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Everything posted by ikarikh

  1. @ShiftySamurai @GunMedia_Ben @wes @Gertz Can you tell us please if weapon swapping changes each Jason's weapon speed and door break speed? Like if I give Part 2, who takes forever to break down a door with his pitchfork, the machete,will his machete animation slow down and take as long as the pitchfork to break down the door since it's P2 using it? Or wil equipping that weapon give that Jason the same animation speed as the original Jason who used it? Aka allow P2 Jason to break down a door as fast as P7 can. This is a game changing (not 'necessarily' breaking) addition if it's the latter. Please let us know. Thanks!
  2. Your very first paragraph already doesn't do anything to negate what I said. Any Jason worth his salt knows how to shift grab, especially in stalk on an unsuspecting counselor who can't even run. So your alert mode will almost never happen. Because any counselor who steps outside would simply be shift grabbed and killed without them even having a chance. The only time your whole setup would come into play would be against bad Jason's. But even they would get some easy kills from this. So now NO ONE is going to go outside because doing so just results in you getting shift grabbed and dying with ZERO counterplay. So they just stay in big cabins behind 3 different doors they can't lock and either hide under beds or stand next to windows ready to jump out the second the door opens, or stand with bats trying to hit him as soon as door opens all to get alert mode going. Then it just becomes normal juke fest '83, because they can't leave to do objectives without losing alert mode and thus going back to getting shift grabbed in stalk. Long story short, almost no one would play the mode as a counselor once they realized they had ZERO options other than to sit in cabins and wait for Jason to show up to get alert mode going and then juke for 20 min. 24/7 Stalk + Shift= Game Breaking This alone breaks your game mode no matter how you try to accomodate it. There's simply zero counterplay AND to top it off, your tranquil mode handicaps counselors even FURTHER to it, literaly giving them zero options to attempt any kind of escape. It would simply be counselors as canon fodder. And for Jason, it's be like playing against offline bots. That's how ridiculously easy it would be to kill everyone. There just wouldn't be ANY fun to be had on the counselor side, because you wouldn't have a chance to be surprised by Jason, you'd just walk around until "Dead" and that's it. Not trying to piss on your idea. Just pointing out the bitter truth that it wouldn't work to have infinite stalk while still retaining Shift.
  3. Oh the irony of you begging and crying for them to give up Savini to you, then telling someone they're crying for telling you why they shouldn't.
  4. First Look: Single Player Challenges

    Your suggestion still doesn't account for the issue at hand. Stalk + Shift = Game breaking if you could stalk 24/7. There would be NOTHING a counselor could do to avoid getting stealth killed unless they literaly sat in a cabin the entire match and locked all the doors and waited for Jason. And Jason without Shift makes keeping up with Counselors near impossible at times. Removing a Counselors ability to run as well just drags matches out and is the equivalent of removing Jason's Shift. Your mode also suggests repairing being the sole objective, but again, you're focusing 100% on theorycraft of what sounds cool in your head as opposed to how it would ACTUALLY play out with real people. If Jason can shift grab you out of no where, no one is going to go outside in the open and no one is gonna go near an objective. Not being able to Shift would make Jason unable to sneak up behind someone due to the 3rd person view which allows you to see around you. So you'd enter "Alert" Mode anytime Jason snuck up on you. So without Shift, Jason's only way of getting a Stealth kill would be to hide around a corner or such and hope a counselor walked into him. But again, with 3rd person view, you can check around corners with your camera before going to them. So again, it destroys that. Again, your ideas sound cool on paper but don't hold up in a multiplayer environment because they would either make the game terribly broken and unfun for Counselors or simply promote a very boring and pointless meta where no one does anything other than hide in a cabin the entire match, or both. No one wants to deal with being killed every match by something they have NO way of countering. In the current game, you know when Jason is nearby or know when he entered stalk. So you can react accordingly and wait inside a cabin for him to make a move or to come out of stalk. You also know when he shifts and can juke it. You have options to counter. Your mode idea has none of those options and thus you make Counselors have zero options to deal with Jason's abilities. That doesn't create a fun game for the Counselors. It just forces them to stay inside a cabin 24/7 because going out in the open is a death trap. Hopefully you can understand the constructive criticism i'm offering and not take it personally. There's a reason Jason's gameplay works the way it does. Because it's the only way to make him work as close to Jason as possible and make him OP without making it impossible for Counselors to survive or have fun. That's why they came up with Paranoia to try and give that sense of stealthiness within the games context. As not knowing who the killer is would allow for some of that without being game breaking and having the killer appear behind you and grab you constantly without warning.
  5. First Look: Single Player Challenges

