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  1. 56 likes
    Our team offered a digital skin of Jason Voorhees as a Kickstarter reward for those that wanted it at specific tiers as listed. $65 Jason Voorhees Digital Pro Pack $99 Physical Game Edition + Digital Content $129 Physical Game + Digital + Extra Download Key Pack $140 Physical 'Machete' Steel Collector Pack $140 Rev. 2 Physical 'Machete' Steel Collector Pack $230 Signed Physical Game + Digital Content $275 Signed Physical 'Machete' Steel Collector pack $275 Rev. 2 Signed Physical 'Machete' Steel Collector Pack $400 Camp Crystal Lake Counselor Database $500 Virtual Team Member $750 Youtube Star $1,000 Jason's Victims $1,199 Name a Cabin! $1,250 Design & Name an Achievement/Trophy $2,000 Jason's Victims + Design an Achievement/Trophy Combo Pack $2,500 Dev Team Hangout $5,000 Design-a-Kill! $6,000 Horror Icon Dinner $7,500 Launch Party $10,000 Be in the Game! We initially stated that our team would only offer the Tom Savini designed skin as a Kickstarter-only item to thank our earliest supporters. They would be the only ones to get the skin, and would get to have something exclusive for gameplay. Our thanks to them, and their way to show off a bit to others that they were there at the start. Of course; we hit 12,000+ backers. Not all of them got that skin. Many opted for the cheaper options that got them the base-game, and many are now realizing that each tier lists rewards. Simply backing the game did not get you the skin. So we decided to take another route when Backerkit opened soon after the end of Kickstarter. We offered the skin as a standalone product for backers at the pricepoint of $6USD. The same can also be said in all regards for the counselor clothing pack; they were a la carte items. You were given a menu in which to choose what you wanted, what they were to get for your level of backing, and when all was said and done we would deliver on those items. We made that clear on Day 1 of the Backerkit that these two DLC were for backers; both Kickstarter and Backerkit. Kickstarter was a month of funding, while Backerkit lasted until the end of March 2017. We made multiple forum posts. We made multiple Facebook posts. We made multiple Twitter posts. We made multiple statements to our Backers, we posted to all current Backers on Kickstarter/Backerkit via updates and emails to ensure they had the right items they wanted and to ensure they bought for the correct platform. We showcased the skin as a teaser, we posted a video, we had Tom Savini reveal his creation on our social channels with final warnings that this skin was not going to be sold after the conclusion of our backer campaign. So here we are and here is where we are always going to stand; that skin and those clothing items are not for sale. They are not for secondary sale. They are for those that backed us and have been with us from the beginning. They are the people that took a chance on a campaign that has produced a game that is overall fun. Sure, we have issues that are being addressed at this time, but no amount of comments, complaints or insults or suggestions are going to bring that skin back. There was over a year and a half time for someone to feasibly learn about that content and purchase it for $6 or $9; you did not even need to buy the game is you did not wish too at the time. This team stands firm that for those of you who missed out; sorry. You missed out. Our backers believed. They funded. They supported. This is our thanks to them with a skin that is in no way superior to the other versions of Jason present within the game. I am sorry for those that want it now, but you missed out. We did everything we could to ensure that the word got out through our channels, press and otherwise, but the answer remains the same; we will not sell them.
  2. 46 likes
    Hi everyone. I've seen a lot of people making posts about how Jason should be nerfed, or that they're having difficulty surviving the night. As a beta player and avid F13 game fan, I've been collating all of my knowledge of the game from beta experience and general know how obtained by following dev posts to bring you a post with some helpful advice. These are the best tips I've got, and out of about 10 games I'd say I escape about 6-7. Note: For the in-game 'how to play' guide, please see @bobmussini's post on page 6 of this thread. Table of contents Part 1 - Counsellors Part 1.1 - Counsellor selection Part 1.2 - Counsellor tips Part 1.3 - Counsellor stats Part 1.3.1 - Complete counsellor perk list Part 1.4 - Weapon stats Part 1.5 - Maps Part 1.6 - Items and their uses Part 1.7 - Knowing when Jason is near you Part 1.8 - Special controls and how to use melee mode Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for Part 1.9.1 - Counsellor controls (Xbox One) Part 1.9.2 - Vehicle controls (Xbox One) Part 2 - Jason Part 2.1 - Picking your Jason Part 2.2 - Jason Tips Part 2.3 - Jason variants Part 2.4 - Jason abilities Part 2.5 - Jason controls (Xbox One) To skip to any of these sections, press CTRL + F and type in which part you want to see. E.g.: type 1.4 and hit return a couple of times to find section 1.4 further down the list. Part 1 - Counsellors Part 1.1 - Counsellor selection One of the most important things to remember when trying to survive as a counsellor is you have to play to your character's strengths. Example: Trying to fight as a girl generally doesn't go well as none of them possess high strength. Trying to stealth as a guy is generally a lot less effective than playing one of the stealthy girls. Pick your play style at the start of the game and roll with it. If you go for a character like A.J., then use her stealth to your advantage. If you play Adam, use your 8 strength and 6 intelligence to defend yourself and repair things. If Buggsy, get a good weapon and try to keep other counsellors alive whilst you find stuff. Here is a short list of each counsellor and what they're best for: Jenny Myers - Jenny's composure is very high, meaning that Jason has a difficult time keeping hold of her in grabs and also finding her with sense. Her luck is also quite good, so her weapons break less and she gets minor increases to little things. Her stealth isn't bad, but the main reason you will get killed as Jenny is because of your noise. Use her composure to your advantage. She gets scared a lot less easier and is a lot harder to find on sense unless she's terrified. Keep to lit areas and use your flashlight to keep your fear level low and Jason will have a hard time finding you. Chad Kensington - Chad has very high luck and speed, meaning that he's actually quite lucky with stuns and gets minor boosts to everything else. I recommend looking into the luck stat to see how it affects the counsellor. Chad's stealth isn't bad, but his composure is terrible. He is very easy to detect with sense when scared, but his high speed and mid-level stamina give him a decent chance of outrunning Jason. His stamina doesn't last long, but he can get a short burst of high speed. When playing as Chad, make sure you're good at dodging Jason's attacks because once Jason gets a hold of him, he has an extremely difficult time escaping. Vanessa Jones - Everyone's favourite beta character. Vanessa has the best speed and stamina out of all of the counsellors, but her composure, intelligence and strength aren't good. Vanessa makes an excellent distraction due to her easily noticed noise pings, which Jason can see even without sense. Use Vanessa to distract Jason or for finding important items. Don't try to actually fix anything though, Vanessa is only slightly smarter than a box of rocks and every time you fail a repair, a noise is heard by Jason. He'll come for you, so give your items to a smarter player to use. Kenny Riedell - Kenny has 5/5 on every stat, making him a balanced character with no particular strengths. He can be used for pretty much anything, but he doesn't have any particularly strong stats and consequently isn't excellent at any one task. A.J. Mason - A.J. is a very stealthy character. She has high composure, maximum stealth and pretty good intelligence too. A.J. is an excellent choice for solo players, as she benefits from being alone. A.J. is excellent at fixing things and remaining hidden most of the match, so make sure she's not scared and she is often one of the last ones to be found. She's terrible at fighting Jason though, and with 1/10 luck she won't get any lucky free stuns on him and she will take the maximum amount of damage from any source. Deborah Kim - Deborah is another stealthy character, like A.J. She has 10/10 intelligence and is the best person to fix objects without alerting Jason. Her composure is a decent 5, so she's not too easy or hard to find with sense. Her speed and stamina aren't very good so she's not good at running from Jason. She does however have 9 stealth so hiding is her best bet. She also has 1/10 strength, so don't even try attacking Jason unless it's a last resort. Adam Palomino - Adam is kind of the Yin to A.J's Yang. He isn't as stealthy as A.J. is, but he has 8/10 strength instead. His composure is also 7/10 like A.J's is, so he can be difficult to detect with sense when he's not scared. His intelligence is 6 so he's not bad at fixing things, but again best left to a smarter counsellor if they're nearby. His speed and stamina are average, so Adam is pretty decent at repairing things and is better for fighting than hiding, although he can hide effectively too. Brandon 'Buggzy' Wilson - Brandon has the highest strength of any counsellor in the game, and is the most effective player to use when fighting Jason. He frequently stuns Jason with his attacks, and possesses high speed and stamina. His stealth and intelligence are terrible though, and he possesses average composure. Brandon is the best character to use as a protector, and he can also be used to run around finding items for other people to use to repair. He isn't as fast as Vanessa, but he can fight a lot better. Eric "J.R." LaChappa - Eric is similar to Deborah in stats. He possesses 10/10 intelligence and fairly high stealth too. However, he has rubbish stamina and speed and is no good for running. His composure is slightly under-average, but he has higher strength than Deborah. Eric plays a very similar role to Deborah, as he's good for repairs and stealth. He's easy to catch and kill though, so be tactical when playing him and keep his fear low. Tiffany Cox - Tiffany makes for an excellent stealth gatherer. She has high stealth, fairly good speed and high stamina. However, she has terrible intelligence (1/10) and low composure, meaning she freaks out easily and is easy to detect with sense. She can run fairly fast for a long time and makes very few sound pings when running. When playing Tiffany, use her to find items, but don't use her to fight or repair. Tommy Jarvis - Whilst not technically a counsellor, Tommy is still a playable character. He possesses 10/10 on every stat and is the best counsellor for everything. Tommy's role is dependent on how the player wants to play him. He makes a great distraction, gatherer, fighter or repairman. He's a key character when defeating Jason, and if he dies in play then Jason cannot be defeated. He can be called using a CB radio located in a cabin with a radio tower and red light on top, and one player who's escaped or died will return as him. Part 1.2 - Counsellor tips There are a few important things to bear in mind when playing counsellors, and I'd say your number 1 enemy is fear and sound. The more scared your character is, the easier it is for Jason to find you. Here are some tips and an explanation of stealth, noise and fear: Jason's sense detects fear. He can see sound pings without using sense. If you want to hide from Jason more effectively, manage your fear. Your character has several different states of fear. Not scared: Your character doesn't look around nervously, and has no expressions on their face. Very hard to find when using sense. Nervous: Your character looks around, but has not got a scared expression on their face. Hard to find when using sense but can be discovered if Jason is close. Frightened: Your character hunches over slightly and looks around nervously. They have a scared expression on their face. Not too hard to find with sense, could probably be detected from about a third of the map's distance depending on which Jason is in play. Terrified: Your character shows all of the characteristics of being frightened, but your HUD fades away due to your fear. Easy to find with sense, pretty much anywhere you go he'll be able to find you. Fear can be managed by doing certain actions. Being in lit areas, staying on paths rather than venturing into the woods, being inside, being around other players, arming yourself, having high health, hiding (unless it's for too long) and completing objectives will all lower fear. Seeing bodies and Jason is the quickest way to raise fear. Fear will also rise from having low health/being attacked, being alone for too long and being outside in the dark for too long. Manage your fear levels effectively to survive a lot longer! Fear will affect your stamina regeneration rate. If you find that your stamina is regenerating a lot slower, lower your fear a bit before continuing on and you'll be able to regenerate it fast again. Manage your items effectively. I always keep 1 first aid spray and a knife on me, with space for an objective item or a spare third slot. Try to be inside for as long as possible if you haven't got