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  1. 56 likes
    Our team offered a digital skin of Jason Voorhees as a Kickstarter reward for those that wanted it at specific tiers as listed. $65 Jason Voorhees Digital Pro Pack $99 Physical Game Edition + Digital Content $129 Physical Game + Digital + Extra Download Key Pack $140 Physical 'Machete' Steel Collector Pack $140 Rev. 2 Physical 'Machete' Steel Collector Pack $230 Signed Physical Game + Digital Content $275 Signed Physical 'Machete' Steel Collector pack $275 Rev. 2 Signed Physical 'Machete' Steel Collector Pack $400 Camp Crystal Lake Counselor Database $500 Virtual Team Member $750 Youtube Star $1,000 Jason's Victims $1,199 Name a Cabin! $1,250 Design & Name an Achievement/Trophy $2,000 Jason's Victims + Design an Achievement/Trophy Combo Pack $2,500 Dev Team Hangout $5,000 Design-a-Kill! $6,000 Horror Icon Dinner $7,500 Launch Party $10,000 Be in the Game! We initially stated that our team would only offer the Tom Savini designed skin as a Kickstarter-only item to thank our earliest supporters. They would be the only ones to get the skin, and would get to have something exclusive for gameplay. Our thanks to them, and their way to show off a bit to others that they were there at the start. Of course; we hit 12,000+ backers. Not all of them got that skin. Many opted for the cheaper options that got them the base-game, and many are now realizing that each tier lists rewards. Simply backing the game did not get you the skin. So we decided to take another route when Backerkit opened soon after the end of Kickstarter. We offered the skin as a standalone product for backers at the pricepoint of $6USD. The same can also be said in all regards for the counselor clothing pack; they were a la carte items. You were given a menu in which to choose what you wanted, what they were to get for your level of backing, and when all was said and done we would deliver on those items. We made that clear on Day 1 of the Backerkit that these two DLC were for backers; both Kickstarter and Backerkit. Kickstarter was a month of funding, while Backerkit lasted until the end of March 2017. We made multiple forum posts. We made multiple Facebook posts. We made multiple Twitter posts. We made multiple statements to our Backers, we posted to all current Backers on Kickstarter/Backerkit via updates and emails to ensure they had the right items they wanted and to ensure they bought for the correct platform. We showcased the skin as a teaser, we posted a video, we had Tom Savini reveal his creation on our social channels with final warnings that this skin was not going to be sold after the conclusion of our backer campaign. So here we are and here is where we are always going to stand; that skin and those clothing items are not for sale. They are not for secondary sale. They are for those that backed us and have been with us from the beginning. They are the people that took a chance on a campaign that has produced a game that is overall fun. Sure, we have issues that are being addressed at this time, but no amount of comments, complaints or insults or suggestions are going to bring that skin back. There was over a year and a half time for someone to feasibly learn about that content and purchase it for $6 or $9; you did not even need to buy the game is you did not wish too at the time. This team stands firm that for those of you who missed out; sorry. You missed out. Our backers believed. They funded. They supported. This is our thanks to them with a skin that is in no way superior to the other versions of Jason present within the game. I am sorry for those that want it now, but you missed out. We did everything we could to ensure that the word got out through our channels, press and otherwise, but the answer remains the same; we will not sell them.
  2. 49 likes
    Hey all! Today we're going to reveal a bit more up our skirts here at Gun Media and IllFonic about our actual DLC plans for the game, beyond what you've already been informed. While dates are tentative, this should give you all an idea of what is currently in the works/on the docket for Friday the 13th: The Game at this time. We have some news from IllFonic for you regarding timelines and single player:
  3. 48 likes
    Last updated: 20th October 2017 Hi everyone. I've seen a lot of people making posts about how Jason should be nerfed, or that they're having difficulty surviving the night. As a beta player and avid F13 game fan, I've been collating all of my knowledge of the game from beta experience and general know how obtained by following dev posts to bring you a post with some helpful advice. These are the best tips I've got, and out of about 10 games I'd say I escape about 6-7. Note: For the in-game 'how to play' guide, please see @bobmussini's post on page 6 of this thread. Table of contents Part 1 - Counsellors Part 1.1 - Counsellor selection Part 1.2 - Counsellor tips Part 1.3 - Counsellor stats Part 1.3.1 - Complete counsellor perk list Part 1.4 - Weapon stats Part 1.5 - Maps Part 1.6 - Items and their uses Part 1.7 - Knowing when Jason is near you Part 1.8 - Special controls and how to use melee mode Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for Part 1.9.1 - Counsellor controls (Xbox One) Part 1.9.2 - Vehicle controls (Xbox One) Part 2 - Jason Part 2.1 - Picking your Jason Part 2.2 - Jason Tips Part 2.3 - Jason variants Part 2.4 - Jason abilities Part 2.5 - Jason controls (Xbox One) To skip to any of these sections, press CTRL + F and type in which part you want to see. E.g.: type 1.4 and hit return a couple of times to find section 1.4 further down the list. Part 1 - Counsellors Part 1.1 - Counsellor selection One of the most important things to remember when trying to survive as a counsellor is you have to play to your character's strengths. Example: Trying to fight as a girl generally doesn't go well as none of them possess high strength or luck. Trying to stealth as a guy is generally a lot less effective than playing one of the stealthy girls. Pick your play style at the start of the game and roll with it. If you go for a character like A.J., then use her stealth to your advantage. If you play Adam, use your 8 strength and 6 intelligence to defend yourself and repair things. If Buggsy, get a good weapon and try to keep other counsellors alive whilst you find stuff. Here is a short list of each counsellor and what they're best for: Jenny Myers - Jenny's composure is very high, meaning that Jason has a difficult time keeping hold of her in grabs and also finding her with sense. Her luck is also quite good, so her weapons break less and she gets minor increases to little things. Her stealth isn't bad, but the main reason you will get killed as Jenny is because of your noise. Use her composure to your advantage. She gets scared a lot less and is a lot harder to find on sense unless she's terrified. Keep to lit areas and use your flashlight to keep your fear level low and Jason will have a hard time finding you. Chad Kensington - Chad has very high luck and speed, meaning that he's actually quite lucky with stuns and gets minor boosts to everything else. I recommend looking into the luck stat to see how it affects the counsellor. Chad's stealth isn't bad, but his composure is terrible. He is very easy to detect with sense when scared, but his high speed and mid-level stamina give him a decent chance of outrunning Jason. His stamina doesn't last long, but he can get a short burst of high speed. When playing as Chad, make sure you're good at dodging Jason's attacks because once Jason gets a hold of him, he has an extremely difficult time escaping. Chad's high luck makes him a good counsellor to annoy Jason with as he has a high chance of stunning with most weapons that have a decent stun stat. Even a wrench is a decent weapon in Chad's hands. Vanessa Jones - Everyone's favourite beta character. Vanessa has the best speed and stamina out of all of the counsellors, but her composure, intelligence and strength aren't good. Vanessa makes an excellent distraction due to her easily noticed noise pings, which Jason can see even without sense. Use Vanessa to distract Jason or for finding important items. Don't try to actually fix anything though, Vanessa is only slightly smarter than a box of rocks and every time you fail a repair, a noise is heard by Jason. He'll come for you, so give your items to a smarter player to use. Kenny Riedell - Kenny has 5/5 on every stat, making him a balanced character with no particular strengths. He can be used for pretty much anything, but he doesn't have any particularly strong stats and consequently isn't excellent at any one task. A.J. Mason - A.J. is a very stealthy character. She has high composure, maximum stealth and pretty good intelligence too. A.J. is an excellent choice for solo players, as she benefits from being alone. A.J. is good at fixing things and remaining hidden most of the match, so make sure she's not scared and she is often one of the last ones to be found. She's terrible at fighting Jason though, and with 1/10 luck she won't get any lucky free stuns on him and she will take the maximum amount of damage from any source. Deborah Kim - Deborah is another stealthy character, like A.J. She has 10/10 intelligence and is the best person to fix objectives without alerting Jason. Her composure is a decent 5, so she's not too easy or hard to find with sense. Her speed and stamina aren't very good so she's not good at running from Jason. She does however have 9 stealth so hiding is her best bet. She also has 1/10 strength, so don't even try attacking Jason unless it's a last resort. Adam Palomino - Adam is kind of the Yin to A.J's Yang. He isn't as stealthy as A.J. is, but he has 8/10 strength instead. His composure is also 7/10 like A.J's is, so he can be difficult to detect with sense when he's not scared. His intelligence is 6 so he's not bad at fixing things, but again best left to a smarter counsellor if they're nearby. His speed and stamina are average, so Adam is pretty decent at repairing things and is better for fighting than hiding, although he can hide effectively too. Brandon 'Buggzy' Wilson - Brandon has the highest strength of any counsellor in the game, and is the most effective counsellor to use when fighting Jason. He deals a lot of damage to Jason with melee attacks and possesses high speed and stamina. His stealth and intelligence are terrible though, and he has average composure. Brandon is the best character to use as a protector, and he can also be used to run around finding items for other people to use to repair. He isn't as fast as Vanessa, but he can fight a lot better. Use him if you want to get Jason's mask off. Eric "J.R." LaChappa - Eric is similar to Deborah in stats. He has 10/10 intelligence and fairly high stealth too. However, he has rubbish stamina and speed and is no good for running. His composure is slightly under-average, but he has higher strength than Deborah. Eric plays a very similar role to Deborah, as he's good for repairs and stealth. He's easy to catch and kill though, so be tactical when playing him and keep his fear low. Tiffany Cox - Tiffany makes for an excellent stealth gatherer. She has high stealth, fairly good speed and high stamina. However, she has terrible intelligence (1/10) and low composure, meaning she freaks out easily and is easy to detect with sense. She can run fairly fast for a long time and makes very few sound pings when running. When playing Tiffany, use her to find items, but don't use her to fight or repair. Mitch Floyd - Mitch has a nice mix of stats that make him a good solo player. He has high repair, high composure and moderate stealth. His speed and stamina are average like most of the other repair characters, except one main difference between Mitch and the others is that his composure is very high; he can be quite difficult to detect as he's quite a tough one to scare. Due to Mitch's low luck and strength, he's not good for fighting Jason but he can escape his grasp quite well. He's a good choice for a player who's playing alone. Tommy Jarvis - Whilst not technically a counsellor, Tommy is still a playable character. He has 10/10 on every stat and is the best counsellor for everything. Tommy's role is dependent on how the player wants to play him. He makes a great distraction, gatherer, fighter or repairman. He's a key character when defeating Jason, and if he dies in play then Jason cannot be defeated. He can be called using a CB radio located in a cabin with a radio tower and red light on top, and one player who's escaped or died will return as him. Part 1.2 - Counsellor tips There are a few important things to bear in mind when playing counsellors, and I'd say your number 1 enemy is fear. The more scared your character is, the easier it is for Jason to find you. Here are some tips and an explanation of stealth, noise and fear: Jason's sense detects fear. He can see sound pings without using sense. If you want to hide from