ResolutionBlaze

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ResolutionBlaze last won the day on February 13

ResolutionBlaze had the most liked content!

About ResolutionBlaze

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    Demon Doggo
  • Birthday 03/07/1998

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  1. I believe one or the Devs hinted on Twitter about both Jason X and Uber Jason.
  2. Dis. Dis. DISadvantaged. The Counselors are DISadvantaged.
  3. You realize you'd have to drop the weapon anyway to even do 90% of the actions involved with those parts, right?
  4. I'm not gonna go through pages of your toxic posts just because you're too lazy to explain context. Either deal with it and take a minute to type something up or this conversation is over.
  5. You should reread my post.
  6. Then what is your problem.
  7. Who said he needed a buff?
  8. What do you mean? Of course they do. All the time actually. When things are unnecessarily hard or difficult it becomes frustrating. And that's a legitimate problem that should be addressed. Slowing attacks does nothing to harm Jason significantly. So I don't see what your problem is.
  9. Eh... That would make the Counselors more disadvantaged than they already are. Right now Jason needs a look.
  10. ... Have you not been paying any attention?
  11. So it's not an improvement.... why? You refuse to give reasons on why changing or altering Jason would devastate the game. DbD is crap BECAUSE the balance is broken and they don't bother fixing anything.
  12. Ive sguested this many times on the forum; weapons should disable traps, and they should be easily disabled with little sacrifice. Weapons are abundent, semi-useful. They serve the role perfectly. If Jason puts a trap in an obvious location, and a counselor finds it, who is at fault? Jason. Because he didn't hide it well. Okay, so who pays for the fault? The Counselor apparently, for the cost of a pocket knife (rare and valuable) or health and alerting Jason, and this is especially true if they are spammed in front of an objective. That being your means of escape, that leaves Counselors at an unfair advantage more so than they already are. That's not fun. This trap idea was proposed a while ago and got much bad reception from the forum. These issues were predicted before the game even launched.
  13. Lotta people didn't like it because it made Jason seem a bit too supernatural across the board. I wouldn't mind if both were in it helps make it feel more natural.
  14. Yeah, anyone who says this game isn't fun or is bad is simply a Debbie Downer. There are a few ways to address or at least explain what they are saying though; - the goal seems to be to escape. That's obvious. The problem is that goal is very difficult to achieve. The goal is binary; you either escape or you don't. That can be frustrsting. Instead the goal should be to get as close to escaping as possible, not just escape in general. I'm not sure how you can get someone to see that but it just makes sense to change the additude toward escaping from a binary win/lose to a "how close can I get to escaping"? This is somewhat reflected in XP but it's not the additude toward the game. - From what I have seen, dying early is a big problem, because spawns are predictable. This game shouldn't have people dying early, because that's not fun for anyone, nor is it fun to sit and watch a match play out just so you can get XP. All in all, the game has major flaws. No doubt, I didn't expect a perfect game at launch by any means at all. Nor do I think anyone should have such an expectation. At the same time, the core is very solid. It just needs a lotta love.
  15. I'd like it as a trait or perk, that's about it. But even then everyone would just equip that perk and they'd be rewarded for essentially nothing. That inflates the value of EXP and turn the game into a grind fest rather than into the goal of escape. Helping friends becomes compelled rather than a choice. Otherwise I don't think we should regard this as a team game. It's not, necessarily. I'd like a counselor to have as much of a chance to escape alone than in a group but that won't happen, because Jason's sense is so damn strong. I would weaken the sensitivity of sense. Force Jason to rely more on sound rather than fear. Because currently fear is absurdly powerful, because it detects exact locations and you are tired out giving no chance for escape or at least any good moments. As soon as Jason has you and chases you, he has you, especially with the dame "Shift + Grab" combo.