a knife, because being caught out in the open with nowhere to run is an easy way to die. Don't attempt to fight Jason unless you have a decent strategy. Using melee mode is effective, but get used to it before attempting to fight properly. Each time you fail any repair or objective, an audio clip is played for the Jason player. For the phonebox, it's a 'BZZT' sound. For gas, it's a splash sound. For batteries and generators, it makes the sound of two live electrical cables connecting to each other. If you're not a smart character, then pick a good time to attempt a repair, or Jason will be on you. Be wary of traps around objectives, and be wary of traps you place! I've seen dozens of players die from their own traps because they forgot about them. Jasons traps are covered with leaves, so be careful around objectives. You can also attempt to disarm a trap by crouching near it and using a pocket knife. Barricade doors, and loot as quickly as possible. Set traps up behind doors too, as the cabin you're in may need to be revisited if Jason starts chasing you. TALK TO PEOPLE USING YOUR HEADSET. Get a walkie-talkie in-game so other walkie users can hear you, but talk to people! It makes a huge difference. It doesn't matter if you're a quiet person, or you hate the sound of your own voice. I don't talk a lot and I hate hearing my own voice, but in F13 if you don't talk to people, you're not playing as effectively as you could be. AVOID SHIFT! Watch your mini-map. Jason will pop up on it from time to time when people mark him with flares or you see him. You can also tell when he uses shift as the little red icon on the mini-map will persist long enough for you to see he's shifting in a given direction. If he shifts, find an object to put between you and him like a rock, tree, car or cabin. Make him bump into stuff whilst he shifts. You can also put down firecrackers as soon as he shifts for a momentary safe place (unless he throws knives at you). Pick perks that compliment your character's stats. They can make you even stronger in those areas, or can make up for short-comings. Sell back useless perks in the perk menu to roll for better ones. Try to get out quickly. Once Jason gets rage about 10 minutes in, things get a lot harder. Barricading cabins will become pointless because when Jason gets rage, he simply presses the interact button on a door or breakable wall and ploughs straight through it. All of his abilities cool down faster as well. After escaping, any items you had on you will wash up on the shore for other players to get! Part 1.3 - Counsellor stats Composure - Composure reduces the rate at which your counsellor gains fear and also makes it harder for Jason to keep hold of you in grabs. Luck - Luck has many different minor bonuses. Here are the currently known ones. Increases weapon durability and gives minor increases to many other stats. Also increases chance to stun Jason. Decreases the amount of Stamina consumed when performing a dodge while in Combat Stance. Slightly increases the amount of Stamina you receive after landing an attack on Jason. Slightly increases the amount of Stamina you receive after breaking free from Jason's grab. Slightly reduces the amount of stamina you lose when blocking one of Jason's attacks. Slightly reduces the amount that you stumble when fear is high Slightly reduces the amount of noise you make. More swings before weapon breaks. (weapon durability) Chance to not take damage while climbing out broken window. Intelligence (now renamed to 'repair' in recent update) - Increases the speed at which you repair, and also decreases amount of skill checks required to complete a repair. Speed - Self explanatory; counsellors with higher speed move faster. Stamina - Increases the amount of stamina your character has available. Actions like attacking, sprinting and running decrease stamina. Stealth - Decreases the amount of noise your character makes. Strength - Increases your damage to Jason and increases your chances of stunning him. Jenny Myers Chad Kensington Vanessa Jones Kenny Riedell A.J. Mason Deborah Kim Adam Palomino Brandon 'Buggzy' Wilson Eric "J.R." LaChappa Tiffany Cox Part 1.3.1 - Complete counsellor perk list Credit to @Brigadius for providing me with this list, and credit to the original author 'Hype_Man' on Reddit for compiling this list. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased Part 1.4 - Weapon stats Part 1.5 - Maps One thing to bear in mind when playing the game is that the maps change every time. You won't often find an item in the same place twice. Various different things change around between maps, including cabin type and placement, objectives and their locations, items and Jason's shack. You can find a map in the game in drawers or at a map stand on a path. Maps you find in-game will always show the location of escape vehicles and counsellors, and can also be used to find Jason's shack. Jason's shack appears in multiple locations, and you can narrow down it's location based on if there's a campfire at one of it's usual places. Campfires replace his shack when it's moved to a different part of the map. Below are the general layouts for each map: Higgins Haven Packanack Lodge Crystal Lake Part 1.6 - Items and their uses When playing as counsellors, you can find an assortment of different items in drawers to assist you with survival. Here are the items you can find and their uses: Walkie talkie - Can be used to talk to other people who have walkie talkies, regardless of where on the map they are. Without one, you will only be heard in proximity chat if you use voice chat. Pocket knife - The pocket knife can be used to stab Jason with when he gets hold of you, essentially preventing a free grab kill. Phone box fuse - Used to repair the phone box, so the police can be called. Firecrackers - Firecrackers can be used as a loud noise distraction, and they can also stun Jason if he walks into their range whilst they're crackling. First aid spray - Can be used to heal your character. Car keys - After installing a battery and pouring some gas into one of the cars, the car keys are required to actually start it. The car won't move without keys. Map - When you start the game, you don't spawn with a map unless you have a perk that lets you. Finding a map will allow you to view the world map and locate other counsellors, locations and objectives. Flare gun - Used as a weapon, the flare gun is a single shot utility item which can be used to stun Jason or mark him on your map. When firing the flare gun in his vicinity, he will appear on the map for all players to see. Shooting him with the flare gun will instantly stun him if you land a hit. Bear trap - Pretty self explanatory. You can use traps to temporarily get Jason off you. Press the fire button to place it, and hold the action button to arm/disarm it. Part 1.7 - Knowing when Jason is near you Jason can be on counsellors in mere seconds thanks to his shift and morph abilities. Sometimes you'll never see him coming, other times you'll be able to spot certain cues that signal his presence in the vicinity. Visual cues - Whenever Jason uses his morph or shift abilities near you, a video effect will occur on your screen. This effect looks like an interruption to an old VHS video; it's easy to spot. This happens when Jason uses morph, and once for when he activates shift and once for when he deactivates it. If you're having trouble dodging him, make sure to keep an eye out for the visual cues! Audio cues - This one can sometimes be a bit deceptive. Each Jason has their own chase music which will trigger when he's near you. This music will continue to play to signal Jason is near, and will eventually go quiet if you move far enough away from him. Sometimes during gameplay, the music might intensify with a crescendo before going back to normal. It's important to know that it's Jason's chase music you should pay the most attention to. It will interrupt any other BGM (background music) currently playing. Part 1.8 - Special controls and how to use melee mode There are a few special controls to bear in mind when playing F13. Some of these may not be clear from the get-go, so I thought I'd quickly mention a few. Double tapping the action button in front of objects whilst not moving will usually make your counsellor interact with them faster, sometimes at the expense of more noise. Sprinting at a window and pressing interact will allow you to quickly dive through it. This always hurts, even if the window isn't broken. You will take quite a substantial amount of damage if you dive through an unbroken, closed window. You can use melee mode for better control of your melee combat. On Xbox One, you click the right thumb stick in to activate it. Not sure of the PC or PS4 controls. It isn't very effective, but I do have a few tips to help when using it. You can dodge left, right or backwards in melee mode. It drains some of your stamina, but if timed right it can be used to avoid swings and sometimes grabs. Using melee mode locks on to your nearest target - even counsellors. It's very useful when trying to fight Jason as it makes your swings more accurate. You can block Jason's melee attacks. I've found that this is particularly effective against 'chopper' Jasons; the ones who like to swing their weapons and not do any grabs. Jason also has melee mode and can do everything the counsellors can except dodge. Melee mode will not prevent Jason from grabbing you. He has to be closer to you for a grab so melee mode can keep him back a bit, but his weapons have longer range. Grabs cannot be blocked. Your only defence will be a pocket knife, another counsellor or your button mashing skills. Holding the attack button whilst in combat mode will perform a heavy attack. Particularly useful with an axe! Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for On each map, there are 5 possible win conditions each game. Some of these are harder than others and your survival depends on a few factors, including which objectives you plan to go for. Generally, you should prioritise your objectives based on what you find. If you find a phone fuse early in the game, then your #1 priority after finding a pocket knife should be finding the phone box. If you find a battery, then prioritise getting it into a car - or at least running it to the car so someone else can. I strongly suggest that you leave repairs to a character with a good repair stat. Each time you fail a skill check on ANY objective, a noise can be heard by Jason. To repair objectives, simply bring the correct part to the correct objective. Here is a list of objectives and my personal strategies: Win by car escape. There are two different cars that spawn in-game. One only has two seats (orange coloured one), and one has 4 seats (blue one). The cars both require the same 3 items to get them functional, and those items are gasoline, a car battery and a set of car keys. Depending on how many cars spawn, that's how many sets of car keys there will be in the map. The maximum is 2 and the minimum is one, there will always be at least one car. Prioritise fixing a car if you and your team find at least 2 pieces of it. Win by boat escape. Sometimes, the boat will spawn in place of the two seater car. It never spawns in place of the four seater. Unlike the cars, the boat requires less parts and no keys. To win with the boat, you require a propeller and gasoline. However, it can be quite easy for Jason to rock the boat as you try to escape. Even the ones that aren't fast in water can morph near enough and swim quick enough to intercept you. I've used Savini Jason to catch boats before, and his water speed is actually a weakness. If you're up against one of the ones who has water speed as a strength, they can actually move faster underwater than the boat can. Be careful! Prioritise fixing the boat if you find the propeller, and if you're up against a Jason who doesn't have water speed as a strength. Win by surviving the night. To survive the night, simply survive 20 minutes without dying. A timer will appear in the final 2 minutes and some intense music will begin to play, so there will be no chase music cues during this period if Jason comes near. Trying to survive the night should be a last resort. If there are no cars, hardly any counsellors left alive and no means of imminent escape, then this is your best option. Hide well, because Jason is at his most powerful from the 10 minute mark onwards. Win by police escape. This one is one of the best options for escape. If you manage to find a phone fuse, you can install it in the phone box. The phone fuse box can be located on the OUTSIDE of cabins, usually attached to an outside wall somewhere. Repair it using the phone fuse, and the phone will always be located inside the cabin that the phone fuse box is attached to. After repairing the fuse box and calling the police (bear in mind it takes about 20 seconds to call the police), a timer will begin. After the time has elapsed, the police will arrive and you can then check your main map to identify where they are. The police arrive at one of the exits to the camp, and will always be at the end one of the main roads. If you find the phone fuse early, make fixing the fuse box and calling the police your highest priority. Everyone can escape with the police! Win by defeating Jason. Jason can never die, but he can be put down. There is a method in this game for doing it, but I'm trying to keep this a generally spoiler free guide. If you want to know how to defeat Jason, have a Google of