Jason more effectively, manage your fear. Your character has several different states of fear. Not scared: Your character doesn't look around nervously, and has no expressions on their face. Very hard to find when using sense and highest stamina recovery rate. Nervous: Your character looks around, but has not got a scared expression on their face. You won't be detected from a long way away, but you will show up easily on sense if Jason is close enough. Lower stamina regeneration rate. Frightened: Your character hunches over slightly and looks around nervously. They have a scared expression on their face. Easy to find with sense and a low stamina regeneration rate. Terrified: Your character shows all of the characteristics of being frightened, but your HUD fades away due to your fear. Easy to find with sense, pretty much anywhere you go he'll be able to find you. Fear can be managed by doing certain actions. Being in lit areas, staying on paths rather than venturing into the woods, being inside, being around other players, arming yourself, having high health, hiding (unless Jason is in the room with you) and completing objectives will all lower fear. Seeing bodies and looking at Jason are the quickest ways to raise fear. Fear will also rise from having low health/being attacked, being alone for too long and being outside in the dark for too long. Manage your fear levels effectively to survive a lot longer! Fear will affect your stamina regeneration rate. If you find that your stamina is regenerating a lot slower, lower your fear a bit before continuing on and you'll be able to regenerate it fast again. Your flashlight will slightly increase your stamina regeneration rate when it's activated, as well as lower your fear quicker. Crouching will make your stamina regenerate slower than if you were standing. Manage your items effectively. I always keep 1 first aid spray and a knife on me, with space for an objective item or a spare third slot. Try to be inside for as long as possible if you haven't got a knife, because being caught out in the open with nowhere to run is an easy way to die. Don't attempt to fight Jason unless you have a decent strategy. Using melee mode is effective, but get used to it before attempting to fight properly. Each time you fail any repair or objective, an audio clip is played for the Jason player. For the phonebox, it's a 'beep beep' sound. For gas, it's a splash sound. For batteries and generators, it makes the sound of two live electrical cables connecting to each other (BZZT sound). If you're not a smart character, then pick a good time to attempt a repair or Jason will be on you. Be wary of traps around objectives, and be wary of traps you place! I've seen dozens of players die from their own traps because they forgot about them. Jason's traps are covered with leaves, so be careful around objectives. You can also attempt to disarm a trap by crouching near it and using a pocket knife. Barricade doors, and loot as quickly as possible. Set traps up behind doors too, as the cabin you're in may need to be revisited if Jason starts chasing you. TALK TO PEOPLE USING YOUR HEADSET. Get a walkie-talkie in-game so other walkie users can hear you, but talk to people! It makes a huge difference. It doesn't matter if you're a quiet person, or you hate the sound of your own voice. I don't talk a lot and I hate hearing my own voice, but in F13 if you don't talk to people, you're not playing as effectively as you could be. AVOID SHIFT! Watch your mini-map. Jason will pop up on it from time to time when people mark him with flares or you see him. You can also tell when he uses shift as the little red icon on the mini-map will persist long enough for you to see he's shifting in a given direction. If he shifts, find an object to put between you and him like a rock, tree, car or cabin. Make him bump into stuff whilst he shifts. You can also put down firecrackers as soon as he shifts for a momentary safe place (unless he throws knives at you). If Jason is using shift near you and you're outside, the camera will zoom in closer to your character. If this happens randomly whilst you're outside, start sprinting and zigzagging. Pick perks that compliment your character's stats. They can make you even stronger in those areas, or can make up for short-comings. Sell back useless perks in the perk menu to roll for better ones. Try to get out quickly. Once Jason gets rage about 10 minutes in, things get a lot harder. Barricading cabins will become pointless because when Jason gets rage, he simply presses the interact button on a door or breakable wall and ploughs straight through it. All of his abilities cool down faster as well. After escaping, any items you had on you will wash up on the shore for other players to get! They appear anywhere where the water meets the land and could be strewn out across the map. Part 1.3 - Counsellor stats Composure - Composure reduces the rate at which your counsellor gains fear and also makes it harder for Jason to keep hold of you in grabs. Luck - Luck has many different minor bonuses. Here are the currently known ones. Increases weapon durability and gives minor increases to many other stats. Also increases chance to stun Jason. Decreases the amount of Stamina consumed when performing a dodge while in Combat Stance. Slightly increases the amount of Stamina you receive after landing an attack on Jason. Slightly increases the amount of Stamina you receive after breaking free from Jason's grab. Slightly reduces the amount of stamina you lose when blocking one of Jason's attacks. Slightly reduces the amount that you stumble when fear is high Slightly reduces the amount of noise you make. More swings before weapon breaks. (weapon durability) Chance to not take damage while climbing out broken window. Intelligence (now renamed to 'repair' in recent update) - Increases the speed at which you repair, and also decreases amount of skill checks required to complete a repair. Speed - Self explanatory; counsellors with higher speed move faster. Stamina - Increases the amount of stamina your character has available. Actions like attacking, sprinting and running decrease stamina. Stealth - Decreases the amount of noise your character makes. Strength - Increases your damage to Jason and increases your chances of stunning him by depleting his HP. Jenny Myers Chad Kensington Vanessa Jones Kenny Riedell A.J. Mason Deborah Kim Adam Palomino Brandon 'Buggzy' Wilson Eric "J.R." LaChappa Tiffany Cox Mitch Floyd Part 1.3.1 - Complete counsellor perk list Credit to @Brigadius for providing me with this list, and credit to the original author 'Hype_Man' on Reddit for compiling this list. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased Part 1.4 - Weapon stats Part 1.5 - Maps One thing to bear in mind when playing the game is that the maps change every time. You won't often find an item in the same place twice. Various different things change around between maps, including cabin type and placement, objectives and their locations, items and Jason's shack. You can find a map in the game in drawers or at a map stand on a path. Maps you find in-game will always show the location of escape vehicles and counsellors, and can also be used to find Jason's shack. Jason's shack appears in multiple locations, and you can narrow down it's location based on if there's a campfire at one of it's usual places. Campfires replace his shack when it's moved to a different part of the map. Below are the general layouts for each map: Higgins Haven Higgins Haven (small) Packanack Lodge Packanack Lodge (small) Crystal Lake Crystal Lake (small) Jarvis House Part 1.6 - Items and their uses When playing as counsellors, you can find an assortment of different items in drawers to assist you with survival. Here are the items you can find and their uses: Walkie talkie - Can be used to talk to other people who have walkie talkies, regardless of where on the map they are. Without one, you will only be heard in proximity chat if you use voice chat. Pocket knife - The pocket knife can be used to stab Jason with when he gets hold of you, essentially preventing a free grab kill. Phone box fuse - Used to repair the phone box so the police can be called. Firecrackers - Firecrackers can be used as a loud noise distraction, and they can also stun Jason if he walks into their range whilst they're crackling. First aid spray - Can be used to heal your character. Car keys - After installing a battery and pouring gas into one of the cars, the car keys are required to actually start it. The car won't move without keys. Map - When you start the game, you don't spawn with a map unless you have a perk that lets you. Finding a map will allow you to view the world map and locate other counsellors, locations and objectives. There are also map stands on each map where you can always obtain one, and they're usually in fixed positions near paths. Flare gun - Used as a weapon, the flare gun is a single shot utility item which can be used to stun Jason or mark him on your map. When firing the flare gun in his vicinity, he will appear on the map for all players to see. Shooting him with the flare gun will instantly stun him if you land a hit. Bear trap - Pretty self explanatory. You can use traps to temporarily get Jason off you. Press the fire button to place it, and hold the action button to arm/disarm it. Shotgun - The shotgun only has 1 shot, but will stun Jason for a long time. Only 1 or 2 shotguns appear each game; Tommy Jarvis also has one. Part 1.7 - Knowing when Jason is near you Jason can be on counsellors in mere seconds thanks to his shift and morph abilities. Sometimes you'll never see him coming, other times you'll be able to spot certain cues that signal his presence in the vicinity. Visual cues - Whenever Jason uses his morph, stalk or shift abilities near you, a video effect will occur on your screen. This effect looks like an interruption to an old VHS video; it's easy to spot. This happens when Jason uses morph, and once for when he activates shift and once for when he deactivates it. It will also trigger when he uses stalk to trick the player into thinking he's left. When Jason uses shift, the camera will also zoom in closer to your character if you're outside. If you're having trouble dodging him, make sure to keep an eye out for the visual cues! Audio cues - This one can sometimes be a bit deceptive. Each Jason has their own chase music which will trigger when he's near you. This music will continue to play to signal Jason is near, and will eventually go quiet if you move far enough away from him or he uses stalk and you can't see him. Sometimes during gameplay, the music might intensify with a crescendo before going back to normal. It's important to know that it's Jason's chase music you should pay the most attention to. It will interrupt any other BGM (background music) currently playing. Part 1.8 - Special controls and how to use melee mode There are a few special controls to bear in mind when playing F13. Some of these may not be clear from the get-go, so I thought I'd quickly mention a few. Double tapping the action button in front of objects whilst not moving will usually make your counsellor interact with them faster, sometimes at the expense of more noise. Sprinting at a window and pressing interact will allow you to quickly dive through it. This always hurts, even if the window isn't broken. You will take quite a substantial amount of damage if you dive through an unbroken, closed window, but you can dive through an open unbroken window and not get hurt. You can use melee mode for better control of your melee combat. On Xbox One, you click the right thumb stick in to activate it. Not sure of the PC or PS4 controls. It can be quite effective when used correctly. You can dodge left, right or backwards in melee mode. It drains some of your stamina, but if timed right it can be used to avoid swings and sometimes grabs. You can use it immediately after landing an attack on Jason too, allowing for a quick side or backstep. Using melee mode locks on to your nearest target - even counsellors. It's very useful when trying to fight Jason as it makes your swings more accurate. You can block Jason's melee attacks. I've found that this is particularly effective against 'chopper' Jasons; the ones who like to swing their weapons and not do any grabs. You can also block knives at the expense of some of your health. Jason also has melee mode and can do everything the counsellors can except dodge. Melee mode will not prevent Jason from grabbing you. He has to be closer to you for a grab so melee mode can keep him back a bit, but his weapons have longer range. Grabs cannot be blocked. Your only defence will be a pocket knife, another counsellor or your button mashing skills. Holding the attack button whilst in combat mode will perform a heavy attack. Particularly useful with an axe! Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for On each map, there are 5 possible win conditions each game. Some of these are harder than others and your survival depends on a few factors, including which objectives you plan to go for. Generally, you should prioritise your objectives based on what you find. If you find a phone fuse early in the game, then your #1 priority after finding a pocket knife should be finding the phone box. If you find a battery, then prioritise getting it into a car - or at least running it to the car so someone else can. I strongly suggest that you leave repairs to a character with a good repair stat. Each time you fail a skill check on ANY objective, a noise can be heard by Jason. To repair objectives, simply bring the correct part to the correct objective. Here is a list of objectives and my personal strategies: Win by car escape. There are two different cars that spawn in-game. One only has two seats (orange coloured one), and one has 4 seats (blue one). The cars both require the same 3 items to get them functional and those items are gasoline, a car battery and a set of car keys. Depending on how many cars spawn, that's how many sets of car keys there will be in the map. The maximum is 2 and the minimum is one; there will always be at least one car. Prioritise fixing a car if you and your team find at least 2 pieces of it. Win by boat escape. Sometimes, the boat will spawn in place of the two seater car. It never spawns in place of the four seater. Unlike the cars, the boat requires less parts and no keys. To win with the boat, you require a propeller and gasoline. However, it can be quite easy for Jason to rock the boat as you try to escape. Even the ones that aren't fast in water can morph near enough and swim quick enough to intercept you. I've used Savini Jason to catch boats before, and his water speed is actually a weakness. If you're up against one of the ones who has water speed as a strength, they can actually move faster underwater than the boat can. Be careful! Prioritise fixing the boat if you find the propeller, and if you're up against a Jason who doesn't have water speed as a strength. Win by surviving the night. To survive the night, simply survive 20 minutes without dying. A timer will appear in the final 2 minutes and some intense music will begin to play, so there will be no chase music cues during this period if Jason comes near. Trying to survive the night should be a last resort. If there are no cars, hardly any counsellors left alive and no means of imminent escape, then this is your best option. Hide well, because Jason is at his most powerful from the 10 minute mark onwards. Win by police escape. This one is one of the best options for escape. If you manage to find a phone fuse, you can install it in the phone box. The phone fuse box can be located on the OUTSIDE of cabins (and outside the barn on the Higgins Haven small map), usually attached to an outside wall somewhere. Repair it using the phone fuse, and the phone will always be located inside the cabin that the phone fuse box is attached to. After repairing the fuse box and calling the police (bear in mind it takes about 10 uninterrupted seconds to call the police), a timer will begin. After the time has elapsed, the police will arrive and you can then check your main map to identify where they are. The police arrive at one of the exits to the camp, and will always be at the end one of the main roads. If you find the phone fuse early, make fixing the fuse box and calling the police your highest priority. Everyone can escape with the police! Win by defeating Jason. Jason can never die, but he can be put down. There is a method in this game for doing it, but I'm trying to keep this a generally spoiler free guide. If you want to know how to defeat Jason, have a Google of it and see what you find. I wouldn't recommend attempting this method unless you manage to meet all of the prerequisite conditions; it's very difficult to pull off in a public game. If you're against a good Jason, this tactic will hardly ever work. Part 1.9.1 - Counsellor controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 1.9.2 - Vehicle controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 2 - Jason Part 2.1 - Picking your Jason So, there's a bunch of different Jasons. As with the counsellors, I'll write a brief explanation of what each Jason is good at. Part 2 Jason - Part 2 Jason has a lot of traps and an excellent morph ability. He plays best as a trapper. Place traps at key locations, and use his morph strength to quickly get to a trap when someone sets it. Control the objectives when using part 2! Part 2 can usually kill slower counsellors easier with his jog, but his shift speed isn't very good so he's not too good for chases. Part 3 Jason - Part 3 Jason possesses the best strengths for fighting counsellors in close combat. He has weapon strength, grip strength and he can run. He can kill counsellors quickly with grabs and his weapon, but his sense isn't very good and he can be stunned easy. As part 3, place traps at a few key locations and use Part 3's speed and damage to pressure counsellors to high fear levels. Part 4 Jason - Part 4 possesses strengths best suited for running counsellors down. He suffers from only 3 traps and a slow shift, but he makes up for it with destruction and weapon damage. He's one of the few Jasons who is also capable of running too, so he can be very useful for pressuring counsellors in the early game. When playing part 4, it's best to pop 1 trap per objective and then go hunting. Use his destruction, weapon strength and run speed to run counsellors stamina down to nothing, then they're an easy kill. Part 6 Jason - Part 6 Jason possesses a lot of throwing knives, a fast shift speed/recharge and strong sense. He does suffer from less defense and morph speed though. As part 6 Jason, place traps at a few key locations and use knives to build high fear, which your sense can lock on to. Use shift for chases and morph for trap response. Part 7 Jason - Part 7 Jason can be quite difficult to hide from. He possesses stronger sense and usually doesn't have a lot of issues finding counsellors. However, he can't run and has very few traps. Part 7 Jason is excellent for preventing boat escapes as he can catch the boat even whilst it's moving. As Part 7, use knives to build fear. Place your few traps at the most important objectives early in the match, and use your sense and grip strength to pressure and kill counsellors. Part 8 Jason - Part 8 Jason possesses some excellent stats. He possesses water speed, destruction and stalk. He does however have weak grip strength and sense, so finding counsellors can be hard. When playing as part 8 Jason, place traps early in the match at key locations, then use destruction to smash down cabin doors very fast. It only takes 3 hits for part 8 to break a barricaded door, so use him to pressure people and build fear. Use water speed to prevent boat escapes and stalk for sneaky kills. He can hide in houses very well if you can anticipate a counsellor will enter the one you choose to hide in. Can also use stalk-shift for a very quiet, immediate shift attack. Part 9 Jason - Part 9 Jason also possesses some great stats. He has shift, stun resistance and stalk as his strengths, and his primary weakness is less traps. He has a HP weakness, but HP is not a measure of how much damage he can take before he dies. HP is the amount of punishment he takes before he falls flat on the ground and takes a while to get up. As part 9, place your few traps at the most important objectives early in the match, and use shift and stalk for chases and stealth kills. As part 9, you won't be able to effectively control all the objectives with traps, so be extra perceptive and check your map often to prevent escapes. He is hard to stun in combat as well, so you can use melee mode to battle counsellors down to weak HP for a grab kill finish. Savini Jason - Exclusively designed for those of us who backed the game and purchased him, Savini Jason is (in my opinion) one of the best Jasons. He possesses excellent stats and his weaknesses aren't bad. He has shift, weapon strength and destruction as strengths, whilst having less water speed, weaker grip strength and the inability to run as weaknesses. As Savini Jason, use the early part of the match to trap important objectives. Use his fast shift speed and recharge coupled with weapon strength to stab counsellors down to low HP. If you want grab or environmental kills, make sure the counsellor is very damaged before attempting it, as counsellors with high composure have no problem escaping his grip. Use destruction to pile on pressure and keep counsellors running, it only takes 3 hits to break down a barricaded door. Part 2.2 - Jason tips As with the counsellors, there are also a few important things to bear in mind when playing Jason. Here are some of the tips I've found to be most effective: Generating fear is the best way to find counsellors. Early game, try and trap the most important objectives and then break some generators whilst your shift charges. After shift is ready for use, you can begin chasing counsellors. Throwing knives can be found around the map. They're highlighted with a little circle icon in your field of vision. Use your throwing knives! It's also a good idea to get a good stock of about 5-6, as characters with high speed and stamina like Vanessa, Tiffany and Buggzy can be very hard to catch if you're a Jason who can't run. Hit them with knives until they can't run anymore. Your traps are the most effective way of controlling objectives. You can't be everywhere at once (unless you're part 2, who morphs very fast) so you need to rely on keeping counsellors away from objectives. It's not about how fast you can kill them! There's 20 minutes to win a game and once Jason gets rage, he becomes incredibly difficult to deal with. Keep everyone in the map as long as you can, and kill them at a steady pace and you'll be able to get the full 7/7. Be wary of counsellors playing as Tommy Jarvis and counsellors who have Pamela's sweater. I won't post spoilers, but these two are an important part of defeating Jason. Jason gets more XP for killing counsellors with environmental context kills. 2.3 - Jason variants Part 2 Part 3 Part 4 Part 6 Part 7 Part 8 Part 9 Savini Jason *For more information on Jason stats, please see here. Part 2.4 - Jason abilities Most of these abilities are described in-game, but I'll list them here along with a couple of tips. Morph. This is the first ability Jason gets, and it allows him to teleport to anywhere on the map. Simply activate the ability, pick where you want to go and press the interact button. It's not pinpoint specific, so you might appear a little bit away from the exact area you wanted to go. Sense. This is the second ability Jason gets. At first, it will not have much use as sense is what Jason uses to detect fear. Counsellors don't start the game scared. Raise counsellor fear levels (see Jason tips section for how) to make sense more effective. Shift. This is the third ability Jason gets. It is essentially a chase teleport. Upon using it, Jason will continuously move forwards and can be steered left or right. Pressing grab, attack or the use ability button will cause the ability to stop. A popular tactic used with shift is the shift-grab or shift-stab. Simply get close whilst in shift and use grab/stab when you're right next to the counsellor to pop out of shift and perform the action. Stalk. This is the fourth ability Jason gets. Activating stalk will deactivate Jason's chase music (unless counsellors can actually see you), trigger a video interrupt effect for counsellors and amplify any sounds made by counsellors. This includes microphones, actions like opening doors/drawers, barricading, setting traps, character speech, hiding, footsteps and window interaction. Stalk can be very useful when combined with morph and shift, and one popular combination is the stalk-shift-grab/stab. Simply pop stalk, then shift then grab/stab. Counsellors have a harder time dodging this one as there's little indication that Jason is coming. There are a bunch of creative ways to use stalk, including waiting inside a cabin a counsellor is going to. The part 4 update also changed stalk so now your footsteps are silent too! Rage. Rage is the final ability Jason gets, and it will automatically activate about mid-way into the match. This ability is not triggered, and you can monitor it's progress by looking at the white mask icon on the top left of Jason's screen. When it's full, rage activates. Rage allows Jason to walk through doors and breakable walls, immediately smashing them. It also decreases the cooldown on all of his abilities. If you get rage, counsellors are going to have a very tough time. Part 2.5 - Jason controls (Xbox One) *Credit to @Zombie79 for providing control screenshots So, hopefully this guide will help out some people who are having problems early on I'll add more if I can think of more, and if anyone has any corrections then be sure to let me know.
