tyrant666

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  1. Im sure the devs have data in terms of... 1. How many times the counselors escape 2. How many escape 3. How many times Jason kills all the counselors 4. How many times Jason is actually killed I've never once seen a Jason killed in ANY game I've played as Jason or against. I see counselors win and Jason about evenly I feel. Nerfing Shift/Grab will make undead Jasons completely unplayable, so I hope if they are doing anything, its how counselors can escape grabs besides pocket knives or being broke free by other counselors. Rather than nerfing its radius. 1. Thick skin makes slashing counselors out of shift COMPLETELY POINTLESS 2. Knives are completely useless against this as well 3. Broken windows do nothing against thick skin or health perk counselors These are all supposed to be things Jason has at his advantage...but doesn't if counselors have good perks. They should be reworked.
  2. Im sure the devs have data in terms of... 1. How many times the counselors escape 2. How many escape 3. How many times Jason kills all the counselors 4. How many times Jason is actually killed I've never once seen a Jason killed in ANY game I've played as Jason or against. I see counselors win and Jason about evenly I feel. Nerfing Shift/Grab will make undead Jasons completely unplayable, so I hope if they are doing anything, its how counselors can escape grabs besides pocket knives or being broke free by other counselors. Rather than nerfing its radius. 1. Thick skin makes slashing counselors out of shift COMPLETELY POINTLESS 2. Knives are completely useless against this as well 3. Broken windows do nothing against thick skin or health perk counselors These are all supposed to be things Jason has at his advantage...but doesn't if counselors have good perks. They should be reworked.
  3. A thread like this really shows the divide in the Friday the 13th fandom. Usually 3 distinct categories every time you see it 1. The fans of everything..but they are drowned out by the following two subsets of fandom 2. The fans of 1-4 and don't want anything else in the game because of their own opinion and like to ignore the following entries 3. The fans of 6-10 and they don't necessarily care about the earlier entries, but don't mind them either I think its important to remember that the game covers the entire film series. So we can probably expect Part 4, Jason X and/or one of the final girls from the early entries as a hero optional from Tommy or Tina/Crighton from the later films. The game WILL NEED more counselor archetypes, more Jasons and more maps from the films in order to maintain an interest with the fandom. When they launch single player, they definitely should be packaging that with another Jason or two, along with another counselor or two and at least two maps at the very least, if not 3. It should be a very big launch. Pamela is part of the franchise too, whether fans like her or not. Even though I actually believe she could be implemented in a way that could work. I also realize it would probably require nerfing the counselors, because if they just ganged up on Mrs. Voorhees, she would lose in theory. The counselors would have to be nerfed whenever Mrs. Voorhees is the killer. Its just that simple. Her whole thing would be stealth and stealth is negated by that kind of gameplay. Maybe the counselors wouldn't realize she's around unlike Jason. Maybe the counselors would be forced to complete certain tasks around the campsite/map, without being killed. Such as fixing the generator, creating a game of strip monolopy, painting a fence or something that would require the counselors to do tasks separate from huddling in a corner and waiting for Mrs. Voorhees. In terms of what I don't want? I don't want Jason nerfed or counselors buffed more than they already are with perks. I wouldn't mind changing up how grabs work as long as its counter balanced by preventing counselors from being freed by other counselors once grabbed. It should be up to the counselor grabbed to determine his or her own fate. Make grip strength and counselors strength/grab perks mean something. I do not want this game to become 13 ways to troll the killer.
  4. He has Part 3's chase music and he's the only one without his own. Was this an oversight, a bug or did Harry never record any music for him?
  5. They are only two running Jasons in the game. I'd say him and Part 4 will probably be the only other running Jasons in the game.
  6. Strange, I've not once seen anyone complain about Savini Jason. And yet most lobbies I see have every other Jason but Savini. Also winning with Part 2 and Part 3 is MUCH easier for players of any skill set. Being able to run trumps any undead Jason, including Savini. Which is why any significant nerf to shift or grab would make undeads unplayable. Part 4 Jason having Stalk, Can Run and Destruction/Or Water Speed would make him pretty lit. I suspect him and NES Jason will be the only other running Jasons when its all said and done.