it and see what you find. I wouldn't recommend attempting this method unless you manage to meet all of the prerequisite conditions; it's very difficult to pull off in a public game. If you're against a good Jason, this tactic will hardly ever work. Part 1.9.1 - Counsellor controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 1.9.2 - Vehicle controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 2 - Jason Part 2.1 - Picking your Jason So there's a bunch of different Jasons. As with the counsellors, I'll write a brief explanation of what each Jason is good at. Part 2 Jason - Part 2 Jason has a lot of traps and an excellent morph ability. He plays best as a trapper. Place traps at key locations, and use his morph strength to quickly get to a trap when someone sets it. Control the objectives when using part 2! Part 2 can usually kill slower counsellors easier with his jog, but his shift speed isn't very good so he's not too good for chases. Part 3 Jason - Part 3 Jason possesses the best strengths for fighting counsellors in close combat. He has weapon strength, grip strength and he can run. He can kill counsellors quickly with grabs and his weapon, but his sense isn't very good and he can be stunned easy. As part 3, place traps at a few key locations and use Part 3's speed and damage to pressure counsellors to high fear levels. Part 6 Jason - Part 6 Jason possesses a lot of throwing knives, a fast shift speed/recharge and strong sense. He does suffer from less defense and morph speed though. As part 6 Jason, place traps at a few key locations and use knives to build high fear, which your sense can lock on to. Use shift for chases and morph for trap response. Part 7 Jason - Part 7 Jason can be quite difficult to hide from. He possesses stronger sense and usually doesn't have a lot of issues finding counsellors. However, he can't run and has very few traps. Part 7 Jason is excellent for preventing boat escapes as he can catch the boat even whilst it's moving. As Part 7, use knives to build fear. Place your few traps at the most important objectives early in the match, and use your sense and grip strength to pressure and kill counsellors. Part 8 Jason - Part 8 Jason possesses some excellent stats. He possesses water speed, destruction and stalk. He does however have weak grip strength and sense, so finding counsellors can be hard. When playing as part 8 Jason, place traps early in the match at key locations, then use destruction to smash down cabin doors very fast. It only takes 3 hits for part 8 to break a barricaded door, so use him to pressure people and build fear. Use water speed to prevent boat escapes and stalk for sneaky kills. He can hide in houses very well if you can anticipate a counsellor will enter the one you choose to hide in. Can also use stalk-shift for a very quiet, immediate shift attack. Part 9 Jason - Part 9 Jason also possesses some great stats. He has shift, stun resistance and stalk as his strengths, and his primary weakness is less traps. He has a HP weakness, but HP is not a measure of how much damage he can take before he dies. HP is the amount of punishment he takes before he falls flat on the ground and takes a while to get up. As part 9, place your few traps at the most important objectives early in the match, and use shift and stalk for chases and stealth kills. As part 9, you won't be able to effectively control all the objectives with traps, so be extra perceptive and check your map often to prevent escapes. He is hard to stun in combat as well, so you can use melee mode to battle counsellors down to weak HP for a grab kill finish. Savini Jason - Exclusively designed for those of us who backed the game and purchased him, Savini Jason is (in my opinion) one of the best Jasons. He possesses excellent stats and his weaknesses aren't bad. He has shift, weapon strength and destruction as strengths, whilst having less water speed, weaker grip strength and the inability to run as weaknesses. As Savini Jason, use the early part of the match to trap important objectives. Use his fast shift speed and recharge coupled with weapon strength to stab counsellors down to low HP. If you want grab or environmental kills, make sure the counsellor is very damaged before attempting it, as counsellors with high composure have no problem escaping his grip. Use destruction to pile on pressure and keep counsellors running, it only takes 3 hits to break down a barricaded door. Part 2.2 - Jason tips As with the counsellors, there are also a few important things to bear in mind when playing Jason. Here are some of the tips I've found to be most effective: Generating fear is the best way to find counsellors. Early game, try and trap the most important objectives and then break some generators whilst your shift charges. After shift is ready for use, you can begin chasing counsellors. Throwing knives can be found around the map. They're highlighted with a little circle icon in your field of vision. Use your throwing knives! It's also a good idea to get a good stock of about 5-6, as characters with high speed and stamina like Vanessa and Buggzy can be very hard to catch if you're a Jason who can't run. Hit them with knives until they can't run anymore. Your traps are the most effective way of controlling objectives. You can't be everywhere at once (unless you're part 2, who morphs very fast) so you need to rely on keeping counsellors away from objectives. It's not about how fast you can kill them! There's 20 minutes to win a game and once Jason gets rage, he becomes incredibly difficult to deal with. Keep everyone in the map as long as you can, and kill them at a steady pace and you'll be able to get the full 7/7. Be wary of counsellors playing as Tommy Jarvis and counsellors who have Pamela's sweater. I won't post spoilers, but these two are an important part of defeating Jason. Jason gets more XP for killing counsellors with environmental context kills. 2.3 - Jason variants Part 2 Part 3 Part 6 Part 7 Part 8 Part 9 Savini Jason *For more information on Jason stats, please see here. Part 2.4 - Jason abilities Most of these abilities are described in-game, but I'll list them here along with a couple of tips. Morph. This is the first ability Jason gets, and it allows him to teleport to anywhere on the map. Simply activate the ability, pick where you want to go and press the interact button. It's not pinpoint specific, so you might appear a little bit away from the exact area you wanted to go. Sense. This is the second ability Jason gets. At first, it will not have much use as sense is what Jason uses to detect fear. Counsellors don't start the game scared. Raise counsellor fear levels (see Jason tips section for how) to make sense more effective. Shift. This is the third ability Jason gets. It is essentially a chase teleport. Upon using it, Jason will continuously move forwards and can be steered left or right. Pressing grab, attack or the use ability button will cause the ability to stop. A popular tactic used with shift is the shift-grab or shift-stab. Simply get close whilst in shift and use grab/stab when you're right next to the counsellor to pop out of shift and perform the action. Stalk. This is the fourth ability Jason gets. Activating stalk will deactivate Jason's chase music (unless counsellors can actually see you) and amplify any sounds made by counsellors. This includes microphones, actions like opening doors/drawers, barricading, setting traps, character speech, hiding, footsteps and window interaction. Stalk can be very useful when combined with morph and shift, and one popular combination is the stalk-shift-grab/stab. Simply pop stalk, then shift then grab/stab. Counsellors have a harder time dodging this one as there's little indication that Jason is coming. There are a bunch of creative ways to use stalk, including waiting inside a cabin a counsellor is going to. Rage. Rage is the final ability Jason gets, and it will automatically activate about mid-way into the match. This ability is not triggered, and you can monitor it's progress by looking at the white mask icon on the top left of Jason's screen. When it's full, rage activates. Rage allows Jason to walk through doors and breakable walls, immediately smashing them. It also decreases the cooldown on all of his abilities. If you get rage, counsellors are going to have a very tough time. Part 2.5 - Jason controls (Xbox One) *Credit to @Zombie79 for providing control screenshots So, hopefully this guide will help out some people who are having problems early on I'll add more if I can think of more, and if anyone has any corrections then be sure to let me know.
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    Please do something about the guy in a hockey mask. He keeps grabbing me and killing me. All I want is to sing some camp fire songs but he's not having it. (please don't ever nerf Jason, you did a great job Gun Media, don't listen to those who don't get it)
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    @GunMedia_Ben @wes @Randygbk Guys, seriously, after all the problems getting the first patch out on the XBONE, why would you even put out a release trailer for NES Jason BEFORE getting certified? It really is beginning to feel like this was more about trying to steal DEAD BY DAYLIGHT's launch buzz than it was about making things up to your supporters, and that really sucks. And your repeated unwillingness to comment on the dedicated server issue after being repeatedly tagged in posts asking about it for days and days... and the lack of communication regarding the counselor clothing dlc being just palette swaps... and the false information regarding the original kill for NES Jason... I mean, COME ON guys. I am a pretty patient guy who was proud to support this game, and will happily try to calm down complaints about subjective things, but these are all genuine instances where you have promised or otherwise stated things, and instead of stepping forward and owning those promises and statements, and then stating why they are or are not happening... you just go silent, and blame that silence on the toxicity of your supporters. And sure, some of the ways that people let their displeasure known ARE toxic, but there are also those of us who just want you to be upfront about things. If you are working on the dedicated servers, then just say that. If you are not, then say that and offer an explanation. If you can't offer an explanation at this point due to legal reasons or whatnot, then say THAT. Any of those responses would be acceptable to me and your more reasonable supporters. If you state that the clothing pack will be palette swaps in one place and won't be palette swaps in another, than clarify which one it is before release, and explain why the miscommunication happened, then your more reasonable supporters wouldn't have been upset by the perceived dishonesty that your silence begat. When your support team said "No JASON X content" you quickly clarified that and said, "No, that's wrong. We are yelling at the support team for saying this" and, for the most part, all was calm in the FRIDAY THE 13TH: THE GAME world. Because you handled it by quickly and honestly communicating with us. You guys seem to have this weird perception that just stopping by and saying "We can't talk about dedicated servers right now, due to legal issues (or due to discussions still being up in the air or whatever)" instead of just repeatedly ignoring the issue would somehow make things worse, instead of making things better, and that is crazy. And FOR THE LOVE OF GOD stop announcing release dates for things on consoles that haven't been certified yet! How many times does this have to bite you in the ass before you figure this out? I hate writing this post. I hate being lumped in with the people that freak out on you about every little thing and weren't patient with the launch issues and genuinely are "toxic" fans. I'm just very, very frustrated with you guys over what strikes me as kind of a dishonest and, frankly, somewhat cowardly way to run any business, let alone one as dependent on fan support as the gaming industry. Own up to your statements and promises please, even when - ESPECIALLY when - you can't live up to those statements and promises. Anyway, I guess I am just going to reluctantly step away from the game for awhile. It sucks, because I really do love it, but after spending so much time defending this game and being so happy that a game like this was even made, your communication issues and perceived dishonesty and lack of foresight are genuinely starting to make me angry. And that sucks and I hate it, because at the end of the day, this is a goddamn video game. So I'm going to go back to playing FALLOUT 4 again for awhile. I'll probably play some FRIDAY this weekend, to take advantage of the exp. bonuses (and I am resisting with all of my will adding "assuming that happens" to that sentence), but you guys seriously need to stop letting the "toxicity" of some of your players influence the way you treat the rest of us. Most of us (many of us? a chosen few of us?) are reasonable human beings who just don't like being ignored when we ask you about statements and/or promises that you have made, that you appear to be failing to live up to. Thank you for your time and for the game that is very, very fun when it works. If this is closed for being a duplicate topic due to all the other random bitching threads, so be it. I just wanted to try and approach things from what I hoped was a more thoughtful (if still frustrated) place.