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    Hey everyone The initial reaction from our Part 4 / Rain announcement has gone over very well! We are excited that the community is happy but wanted to address a concern that came up. People felt since the game is already pretty system intensive that rain would set most machines and consoles over the edge making performance a lot worse. This is a valid concern as particles can be very expensive. Most maps are CPU bound rather than GPU bound from the vast number of items, blueprints and entities that must sync across the network. We have a little more room to play with GPU and the best solution for rain, that not only looks good but is rather efficient for performance, is to use GPU particles. Initially our art lead, was having issues with GPU rain particles as they would come through the roofs of the cabins and houses. When we moved away from GPU particles we noticed a big performance hit as it was slowing down the CPU which is mostly where we are performance bound. Our initial reaction was to remove the amount of rain particles and make them bigger. This didn’t look that great and we started to think if it would be even possible to do rain at all. We knew the solution would need to be using GPU particles but we just had to figure out how to get it working. Original CPU particles with larger rain drops but less rain due to performance on the CPU. Once we had everything working the art team was very nervous about performance on consoles and the hit we would take on PC as well. We fired it up on Xbox One and PS4 to see how much more we would need to optimize to squeeze in rain on all our maps but our initial findings showed hardly any performance hit at all, which had us very excited. This allowed the art team to really start dialing the art in. Adding more wind to the trees, working with Angelo, our VFX artist, to dial in the look of the rain, cranking up the gloss maps on certain textures such as cabins and terrain textures, and even adding a wet look to the characters clothing. Oh and you can’t forget lightning too. New GPU particles with more rain. Players have noticed recently that performance on certain maps have taken a dive. We have spotted these issues and are working hard now to get performance up across all platforms which so far we have been making good strides with. We hope to have this all resolved by the time rain launches as well. So not only will performance be better across the board, you won’t see any additional hits when it comes to rain. - Gertz
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    Update 9/1/2017: We were able to deploy the patch for both PC and PS4, XB1 currently has no ETA yet. More when I have it. Hey everyone I know the last two days have been rough but we just locked down a set of fixes to address the most immediate concerns of the player base. The build is currently in QA's hands so I have no ETA on when its going to go out. If QA finds any major issues we are going to fix those and create a new build to test. We then have to get through cert. I don't have a timeline yet for this but we did finalize the list of fixes. Matchmaking Fixed an issue that would create a new lobby after only searching for 10 seconds. Increased the ping threshold back to 300ms on PS4 Parties Fixed an issue that would cause a crash if a party leader invited a player that was already in another lobby Jason Decreased the window break animation time Fixed an issue where Jason could not damage counselors moving through the window Fixed a number of environmental kills that were not triggering Fixed an issue that was causing the door to not get hit after the first or second swing Fixed an issue where the morph circles were not appearing on the morph map. Fixed an issue that was leaving the map up when Jason was hit while trying to morph Fixed an issue where Jason was not dropping a counselor in a choke if he was hit Fixed an issue where Jason was taking damage while stunned...he shouldn't Counselors Fixed an issue where the Pocket Knife would not trigger Fixed an issue with weapons that was not decreasing the weapons durability if they were hitting Jason but Jason was not taking damage Misc Fixed impact decals so they dont display the material type anymore. (Wood, Metal, and Rock) Fixed badges disappearing when swapping languages Fixed a loading screen hang on PC Maps Packanack Fixed a hidden door Fixed a tree from spawning in a cabin Higgins Haven Fixed an issue where Jason would become locked out from performing interaction when attempting to use a Window interaction Fixed an issue where the phone box to call the police was blocked by environmental objects
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    Hi everyone!Wanted to take the time to talk about dedicated servers vs host migration for consoles and we’re here to elaborate on what we’re doing for Friday the 13th: The Game. To start; we are currently working on dedicated servers for consoles. That is going to happen, however the time it is taking is rather substantial. We’re going to go a bit more in-depth on why things are taking time for dedicated servers and why we chose dedicated over the oft-requested host migration feature.First off; Host Migration vs. Dedicated Servers.One of the biggest, if not the biggest request we currently receive from our fan-base is for the inclusion of a host migration system.Host Migration would take a very long time to implement, something in the neighborhood of six months or so with our team to be able to work without interruption. It, unfortunately, is not a quick fix as some might believe.Even with host migration, as soon as the host drops we tend to see people leaving rooms and finding new games, thus perpetuating the wait and potential for loss of game data between clients. We’re talking about a good 30-60 second delay for a host switch and in that time is fairly common for users to quit. The potential for multiple interruptions for host migration is a very real possibility, especially knowing that users tend to leave the moment they are killed. We also have an issue if the host is Jason and they disconnect or quit; no one would be picked as a new Jason. With dedicated servers we can swap Jason, with host migration we can’t.While this system is potentially good, it stands as a band-aid rather than a full fix. We’re opting for the full fix.Dedicated Servers and What to ExpectWe have more coming soon, but going with dedicated is a smarter route for the game. Console versions of the game will perform smoother overall and you now have removed the host advantage. Whenever someone disconnects, you take away the need for the game to pause and there’s less of a chance of data loss in-between any migration of hosting duties. Overall; the console version will perform in the same manner that you see with PC in regards to joining and leaving games.We are getting close with our dedicated server system going live, however there are a lot of considerations we have to take into account. We have been working with a partner on implementing our dedicated servers and they’ve been doing a tremendous job in the time they’ve had. This is something we’ve been working on for quite some time now, but want to remind fans that it remains a long process as well to fully implement, just like host migration would.The work has been on track, but we have a lot of security protocols in place from the consoles that must be implemented. We have a lot we have to do on our end to ensure things are working properly so that when we go into audit with Microsoft and Sony, we minimize the time needed to go live. They have a minimum test and evaluation period and we want to get through that as quickly and properly as possible.We don’t have a set date at this time. We are aiming for late-September, but it is not out of the question that it might take more time and could go into October before we release. There has to be an audit that ensures things run properly on consoles and that is a process that takes time.TL;DR - Host migration bad, Dedicated Servers Good. Give us a couple months
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    Hey everyone I want to try and give regular updates on whats going on here at IllFonic and what we are currently working on, things get busy so I cant promise these every week but I will do my best. Right now I dont have dates for patches yet...just Soon™ Bugs Perk Fixes (Fixed Internally) We have internal fixes for Grease Monkey, Heavy Hitter, Man at Arms, and Tinker. QA has verified them and they should be in the next patch. If people find issues with any other Perks let me know PhD for Murder (In Verification) We have a fix for XB1 and Steam not working; QA is verifying on both platforms but its going to take a little bit before I know for sure if its fixed or not. Pocket Knife Fixes (Fixed Internally) Additional fixes for the spam kill exploit. Stun Locking Jason (Fixed Internally) We found an issue where the Stun Timer was being doubled...opps, its fixed internally and will be rolled out with the next patch. Jason Stun Animation (Fixed Internally) We found an issue where after Jason was stunned but hit again it was breaking the Stun Animation/Pose making it appear Jason was no longer stunned when he actually was. Grand Slam Jason (Fixed Internally) We fixed a number of issues where Counselors could knock Jason across the map...it may still happen occasionally but it should not happen as often anymore. Male Counselor Voices (In Verification) Fixed an issue where male counselors were using the same sound files...we checked it in late last night so we need QA to verify its working now. Misc Audio (In Verification) Fixed an issue where certain audio was being heard across the map Windows and Doors (In Verification) This will be a little longer... We found an issue where Jason was only inflicting damage to the first object he hit...this was causing Door Breaking and Window Breaking to happen inconsistently as Jason would more often than not hit the Cabin before hitting the Door or Window. This was also causing a number of other issues; Counselors not being hit when they should have been, objects not being hit when they should have been, Counselors not breaking counselors out of a choke, etc. This was also having an unintended side effect of allowing counselors to gang up on Jason knowing he could only hit one counselor...he can now cause damage to multiple counselors at once...beware Performance (In Progress) This is a big one that we are currently trying to track down. No info yet... If there are other things not mentioned above drop them in the comments. Be gentle... - Gertz
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    Hey all, We're all here at the office going over everything we're reading from your comments here and on other forums within our community. IllFonic has been working with our Discord users in live bug reports, I've been gathering notes and taking down comments from all of you guys here as well as our Steam Forums and all of us at Gun have been in meetings today over everything going on. I want to preface this by not making excuses for the issues that you are running into. The biggest issues we know of remain with matchmaking. That's being looked into at this time, but we are certain there have been some backend server issues via our Sony/PSN partners as well as Steam. These have been momentary hiccups that are outside of our control, however we are looking at matchmaking on our end to ensure that when things do smooth out that we're not seeing continued issues. We are taking your feedback on gameplay such as the window animation change for Jason. We are looking into the issues with 'WOOD' and a few other misplaced items (the door on Packanack...oh boy) and of course overall feedback on maps. Please stay tuned. We know the frustration inherent with things that shouldn't be there, but keep in mind that our focus is improvement overall for our players. While some users might be seeing bugs, we've been able to move towards parity for all of our builds; this allows us to work more effectively for all three platforms for future content, future updates and future fixes. We've been working hard on the retail version of the build that has to be separately submitted and a lot of things are moving at a pace that has not let us ease up since launch. We've got a few new people on the team and while this patch has a lot of improvements, it certainly has revealed some issues that we're already identifying, tasking and working to fix quickly. EDIT; Going to have some folks from IllFonic come in here in a bit and talk a bit more in-depth, so please stay tuned! We hear you. -Gun
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    Hey all! So we're happy to announce that the build has gone live for all platforms today! You might see some time differences with each platform, but everything is starting to go out now! The biggest draws are of course the new smaller maps that have been added. We've reduced the size of each map by around 40% which should encourage a bit faster-paced game play overall and give you guys something new/different to toy around with while we work on the already hinted at new content coming at a later date. You might also note that Team Killing has been removed for public matches. Cars can still be used to kill, however weapons will have no effect on fellow counselors, should you be wielding a shotgun. We will continue to monitor game play overall for continued tweaks. For those on Xbox; this is a big one. We've reduced crashing instances to almost nil at this point and are fairly confident the memory leak has been plugged. Things should be far, far more stable and with new matchmaking tweaks we believe things should be far more optimized. Keep in mind, we are still working on console dedicated servers so host-quits will still result in the game ending, however crashing to dashboard should not be experienced. We have also added localization to the game. English, French, Italian, German, Japanese, Portuguese and Russian have all been added. Lastly; we've done another major sweep of bugs and exploits. Rock hiding spots, collision exploits and the outside-the-map exploits that were being used by players have been plugged. You should also notice that items will not fall through the map as frequently/if ever. As always; please continue to send all issues you encounter to www.jasonkillsbugs.com should you encounter weird/odd things or exploits being utilized by players. PATCH NOTES Stability Overall stability should be drastically improved due to a number of crash fixes and a major memory leak fix. Parties/Invites/Matchmaking Disallowing party leaders to join game session invites to sessions that do not advertise (private matches). This is due to not being able to search for sessions that do not advertise, which prevents party members from following their leader into them. Party leaders can now follow public game invites, bringing members with them. Steam Matchmaking tries harder to find lower-pinging matches. PS4 matchmaking up to 6x more efficient with tighter ping requirements. Fixed XB1 matchmaking bugs. Fixed a number of issues with how the game handles Party Invites and Matchmaking; there are still a few issues out there that are rare but it is much improved. Fixed a number of issues on how canceling matchmaking was handled that could leave players in a state they could no longer matchmake. Party members now see their party leader’s matchmaking status and time.\ Various improvements to error messaging. Maps Added Small Maps for the existing maps; Packanack Small, Higgins Haven Small, and Camp Crystal Lake Small. Increased the density of Kill locations on all maps. Adjusted collision on Maps to prevent people from standing on water. Adjusted collision on piers to prevent cars from driving on them . Added a Map Icon to Campfire Kills. Fixed a number of kill spots that were not functioning. Fixed an issue with not being able to fix boat propellers based on boat positioning on the dock. Placed collision under piers to prevent people from swimming under them. Fixed a number of areas that the player could get out of the map. Fixed a number of areas that Counselors could get to that Jason could not. Added better collision around Boat Exits to prevent Jason from getting to areas he shouldn’t be in. Gameplay Team Killing changes. Team Killing is no longer possible in Public Matches. Cars can still cause damage to the players if they are hit. Traps can still hurt and/or kill the player but there is no longer an XP penalty for the person that placed the trap in Public Matches. Private Matches have not changed. Fixed an issue where the Counselors breath wouldn’t start to recharge if the user continued to hold the button after breath was depleted. Fixed an issue with Fear being canceled if pulled out of a car. Fixed an issue with the Police Objective happening when it shouldn’t be. Fixed a number of issues regarding objects falling through the ground. Fixed an issue where Damage and Stun chance were only being calculated on the first attack. Jason can no longer block through traps, firecrackers, flare guns, shotguns, and the Police. Fixed reliability of perks that spawn items at the start of the match. Misc Fixes Increased texture resolution on the XB1. Fixed the PhD for Murder Achievement/Trophy. Improved intro and outro cinematics. Fixed player muted states sometimes getting “lost” after level change. Can now unready in Private Match even when the countdown is low. Fixed a hitch caused by the video settings savegame after signing in or changing those settings. Localization added; EFIGS+J+P+R
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    Please do something about the guy in a hockey mask. He keeps grabbing me and killing me. All I want is to sing some camp fire songs but he's not having it. (please don't ever nerf Jason, you did a great job Gun Media, don't listen to those who don't get it)
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    Hey everyone Over the last 24 hours the team here has been parsing through the reports via the www.jasonkillsbugs.com website, and the various social channels; Reddit, Discord, Forums, Facebook, and Twitter. We have heard you loud and clear! Now that we have sat down and discussed the issue I wanted to follow up to @GunMedia_Ben's post and let everyone know where we are all at, Ill try and be succinct about tech details so no one falls asleep...its a long post and Im going to break it out from my general post. While it's unfortunate some of the item's here got out into the wild I want to commend our QA team, both internal and external, which is a small team of 4 guys each shift trying to test all 3 platforms often under intense time pressure. We do our best but sometimes we don't see this stuff until it gets reported by you guys. If you have any questions Ill try and get to everything as I can - Gertz
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    @GunMedia_Ben @wes @Randygbk Guys, seriously, after all the problems getting the first patch out on the XBONE, why would you even put out a release trailer for NES Jason BEFORE getting certified? It really is beginning to feel like this was more about trying to steal DEAD BY DAYLIGHT's launch buzz than it was about making things up to your supporters, and that really sucks. And your repeated unwillingness to comment on the dedicated server issue after being repeatedly tagged in posts asking about it for days and days... and the lack of communication regarding the counselor clothing dlc being just palette swaps... and the false information regarding the original kill for NES Jason... I mean, COME ON guys. I am a pretty patient guy who was proud to support this game, and will happily try to calm down complaints about subjective things, but these are all genuine instances where you have promised or otherwise stated things, and instead of stepping forward and owning those promises and statements, and then stating why they are or are not happening... you just go silent, and blame that silence on the toxicity of your supporters. And sure, some of the ways that people let their displeasure known ARE toxic, but there are also those of us who just want you to be upfront about things. If you are working on the dedicated servers, then just say that. If you are not, then say that and offer an explanation. If you can't offer an explanation at this point due to legal reasons or whatnot, then say THAT. Any of those responses would be acceptable to me and your more reasonable supporters. If you state that the clothing pack will be palette swaps in one place and won't be palette swaps in another, than clarify which one it is before release, and explain why the miscommunication happened, then your more reasonable supporters wouldn't have been upset by the perceived dishonesty that your silence begat. When your support team said "No JASON X content" you quickly clarified that and said, "No, that's wrong. We are yelling at the support team for saying this" and, for the most part, all was calm in the FRIDAY THE 13TH: THE GAME world. Because you handled it by quickly and honestly communicating with us. You guys seem to have this weird perception that just stopping by and saying "We can't talk about dedicated servers right now, due to legal issues (or due to discussions still being up in the air or whatever)" instead of just repeatedly ignoring the issue would somehow make things worse, instead of making things better, and that is crazy. And FOR THE LOVE OF GOD stop announcing release dates for things on consoles that haven't been certified yet! How many times does this have to bite you in the ass before you figure this out? I hate writing this post. I hate being lumped in with the people that freak out on you about every little thing and weren't patient with the launch issues and genuinely are "toxic" fans. I'm just very, very frustrated with you guys over what strikes me as kind of a dishonest and, frankly, somewhat cowardly way to run any business, let alone one as dependent on fan support as the gaming industry. Own up to your statements and promises please, even when - ESPECIALLY when - you can't live up to those statements and promises. Anyway, I guess I am just going to reluctantly step away from the game for awhile. It sucks, because I really do love it, but after spending so much time defending this game and being so happy that a game like this was even made, your communication issues and perceived dishonesty and lack of foresight are genuinely starting to make me angry. And that sucks and I hate it, because at the end of the day, this is a goddamn video game. So I'm going to go back to playing FALLOUT 4 again for awhile. I'll probably play some FRIDAY this weekend, to take advantage of the exp. bonuses (and I am resisting with all of my will adding "assuming that happens" to that sentence), but you guys seriously need to stop letting the "toxicity" of some of your players influence the way you treat the rest of us. Most of us (many of us? a chosen few of us?) are reasonable human beings who just don't like being ignored when we ask you about statements and/or promises that you have made, that you appear to be failing to live up to. Thank you for your time and for the game that is very, very fun when it works. If this is closed for being a duplicate topic due to all the other random bitching threads, so be it. I just wanted to try and approach things from what I hoped was a more thoughtful (if still frustrated) place.