    Online wouldn't be fun from the Counselors persepective (which is what you play the most) if Jason could sneak up on you at any time. That's why it fits better in single player with Stalk working like it does in multiplayer to balance it out to be fair for the other players. Whether it has replay value or not shouldn't matter overall. Just like a movie you watch only once, it doesn't prevent you from enjoying it. Based on the video though, he does get 250+ xp for the first kill. So it'll likely be a great way to farm xp. But even if it was fairly linear, it's still something fun to do on the side when no one is online to play with, servers are down etc. And it adds personality for all our fav chars to help expand on them lore wise. That's not a bad thing by any means to actually finally get to know our Counselors we spent the last year with. I can already see myself actually playing this from time to time, way more than the boring offline bots just for the personality and flare alone.
  6. Upgrading a Game Engine

    I believe they're upgrading from the older Unreal Engine to the new one. So it shouldn't be as taxing or radical as switching from one completely unique engine to another. But if things go as planned, it should be able to help with a lot of performance issues. Even stuff like Rain killing fps on ps4 should see some improvements and whatnot.
  7. Seriously

    To be fair, look at it this way. If you work in retail you have a store manager, assistant managers, department supervisors and then stuff like HR, Safety Captains etc. So you have your meetings where you discuss all your upcoming events. HR is the one taking notes and in charge of communicating this to the associates. Now Shifty from HR goes and tells all the associates their Bonus' are coming on Thursday. Randy and Wes, the assistant managers know from their meeting that the bonus checks are indeed coming soon and they know Shifty wrote down all the notes of when they're coming. So if Shifty said checks are due Thursday, it must be. Later on after Shifty goes to Book keeping about the checks, he's told by bookeeping that bonus' aren't til monday. So who was at fault? Shifty from HR who made a human mistake. Wes and Randy the assistant mangers simply backed up their HR who had all the notes for the timeline and assumed he knew what he was doing. That's literaly how stuff happens all the time. As someone who has worked in both retail and the corporate office world, muscommunication like this happens ALL the time. People are human. They make mistakes. Unless you can stand up and say you never fucked up like that, it's shitty to be calling others for honest mistakes. Anyone who thinks Wes and Randy purposely fueled hype just for the sake of it to laugh about later is delusional.
  8. That was the entire point. The other topic was just a lot of "YOU GUYS ARE LIARS! FUCK YOU GUYS!" kinda stuff on top of pages upon pages of replies. It's easy for the important parts to be lost and asked in hateful ways that don't beget civil discussion. So that was the point, calmly and maturely present the questions and the reasons for confusion in an easily accessible way to hope for a better shot at reasonable answers.
  9. @GunMedia_Ben @wes @ShiftySamurai Hey devs, can you guys answer a few questions regarding the recent announcements to clarify some confusion? Some people are freaking out over it and I think it might help a lot to get some honest answers. I'm asking this to give you guys the benefit if the doubt, not to condemn you like a lot of others. As I know a lot more goes on than we know about and none of this stuff is easy. While dissapointed at a 3 month dry spell sure, but I can stomach it if it's for the better good. So I can get behind it. But, for the sake of clarity and to ease some minds to trust you guys, can you guys try to answer this stuff about what happened? Be warned, these won't be easy questions, but they are what a lot of people are asking. --- Q1. - Originally, you guys stated that dedicated servers for console were a priority, things were "going really well with our partner who has been working hard on them" and that they were "Close to going live", and that you expected them in Sept or Oct of 2017. According to your latest post, Dedicated servers cannot be done without the new engine update as it's a requirement. Obviously, this is where a huge part of confusion lies as those are contradicting statements. So can you guys clarify on what actually happened between the original announcement and yesterdays? ---- Q2. - People have questioned why the PC version has dedicated servers on the current engine but consoles "require" the new engine to get them (despite again claiming last year they were close to going live). So why do we need this new engine update to get dedicated servers? ---- Q3. - One of the big questions, why did it take 5 months after the estimated release date for dedicated servers before any statement about their additional multi-month delay to be made? ---- They're tough questions with not easy answers I'm sure. But I am confident if you guys try to provide clarity on what went on behind the scenes and give us more understanding of the process, it'll help quell the confusion and frustration to an extent as there won't be room to speculate about what happened. I'm a firm supporter of the game who supports you guys, but i'm also a no bullshit type of guy. If I see stuff that doesn't add up, I question it so I can have it explained to me and hopefully quell my doubts and reignite my trust. A lot of people are a lot less optimistic and forgiving in their outlook. So I really hope you guys take the time to try and answer these questions. Thank you for your time and best regards. ATTN: FORUM GOERS Please keep this topic civil. This is meant to help give the devs an open forum to shed light on some of the confusion. If i was a dev, i certainly wouldn't want to reply in a topic where everyone is ready to burn me at the stake. So afford them the opportunity to clarify for us in a CIVIL discussion. You can relay an opinion without being toxic about it. Saying "Can you clarify why statement A and statement B contradict one another? I'm confused" and allow them a chance to clarify is a LOT more productive than simply calling them "****ing liars" for example
  10. Well this topic got derailed fast....
  11. This is a case of truly blowing nothing way out of proportion. Shelly didn't have a full name in the movies and all the counselors in the game do, so they used the comics version to give him a proper name. It's not "fan fiction", it's pulled from an official source. Most people call Deborah "Deb" for example. Her full name is still Deborah. So nothing is stopping anyone from calling him Shelly, Sheldon is just the full name. It's honestly not anything worth throwing a fuss over.
  12. I assumed much of the same myself. It's just that trying to quell all the stubborn people who are quick to hate with speculation like that won't work. So i made the topic with the intent of getting real answers i can quote to help disolve a lot of the hate by providing clear answers.
  13. Guys, i didn't make this topic for everyone to start hurling insults and shitting on the devs. Let's give them a chance to explain things before we go grabbing torches. Too many people jump to say what they SHOULD do without considering how things ACTUALLY work. It's easy to say the game should have launched with dedicated servers or that it should be here by now etc. But we don't know the details of what actually happened. This is indeed a smaller, inexperienced dev and they certainly have made mistakes. But i don't think anyone can deny they are really trying hard to give us what we want and trying to support their game and have plans for tons of new content. Their intentions are good. They just are still in a learning process for a lot. And despite how you may not LIKE that, it is the truth. They just seem very hesitant to make statements due to how the community will react, especially if they admit they fucked up on this or that. So a level of understanding and patience is required. So give them the opportunity to fill in the details to help us better understand the situation before everyone runs around assuming and speculating and burning them at the stake over it. I don't want my topic being a huge "OMG DEVS SUCK!!!!" flaming ground. It's meant to be an honest and civil open discussion with the devs hopefully. So please afford them that opportunity instead of scaring them off from even replying due to all the hate.
  14. Can we at least get that Pajama dlc clothing pack that's already in the game files while we wait for 2-3 months before another update? May sound dumb but some new clothing along with the new Pinehurst map and Roy will help add a little something new to the game to tide people over while they wait.
  15. I hope you guys don't scrap the mode entirely. It has so much potential to never see the light of day. Very dissapointed, but i do understand. Thanks for the update :/
  16. Too hard to escape?