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    Hey all! So, the biggest thing we’ve heard from our community with the game are issues pertaining to rampant team-killing that has unfortunately been abused by players on all platforms. While the mechanic’s intent is designed to promote life-or-death experiences into each and every game you play, the reality has turned into more of a Battle Royale scenario to a point our team feels a change needs to be made. In the next patch; Public Games will no longer allow counselor team killing through weapons use against other counselor players. The shotgun, machete, and other assorted weapons will no longer have any effect on friendly players. However; there remain a couple dangers. The biggest one is that the car will remain as-is. A car can and will be able to run you over and kill you. We decided on this as the alternative was abused during our beta where users would simply stand in front of the car, effectively blocking it from moving. The next consideration is that counselor-placed bear-traps will still cause damage to other counselors that walk over them, however a resulting death will no longer incur an XP Penalty. To that we say; pay attention to placed traps. Our team believes that the ability to hurt other counselors is something that this game should have as it adds tension and requires players to make tough calls. However, we do not believe this should be a mechanic that is abused by players to the point where the vast majority of our current communications from fans are complaints of rampant/unwarranted team-killing/griefing/trolling. We will include this mechanic in private matches for now, with the hope of better options in the future. Tl;dr · Public Matches - Team Killing is No Longer Possible · Public Matches - Cars Can Still Kill · Public Matches - Traps Still Can Hurt/Kill - no XP penalty Loss to Trap Placer · Private Matches - Team Killing Still Possible · Can’t Have Nice Things. -Gun
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    I'll let the video do most of the talking, however we do want to make note that you are being heard and updates will continually be rolling in. We have a lot planned to continue this trend, but we hope this first one will be interesting to you as we move towards more and more for this game Our thanks to the community for their support, their feedback, their concern and their suggestions. This has been a rocky release, to be frank. Our team is looking forward to the future to get more features, more content, more updates rolling at a quick pace and we hope you enjoy! As for the update; https://www.youtube.com/watch?v=OYZdSndmNwg
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    Hey all. So I want to come in and say some stuff for everyone to be aware of; things are a bit screwy right now, and our team is working as hard as we can to ensure all of you are getting to play. We planned for a lot of people to play, but we're blown away by how many people have in fact started playing. The servers are upgraded, but the migration takes time. This is not an easy process that can be done with the flick of a switch or a restart; this is a progression of updates that has to occur around the world for our various players on multiple platforms. I won't lie to you, there are growing pains that you've probably experienced yourself or heard about. The best and most reliable way to play is Private Matches. We encourage you to ask around here on the forums, the Reddit page, Discord or with your own friends to get into games and play. Those use Peer-to-Peer access, so you can play with others. Do keep in mind, it is P2P so connections could be weird if the host doesn't have a decent set-up. Our team has been working nonstop. I won't lie, I was up close to three days and finally got some sleep last night. We're all focusing on getting fixes in and keeping you guys up to date, but the expectations are fixes that occur in minutes, when the reality is these take hours if not more. Issues such as Database Login Failure and issues with lost unlocks or perks are due to server migration and back-end services. Your profile should not lose those items overall, and we have seen people regaining their unlocked characters, but it can and will take time for everything to get to complete normalcy. The server load is crazy and we're working to ensure that the new setup for servers will handle everything. On the other hand; we want everyone to get into games, not get dumped into a server with no one else joining. Overall; there's a lot of players and quite a few are playing right now, but we are working to ensure 100% of our fans are getting what they demanded. As for those waiting on their DLC; we are working on a solution, but unfortunately we have to wait on Sony and Steam reps to get back to us. The issues look to be permissions-based right now we've been hounding for support on our end. This situation absolutely sucks right now, because the only people it affects are our backers, the people that believed in us and gave us more money to make this a reality. It is not fun, nor is it part of the deal. We at Gun apologize sincerely for the wait, but we should have news soon. Your new Jason and the clothing pack will go live, it is one of our top concerns. Those of you on Xbox; we're waiting to hear back on MS for the server issues. It's not fun that they didn't launch our title on time, it's not fun our backers couldn't download the game due to their server issues and it seems that servers on their end are also having issues that we are waiting to hear word on. It's something we are pushing to resolve just as fast as we can. I personally game on Xbox One more than any other platform and I was looking forward to a match this morning before coming in...so that was a let down on the release of my first major game for a console :/. I'm right there with you guys. Our guys got a little sleep last night, we're all getting back to it right now and we hope to get things smoothed out soon as we can!
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    Hi everyone!Wanted to take the time to talk about dedicated servers vs host migration for consoles and we’re here to elaborate on what we’re doing for Friday the 13th: The Game. To start; we are currently working on dedicated servers for consoles. That is going to happen, however the time it is taking is rather substantial. We’re going to go a bit more in-depth on why things are taking time for dedicated servers and why we chose dedicated over the oft-requested host migration feature.First off; Host Migration vs. Dedicated Servers.One of the biggest, if not the biggest request we currently receive from our fan-base is for the inclusion of a host migration system.Host Migration would take a very long time to implement, something in the neighborhood of six months or so with our team to be able to work without interruption. It, unfortunately, is not a quick fix as some might believe.Even with host migration, as soon as the host drops we tend to see people leaving rooms and finding new games, thus perpetuating the wait and potential for loss of game data between clients. We’re talking about a good 30-60 second delay for a host switch and in that time is fairly common for users to quit. The potential for multiple interruptions for host migration is a very real possibility, especially knowing that users tend to leave the moment they are killed. We also have an issue if the host is Jason and they disconnect or quit; no one would be picked as a new Jason. With dedicated servers we can swap Jason, with host migration we can’t.While this system is potentially good, it stands as a band-aid rather than a full fix. We’re opting for the full fix.Dedicated Servers and What to ExpectWe have more coming soon, but going with dedicated is a smarter route for the game. Console versions of the game will perform smoother overall and you now have removed the host advantage. Whenever someone disconnects, you take away the need for the game to pause and there’s less of a chance of data loss in-between any migration of hosting duties. Overall; the console version will perform in the same manner that you see with PC in regards to joining and leaving games.We are getting close with our dedicated server system going live, however there are a lot of considerations we have to take into account. We have been working with a partner on implementing our dedicated servers and they’ve been doing a tremendous job in the time they’ve had. This is something we’ve been working on for quite some time now, but want to remind fans that it remains a long process as well to fully implement, just like host migration would.The work has been on track, but we have a lot of security protocols in place from the consoles that must be implemented. We have a lot we have to do on our end to ensure things are working properly so that when we go into audit with Microsoft and Sony, we minimize the time needed to go live. They have a minimum test and evaluation period and we want to get through that as quickly and properly as possible.We don’t have a set date at this time. We are aiming for late-September, but it is not out of the question that it might take more time and could go into October before we release. There has to be an audit that ensures things run properly on consoles and that is a process that takes time.TL;DR - Host migration bad, Dedicated Servers Good. Give us a couple months
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    Hey all, Wes talked with GamesIndustry here about the game. A bit about what we've been going through. Thought you guys would like the read with a heads up on what's going on to a degree. http://www.gamesindustry.biz/articles/2017-08-01-friday-the-13th-stumbles-to-1-8m-sold
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    Hey, campers! Below you will find screenshots for each Jason. These shots were taking from the "select your Jason" section of the game. I'm posting these because I thought you guys might like to see the pros/cons for each Jason. We gave each Jason a strength and a weakness to help bring some gameplay variety to each Jason. Let me give some definitions to the strengths and weaknesses now, as I'm sure you'll have some questions that the images alone can't answer. J2 Strengths Can Run - Pretty self-explanatory. Traps - This Jason starts with more traps than others. Right now, that number is 6. Morph - Faster cooldown, so he can morph more frequently than other Jasons. J2 Weaknesses Shift - Slower cooldown on this ability. Defense - This Jason has lower HP and lower chance to successfully block attacks. Waterspeed - This Jason is very slow in the water. J3 Strengths Can Run - Same speed as J2 Weapon Strength - This Jason can deal more damage with his weapon against counselors. Grip Strength - It's harder to "wiggle" out of this Jason's grasp, once he grabs you. J3 Weaknesses Stun Resistance - This Jason gets stunned more frequently than others. Sense - Once sense is activated, it doesn't last very long for this Jason. Stalk - Similiar to "sense" in that it doesn't last as long. J6 Strengths Throwing Knives - This Jason starts with 4 knives. Other Jasons have to find them during a match. Sense - This Jason's sense lasts longer once activated. Shift - Faster cooldown on this ability. J6 Weaknesses Defense - This Jason has lower HP and lower chance to successfully block attacks. Can't Run - Has a "fast walk" but can't run like J2 and J3. Morph - The cooldown for using this ability takes longer, so this Jason can't Morph as often during a match. J7 Strengths Sense - Faster cooldown with this ability. Water Speed - Very fast in water, slightly faster that the boat. Grip Strength - It's harder to "wiggle" out of this Jason's grasp, once he grabs you. J7 Weaknesses Can't Run - Can fast walk, but can't run like J2 and J3. Traps - This Jason only has 2 traps to use. Shift - Slower cooldown on this ability. J8 Strengths Water Speed - Very fast in water, slightly faster that the boat. Destruction - Reduced amount of hits required to break doors/walls. Stalk - This Jason can remain in "Stalk" longer than others. J8 Weaknesses Sense - Once sense is activated, it doesn't last very long for this Jason. Can't Run - Can fast walk, but can't run like J2 and J3. Grip Strength - Counselors can break free from this Jason's grasp faster than others. J9 Strengths Shift - Faster cooldown on this ability. Stun Resistance - The chance this Jason will be stunned will be lower. Stalk - This Jason can remain in "Stalk" longer than others. J9 Weaknesses Can't Run - Can fast walk, but can't run like J2 and J3. Less Hit Points - This Jason has lower HP than other Jasons. Traps - This Jason only has 2 traps to use. Savini Jason Strengths Shift - Faster cooldown on this ability. Weapon Strength - This Jason can deal more damage with his weapon against counselors. Destruction - Reduced amount of hits required to break doors/walls. Savini Jason Weaknesses Water Speed - This Jason is very slow in the water. Can't Run - Can fast walk, but can't run like J2 and J3. Grip Strength - Counselors can break free from this Jason's grasp faster than others.