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    I spent an hour in MS Paint and threw all the maps together into one big overworld map. I did this once before but that was before the new Jarvis map was revealed. This one includes the Jarvis Map. Tell me what you think:
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    Hey all! So, the biggest thing we’ve heard from our community with the game are issues pertaining to rampant team-killing that has unfortunately been abused by players on all platforms. While the mechanic’s intent is designed to promote life-or-death experiences into each and every game you play, the reality has turned into more of a Battle Royale scenario to a point our team feels a change needs to be made. In the next patch; Public Games will no longer allow counselor team killing through weapons use against other counselor players. The shotgun, machete, and other assorted weapons will no longer have any effect on friendly players. However; there remain a couple dangers. The biggest one is that the car will remain as-is. A car can and will be able to run you over and kill you. We decided on this as the alternative was abused during our beta where users would simply stand in front of the car, effectively blocking it from moving. The next consideration is that counselor-placed bear-traps will still cause damage to other counselors that walk over them, however a resulting death will no longer incur an XP Penalty. To that we say; pay attention to placed traps. Our team believes that the ability to hurt other counselors is something that this game should have as it adds tension and requires players to make tough calls. However, we do not believe this should be a mechanic that is abused by players to the point where the vast majority of our current communications from fans are complaints of rampant/unwarranted team-killing/griefing/trolling. We will include this mechanic in private matches for now, with the hope of better options in the future. Tl;dr · Public Matches - Team Killing is No Longer Possible · Public Matches - Cars Can Still Kill · Public Matches - Traps Still Can Hurt/Kill - no XP penalty Loss to Trap Placer · Private Matches - Team Killing Still Possible · Can’t Have Nice Things. -Gun
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    Hey guys, So we do have internal projections but we'd rather be 100% certain when giving out dates, rather than give you guys speculation. It's better to be 100% rather than to give you guys a promise and miss a date. In essence; we are working as quickly and as hard as we can. This patch brings all versions to parity and gives us a more substantial platform to update for future content. We want to get updates going out at the same time, on a schedule that is sustainable and works for everyone. We're working to reduce the instances of patches going to Steam/PS4 before Xbox One and vice versa. That being said; we have a target. Is that target set? No. However, it is our hope.
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    I'll let the video do most of the talking, however we do want to make note that you are being heard and updates will continually be rolling in. We have a lot planned to continue this trend, but we hope this first one will be interesting to you as we move towards more and more for this game Our thanks to the community for their support, their feedback, their concern and their suggestions. This has been a rocky release, to be frank. Our team is looking forward to the future to get more features, more content, more updates rolling at a quick pace and we hope you enjoy! As for the update; https://www.youtube.com/watch?v=OYZdSndmNwg
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    Hey all. So I want to come in and say some stuff for everyone to be aware of; things are a bit screwy right now, and our team is working as hard as we can to ensure all of you are getting to play. We planned for a lot of people to play, but we're blown away by how many people have in fact started playing. The servers are upgraded, but the migration takes time. This is not an easy process that can be done with the flick of a switch or a restart; this is a progression of updates that has to occur around the world for our various players on multiple platforms. I won't lie to you, there are growing pains that you've probably experienced yourself or heard about. The best and most reliable way to play is Private Matches. We encourage you to ask around here on the forums, the Reddit page, Discord or with your own friends to get into games and play. Those use Peer-to-Peer access, so you can play with others. Do keep in mind, it is P2P so connections could be weird if the host doesn't have a decent set-up. Our team has been working nonstop. I won't lie, I was up close to three days and finally got some sleep last night. We're all focusing on getting fixes in and keeping you guys up to date, but the expectations are fixes that occur in minutes, when the reality is these take hours if not more. Issues such as Database Login Failure and issues with lost unlocks or perks are due to server migration and back-end services. Your profile should not lose those items overall, and we have seen people regaining their unlocked characters, but it can and will take time for everything to get to complete normalcy. The server load is crazy and we're working to ensure that the new setup for servers will handle everything. On the other hand; we want everyone to get into games, not get dumped into a server with no one else joining. Overall; there's a lot of players and quite a few are playing right now, but we are working to ensure 100% of our fans are getting what they demanded. As for those waiting on their DLC; we are working on a solution, but unfortunately we have to wait on Sony and Steam reps to get back to us. The issues look to be permissions-based right now we've been hounding for support on our end. This situation absolutely sucks right now, because the only people it affects are our backers, the people that believed in us and gave us more money to make this a reality. It is not fun, nor is it part of the deal. We at Gun apologize sincerely for the wait, but we should have news soon. Your new Jason and the clothing pack will go live, it is one of our top concerns. Those of you on Xbox; we're waiting to hear back on MS for the server issues. It's not fun that they didn't launch our title on time, it's not fun our backers couldn't download the game due to their server issues and it seems that servers on their end are also having issues that we are waiting to hear word on. It's something we are pushing to resolve just as fast as we can. I personally game on Xbox One more than any other platform and I was looking forward to a match this morning before coming in...so that was a let down on the release of my first major game for a console :/. I'm right there with you guys. Our guys got a little sleep last night, we're all getting back to it right now and we hope to get things smoothed out soon as we can!
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    Attention all tagged members you are in charge of getting ahold of the session hosts on Friday the 13th. So if you are online please send a message to the host of your platform so that you may receive an invite. Xbox: @Tattooey (Tatt00ey) @AldermachXI @TheHansonGoons @lHeartBreakerl @Alkavian @ColdArmy13 @UprightChair @DamonD7 @Risinggrave @InfamousWhasup @LJPIII @Corkenstein @xXxEspoxXx @Slapnuts840 @Dr B DDS @Shadowrave1010 @GhostWolfViking @Deeify @Repo Boom @Tinpusher77 @RKSDooM @Truth @Absurd Boy @Crawly Creature @Brian76 @NamesAreDumb @GarageNation ------------------------------------------------------ PS4: @NthnButAGoodTime @Toddarino @pucho @Splatterhouse @Brevator @The7Reaper @BigJVOOREES @Redrum138@PastyMcBalderton @RustInPeace @Spinesplitter @TestedTwice @PrestonDelRey @Omnichris64 @Tiffany @Pokedub @DarkRicochet117 @stang69_427 @ShYgUy @matisangry @GameboySM @Manny1985 @The Razor's Edge @DeadManJoe @Decayed_Beauty @Floydtopia @Moe9999633 @Body Boy @NetSematary ------------------------------------------------------ PC: @Definitelynotjason @thatdudescott @SolidusPrime @ToxiCrow @Luminelle @Gdain @Gents @ShankerOne @Kodiak @FlameRiderSD @The Chosen One @DildoBaggins138 @Redcat345 @Khryn @AldermachXI @Shaild @VoorheesAJollyGoodFellow @TheMrFer @Suck It Nerd! ------------------------------------------------------ NOTE: Given the amount of players that will be on on Friday from the community each slot will be reserved for community members on this list. However if a spot is open & no other community members are on then another member may invite a friend. This is to prevent non forum members from taking spots reserved for community members.