  7. And they could always retouch the retro Jason with a proper model, if they wanted to down the line.
  8. I can't complain too much about free content. I'm not gonna hold it against them that NES Jason is only a color swap of Part 3 and not a total replica of the actual skin in F13 NES. Part 4, Jason X and other Jasons are what I care about more and they are canon Jasons. NES Jason wasn't in the films and this comes off more as a homage to the old game. The other things like double xp/more cp and new outfits are also cool. Still... 1. Singleplayer 2. More Maps 3. More canon Jasons/Counselors All things that should be of importance down the line
  9. I can't complain too much about free content. I'm not gonna hold it against them that NES Jason is only a color swap of Part 3 and not a total replica of the actual skin in F13 NES. Part 4, Jason X and other Jasons are what I care about more and they are canon Jasons. NES Jason wasn't in the films and this comes off more as a homage to the old game. The other things like double xp/more cp and new outfits are also cool. Still... 1. Singleplayer 2. More Maps 3. More canon Jasons/Counselors All things that should be of importance down the line
  10. Blocking is MUCH more useful for Jason than counselor. Especially if counselors decide they are going to surround Jason and troll him, try to stun him to escape or troll or kill him. He can block every attack except shotties and break their weapons and to be fair...that's his ONLY defense against that kind of playstyle, which I don't believe is seen that often, contrary to some belief. Its still way more a free for all and some team work, here and there. Counselors only melee hope is in groups or the lucky moment when Jason decides to be free swinging and not block. I've seen more and more Jasons go with blocking though. The only trade off is Jason is MUCH slower in combat swinging than outside combat. I'd like to see it reversed to be honest. Faster in combat, slower outside. Not sure I'd want counselors to be allowed to block his grab, unless they were ONLY allowed to block his grab and the trade off would be they would be hittable with melee swings. That could be the trade off for both. Jason can block melees and grab. Counselors can block grabs, but not melees. Jason is the big, hulking killer and as long as stuns continue to put him out of action for sustained periods of time, especially the weaker Jasons with those weaknesses. He should ALWAYS have the advantage in close ranged combat. Otherwise hows he going to kill anybody? Answer that question? People bitch when he slashes the counselors without thick skin to death, because they want him to use the get out of jail free pocket knife. People bitch when he grabs because its instant kill unless they have a pocket knife or friends around. You could change the grabs to a mini game event, but then Jason would have to be immune to outside attacks or he's literally NEVER going to kill counselors with friends, especially undead Jason where everybody can run away no sweat...and don't talk about separating the counselors and this and that...Jason has 20 minutes to work with. Lets be realistic.
  11. I've been mixing up my traps lately, since its become too easy for counselors to know where you will place them. I tend to place them next to doors or windows around the objective locations instead of ON the actual objectives. I still think Jason should be allowed to put them inside Cabins and more so because if the counselors are dumb enough not to see them while trying to troll/juke Jason on furniture or windows, then you deserve to be stuck in them. Other then when dealing with people trying to kill me or troll me. The only real tough parts are still dealing with the faster counselors that seek to loop you for 20 minutes, since those counselors have no skills whatsoever in terms of repair and its their only option once everybody else is dead. I hate relying on shift grab for them, but since broken windows, knives and slashes do relatively nothing against thick skinned counselors, grab is really your only option.
  12. More Jasons are a given. As are more counselors or heroes. But they will start with Jasons from the lore before more Savini style Jasons. So Part 4, Part 10 and either or Roy or Pamela are all givens.
  13. As usual, I agree. Go ahead and nerf grab. Undead Jasons will become unplayable. I want the game to remain what its called... I don't want it to become 13 Ways To Troll Jason Hell...im still in favor of making broken windows, knives and slashes do instant limp damage. You wanna nerf or change grab. I'd be willing to talk if slashes, knives or windows did any damage to compensate for health/stamina perks.
  14. If they don't change up any of the strengths/weaknesses of the Jasons. Like giving Part 2 Stalk instead of Morph as a strength and giving Part 8 Morph instead of Stalk as a strength. Then Part 4 Jason really should have something like this. Part 4 Strengths - Can Run - Destruction - Stalk Weaknesses - Morph - Shift - Sense Weapon - Cleaver Optional Weapons (DLC or Update) - Corkscrew, Axe, Machete, etc One of the running Jasons should ABSOLUTELY have Stalk as a strength. If you want to swap out destruction for water speed with Part 4, im fine with that too, unless the boat becomes a permanent fixture on maps, instead of a random chance. Then Part 4 Jason makes the most sense having water speed as a strength.
  15. Also they already sort of do this anyway when you come across a dead counselor, the survivors comment about the dead body, so you can look around, loot it if need be and move along. If someone isn't thinking and doesn't cut bait with key items on main roads or near objectives if possible, then its their loss and everybody elses.