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    So, I watched 'A New Beginning' last night and took notes throughout the film. I'm posting them here so we can debate Roy as a Jason using facts. To start, this is what I believe Roy's strengths and weaknesses should be. Strengths +Stalk +Weapon Strength +Stun Resistance Weaknesses -Sense -Can't Run -Defence Weapon Machete (plus average traps and knives) The reasons for my choices are based on Roy's actions during the film: Defense Roy fails to block all incoming attacks, except for the chainsaw. Destruction While Roy's ability to burst through a door is impressive, it is on par with the ability of all Jasons once "Rage" is activated. 59:00 - Roy smashes his hand through a window, killing Ethel with the cleaver 1:10:05 - Roy walks through a door like it's not there 1:13:10 - Roy throws a body through a window Driving The subject of Roy driving comes up often. Roy is not the driver of the ambulance. Roy's co-worker is also found dead in the driver's seat. 21:20 - Roy's a passenger in the ambulance, not the driver Grip Strength Roy has an above average grip strength, in line with other living Jasons. 1:08:00 - Roy chokes Violet against a wall and raises her up the wall, all one-handed 1:22:18 - Roy holds holds himself up using the arm lacerated by the chainsaw Less or More Hit Points Roy takes more damage during the course of the film than the average human could likely withstand and keep going. The amount of damage Roy takes is on par, and possibly more, than other Jasons. 1:14:25 - Roy is hit with a tractor 1:17:15 - Roy takes a slice from a chainsaw to his left shoulder 1:19:20 - Roy takes a knife to the inner thigh, then manages to climb a ladder 1:22:50 - Roy takes a machete chop to the wrist, possibly losing his hand Morph Roy displays 4 instances of what could be considered a "morph". Roy's ability to do so is likely on par with other Jasons, particularly living. 56:00 - Matt and George killed offscreen, presumably before or during while Reggie, Pam and Tommy were at the trailer park. Roy then appeared at the trailer park to kill Demon and Nita. 57:35 - Junior arrives at home on his motorcycle, having left the trailer park (again, on his motorcycle) before Roy (who stayed to kill Demon and Nita), Junior killed by Roy at 58:45, cleaver kill. *Roy is able to go from the trailer park to Ethel's in an impossible amount of time. 1:11:10 - Reggie and Pam ran from the house to the ambulance, Roy does not run after them. Roy appears on the opposite side of the ambulance. Roy does not appear tired or breathing heavily. Basically, an impossible scenario again which requires Roy to "Morph". When Reggie and Pam run away, Roy *walks* after them. 1:13:10 - Pam runs back to the house, stops briefly to see a dead body on the way. Pam is in the house briefly before Roy throws the body of George through the window Rage Roy displays rage in the climax of the film, bursting through a door with ease and powering through multiple stuns. Run At no point in the film does Roy ever run. Roy's fastest pace is a "fast walk" similar to undead Jasons already in-game. 1:11:10 - Roy walks after Pam and Reggie 1:13:45 - Roy "fast walks" in pursuit of Pam 1:16:00 - Roy walks to the barn Sense Roy does not appear to have any sort of extra sixth sense. Roy's attempt in example #2 highlights his inability to sense. Roy's "sense" ability is deficient compared to other Jasons. 1:18:05 - Roy does not "sense" Tommy has entered the barn until Reggie calls out Tommy's name 1:21:00 - Roy attempts to "sense" where Reggie and Pam are. Reggie reveals himself and Roy doesn't see the sneak attack coming from behind by Pam Shift Roy's ability to "shift" is average. He displays being capable of doing so twice- particularly in example #2. His ability is not above or below average. 38:51 - Roy appears on one side of the car, then the other, kills Lana, axe kill (This could easily be accomplished by walking, presented in the film as a "Shift" though.) 45:00 - Tina seen laying on blanket, wide shot, no Roy in sight, Roy appears, kills Tina, shears kill Stalk Roy is a master of "stalk". Out of Roy's 17 victims. a confirmed 11 never saw it coming. 25:40 - Roy appears behind greaser fixing car, flare kill 26:30 - Roy appears behind 2nd greaser inside car, machete kill 37:20 - Roy appears behind Billy, axe kill 43:50 - Roy appears behind drifter, knife kill 46:10 - Roy appears behind Eddie, belt kill 54:55 - Nita gasps, killed by Roy offscreen, unknown weapon kill 56:00 - Roy kills Demon, spike kill 59:00 - Roy kills an unsuspecting Ethel, cleaver kill 1:03:55 - Roy kills an unsuspecting Jake, cleaver kill 1:06:20 - Roy kills an unsuspecting Robin, machete kill 1:06:55 - One of the greatest stalks ever, Roy sneaks in on Violet dancing, machete kill Stun Resistance Roy's longest stun duration is after he is hit with a tractor. All other stuns happen after the hit from the tractor and Roy is able to recover from them in a remarkable amount of time considering the damage he's taken. 1:14:25 - Roy is stunned by a hit from a tractor 1:15:25 - Roy shakes off two kicks to the mask from Pam 1:17:55 - Roy shakes off a chainsaw thrown at him 1:19:20 - Roy is stunned by a knife to the inner thigh 1:21:30 - Roy is hit in the back with something wooden (?), not stunned 1:21:55 - Roy is knocked out of the barn but manages to hold on, apparently with the arm lacerated by the chainsaw 1:22:50 - Roy's hand is chopped with a machete causing him to lose his grip and fall to his death Traps Roy uses no form of traps throughout the film, at least not that we see. This is on par with other Jasons. Water Speed Roy is never seen swimming or in a situation that requires it. We would assume he's not above or below average. Weapon Strength Roy is an effecient killer and doesn't require more than one blow/cut/stab/etc to kill a victim. Weapons Roy's preferred weapon is the machete. Over the course of three days, Roy uses the machete on the first day and then enters the film's climax on the third day with the machete. It is the only weapon to be used on multiple days. The cleaver and machete are both used three times. The machete may have been used up to five times as two victims are found with their throats slashed. 25:40 - Flare 26:30 - Machete 37:20 - Axe 38:51 - Axe 43:50 - Knife 45:00 - Shears 46:10 - Belt 54:55 - Unknown weapon (throat slashed) 56:00 - Spike 58:45 - Cleaver 59:00 - Cleaver 1:03:55 - Cleaver 1:06:20 - Machete 1:07:55 - Machete 1:11:10 - Unknown weapon (throat slashed) 1:12:25 - Railroad spike 1:13:10 - Unknown weapon (eyes gouged, similar to shears kill) Mods- if this post is too similar in topic please merge with whichever post, as opposed to locking it. Thanks.
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    Hey campers, Been a rocky few days, to say the least. Few of us have slept since Thursday, but I wanted to take a moment to inform all of you as to what’s going on with everything. We’re having global issues, on all platforms (PC/XB1/PS4). Here’s a breakdown of the most common issues so far. Known issues. Why they are happening. What we’re doing to fix them. Issue: “I can’t login, it keeps saying something about a Database Error.” Why: Our database was hit really hard when the game went live. We had upwards of 75K players in a short period of time. Due to this, our database was hit hard. We tried spinning up more nodes to help alleviate the stress but ultimately caused some corrupted nodes which are causing people not to be able to log in that were affected by those nodes. In addition, it has caused major slowdowns in our database software which can on and off effect other accounts from logging in. Fix: We are working around the clock to get this solved. We are a small team but brought in outside resources to help. It's our top priority right now and we need to make sure we can get our servers properly scaled and balanced to handle the current demand. Once we can alleviate some stress on the database this should all start working smoothly. We are working hard to properly load balance our servers and identify issues with accounts that are slowing down the database. Issue: “I can sign in (sometimes) but I can’t find a match when I select Quick Play” Why: Due to a high demand of PS4 players there is an issue with Matchmaking when it finds an open session several players try to join that open session at once filling up the room the same time you receive the message this room is still open. You end up not being able to connect to that session and move on but it wastes time taking it a lot longer to find an open session. On Xbox One there also is a high number of players trying to find games and the amount of requests is really adding up which is overloading the Matchmaking service. Fix: We have tuned Matchmaking on PS4 to create more open sessions to spread out the player base. We also have tuned the time it takes to create new sessions. We are currently testing the fix and hope to have a patch out real soon. For Xbox One we have been working with Microsoft who has tuned some settings on their end. This has helped some users but not all. We are still working on tuning our Matchmaking algorithm along throttling requests more in line with LIVE standards and with working with Microsoft on this as well. We hope to have a patch in testing early this week. Issue: “It’s not saving my Jason kills, XP, clothing customization or achievements.” Why: This is a result of the mentioned above database issue. Unfortunately, all of this information is tied to the database as well. Fix: Once we can alleviate some stress on the database this should all start working smoothly. We are working hard to properly load balance our servers and identify issues with accounts that are slowing down the database. Issue: “What happened to my XP? I was level ‘X’ now I’m level 0” or “My XP is stuck and I’m not getting any more.” Why: This is also a result to the database issue. Match statistic reports still seem to be coming into the database correctly so if you had a level at some point, it should be still progressing. Fix: Once we can alleviate some stress on the database this should all start working smoothly. You should still be earning XP but it’s just not showing it properly. When the database is less stressed you should see your proper XP level. Issue: “I see others can play, but I have yet to get past the login screen.” Why: This is also the result of the database issue. We’ve noticed it can randomly affect specific accounts. So while you can’t play someone in the next room with a different account can play. We have identified what causes it for some accounts and fixed it, but there are a few causes at play here. Fix: Once we can alleviate some stress on the database this should all start working smoothly. We are working hard to properly load balance our servers and identify issues with accounts that are slowing down the database. Issue: “My DLC isn’t working. I downloaded it, where is it?” Why: PC Keys were not working and we had to issue a new set of keys. For PS4 DLC keys we are still waiting for the DLC to be approved and go live. Fix: If you are a PC user please make sure you have received your new keys. Check your email. If not please contact us. PS4 users we will keep you posted when the DLC is live. Issue: “I never got my game/DLC code. I’m a backer, what’s up?” Why: This could be due to multiple reasons. Emails from BackerKit do not contain codes, you must log in to BackerKit to retrieve codes you’ve ordered. You possibly did not complete your BackerKit survey? Or there may be an actual customer service problem, error or glitch. Fix: The first step is to use your original Kickstarter email address to log in to https://friday-the-13th-the-game.backerkit.com/ and retrieve your codes. Keep in mind that if you ordered multiple times that you will have to check each order survey to look for all your codes as they are associated with each order they were placed on. If you did not fill out your survey/s, you will need to do so and then we can lock it down and process your codes so they show up in your account. Remember, if you had multiple orders then you will need to go through and fill out each survey. Issue: “I received the wrong platform code via email. Help!” Why: Sometimes mistakes are made and glitches happen. Some players received codes for the wrong platforms, but this can be rectified after verification of the issue. Fix: If for some reason you received the wrong code for a platform you didn’t order for, please contact BackerKit by logging on to your account at https://friday-the-13th-the-game.backerkit.com/ and then use the contact form to input your issue. You will then only need to wait for a response. You cannot switch to a different platform. You will receive the code that was selected in your original BackerKit survey. We repeat, you cannot swap platforms just because you changed your mind. Issue: “I can play, but i’m experiencing glitches/bugs/crashes.” Why: General gameplay bugs that may have already been fixed but a patch hasn’t been released for that platform yet. In addition, as new players play they are helping us find bugs all the time. Fix: We have an Xbox One patch that addresses a lot of the glitches/bugs/crashes that we are testing now and are shooting to have it out mid next week. We are currently working on another PS4 patch to help with Matchmaking and some gameplay bugs. Our team is constantly working on fixing bugs, optimizations and pushing new patches on all platforms. Issue: “OK, but why weren’t you guys prepared for this?” We thought we were. We looked at average concurrent players during the beta; 5K. We then took PC pre-order numbers, as well as backer numbers and tripled it for three platforms (XB1, PS4 and PC). We then added more cushion just to make sure. We were forecasting somewhere around 30K concurrents and that’s what we setup our database to handle. However, when we flipped the switch, making the game live, 75K players showed up in the first 20 minutes. 50K players got in, but at that point, our database was melting. We immediately started spinning up new database servers to meet demand. But in the process, the original database started getting damaged nodes due to the influx of players. We were moving just as fast as we could to meet the demand. But it wasn’t fast enough. Due to the damaged node, bad accounts started being recorded. Bad as in, the data associated with the account was taking too long for the database to read it. So we had two issues hitting at once, within a 30-minute time frame; not a robust enough database to meet demand, and corrupted data (bad accounts). Basically, we have accounts that are taking a long time to query and we are investigating why. If you log in on your bad account and the request hits before someone with a good account, it’s timing out both players. Right now, bad accounts are taking upwards of 120 seconds to pull it down. This slows everyone down that is in line with them on that node. And in some cases, the database says “this is taking too long” and just throws up the error for everyone standing in line. Good or bad account. The fix to this is a more robust scaling solution in our database. 90% of player accounts are good. The remaining 10% will take more time due to how corrupted they are. Again, this data is salvageable, just tedious and time consuming to repair. Sorry everyone. We are doing our absolute best. -W