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    Hey all! The latest patch is rolling out over the course of the next few days, depending on platform. We are just now going live with Xbox One, PS4 should be later today for Sony America, while Sony Europe will be next week (9/26). Steam is on the way, and we will update when able. This is a rolling update, so times and dates are slightly fluctuation. We are also happy to announce that this update also includes the new Spring Break 1984 DLC. That DLC also has to propagate, so you might not see it immediately available in your store, but we believe things should be calm and ready to go in a few days' time at the latest. The biggest additions are the new interface for clothing selection; we've tried to make things a bit easier to work with in terms of selecting your clothing and color styles! Of course; we've also added in the new communication emotes! You can choose between a ton of them, all free and usable with every counselor in the game! Without further adieu; New Stuff New Outfit Customization! New User Interface for clothing. Choose your style with the new swatch menu. After selecting your outfit, your swatch menu will now appear. Choose your colors, then select Back to move on to the next piece of clothing. Your selections automatically save so simply back out when you are finished. New Emote Comm Wheel and 8 free Communication Emotes Customize where your emotes appear on the wheel. Move the Left Stick or Mouse towards the desired emote and Press A or click to make selection. Use the Emote in game. Press and hold UP on the d-pad or V on the keyboard (default bindings) to open the wheel. Move the Right Stick or Mouse towards the desired emote. Release UP on the d-pad or V on the keyboard while holding the direction for the desired emote. The 1984 Spring Break Outfit Pack is now available in the store (Contingent on DLC release and purchase) Misc Fixed an issue that resulted in a black screen when loading into a map if the player loses connection or the host leaves while loading in. Gameplay Perk Fixes Fixed the following perks: Grease Monkey, Heavy Hitter, Man at Arms, and Tinker Fixed a number of issues with items not being dropped if a Counselor was killed in a hiding spot Fixed the PhD for Murder Achievement on Steam and Xbox 1 Maps Fixed an audio issue where certain audio queues were being heard across the map Fixed a number of objects that were awarding XP each time they were repaired or used. Crystal Lake Fixed a number of spots where Jason could not kill Counselors Packanack Fixed an issue where cars could block the lodge entrance Jason Fixed Jason’s Sense ability to properly track counselors after they leave a Cabin Fixed an issue that was causing Jason’s stun timer to double when being stunned Fixed Jason’s stun animation from canceling after he was hit again while stunned Fixed Jason’s combat stance blocking the sweater stun. Fixed an issue where Jason would be flung across the map if he was choking a counselor and was hit while uneven terrain Fixed an issue where Jason’s weapon damage was only being applied to the first object hit. Fixed an issue where Jason’s weapon collision volume was not hitting counselors directly in front of him. Fixed an issue to allow Jason to hit counselors through windows Fixed an issue to allow Jason to destroy windows and doors when swinging at them Fixed an issue where Jason could no longer move if he tried to grab a Counselor immediately after throwing a knife Fixed a number of issues preventing Jason from pulling Counselors out of a stopped car. Fixed an issue that allowed Jason to Shift and Grab at the same time Fixed an issue that was allowing Jason to activate an ability while throwing a knife Fixed an issue that allowed Jason to use drown kills in shallow water Part 9 Jason should have Part 9 music now Counselors Fixed an issue that was not allowing the Pocket Knife to trigger Male counselors should all have their own VO now Fixed an issue where dropping a gun while aiming could leave a counselor in an unresponsive state Fixed an issue causing Counselors to not be able to break other Counselors free from Jason’s grip. Fixed an issue where female Counselors weapon swings not hitting Jason.
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    So, I watched 'A New Beginning' last night and took notes throughout the film. I'm posting them here so we can debate Roy as a Jason using facts. To start, this is what I believe Roy's strengths and weaknesses should be. Strengths +Stalk +Weapon Strength +Stun Resistance Weaknesses -Sense -Can't Run -Defence Weapon Machete (plus average traps and knives) The reasons for my choices are based on Roy's actions during the film: Defense Roy fails to block all incoming attacks, except for the chainsaw. Destruction While Roy's ability to burst through a door is impressive, it is on par with the ability of all Jasons once "Rage" is activated. 59:00 - Roy smashes his hand through a window, killing Ethel with the cleaver 1:10:05 - Roy walks through a door like it's not there 1:13:10 - Roy throws a body through a window Driving The subject of Roy driving comes up often. Roy is not the driver of the ambulance. Roy's co-worker is also found dead in the driver's seat. 21:20 - Roy's a passenger in the ambulance, not the driver Grip Strength Roy has an above average grip strength, in line with other living Jasons. 1:08:00 - Roy chokes Violet against a wall and raises her up the wall, all one-handed 1:22:18 - Roy holds holds himself up using the arm lacerated by the chainsaw Less or More Hit Points Roy takes more damage during the course of the film than the average human could likely withstand and keep going. The amount of damage Roy takes is on par, and possibly more, than other Jasons. 1:14:25 - Roy is hit with a tractor 1:17:15 - Roy takes a slice from a chainsaw to his left shoulder 1:19:20 - Roy takes a knife to the inner thigh, then manages to climb a ladder 1:22:50 - Roy takes a machete chop to the wrist, possibly losing his hand Morph Roy displays 4 instances of what could be considered a "morph". Roy's ability to do so is likely on par with other Jasons, particularly living. 56:00 - Matt and George killed offscreen, presumably before or during while Reggie, Pam and Tommy were at the trailer park. Roy then appeared at the trailer park to kill Demon and Nita. 57:35 - Junior arrives at home on his motorcycle, having left the trailer park (again, on his motorcycle) before Roy (who stayed to kill Demon and Nita), Junior killed by Roy at 58:45, cleaver kill. *Roy is able to go from the trailer park to Ethel's in an impossible amount of time. 1:11:10 - Reggie and Pam ran from the house to the ambulance, Roy does not run after them. Roy appears on the opposite side of the ambulance. Roy does not appear tired or breathing heavily. Basically, an impossible scenario again which requires Roy to "Morph". When Reggie and Pam run away, Roy *walks* after them. 1:13:10 - Pam runs back to the house, stops briefly to see a dead body on the way. Pam is in the house briefly before Roy throws the body of George through the window Rage Roy displays rage in the climax of the film, bursting through a door with ease and powering through multiple stuns. Run At no point in the film does Roy ever run. Roy's fastest pace is a "fast walk" similar to undead Jasons already in-game. 1:11:10 - Roy walks after Pam and Reggie 1:13:45 - Roy "fast walks" in pursuit of Pam 1:16:00 - Roy walks to the barn Sense Roy does not appear to have any sort of extra sixth sense. Roy's attempt in example #2 highlights his inability to sense. Roy's "sense" ability is deficient compared to other Jasons. 1:18:05 - Roy does not "sense" Tommy has entered the barn until Reggie calls out Tommy's name 1:21:00 - Roy attempts to "sense" where Reggie and Pam are. Reggie reveals himself and Roy doesn't see the sneak attack coming from behind by Pam Shift Roy's ability to "shift" is average. He displays being capable of doing so twice- particularly in example #2. His ability is not above or below average. 38:51 - Roy appears on one side of the car, then the other, kills Lana, axe kill (This could easily be accomplished by walking, presented in the film as a "Shift" though.) 45:00 - Tina seen laying on blanket, wide shot, no Roy in sight, Roy appears, kills Tina, shears kill Stalk Roy is a master of "stalk". Out of Roy's 17 victims. a confirmed 11 never saw it coming. 25:40 - Roy appears behind greaser fixing car, flare kill 26:30 - Roy appears behind 2nd greaser inside car, machete kill 37:20 - Roy appears behind Billy, axe kill 43:50 - Roy appears behind drifter, knife kill 46:10 - Roy appears behind Eddie, belt kill 54:55 - Nita gasps, killed by Roy offscreen, unknown weapon kill 56:00 - Roy kills Demon, spike kill 59:00 - Roy kills an unsuspecting Ethel, cleaver kill 1:03:55 - Roy kills an unsuspecting Jake, cleaver kill 1:06:20 - Roy kills an unsuspecting Robin, machete kill 1:06:55 - One of the greatest stalks ever, Roy sneaks in on Violet dancing, machete kill Stun Resistance Roy's longest stun duration is after he is hit with a tractor. All other stuns happen after the hit from the tractor and Roy is able to recover from them in a remarkable amount of time considering the damage he's taken. 1:14:25 - Roy is stunned by a hit from a tractor 1:15:25 - Roy shakes off two kicks to the mask from Pam 1:17:55 - Roy shakes off a chainsaw thrown at him 1:19:20 - Roy is stunned by a knife to the inner thigh 1:21:30 - Roy is hit in the back with something wooden (?), not stunned 1:21:55 - Roy is knocked out of the barn but manages to hold on, apparently with the arm lacerated by the chainsaw 1:22:50 - Roy's hand is chopped with a machete causing him to lose his grip and fall to his death Traps Roy uses no form of traps throughout the film, at least not that we see. This is on par with other Jasons. Water Speed Roy is never seen swimming or in a situation that requires it. We would assume he's not above or below average. Weapon Strength Roy is an effecient killer and doesn't require more than one blow/cut/stab/etc to kill a victim. Weapons Roy's preferred weapon is the machete. Over the course of three days, Roy uses the machete on the first day and then enters the film's climax on the third day with the machete. It is the only weapon to be used on multiple days. The cleaver and machete are both used three times. The machete may have been used up to five times as two victims are found with their throats slashed. 25:40 - Flare 26:30 - Machete 37:20 - Axe 38:51 - Axe 43:50 - Knife 45:00 - Shears 46:10 - Belt 54:55 - Unknown weapon (throat slashed) 56:00 - Spike 58:45 - Cleaver 59:00 - Cleaver 1:03:55 - Cleaver 1:06:20 - Machete 1:07:55 - Machete 1:11:10 - Unknown weapon (throat slashed) 1:12:25 - Railroad spike 1:13:10 - Unknown weapon (eyes gouged, similar to shears kill) Mods- if this post is too similar in topic please merge with whichever post, as opposed to locking it. Thanks.
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    Hey all, Wes talked with GamesIndustry here about the game. A bit about what we've been going through. Thought you guys would like the read with a heads up on what's going on to a degree. http://www.gamesindustry.biz/articles/2017-08-01-friday-the-13th-stumbles-to-1-8m-sold
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    I created her tonight for fun! Just an idea of what more or less I who I would like to see as a Mean Girl counselor. Let me know what you all think. If you all like her I can do different outfits for her and stuff.
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    I wanted to share an idea to see if people would get behind it. I want to start a Xbox club exclusively for the members of this forums & non members. However there will be slight differences in the type of players allowed to join. 1. First off to allow the members to network & quickly get into games with various other players. 2. Second is the difference between other clubs. This club will be by invitation only. This will allow us to only invite players that meet certain criteria. A. No member will cheat, glitch, mod, hack, or exploit ever or they will be removed from the group & reported if caught. B. All members are mature gamers who conduct themselves respectfully. Minor trash talk is okay but excessive raging will not be permitted. C. Members will not rage quit from a match. The members will also conduct themselves professionally during matches. The purpose of this club will exist to make meeting new players & good fair gamers easier. Finding good games with mature players will become inevitably much quicker & resulted in better quality of matches. I have a lot of friends who are great players & a blast to play with unfortunately they are not members of this forum but their ideas on how to play fairly are mutual with the people in this community. I'm sure as well that the members of this forum also have friends who are not so different. Almost every private match I play in everyone in session is a friend or a mutual friend. Very rarely do I deal with toxic players. I hope that you guys understand what I'm trying to achieve & hopefully we can get a lot of us on board to kickstart this thing. Maybe PlayStation can also create the same thing. The goal is for the players who don't have anyone to play with can use the group to find well trusted gamers who will welcome them rather then teamkill. I often at times don't have many people online or most are already in full games.
