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Everything posted by ResolutionBlaze

  1. ​Jpops move to Off Topic I made a woopsie. Post the music you're listening to or last listened to that's fresh on your mind. I've been in a Muse craze.
  2. We don't take what Savini or anyone else except Gun Media says to heart. Savini may have wanted the idea but scrapped it. It's concept art bro.
  3. It might simply be perspective. Ya never know.
  4. True, his skin tone does remind me of The Trapper, with a leathery or rough look. Don't mind that at all though; Dead By Daylight has pretty cool Killers, I can give the game that.
  5. I have a feeling people will be pissed no matter what they do at this point: *releases April* "Oh yeah you BARELY made the deadline lol" *releases in May* "You guys are money hounding liars" They're really in a no win situation.
  6. I commend Bears for pointing that out to me.
  7. This isn't the first time you three have also targeted others on the forum for personal reasons. "You dismiss my opinions" Nobody on this forum attacks other users as much as you three have for the silliest reasons.
  8. A Gay Line you say?
  9. Confirmation by Wes on Discord: "Each Jason will have unique music"
  10. That's a shame. Really wanted to have the spear and pitchfork even though they're really just placeholders. Maybe one day they can make them more unique so that the other Jasons can have it. I hope it's the latter. That'd be the perfect uniqueness to music we need.
  11. New Savini skin looks way better than I imagined it would. Glad I hopped on board. And I hope the original pitchfork is in the game too. Also; LOVING the new music.
  12. And we've had news since then.
  13. ​Waiting for a release date be like:
  14. I wouldn't complain if there was ONE way to defeat Jason as Tommy Jarvis. However, I hardly believe it is the ONLY way.
  15. I'll continue to address your points in the 1 2 3 method, let's not break it down anymore to avoid Shotgun Argumentation. 1) I indeed suggested that a good progression system can motivate people to keep playing to the point where fun is out the window really. I've been willing to play bad or mediocre games like Dead By Daylight because of their satisfying progression. World of Warcraft isn't really that fun of a game, really it's just kinda of a time suck, especially with other MMOs that use actual real-time combat, but progressing in that game is also quite satisfying, and that's why many to this day still play it. However, if the game is both fun and has a good progression system, then it's the perfect balance. I'm not saying this because this is personal experience (even though that is a big reason) but because that's what evidence has shown us. Good progression systems can make a mediocre game more fun, and a bad progression system can make a good game seem lesser than it is. 2) There is no value in having a high level character; it's just a number. There is value in the rewards for having a high level character. If you're suggesting a level system with rewards, then something has to be rewarded. Perks, kills, and other such things. The problem here is that you'd have to personalize each reward, or else it would feel cheap. This game has a universal unlock system. Meaning no matter who you'd play, you can unlock characters and spend resources to unlock kills, perks, and cosmetics. In order to implement your idea, we'd have to junk the whole system, then individualize each perk and kill to make each Jason be able to have their own path that you can level with in order to make the progression satisfying enough. 3) Because it's not realistic. Again, if you want to choose whatever character and apply your leveling system, that's fine, but there are still things that have to be locked. Nobody cares how you feel if everyone is running around in the same cool outfit that everybody likes, and nobody has to earn any of it. Even in so-called sandbox games, many things you have to earn require effort in order to achieve. In Minecraft, you have to dig deeper and go into more challenging areas to get access to more resources and rarer materials. You can't just make a hundred wooden pickaxes and start mining for diamonds. That'd break the fun of the game. Making everything in the game immediately available is like morphing Creative Mode and Survival Mode in Minecraft. It's no fun. If you want something like that, play a power-trip game. And even in THOSE games like hack 'n slashes, there are challenges you have to overcome. Space Marine, Gauntlet, so on.
  16. I wouldn't say so, because they said we had the ability to defeat Jason before the 'delay' that included Tommy Jarvis was announced.
  17. I have to point out that your signature, the thug on the far right immediately reaches for his weapon, he doesn't even process what just happened xD
  18. Bugs and glitches. Despite the extra time they had to work on the game, I have a feeling there will be plenty on launch day.
  19. All for Jason using an electric saw for a kill weapon. Yandere Simulator, anyone? (skip to 1:47)
  20. That doesnt dismiss that he has used it canonically.
  21. Not sure how that happened. Maybe that's why we have a chainsaw stigma here
  22. Canon is really quite irrelevant for Jason. He uses what he can to kill you.