    You sucking =/= Everyone else sucks. It's like saying because YOU can't hit a baseball with a bat because you suck, it's too hard and apparently no one else can either. That's stupid logic. Learn how to play.
  17. Are you a preteen yourself? You say my logic makes no sense yet your counter literaly makes no sense. Playing a game online with OTHER people is like playing a game in real life with other people. It can't all be about YOU and making sure YOU are sufficiently entertained at all times. You don't go and play football with friends and expect them to make sure there's an "easy mode" for you. You either play or you don't. The people you play with are going to range in skill. You either get on board and deal with it or you don't play. Expecting to play a video game with other people and have it cater specifically to you is stupid and impossible logic. Learn how to play the game or stop playing. That's how it works in real life and online. If you want your way all the time, play by yourself offline.
  18. This is dumb logic. If you're playing this game and getting upset because you "died" and expect the game to hold your hand so that you never need to die, you missed the ENTIRE point of the game. The POINT of the game is to put you in the driver seat of a horror slasher flick. That means you need to focus on SURVIVING. Survival is not a guarantee and like many people in horror films, bad decisions will result in your death. Long story short, learn how to play the game, practice to get better, put EFFORT in, and learn to make better decisions. Then you'll survive far more often. When someone breaks into your house and tries to kill you. Do you sit and bitch and moan that "Hey i just wanted to sit here and watch netflix. It's no fun that i have to die."? Or do you struggle to survive and do anything and everything to accomplish that? So when playing a game aiming to emulate that feeling, why do you expect to have a stress free time with no fear of death and no effort required on your part? If you want to hop on and just repair cars and drive away with no threat of being killed, you're playing the wrong game. Need for Speed or such might be more up your alley
  19. You're hilarious. Stamina management is gone? The speed buff made it more prevalant than ever Burning Stamina to sprint the entire way is stupid. Jason can gain a lead on you if you stay jogging, yes. But it takes him time to do so. All you do is sprint forward for a second to regain the lead and keep jogging. Wash, rinse, repeat until you get to where you're going to escape him. That is literaly the only change to stamina management, that you have to burn 1 second of sprint time every so often to regain a lead. All of your complaints are knee jerk reactions to simply being forced to put SOME kind of effort in as a counselor. I had zero issue surviving 10 out of 12 matches as Adam tonight. Didn't need Vanessa or Chad, nor did I need to burn sprint 24/7 etc. The only people who will struggle with these changes and hate them are people who weren't very good to begin with, and needed the hand holding of the previous patch to survive as a counselor.
  20. Really happy with the new map and balance update. Roy is surprisingly decent to play as too. Excellent job all around. Unlike most it seems, i LIKE how big the map is. It provides so many more options for everything. The balance seems really good on both sides right now too.
  21. Patch Notes - 01.30.2018