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    Hey all! So this next week is gonna be a doozy. We're focusing on bringing a major content update to you all and we're happy to announce that the new Jarvis Map, Jason Part IV and Mitch Floyd counselor will all be coming free! In addition to this new content we'll be adding rain effects to the game for all maps! Jason Part 4 and Jarvis Map We are happy to announce that the biggest part of this update is the inclusion of the FREE new Jason and map coming to Friday the 13th: The Game. Check out one of the most famous locations on Camp Crystal Lake with the Jarvis House. We've even included a few easter eggs to explore! Along with the new map is of course Jason Voorhees as he was seen in The Final Chapter. You'll be equipped with a Pig Splitter this time and three new weapon kills that are absolutely going to devastate any counselor unfortunate enough to cross him. You can check our little trailer here: https://www.youtube.com/watch?v=390mlGhyQc8 Mitch Floyd Joins the Roster Camp Crystal Lake’s roster of counselors is growing! We’re happy to announce the addition of the newest, chill dude that’s looking to spend a couple of hours alone each day at camp to really take in the scenery, get one with nature and enjoy all that grass on the lawn at camp. Here you can check out a bit of what makes Mitch tick, as he’s coming to camp on Friday the 13th, this October for FREE! Rain! We're happy to add a bit of weather to the game; each map in Friday the 13th: The Game will be getting rain and thunderstorms to add even more tension to the map. Rain will be random in public matches, while you can select it within private matches. Double XP Weekend To celebrate the holiday, we're going to run a full double XP weekend starting on Friday the 13th and ending that Sunday the 15th. We will have set START/STOP times posted in the forums! Emote Party Pack 1 Our first Premium Emote Pack is going to go live as well! You'll get access to 10 total emotes for all counselors! Show off your dance moves and other emotes to your fellow counselors or Jason if you're dumb enough to tempt fate! Will retail at $1.99USD (regions vary). Additional Information Lastly; we've got game-balance tweaks coming and we've taken a lot of feedback from the community regarding combat and luck. You will see things return to more normal gameplay thus seen from earlier builds. Additionally; we've worked some on the optimization of the game as well after resolving the memory leak issue. There should be an overall improved experience for just about everyone in the coming patch!
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    When I start going Mach 5 and don't slow down in time or hit "A" too early when going out of a window.
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    With the new Counselor Clothing Update, players will have much more control over what they want to wear as a Counselor. Our old clothing system was pretty limited, only allowing you to choose between various material and color options for the default pieces of clothing available on each Counselor. We understand that as Counselors you want to look your best, so we have been hard at work on a full revamp of the clothing system, which now provides much more control and customization. This revamp includes a new, streamlined clothing user interface (we know the old one was pretty clunky, sorry about that!), and behind the scenes, involves a system for swapping in and out skin masks and clothing meshes. What this means for you as a player is that you will be able to choose brand new outfits in addition to the default ones, and also customize the look of each piece of clothing within each outfit. To pick out your new threads, go to the customize screen for your favorite Counselor (Chad, obviously) and select Customize Clothing. Pick the outfit you would like to customize. Choose a clothing slot. Finally, pick the color/pattern swatch that you want on that piece of clothing. The new Spring Break '84 Clothing Pack DLC will also be available along with this new update, and we have a lot more fun outfits coming down the pipe soon. So suit up, customize your look, and show Camp Crystal Lake what you got!
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    Hey, campers! Below you will find screenshots for each Jason. These shots were taking from the "select your Jason" section of the game. I'm posting these because I thought you guys might like to see the pros/cons for each Jason. We gave each Jason a strength and a weakness to help bring some gameplay variety to each Jason. Let me give some definitions to the strengths and weaknesses now, as I'm sure you'll have some questions that the images alone can't answer. J2 Strengths Can Run - Pretty self-explanatory. Traps - This Jason starts with more traps than others. Right now, that number is 6. Morph - Faster cooldown, so he can morph more frequently than other Jasons. J2 Weaknesses Shift - Slower cooldown on this ability. Defense - This Jason has lower HP and lower chance to successfully block attacks. Waterspeed - This Jason is very slow in the water. J3 Strengths Can Run - Same speed as J2 Weapon Strength - This Jason can deal more damage with his weapon against counselors. Grip Strength - It's harder to "wiggle" out of this Jason's grasp, once he grabs you. J3 Weaknesses Stun Resistance - This Jason gets stunned more frequently than others. Sense - Once sense is activated, it doesn't last very long for this Jason. Stalk - Similiar to "sense" in that it doesn't last as long. J6 Strengths Throwing Knives - This Jason starts with 4 knives. Other Jasons have to find them during a match. Sense - This Jason's sense lasts longer once activated. Shift - Faster cooldown on this ability. J6 Weaknesses Defense - This Jason has lower HP and lower chance to successfully block attacks. Can't Run - Has a "fast walk" but can't run like J2 and J3. Morph - The cooldown for using this ability takes longer, so this Jason can't Morph as often during a match. J7 Strengths Sense - Faster cooldown with this ability. Water Speed - Very fast in water, slightly faster that the boat. Grip Strength - It's harder to "wiggle" out of this Jason's grasp, once he grabs you. J7 Weaknesses Can't Run - Can fast walk, but can't run like J2 and J3. Traps - This Jason only has 2 traps to use. Shift - Slower cooldown on this ability. J8 Strengths Water Speed - Very fast in water, slightly faster that the boat. Destruction - Reduced amount of hits required to break doors/walls. Stalk - This Jason can remain in "Stalk" longer than others. J8 Weaknesses Sense - Once sense is activated, it doesn't last very long for this Jason. Can't Run - Can fast walk, but can't run like J2 and J3. Grip Strength - Counselors can break free from this Jason's grasp faster than others. J9 Strengths Shift - Faster cooldown on this ability. Stun Resistance - The chance this Jason will be stunned will be lower. Stalk - This Jason can remain in "Stalk" longer than others. J9 Weaknesses Can't Run - Can fast walk, but can't run like J2 and J3. Less Hit Points - This Jason has lower HP than other Jasons. Traps - This Jason only has 2 traps to use. Savini Jason Strengths Shift - Faster cooldown on this ability. Weapon Strength - This Jason can deal more damage with his weapon against counselors. Destruction - Reduced amount of hits required to break doors/walls. Savini Jason Weaknesses Water Speed - This Jason is very slow in the water. Can't Run - Can fast walk, but can't run like J2 and J3. Grip Strength - Counselors can break free from this Jason's grasp faster than others.
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    Happy Friday the 13th to all you hockey masked crazed fiends! May your friday be filled with the bloodiest of days and may your machetes be sharpened! A sincere thank you to Gun Media, Illfonic and the entire community for giving life to a game that many of us Friday the 13th fans have yearned for our entire lives. I remember well when this game was announced and I waited for months upon months for the release. The last 5 months have sure been a roller coaster for a lot of people. But nevertheless, what we as fans have been given has truly met many expectations. This has been a true effort on everyone's part to make this game possible. It might not be perfect to some, but it's a damn good game. Finally, extra thank yous to the developers for the tremendous transparency given to all of us. In this day where video games make millions of dollars and developers seem less and less cooperative to the consumer, we've had the fortunate blessings of having some of most passionate people make this game with a drive to be as open and honest as possible and for that, we should be grateful. May you're Friday the 13th be bloody and personally, I can't wait to see what comes next!
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    This here is my Part 3 Jason Costume. Side View and Front View. What do you think..? Any ideas on how to make it any better as well? Thanks! P.S.: Keep in mind, I'm only 14 years old, so don't expect me to be as big as Jason. Also, sorry for the bad quality...
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    I'm still impressed with your commitment to communication, this community has been waiting for someone to engage us on issues and you're doing just that. Just knowing where things are at eases a lot of concerns. It also looks like we won't be waiting until September 28th for a patch and that would be welcome news.
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    A statement from Chuck, CEO of IllFonic;
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    Hey campers, Been a rocky few days, to say the least. Few of us have slept since Thursday, but I wanted to take a moment to inform all of you as to what’s going on with everything. We’re having global issues, on all platforms (PC/XB1/PS4). Here’s a breakdown of the most common issues so far. Known issues. Why they are happening. What we’re doing to fix them. Issue: “I can’t login, it keeps saying something about a Database Error.” Why: Our database was hit really hard when the game went live. We had upwards of 75K players in a short period of time. Due to this, our database was hit hard. We tried spinning up more nodes to help alleviate the stress but ultimately caused some corrupted nodes which are causing people not to be able to log in that were affected by those nodes. In addition, it has caused major slowdowns in our database software which can on and off effect other accounts from logging in. Fix: We are working around the clock to get this solved. We are a small team but brought in outside resources to help. It's our top priority right now and we need to make sure we can get our servers properly scaled and balanced to handle the current demand. Once we can alleviate some stress on the database this should all start working smoothly. We are working hard to properly load balance our servers and identify issues with accounts that are slowing down the database. Issue: “I can sign in (sometimes) but I can’t find a match when I select Quick Play” Why: Due to a high demand of PS4 players there is an issue with Matchmaking when it finds an open session several players try to join that open session at once filling up the room the same time you receive the message this room is still open. You end up not being able to connect to that session and move on but it wastes time taking it a lot longer to find an open session. On Xbox One there also is a high number of players trying to find games and the amount of requests is really adding up which is overloading the Matchmaking service. Fix: We have tuned Matchmaking on PS4 to create more open sessions to spread out the player base. We also have tuned the time it takes to create new sessions. We are currently testing the fix and hope to have a patch out real soon. For Xbox One we have been working with Microsoft who has tuned some settings on their end. This has helped some users but not all. We are still working on tuning our Matchmaking algorithm along throttling requests more in line with LIVE standards and with working with Microsoft on this as well. We hope to have a patch in testing early this week. Issue: “It’s not saving my Jason kills, XP, clothing customization or achievements.” Why: This is a result of the mentioned above database issue. Unfortunately, all of this information is tied to the database as well. Fix: Once we can alleviate some stress on the database this should all start working smoothly. We are working hard to properly load balance our servers and identify issues with accounts that are slowing down the database. Issue: “What happened to my XP? I was level ‘X’ now I’m level 0” or “My XP is stuck and I’m not getting any more.” Why: This is also a result to the database issue. Match statistic reports still seem to be coming into the database correctly so if you had a level at some point, it should be still progressing. Fix: Once we can alleviate some stress on the database this should all start working smoothly. You should still be earning XP but it’s just not showing it properly. When the database is less stressed you should see your proper XP level. Issue: “I see others can play, but I have yet to get past the login screen.” Why: This is also the result of the database issue. We’ve noticed it can randomly affect specific accounts. So while you can’t play someone in the next room with a different account can play. We have identified what causes it for some accounts and fixed it, but there are a few causes at play here. Fix: Once we can alleviate some stress on the database this should all start working smoothly. We are working hard to properly load balance our servers and identify issues with accounts that are slowing down the database. Issue: “My DLC isn’t working. I downloaded it, where is it?” Why: PC Keys were not working and we had to issue a new set of keys. For PS4 DLC keys we are still waiting for the DLC to be approved and go live. Fix: If you are a PC user please make sure you have received your new keys. Check your email. If not please contact us. PS4 users we will keep you posted when the DLC is live. Issue: “I never got my game/DLC code. I’m a backer, what’s up?” Why: This could be due to multiple reasons. Emails from BackerKit do not contain codes, you must log in to BackerKit to retrieve codes you’ve ordered. You possibly did not complete your BackerKit survey? Or there may be an actual customer service problem, error or glitch. Fix: The first step is to use your original Kickstarter email address to log in to https://friday-the-13th-the-game.backerkit.com/ and retrieve your codes. Keep in mind that if you ordered multiple times that you will have to check each order survey to look for all your codes as they are associated with each order they were placed on. If you did not fill out your survey/s, you will need to do so and then we can lock it down and process your codes so they show up in your account. Remember, if you had multiple orders then you will need to go through and fill out each survey. Issue: “I received the wrong platform code via email. Help!” Why: Sometimes mistakes are made and glitches happen. Some players received codes for the wrong platforms, but this can be rectified after verification of the issue. Fix: If for some reason you received the wrong code for a platform you didn’t order for, please contact BackerKit by logging on to your account at https://friday-the-13th-the-game.backerkit.com/ and then use the contact form to input your issue. You will then only need to wait for a response. You cannot switch to a different platform. You will receive the code that was selected in your original BackerKit survey. We repeat, you cannot swap platforms just because you changed your mind. Issue: “I can play, but i’m experiencing glitches/bugs/crashes.” Why: General gameplay bugs that may have already been fixed but a patch hasn’t been released for that platform yet. In addition, as new players play they are helping us find bugs all the time. Fix: We have an Xbox One patch that addresses a lot of the glitches/bugs/crashes that we are testing now and are shooting to have it out mid next week. We are currently working on another PS4 patch to help with Matchmaking and some gameplay bugs. Our team is constantly working on fixing bugs, optimizations and pushing new patches on all platforms. Issue: “OK, but why weren’t you guys prepared for this?” We thought we were. We looked at average concurrent players during the beta; 5K. We then took PC pre-order numbers, as well as backer numbers and tripled it for three platforms (XB1, PS4 and PC). We then added more cushion just to make sure. We were forecasting somewhere around 30K concurrents and that’s what we setup our database to handle. However, when we flipped the switch, making the game live, 75K players showed up in the first 20 minutes. 