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Everything posted by Splatterhouse

  1. It's Ronnie's favourite, I suspect this is why there is such a Part 3 bias. Final Chapter is the most iconic Friday movie among fans for sure.
  2. Zerner has confirmed he unlocks from level 1.
  3. No one knows Shelly better than Larry Zerner and I'm sure they would've asked him for his opinion on the stat allocation in regards to his character.
  4. Update Content & Holiday Events: 12/18/2017

    Fucking Shelly's in the patch!!! Kudos. Excellent mini-movie trailer BTW. I'd like to see more of these.
  5. Update Content & Holiday Events: 12/18/2017

    Great to see offline bots as part of the game. I remember hoping for offline modes in the early days of Summer Camp. It's what allows a game to live forever. So it's a big moment for the game, people will be able to play the game even when that time in the future comes when the servers are taken down. I'll raise a glass to Gun and Illphonic for making this happen. I'm without my PS4 at the moment, so won't be able to test the waters unfortunately, but I'll look forward to reading reaction on here though.
  6. Important Announcement from our Queen of Graphic Design Things

    Nice touch! I like!
  7. Would've been excited to see the Voorhees house as a map...but it's likely to be the atmosphere-less clusterfuck the other maps have even since October. Characters trapped inside the infamous, childhood home of an undead killer who is stalking them... and they're dancing around dressed as fucking fairies - it's more like "Saturday the 14th" the camp parody movie based on Friday the 13th these days.
  8. Been like it for a almost a year since beta. I remember seeing my first hanging mannequin and thinking "That's so cool how Jason has strung up a victim"...then I got a little closer and realise they were hanging in mid air.
  9. Friend just got F13

    I feel fucking embarrassed watching it. This is supposed to be a survival horror game. @wes No one doubts the passion and love that went into this game...but please sort this shit out. Dance emotes...might as well of released it as a "Troll DLC Pack".
  10. Good shout. It pops up all the time, no need for multiple threads.
  11. The new dedicated community manager did post it in the "About" forum. Updates posted to the forum have been poor and terribly inconsistent in the past with a scattergun approach to things. Will probably take a little consistency before it changes the status quo in people's minds. So I can see why people missed it. It's a good start though!
  12. There should be a "None because they're all 3D computer models" option and I would've voted.
  13. The vast majority of players do. Especially those that have been playing since the beta and full release. It was actually a survival horror game when first released, but a recent patch has nullified Jason to somewhat of a laughable joke so the game doesn't really fit within that genre as it stands. They are working to address this though, we can only hope they do so successfully.
  14. Yeah I think the developers dropped the ball with the Mitch character attributes. His high composure is obviously a wink and nod to his ultra relaxed and calm pot smoking demeanour...but Chuck from Part 3, who he was based on...was a scared cat. Apart from Chuck I'd say the composure levels are a pretty good ranking guide.
  15. Vanessa would die early on due to her low composure. The movies were littered with kills that happened after someone got spooked after finding a dead body. Jason appears and BAM the frightened person is quickly dispatched. The fear factor mechanic of the game derived from slasher movies is almost masterful in its execution. People getting spooked by a dead body...sudden kill, people getting scared hiding under a bed/in a cupboard...sudden kill...people tripping up when scared on the run from the killer..sudden kill.. etc etc There are hundreds of examples of this all throughout the 1978-1984 golden era of slasher movies. It replicates the ethos of a slasher movie in a video game so very well. They really got under the hood and looked at how slasher movies tick...I fully applaud the time and effort that went into that. I've digressed slightly but Vanessa dies after being spooked early on for sure and Jenny is the sole survivor. Seeing as this movie was heavily based on the 80's films...I don't think Jenny is a "decoy" survivor type from the remake. In fact I would say you could rank the order directly from their composure stats. I don't have time but I'd like to see someone to do that, and I bet the order would fit "Friday the 13th: The Game - The Movie" perfectly. Great thread post BTW.
  16. Can just imagine Jason standing in front of a mirror tucking his shirt in... Actually Mommy probably used to tell him to do it as a child...so it's not as silly a concept as I initially thought.
  17. Director Mode

    There was Kickstarter talk of a highlight reel at the end of matches with the ability to "make you're own Friday the 13th movie" from the developers...but it never seemed to make it in. Not sure if they ever addressed why?
  18. Haven't played for weeks now but Deb became my favourite counselor to play as in public lobbies, in the last few weeks I was playing. You can go about your business fixing things without detection, with incredible ease - whether that be a generator, phone, car or boat. I was always calling the Police or getting the car started and picking up the rest of the headless chickens running aimlessly around camp.
  19. Single player is what will keep the game alive! The online playerbase will die someday/servers will be shut down, you won't always be able to play multiplayer...single player you'll be able to play until your grey and old. This why I hope the single player components are good...in many ways they will be the game's legacy. It's the part of the game people can still pick up and play 10-15 years later if they wish.
  20. Wow. In all these years...and countless viewings I never realised it was a Casino. What a redneck, hillbilly, downmarket shitshow of a casino. Somehow, I don't think Jack Nicholson was a regular. 😂
  21. I vote for rolling them up into a carpet and throwing them off a bridge.
  22. Regarding Kenny

    Dance emotes might possibly one of the stupidest ideas for a survival horror game of all time.
  23. It's easy...step in sometimes- "We are listening, we are logging all your feedback. Can we answer every question or comment with a definitive answer? Of course not, we appreciate your concerns - and we're doing to rectify those on a even playing field." Trouble is you only see that shit when community frustration levels reach literal tidal level. Ever heard about "nipping it in the bud"? After weeks of silence. That's why it always feels like an afterthought rather than a lateral understanding. You can't plead the "we're a small company" amendment, when you treat that same customer-base like a forgettable and easily replaceable A++ customer base, "Ant-Hive"... just because the game made money. There's an air of delusion about it. People aren't f**king stupid and the attitude towards customers/backers changed when the BackerKit ended.