    @GunMedia_Ben Thank you guys for an awesome update. It'll take a few days to really confirm it, but so far balance seems to be right where it needs to be. Coundelors are very similar to where they were at launch which is a good thing. They can still survive and escape and it's not terribly hard. It just requires actual effort, skill and quick thinking. No more relying on knives and such. And Jason feels so much better to use overall. He's not frustrating to play anymore and the speed boost has nothing to do with that. Grabs and attacks seem to be working well which is wherr the main problem was. Overall, this was a good balance patch for both sides. Please don't listen to the bad players who are gonna moan about how hard it is. The same, don't listen to people complaining Pinehurst is too big. It's a great map with tons of space, scenery, cabins to juke in, etc. And the overall design of the main house and barn etc allow for a lot more strategy when trying to deal with Jasom. It's my fav map currently. Thank you guys for this. You did a good job. Don't let the bad players make you feel like you did wrong.
  22. Counselor Safety Briefing - 1/29/18

    Jason is by no means impossible to escape/survive. At some point, people do need to learn how to get better instead of needing the game dumbed down for them. It'd be like going out with friends to play baseball and getting up to bat and missing every swing and complaining they need to throw the ball slower or from closer for you, and if you hit the ball, you should be able to run to a base without being tagged out etc. At some point you just need to learn hoe to play the game and practice til you're decent at it. The way most people play this game is saying they "know how to play, it's unfair". Which is the equivalant of understanding HOW baseball works and what to do, but not wanting to invest the time to actually get GOOD at it. Anyone can grasp that you need to hit the ball with the bat and run the bases. That doesn't mean you CAN actually hit the ball and run a base in time. That takes practice. Most people don't want to practice and get better. They just want to complain things are too hard and should be nerfed so they can simply auto-win and feel like they are good at the game even though they're not. But both Jason and Counselor can't both auto-win. So one side is always going to be begging for nerfs. The solution? Learn to actually play the game and then you won't need nerfs....only actualy bug and glitch fixes. And then the game will be fun for both sides....
  23. Counselor Safety Briefing - 1/29/18

    You're absolutely terrible at the game if you don't know how to get cops called without a pocket knife for a trap. And killing a match if jason traps a phone? You probably rage quit anytime a Jason kills you and call him cheap too if he stalk shifted or slashed you. Long story short, you're an entitled baby who sucks at the game.
  24. The issue is that the devs allowed the game to get to the point where Counselors could easily fuck with Jason and they were loaded with weapons, meds, knives etc. So they felt super comfortable every match to not even worry. Now taking it all away is going to piss them off because they're used to this being the game. Totally changing the game back to its ORIGINAL intention where they need to be AFRAID of Jason is like giving a spoiled child $500 every week then realizing they're spoiled and taking it away. So of course now you have all the spoiled children flipping out and demanding their $500 back. So while the child is certainly a spoiled piece of shit who NEEDS to learn he can't have that $500 every week and to grow the fuck up, the devs are the bad parents who now have to accept they're gonna have to deal with their spoiled, tantrum throwing piece of shit kids now that they finally decided to cut them off and force them to grow up, because they're the ones who spoiled those kids in the first place. Long story short, when you spoil your children, this is what happens. Spoiled, entitled brats will be.....spoiled entitled brats.
  25. Counselor Safety Briefing - 1/29/18

    It's 7 vs 1. When the 1 is not only out numbered but has his attack hit box bugged, grab cone bugged, gets his ability to interact or attack glitched out, and eats 7 pocket knives whenever he DOES get a non hand through their face but still misses grab, it's not a matter of "Lulz Jason, Git Gud". Having the "One" be outnumbered and his mechanics outright broken while the 7 are Over powered with functioning mechanics who proceed to troll and bully the one because they KNOW how broken and underpowered he is, using the "Lulz git gud" argument there is incredibly stupid. Tomorrows patch will simply even the playing field. Good Counselors will still prevail. Jason players won't be easily trolled anymore and the only affected group will be shitty counselors who masquered as good counselors due to how easy mode it was for counselors last patch. They're the ones who need to "Git Gud" or go home. And this is coming from a Counselor main, not a Jason main