  3. Yeah that is the most frustrating to me.
  4. So at this point if Jasons grab you its basically an instant kill. If you're not 10/10 composure you have almost no chance to make it out without a pocket knife. So here is my idea to make it a little more fair. When Jason grabs you instead of you having to mash the button 100 times in 1 second to escape both you and Jason play the repair QTE. Assuming the councilor is undamaged the QTE plays at the same speed for him and Jason. If Jason wins he can perform a kill from his wheel or walk around for a few seconds to try and get a context kill. If the councilor wins he escapes the grab. If they tie Jason stabs the councilor, damaging them as if he had struck them with a melee attack. I then think they should either do the QTE again or the councilor escapes. However if the councilor is already damaged when Jason grabs them Jason's QTE should move much faster depending on how damaged they are encouraging Jason to use his melee. What do you guys think of this?
  5. Are you just not allowed? Someone was looping me around a couch so I wanted to put down a trap to stop him and it wouldn't let me even though I had two left. Is that intentional or a glitch? The guy who was looping me said you cannot place them indoors, and then called me a f***** the next game for not sacrificing myself to Jason so he could live. Unrelated but that guy was a bit of a dick. So yeah, back on topic, Jason's traps indoors, yes? no?
  6. If that's your opinion that's fine, I agree it doesn't make sense either, especially since you literally can be carrying a stick on you.
  7. Again, no, they just chose to design it that way. They said in the QA that they think the traps not being able to be disarmed is ok. I don't know why you think the dev's just never thought about these things, they obviously did.
  8. It's not that it didn't occur to them. They said they just expect you to take one for the team or be a Chad and wait for someone else to do it.
  9. It's funny that you're telling me to get good while also making up your own scrub rules for traps.
  10. I'm not following your train of thought here because putting them in the places people are most likely to step seems pretty smart to me.
  11. I don't see the difference. Whether he puts the trap on the item itself or on the place they need to be installed you would need to spring the trap to make any use of that item. He only has 5 traps dude. He can't block every objective. But they basically are. You always hear when one is triggered and it flashes on your map when you Morph. It's clearly intended to be used that way.
  12. I don't really see what the difference would be he can already places traps in the places where all those items need to be taken. Can you not just stand next to the trap and hit the button to pick the item up?
  13. Well by the logic most people seem to have here if you've backed yourself into a room with no windows out and Jason blocking the only exit then you've died due to your mistake. If Jason wants to blow one or more of his rare traps to block you then good for your team, one less he can put on the car, phone, etc.
  14. Thank you. I forgot that was a thing. I am disappointed since this would stop looping and seems to have been purposely excluded.
  15. Ah. Yeah that's not in the xbox version...
  16. Where did you find this chart I've never seen it.
  17. You're sure he runs? Does he do the jogging animation like parts 2 and 3? He does the same fast walk as the zombie Jasons for me and Im pretty sure it's the same speed. I'd think it would look pretty janky if he was moving in a fast walk animation but covering distance like he was running. He'd be ice skating around.
  18. Yup here's what we see. And like he said for instance it says he can run but he definitely cannot. That's the most obvious one so that's how I realized something was up, Initially I just assumed he was changed up since you guys said you were making sure the DLC worked for release but these skills seem flat out wrong.
  19. Jpops do you know anything about Savini's Jason having the wrong and/or no strengths and weaknesses? It is very confusing since they're all passive changes and not readily apparent. On Xbone at least the ones listed for the character seem inaccurate.
  20. The point is that it was sold as a skin that would never be available again so rereleasing it would be false advertising or whatever. People are already pissed no reason to exacerbate the issue.
  21. Thats what they said before release but they're listed as completely different skills. Also as was mentioned it doesn't seem like he has Destruction so both lists seem wrong.
  22. Is it just Xbox maybe? Our beta build?
  23. Has anyone noticed that Savini Jasons skills are wrong? Like it says he can run but he does the same fast walk as the zombie Jason's. Are his skills actually what they said before release?
  24. Even minutes is ok. I've died in under 60 seconds though.