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    Hey Campers, We've noticed a lot of messages being sent our way about press and streamers getting early access to the game. Thought I would take a moment to talk with each of you here. I will do my best to try to explain/answer some of the questions and comments we have received so far. We had an overwhelming request to allow for backers to pre-load the game. That's not a flip of the switch by any means. It took us 2 weeks to set everything up properly with Valve. Doing so kind of splits the game package (how steam handles executable of the game) into two different packages. They share the same backend for game saves, progress, etc. But on the back end of Steam, it splits it. Press package and Pre-load package. Next, we have to request keys; pre-load keys (the keys we sent to PC backers) and Press keys. The terms and conditions that we agree to as developers/publishers with Valve/Steam states that we can not "sell" press keys. (Same for Sony and MS by the way.) We were given a finite amount of press keys that point to the active game package. We were given a precise amount of pre-load keys to send to backers. This package does not and can not activate until the launch date. So why do press members, content creators and streamers get access to the press keys? Well, the press (like Gamespot, IGN, Polygon, etc) get access to press keys because they are press. But the world of video game journalism shifted BIG TIME over the last few years. Content creators on Youtube and streamers on Twitch, garner audiences that rival press outlets. So much so that every major press outlet, streams games on launch day. It's not a coincidence. The Press is playing catchup and trying to compete. Content creators and streamers create a direct avenue to new audiences. New audiences lead to potential new sales. New sales mean both full servers AND revenue to keep the servers going and new content (DLC) in the pipeline. I know this might be hard to see, but it's the truth. To developers and publishers; content creators and streamers are the new "Press". And the Press has gotten early access to games since the dawn of the video game industry. You could have a great game, but if no one knows about it, it doesn't last long. Servers close...content dries up...games die. Especially for small teams like ours. We don't have $300M in the bank to rely on if the game tanks. We can't really brush that off and say "welp, let's go make something else." I know some of you are pissed at this. I can understand why you would be. You backed the game. You believed in the project and supported it since the start. And we did our damnest to use that money in smart ways to create the best F13 experience we could. I'm sorry if you're upset about this, but I'm doing what I think is best for the future of this title. It's not about showing favoritism to content creators/streamers. On the contrary; I'm trying use as many tools as I possibly can to keep you guys, the fans, happy. I want full lobbies and I want to make cool ass DLC that I'm pretty sure everyone will love. Some of you will still be upset, and I understand. All I can do is offer this explanation and my apologies. If you want to yell at me or call me a dick or shady, etc. That's fine. I'm here, listening. -W
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    Then I don't wanna hear the small team excuse anymore
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    Up next on Friday the 13th The Game forums : " Jason being able to kill counselors ruins the game! "
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    It is bullshit. Fully. It takes as long to lock a door as it takes to search a drawer. Meaning- two extra drawers would not result in wasting enough time to search 2 extra cabins. Yes it's silly this guy made another thread on this subject. But let's correct this false information easily. False reasons mentioned above. 1-Jason is not senseless or shiftless for 5 mins. I have not clocked all Jasons, but Jason 3 for example gets sense around a min and a half into game and gets shift in about 2 and a half mins. Nothing crazy here, just showing the OP is wrong. 2-Op Says it saves time. Wrong. It takes as long to open a drawer as it takes to lock a door. Locked doors also waste Jasons time. Meaning- allowing Jason easy access to all cabins is actually giving him mins of extra killing time. 3-Jason can not break all cabin doors in a game without dedicating his entire match to doing so. No, locking doors has never once allowed Jason to remove all stam gaining areas from the map early or late. That's just silly and a nonissue. 4-leaving all doors open just so you don't have to maybe jump through a broken window or two along the way, is ridiculous. 5- No. leaving open doors is not s breeze for other councilors to find. It results in death for others very often (see below) 6- window body blocking? What? That is not even a thing lol. How is this a pro? Or even relivant? 7-yes if Jason is chasing you and you slowly climb into a window you may get hit by knife or weapon. But who the hell slowly climbs through a window when being chased? You jump through. And if cabin has been locked and prepped, jumping through is 9 times faster than closing and locking a door in time to stop a pursuing Jason. 8- OP says shift grab will not get Jason in house while your rushing to close and lock door before a shifting Jason gets in. That's false. All of us Jasons have done it. It's one of the best feelings in the world. It's easy to shift into a house ahead of the door being locked. In short- the OP has made a long list of false positives showing he's unaware of simple game mechanics. He's also stated in another thread he's aware it gets people killed when he don't lock doors but don't give a damn if others live. Great player eh? Lets look at real cons to leaving doors unlocked and why almost all players hate these types. 1- 100% of all games where some noob don't lock doors results in others dying screaming "what fucking idiot left the doors open!?" It's usually someone who's helping Jason or someone who don't understand the game. 2-it takes Jason 6-10 seconds to break a door. That time adds up and slows jason down. Refusing to lock doors adds to Jasons free time to kill you. 3- not locking doors removes all stam gaining areas unless you lock a door. In effect giving Jason full reign to go where he pleases. It also gives you no time to search for a weapon or item in a rushed situation. 4- cheaters helping Jason do two things instantly. Open doors for Jason and drop items in woods. There's a reason they do this. Both help Jason incredibly. Doing it on purpose or not, not locking doors makes Jasons job easier. All Jasons love these people who don't lock doors. It 100% of the time makes his job easier and saves him time. Long story short- the OP is wrong. And this is his second thread on the subject. Waste of time for us all. My reason to reply in length here is simple. If a new player sees this thread and assumes OP knows what he's doing- it will get people killed. Never leave doors unlocked. There is no reason to. Locked cabins are temp safe zones and save lives 100% of all played games. There is never a game where prepped cabins do not help and save lives. This is not a debate or something to argue. If you don't lock cabins you are killing your team and lessening the chance of your escape and survival. Period.
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    Full perk list in progress. Trying to get all the descriptions as they are in game but i don't have all the perks yet so I've had to scrounge for descriptions. Hype_Man from reddit deserves most credit on this for he had the majority of these perks compiled. His descriptions are not all game accurate and I am updating as the information becomes available. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased
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    Hi devs, I strongly suggest that you get rid of Jason. He's way too strong and everyone I've spoken to agree. It's like he's this unkillable killing machine. How is it fair that we can't kill Jason with one swing of an axe? And his shift grab... I mean come on. It's totally unfair that he can shift and grab me when I'm doing my best to run in a straight line. I mean, I wait for the VHS effect and then make a straight shot to the woods and BAM! Grabbed. So OP. Just take Jason out of the game so me and the rest of the counselors can fix the car and escape every match. Everyone keeps telling me to zig zag when Jason shifts but PFFFFT... ain't no one got time for that. I have keys to look for. Jason shouldn't be killing off most of the counselors. Everyone always escapes in the movies. Please go and rewatch them so you can learns. Thank you.
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    I brought the game day one, didn't back it and didn't receive the skin. I'd love the skin, but I completely understand and in fact, applaud, the fact that the skin will remain exclusive to backers. It is only right and fair.
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    Service Update! - PLEASE READ THE FOLLOWING COMPLETELY SO YOU ARE AWARE: Okay, so the team is working on a fix for servers. These server issues have been causing the Database Login Failure, the level issues where people are not gaining XP, as well as perk assignment issues that have been present from launch. Obviously, this is causing a damper on gameplay for people. We're looking to change that. The short of it is; we will be shutting down servers completely at around 7AM EST for maintenance. We expect them to be down until around 10AM EST, though this could be a shorter time. We will post when things are back online. This shutdown will affect ALL THREE PLATFORMS: STEAM, XBOX ONE and PS4. When servers do come back online; you should no longer see the database login failure, you should see your stats set to where they need to be from gameplay with unlocks and perks and you should able to work with your account as normal. Bear in mind; this will not affect matchmaking issues that are still present on Xbox One and PS4. This is mainly to remove the server issues for accounts still being locked out and seeing their stats/unlocks not displaying/unlocking correctly. We hope this is a step in the right direction and are confident in things working well, but please bear with us. We're working hard at it! Apologies for the inconvenience, but this should stabilize things for users. Our next big goal is matchmaking for PS4 and Xbox One!
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    Hi all! This is a heads up for those backers to our game that purchased the DLC for Tom Savini's Jason Voorhees and the Counselor Clothing Pack. Your DLC is now live! NOTE: WE HAD TO GENERATE NEW DLC CODES. PLEASE CHECK YOUR BACKERKIT EMAILS FOR THOSE CODES. You will be getting an email within the next 15-20 minutes at which point you can redeem your DLC keys! Our sincere apologies for the delay and the wait that this took. We know that all of you have been waiting, and we're happy to announce you'll be playing the new content shortly! KEEP IN MIND -- THIS HAS NO AFFECT ON SERVER ISSUES. WE ARE STILL WORKING ON DATABASE LOGIN FAILURES, CP/XP PROGRESSION, LEVELING AND PERK/KILL UNLOCKS. Those fixes are slowly being added and we are seeing more and more affected accounts coming online. You should see accounts getting access, but accounts might be displaying as Level 0 with no unlocks. We are still tracking progression on the backend. Soon as we have a heads up there, we will let you know!
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    When I start going Mach 5 and don't slow down in time or hit "A" too early when going out of a window.
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    Some of the players on so many forums and media outlets are crazy to me. I guess I just see it differently. This game is not Dead By Daylight. It's not supposed to favor the counselors. Jason is supposed to murder people, multiple people, every game. There should not be frequent games where every person is surviving. The entire point of the game is to show the movie slasher maniac Jason Voorhees chasing & murdering teenagers. You're supposed to feel panicked, like you're on a time window & that you're constantly struggling to live/survive. You don't WANT Jason to find you or grab you or catch you outside of a building. Everyday there's new threads that pop-up wanting to nerf Jason. Saying his skills are too strong. Saying counselors are too weak. Yet as much as I've played this game, I see people survive every game. I rarely see games where Jason kills everyone. I see people that work together & achieve objectives. I see people that rope-a-dope Jason for a pretty lengthy amount of time every game. I see people, strangers, that communicate & group up. You get to play Jason like 1/8th of the time - do you really want to feel like it's a chore to play as him when you finally get him? It should be fun! You should feel super strong! Do you really want to play as a counselor and feel like the game doesn't have any challenge? Is that worth it for the 1/20 games where he grabs you from farther than you feel you should have been grabbed? Jason goes for a grab & misses (it happens a lot). Jason gets hit with fireworks & stunned. Jason gets hit with a weapon & knocked down. Jason finally grabs you & picks you up but gets stabbed with a knife. Jason grabs you again & a teammate hits him & breaks you free. Jason gets shot with a flare gun & stunned. Jason is frustrated but finally gets you & kills you with a grab kill. OK, that's 1/7 (1/8 if they call Tommy) of the counselors but Jason is too OP because that person still died so it's bullshit..? And that's not counting if that person has a big stamina pool & is close to cabins (as you should be) to be able to window jump & go back-and-forth between two. While Jason has to break windows, break doors, hope to slow you with a throwing knife, listen for if any of his traps go off & wait for his cooldowns to comeback while you're bouncing between. Or if Tommy comes back to help you get away. Or if another teammate comes to help you get away. Or if he leaves because he hears something else that's more important (like a car engine) or believes you when you say into the mic "just take the boat & go, he's on me!" You know when Jason dominates? When people are silent, run around with a thumb up their ass & don't try to accomplish objectives. You got killed in the woods? Why were you in the woods? How much noise did you make? What items did you have? Does anyone else in the game know what items you died with? Did you die to a grab? Did you die immediately, or did Jason have time to walk you out of the brush to an area that required more space for his animation kill? Were you completely unarmed? If you were out in the woods unarmed & got shift+grabbed & died I don't care how far away he snatched you with his grab, that's your fault. Where did you spawn? How many drawers did you get to go through before he found you? Did you have a map? A walkie? What objective were you working toward? Jason is not too OP. You think they put all of those kill animations in the game & had all of those Kickstarter backer goals of kills so that the random Tiffany counselor can escape with the cops every game? C'mon, man. "Oh but it's a bug!" "Oh, but it's a glitch!" "Look at this animated .gif of his grab for the thirtieth time that was set-up by two people in a private game that didn't happen in a game I was in!" You died. You can play again. It's not a big deal. You're supposed to die a lot in this game! Think about the circumstances of how & why you died, even if you died to Shift+Grab into Asphyxiation. Did you have teammates around? Did you have a knife? How early in the game was it? Why were you not in a cabin? How much noise did you make? Were you installing something & messed up? What's the repair of the counselor you were playing? I feel like a lot of times there's other reasons for deaths other than "that's BS, Jason is OP. Nerf pls." Were you communicating with teammates? It sounds like some want the counselors to win all the time & that Jason is supposed to work hard to achieve one kill on a nobody when he's expected to kill multiple nobodies per game. The game is about Jason, not the counselors. Jason has four Skills total. Four. Morph, Shift, Stalk & Sense. I've seen threads already saying that Shift, Morph & Sense are too strong. I've seen threads that his Grab is too strong. That his animation kills are too fast. I've seen threads that a Jason that swings his weapon is "cheap" & that his swing is too fast. I've seen threads that Jason's traps are too OP & putting them on objectives is not fun. Like, I don't know what people want? You want a Jason that only has Stalk & Throwing Knives? It's frustrating to keep seeing all of these nerf threads pop-up when I'm playing & enjoying the hell out of the game. I die a lot. I survive a lot. I've been Jason quite a few times. Sometimes I get quite a few counselors, sometimes I don't get as many as I think I should. That's the name of the game. Ask yourself questions & think of the circumstances surrounding your death after Jason gets you. What could you have done differently? Was the death your fault?
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    This is all I really wanted to know today. I made a list of the Jasons and counselors and at which level they unlock: Jason Part 3 - Starts Unlocked Part 6 - Level 3 Part 7 - Level 7 Part 2 - Level 13 Part 8 - Level 20 Part 9 - Level 31 Counselors Vanessa - Starts Unlocked Chad - Starts Unlocked Jenny - Starts Unlocked Kenny - Starts Unlocked AJ - Level 4 Deborah - Level 6 Brandon - Level 8 Eric - Level 10 Adam - Level 14 Tiffany - Level 18
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    We sent a very strongly worded message to a few sites for running on speculative posts on Reddit rather than talk to a primary source. This is rather....unfortunate that a rumor from a user completely outside the development or publishing team has somehow become newsworthy. We know things have been quiet on our end, but we promise you that is with good reason. We don't like speculation and we don't like missing a mark. Our team has been hard at work on the updates, and I am very much looking forward to being proactive again with our commentary on updates, fixes and added content. There's only so many times we can say 'soon,' before people shrug us off. Look, winter finally came on Game of Thrones; the Xbox One patch and more content will come for F13....just won't take as long as 7 seasons :D.
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    "We want to honor her memory by having her viciously murdered in a video game forever."
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    IT IS. It's permanantly part of me, and I am part of it, in a way. What with my tattoo up there, and my name as a special thanks on the NECA NES Jason figure's box.
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    Hi everyone! We know the wait has been a bit long, and matchmaking for consoles has not been the best. We've been working day-in and day-out, but we're finally making headway and have some more solid news on what's going on. FIRST OFF; the PS4 Patch version 1.04 is now live! This patch is primarily focused on matchmaking issue fixes as well as improving overall experience by removing some exploits. We want to reiterate VERY STRONGLY that matchmaking fixes are always an on-going process. Testing showed around a 4x-6x improvement in matchmaking speed; though we'll continue to monitor in the live environment. Nothing is certain, but we're watching! Those of you with DLC: the Savini-Jason has gone live and you can now access him. Clothing Packs are slated to go live sometime today, maybe tomorrow. Sony Europe backers are being emailed their keys, while Sony America backers should be able to utilize their keys already delivered. Patch Notes as follows; Improvements - Matchmaking Fixes. Should decrease amount of time it takes to match make. - Added a Random option in the lobby. - Increased effectiveness of Jason and Counselor spawn preference options. Shuffling the possible Jason list 3x as much to help randomness. - Disabled inhale sound effect for breathing while in a hiding spot. - Made dead body stingers less obnoxious: Ignored while being pursued by Jason; 10s cooldown; Will not fire for witnessed nearby deaths. Fixes - Various fixes to the different glitch / hide / exploit spots - Fixed issue where you have infinite stamina. - Fixed a few areas where the player couldn't reach with Jason. Also fixed a stuck spot on Packanack. - Fixed perk roller UI sometimes getting stuck if there is an error talking to the database. - Fixed session heartbeat requests to be more resilient to service failures. - Fixed character hair stretching at lower frame rate. - Fixed Jason not always aborting the knife throw when stunned. - Fixed a case where it was possible to get stuck in a knife throw. - Fixed some visibility issues with the door interaction icons. - Fixed some placement issues with dropped items. - Fixed Jason's mask floating when knocked off. - Fixed Jason not always cancelling shift or morph if they hit a car in reverse. - Fixed an issue with the hiding spot exit code. - Fixed Counselors potentially getting stuck inside of a wall if hit while climbing through a window at the perfect time. - Fixed Rotate Minimap With Player not updating when changed until a map change. - Fixed some host specific crashes. - Fixed people being able to share settings save games. - Fixes for DLC SECOND OFF; Xbox One's matchmaking upgrade is currently in-test within our team, and will be submitted to test with Microsoft tomorrow. We anticipate the patch to go live on either Thursday or Friday, however this is not set in stone. If things change, we will let you know. We will post when we intend to patch and will include XB1 specific notes as well. THIRD OFF; Our upgrade with security features on Steam are ongoing, will have news on that soon as we are able. We know this has been a bit of a wait, and we apologize for the issues, but these things take time and we have to constantly check how things are improving while ensuring this game continues to grow. For those of you who've had to wait, our sincere apologies and we hope you know that our team is working as quickly as we possibly can. Hope you enjoy! -Gun
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    Being pissed at the situation is expected. But accusing the devs of selling out over a Sony fuck-up is really dumb. Sony has fucked with every aspect of this games launch. First they released the dashboard theme meant for the bundle 2 weeks early for free. Then on release they hid the game in the far back of the new releases and didn't let it get featured like every other new title. Then they didn't get the dlc up until 2 weeks later and still haven't put the clothing pack up yet. And now the put Savini up for sale. If you somehow think Gun is behind all of that, you're naive. If they were gonna just sell it why only on ps4? Why not xbox and steam? Being upset is warranted but yelling at gun for breaking your trust over this is silly. If i make porn videos and sell them to a video store where they're meant to be put in the back in the Adults only section and the store clerk goes and puts them out front in the public area, am I to blame for that? How can I personally control that? Gun doesn't control the psn marketplace. If Sony put it up for sale, that's Sony's fault. Calling for Ben and Wes' heads over something they had zero control over is ridiculous. Be upset, be pissed. But direct that anger at Sony. All the Gun hate over this is just misplaced. And I'm not even white knighting. Made my criticisms very vocal here. But be level headed and criticize them for shit that's actually their fault. Don't burn their houses down over shit that's not.
  35. 13 likes
    Finally, the real fucking countdown can begin... 10 days!
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    If they had come out early on and said the clothing pack was just recolors and textures because they ran out of time and didn't get to do the 'new clothing' they wanted, i'd still have bought it and would be totally understanding. But, I read that backerkit description multiple times and it pretty much said it was new clothing for all counselors that you could mix and match etc. And we've been asking for MONTHS if it was actual new clothing or just recolors/textures and they have either not said anything or have made conflicting reports. (Like just a few pages back someone said Randy or Ben told them on twitter it was all new clothing, mind you he didn't source it and I haven't seen it personally so who knows if he really said that or not). But to not come out and clearly state what it was until now is just kinda shitty in my opinion. I think they are wonderful devs, I really do. I don't think they're trying to pull anything over on anyone. But, I still think some of their choices on information they reveal is rather lacking. And not telling anyone what the clothing pack actually contained even when purchasing it all this time despite people asking repeatedly, and not confirming or denying whether it was recolors or new clothing only to finally 2 weeks before release to say "Oh yeah, it's recolors" is kinda messed up. They said awhile back that the base game would contain some recolors free for those who didn't get the clothing pack. So we all assumed that the stuff shown so far of recolors and textures might have just been that with no actual confirmation. So again, now after all this time, "yeah, no time to do actual clothes so just recolors. Hope you like!" is kinda off putting and a bit aggravating. Like I said, if they had said this and explained the why early on, i still would have bought it to support them and would have been understanding and cool with it. I understand budgets and time constraints with everything they're trying to do and with how hard they work. But, to dodge the question all this time to reveal it at the last minute? That's just messed up to be honest and I'm kinda a bit annoyed about it.
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    I also want this But I also want this for Jason
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    We do not run the sub Reddit page and are not able to lock or close threads. That being said, I am more than happy to address the issue here for you guys. We were sent a report prior to this incident from a person that knows someone at IllFonic. This person is an industry vet that has worked on multiple triple-A titles and review of the evidence made it clear that sexual harassment without provocation occurred that involved two perpetrators against three others (one of whom is a minor.). I do not personally know this person who made the report and their bearing as an industry fellow in no way impacted our decision. I had never spoken to them or frankly had known about them prior to the emailed that was forwarded to me with the complaint. Arguing occurred between the two parties (the minor was unfortunately caught in the middle of the conflict) that quickly escalated on part of the griefers with sexual harassment that involved minors to a degree that is absolutely, terribly unacceptable. This kind of behavior was reviewed by our team and the call was made without hesitation to ban for such incredibly horrible behavior. That was apparently not the end of it as a review from one of those banned stated a conflicting report. The users that were banned posted negative reviews on our Steam Page that can be read here: http://steamcommunity.com/id/yourwaifuisshitdesu/recommended/438740/ Immediately, users within Steam and Reddit believed that our team had gone overboard. We have stated multiple times that we review each ban thoroughly and do not take action without 100% proof. To be frank, the several thousand emails we've received of reports have seldom ended in bans due to lack of evidence or what is clearly not bannable (team killing, name-calling, etc.) We are looking for behavior that is unacceptable, and these two users spent the better part of 8 minutes harassing without pause suggesting sexually harassing things that involved a minor. Regardless; the banned users in question have clearly not spoken the entire truth of their actions, nor have they posted counter argumentation or documented proof that countermands the things we have witnessed. I find it very unlikely that they would post their side of the story up via a video, as the things stated involve sexual activity with a minor to a very deliberate and lengthy degree. I digress, they are more than welcome to post the video themselves to prove their innocence. The banned users decided to post negative reviews and create statements, yet at no time did they provide the full story, or even begin to attempt to provide evidence despite the fact that our team only bans with evidence being presented. Our team does not air people's dirt publicly and we will not disclose our method on how we review each case; I am sure no one wants to be outed publicly for their actions that got them banned from a game, given a VAC ban and sent along their merry way. These users were given a ban and promptly forgotten about until these reviews were posted. It is unfortunate that people have decided to create a witch hunt in this manner, as I have read circulating rumors, demands for action on events that never occurred and so forth. The counter argumentation on breaking the rules from the affected users does not hold water as well; there was no deliberate team killing for the sake of harassment. The affected users did not ask Jason to spare them, and asked for Jason to play fairly. After continued harassment they decided to team kill the griefers and as soon as the situation was resolved went right back to normal gameplay. This is entirely acceptable as it was not premeditated behavior and team killing is an acceptable part of our game. The fact that a minor is playing our game has no bearing on anything. The ESRB/PEGI and other rating systems each have their own standards, but the ESRB is not a governmental mandate, nor does it legally bind anyone. It is a guideline that is used by game publishers and retailers. We do not accept the sale of this game to minors; it is a parent's job to educate themselves on the content of the game and decide for themselves if they wish for their child to play a game like Friday the 13th. We cannot say if this minor had parental consent or not, however it is not against the law for him to have played. The fact of the matter is; we banned two users for breaking the rules and engaging in behavior that encouraged and prompted sexual acts with a minor. I won't go into the continued harassment that occurred outside our game, as it does not fall within our purview. We have proof on our end and have taken appropriate and discrete action as we would with anyone being banned with our game. It is unfortunate that these users decided to do what they did, however we hope that everyone understands that the burden falls on them if they are willing to reveal exactly what they said to deserve the ban. -Ben
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    We are happy to announce that a hotfix patch for PlayStation 4 has gone live! This hotfix is mainly addressed at fixing memory leak issues (those crashes that occur from time to time) as well as the various exploits that have been utilized by players. The 'crouch glitch' that has been used by players to get on roofs and within hidden areas is patched out and should no longer be occurring to players. Other areas have also been looked at and patched up as to prevent users from getting into spots where Jason cannot go. These fixes are already live on Steam as per the last patch and Xbox One users can expect a full patch shortly; our main focus is to ensure crash issues that are occurring on Xbox One are reduced to as close to zero as possible. Per our earlier updates; this is a far more involved process with consoles, however testing is going well and we feel confident that dashboarding crash issues will be alleviated with the upcoming patch! Again, thank you all for your patience and support. We received over 5,000 reports this weekend due to the exploit issue which prompted us to take action as quickly as possible. Bans have been issued and will continue to be issued to those exploiting to harass/abuse other users. -Ben
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    I go full on Jason mode and mute my mic. I like to shift+stalk and surprise my victims around corners and shit. Being silent is key in that strategy. I personally like and don't like when people use commentary as Jason. Some are good at it and others just make an ass of themselves. I just keep my mouth shut and do Jason Voorhees stuff.
  42. 12 likes
    I've had one person try that with me before when I was Jason. I promptly grabbed him and chucked him through the nearest cabin window.
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    Sucks when it happens to you, but Jason is there to kill. Period. End of story.
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    "Xbox One's matchmaking upgrade is currently in-test within our team, and will be submitted to test with Microsoft tomorrow. We anticipate the patch to go live on either Thursday or Friday, however this is not set in stone. If things change, we will let you know. We will post when we intend to patch and will include XB1 specific notes as well." The patch is with Microsoft, it is currently going through Cert. Nothing much anyone here can do other than ask for what's up. We have patches lined up for PS4 and Steam coming for exploit fixes, we have game play tweaks, we are working without much sleep and I took 15 minutes to have a break and play a game for the first time in a few weeks. Oh, was also on a phone meeting with IllFonic at the same time going over timelines :/. But hey, I apologize for taking a breather for that one game. Got 28th, so not too bad after being out of practice.
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    Alright...who are the morons who keep attacking other counselors? That is really uncool and shitty. If these people are bored of playing then just have a break from the game....why mess it up for everyone else? There is a lot to be said for online gaming but god, it also attracts some idiots. Noting usernames down and they are first on my Jason hit-list.
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    Like seeking out the elusive bigfoot the search has not been easy. But, I can finally reveal to you all, footage recently uncovered of our overlords performing their forum duties. JPpops Ben Wes
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    We all want to have a great time playing online games together, and having a bad player in a game can ruin the fun for everyone. Gun Media Holdings (GMH) wants all its players to treat each other respectfully and play by the rules. We know that, with the Internet, this isn’t always possible, so we have put together these additional rules that govern your use of the Service (the “Code of Conduct”). The Code of Conduct is not meant to be exhaustive, and we reserve the right to modify it at any time. The Code of Conduct is in addition our Terms of Use which you agree to abide by when using the Service. GMH has the right to take appropriate disciplinary measures including immediate and permanent account termination and deletion to protect the integrity and spirit of the Service, regardless of whether a specific behavior is listed in the Code of Conduct as inappropriate. Violations of the Code of Conduct will be met with zero tolerance. The following are examples of behavior that warrant disciplinary measures: (i) Impersonating any person, business or entity, including an employee of GMH, or communicating in any way that makes it appear that the communication originates from GMH; (ii) Posting personally identifying information about yourself or other users; (iii) Harassing, stalking or threatening other users; (iv) Removing, altering or concealing any copyright, trademark, patent or other proprietary rights notice of GMH or any other third party; (v) Transmitting content that violates or infringes the rights of others, including patent, trademark, trade secret, copyright, publicity, personal rights or other rights; (vi) Transmitting or communicating any content which, in the sole and exclusive discretion of GMH, is deemed offensive, including language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, sexually explicit, or racially, ethically, or otherwise objectionable; (vii) Transmitting or facilitating the transmission of any content that contains a virus, corrupted data, trojan horse, bot keystroke logger, worm, time bomb, cancelbot or other computer programming routines that are intended to and/or actually damage, detrimentally interfere with, surreptitiously intercept or mine, scrape or expropriate any system, data or personally identifying information; (viii) Spamming chat, whether for personal or commercial purposes, by disrupting the flow of conversation with repeated postings; (ix) Participating in any action which, in the sole and exclusive judgment of GMH, defrauds any other user of the Service, including by scamming or social engineering; (x) Using any unauthorized third party programs, including mods, hacks, cheats, scripts, bots, trainers and automation programs that interact with the Service in any way, for any purpose, including any unauthorized third party programs that intercept, emulate, or redirect any communication between the Service and GMH and any unauthorized third party programs that collect information about the Service by reading areas of memory used by the Service to store information; (xi) Accessing or attempting to access areas of the Service that have not been made available to the public; (xii) Selecting a customizable name that is falsely indicative of an association with GMH, contains personally identifying information, or that is offensive, defamatory, vulgar, obscene, sexually explicit, racially, ethnically, or otherwise objectionable. You may not use a misspelling or an alternative spelling to circumvent this restriction on name choices. GMH may modify any name which, in the sole and exclusive judgment of GMH, violates this provision, without notification to you, and may take further disciplinary measures, including account termination for repeated violations; (xiii) Logging out or exiting the Service during live game-play. We may track this data over time and issue a temporary ban when a user is determined to have left mid-game too many times. The length of the temporary ban will increase over time if a particular account continues to leave live game play; or (xiv) Playing on another person’s account to “boost” that account’s status or rank. http://f13game.com/code-of-conduct/ Terms of Use: http://f13game.com/f13game-tou/ Gun Media holds complete discretion on bans at this time and will work to improve experiences overall. However; at this time bans will be permanent for those caught breaking these major areas of concern. For those reporting; we need 100% verifiable evidence of these actions occurring. A video with usernames displayed and links to usernames is necessary for us to take action. A screenshot will suffice for exploits, however the best bet remains video. We cannot and will not take action without proof. Please email f13game@fearthegun.com with any and all reports of cheating/exploits/harassment.
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    Let me tell you - I have been a fan of these series for over 20 years. I have all of the movies, mostly on VHS, and have enough Jason memorabilia to fill a room. I also love Tom Savini. I could walk you through every movie scene by scene. So don't try to tell me I'm not a fan. I'm also very active online, and on social media. I never once saw anything about an exclusive Savini skin until it was too late. I am not the only one saying this. It just simply was not advertised well enough. I would have bought it in a heart beat, even though I would never even use it. I want it just for completion sake. So don't try to act like it's our fault or something. It just is what it is.
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    Okay, I'll jump in. 1. We have not ruled out pre-load. We are planning on day-of and you will get to download as soon as things go live with the keys we send out. 2. We are a Kickstarter game. The rules you usually see with regular games do not apply because they have to supply us, and then we supply you. Essentially, we buy keys/tokens ourselves and then distribute that to all backers...that can and might take some time, but we do not anticipate much of an issue, as we did not run into anything major during the beta. You guys helped make this a reality and we can't thank you enough. Trust me, we care about all of you and you are all going to get the game, but fulfillment is a process for every company, ours included. We have a third party company set up to help with distribution and everyone who backed will get access soon as we're able. The size of the download is only 3.5GB, so you won't be waiting that long ;). 3. The prices on Steam were a mistake. We listed the price as $40USD, and that was not done with several markets. We amended that the moment we found out.
  50. 11 likes