50K players got in, but at that point, our database was melting. We immediately started spinning up new database servers to meet demand. But in the process, the original database started getting damaged nodes due to the influx of players. We were moving just as fast as we could to meet the demand. But it wasn’t fast enough. Due to the damaged node, bad accounts started being recorded. Bad as in, the data associated with the account was taking too long for the database to read it. So we had two issues hitting at once, within a 30-minute time frame; not a robust enough database to meet demand, and corrupted data (bad accounts). Basically, we have accounts that are taking a long time to query and we are investigating why. If you log in on your bad account and the request hits before someone with a good account, it’s timing out both players. Right now, bad accounts are taking upwards of 120 seconds to pull it down. This slows everyone down that is in line with them on that node. And in some cases, the database says “this is taking too long” and just throws up the error for everyone standing in line. Good or bad account. The fix to this is a more robust scaling solution in our database. 90% of player accounts are good. The remaining 10% will take more time due to how corrupted they are. Again, this data is salvageable, just tedious and time consuming to repair. Sorry everyone. We are doing our absolute best. -W
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    Hey Campers, We've noticed a lot of messages being sent our way about press and streamers getting early access to the game. Thought I would take a moment to talk with each of you here. I will do my best to try to explain/answer some of the questions and comments we have received so far. We had an overwhelming request to allow for backers to pre-load the game. That's not a flip of the switch by any means. It took us 2 weeks to set everything up properly with Valve. Doing so kind of splits the game package (how steam handles executable of the game) into two different packages. They share the same backend for game saves, progress, etc. But on the back end of Steam, it splits it. Press package and Pre-load package. Next, we have to request keys; pre-load keys (the keys we sent to PC backers) and Press keys. The terms and conditions that we agree to as developers/publishers with Valve/Steam states that we can not "sell" press keys. (Same for Sony and MS by the way.) We were given a finite amount of press keys that point to the active game package. We were given a precise amount of pre-load keys to send to backers. This package does not and can not activate until the launch date. So why do press members, content creators and streamers get access to the press keys? Well, the press (like Gamespot, IGN, Polygon, etc) get access to press keys because they are press. But the world of video game journalism shifted BIG TIME over the last few years. Content creators on Youtube and streamers on Twitch, garner audiences that rival press outlets. So much so that every major press outlet, streams games on launch day. It's not a coincidence. The Press is playing catchup and trying to compete. Content creators and streamers create a direct avenue to new audiences. New audiences lead to potential new sales. New sales mean both full servers AND revenue to keep the servers going and new content (DLC) in the pipeline. I know this might be hard to see, but it's the truth. To developers and publishers; content creators and streamers are the new "Press". And the Press has gotten early access to games since the dawn of the video game industry. You could have a great game, but if no one knows about it, it doesn't last long. Servers close...content dries up...games die. Especially for small teams like ours. We don't have $300M in the bank to rely on if the game tanks. We can't really brush that off and say "welp, let's go make something else." I know some of you are pissed at this. I can understand why you would be. You backed the game. You believed in the project and supported it since the start. And we did our damnest to use that money in smart ways to create the best F13 experience we could. I'm sorry if you're upset about this, but I'm doing what I think is best for the future of this title. It's not about showing favoritism to content creators/streamers. On the contrary; I'm trying use as many tools as I possibly can to keep you guys, the fans, happy. I want full lobbies and I want to make cool ass DLC that I'm pretty sure everyone will love. Some of you will still be upset, and I understand. All I can do is offer this explanation and my apologies. If you want to yell at me or call me a dick or shady, etc. That's fine. I'm here, listening. -W
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    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME COUNSELORS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL Collection --------------------------------------------------------------------------------------------------------
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    Hey all! With yesterday's patch and new DLC content added, we've already been working hard to take feedback into account and continue to focus on the DLC Road Map that was presented recently. We have a ton of stuff on our plates in terms of more content for you guys, more fixes to issues that remain stubbornly present, and of course we want to take more and more of your feedback and start to effect quality of life improvements into the game. Again; this post is not about gameplay balance and bugs as those are handled in a separate matter. This is all about things that could help with user experiences and potentially some new gameplay tweaks. Quality of Life Improvements are tweaks and changes to the game that mainly come from player feedback as we continue to play the game. These are different than bugs and content/gameplay updates in that the best way we can work to implement them is from direct commentary and gameplay metrics that we receive directly from the community. We're going to take some time here with this post as a catchall for the biggest QoL ideas out there and go over feasibility, time-to-implement and others to give you guys an idea of what we're working on around here to improve user experiences when playing the game. Overall Host/Hosting/Players Leaving This is perhaps the biggest thing we as a team see when it comes to direct feedback on player experience. Of course; 'Host Left the Session' is probably the most annoying things players on Xbox One and PS4 see when playing a game...especially after they finally get to be Jason. The upcoming Dedicated Servers we discussed will definitely resolve a lot of these issues for players, but that doesn't fix everything. A lot of feedback is coming from players on people leaving immediately as a game starts; that is to say someone either drops out or intentionally quits due to not being the specific character they wanted (more often than not, that is Jason). We also recognize that players leave during a kill animation when they play as Jason, thereby forgoing any sort of XP gain due to how the system currently works. Many suggestions have been offered; penalize the quitters, don't allow them to be Jason for a set time, give them a cool-down to host, destroy them and their families....etc. We think there's a bit to be done in terms of balancing out intentional quitting vs those that lag out due to quitting. We don't have a set answer for you right now, but we are currently investigating XP balances for quitters, cool-down potentials or time-outs and we are investigating either awarding XP at the start of a kill or keeping counselors around for a set time (sub-one minute) after a disconnect to ensure Jason gets the XP during a kill, or is able to get a kill from someone that has left potentially. Nothing is solid, nothing is set in stone and work has to be done to test that exploits and mistaken connection issues aren't causing more problems than they are solving, but we want you guys to know that we are very aware of the player leaving dissatisfaction currently present. Key Binding We unfortunately had to do a lot of work in fixes and bugs that this fell by the wayside. It is a priority right now and will be implemented just as soon as we're able. Make Tommy Jarvis More Heroic Without getting into specifics, this is very much being done. That update will come later, but Tommy is going to be more Tommy-like. Stat Tracking/Community Events This one is a more involved process; a lot of the reasons the servers went 'kersplodey' at launch was due to the massive amounts of traffic going over our servers at the time. We like tracking things and are looking into adding some ability for you to check out what you've done in-game, who you've played as and all that. A new screen has to be made, stats have to be reliably tracked and then we have to get it into the menu in some fashion, but we are considering this for more of you that enjoy seeing their stats and gameplay. We do track a lot on the backend right now, but turning that public facing will take some time. We believe we can get some of this into the upcoming Community Events, as those require backend stat tracking. We're currently investigating. Sandbox Mode for Exploration We've heard this one from the start and agree that there's something that can potentially be done here. The trick would be to allow players to explore each map without a timer, without objectives and so forth. We believe we can get a P2P private match that allows for players to just hang out without having to worry about a timer ending. How complicated we get with this in terms of allowing people to do what is very much in the air at this time, but we are looking into something that we believe would benefit the Role-Playing and Machinima communities. Additional XP for Different Actions Accomplished We have had a lot of feedback pertaining to making things more viable for team play and awarding XP for various actions. A major one is affording more XP for more people in an escaping car (ex; +25XP per person in escaping car awarded to each occupant). These kinds of tweaks and XP awards need to be looked at on a case-by-case basis, however we are exploring more ways to promote teamwork through savior actions, team work and offer more reasons to be nice to your fellow counselors. Utilization of Campsites Right now, the various campsites have very little reason to visit other than using the tents. Some of these camps are in the middle of the map (Evergreen, Blair's, etc...) while others are out in the distance. We're looking into making the ones further out more appealing to players to check out. Selecting a 'No Jason' Preference We have heard this a bit more and believe it's something that would work well to allow those that never want to be Jason to always spawn as a counselor. This would let those wanting to be Jason get a higher percent chance at it each time, and would likely be utilized by a smaller portion of our player base than those seeking to only select Jason as spawn preference. One of our biggest pushes from the get-go was to not allow players to choose Jason due to the popularity and inherent impracticality of being the man behind the mask. Those players that feel that only being a counselor is their kind of game have a high likelihood of that occurring, but to remove the entire possibility at least gives those wanting to be Jason more opportunities, potentially. Jason Being Able to Break Furniture/Tables/Desks We have explored this, however there's a ton of work that needs to go into this and there simply isn't the manpower available right now. We'd have to create additional assets of 'broken' furniture to allow for this, and depending on how much is destroyed in a given space lends the possibility of crashes, frame-rate drops and so forth. We likely won't be able to do this, but the idea has been explored.
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    Great to see a quick response on this. But it's also equally alarming... I've said time and time again that the community needs to show more patience and give the team the benefit of the doubt. But this update might be pushing me to my breaking point. A lot of the issues that needed addressed simply weren't, aside from team killing...But when a patch INTRODUCES this many new bugs, red flags start to pop up...The new and unnecessary Window breaking animation, hits on doors not registering, pocket knives not working...this stuff is completely unacceptable. Especially when there wasn't any reason to mess with these things. I've been playing through the tough times waiting for you guys to do something that'll bring people back...Seems you've gone backwards here. I hope a quick fix can be executed here otherwise it's likely over for this game.
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    Since people are quoting me in here from Discord I figured I would drop in and say hi and follow up. So...hi everyone! The certification process can be fickle; sometimes you get through quickly with no issues and sometimes you get kicked because there are issues that you didn't see while the build was in test in the office. Sometimes it takes a few working days and sometimes it can take more. It's just unpredictable. I probably shouldn't have dropped the specific dates we felt we would be through internally in Discord as anything could happen. I should have left it as my normal "Soon(TM)" response. Obviously, it wasn't ready today and who knows what will happen tomorrow. Don't be angry at me or anyone else if nothing happens tomorrow, it was a guess on my part. I know it can rough waiting, trust me, we are doing everything we can to get something out as quick as possible. I think players will be happy. - Gertz
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    So we were having a discussion in the outer realm last night, and I brought up an idea that the other guys suggested I post here: A complete revamp of the progression system. So the idea starts with completely scrapping the current progression system and starting everyone from scratch. No need to reset Levels. But all perks would be removed, as would the useless perk rolling system. Instead, perks would be arranged in a progression tree. So you start by selecting a "base" perk, then you would upgrade said perks by completing assignments (which are currently tied to badges). For example: - Heavy Hitter would require "X" amount of Jason stuns in order to level up to uncommon, rare, epic, new max level - Grease Monkey would level up with "X" amount of repairs/car starts - Run "X" amount of miles to level up Marathon And so on...The requirements for leveling up a perk would be relative to said perk. This helps create more of a play style for players/counselors and add the replay value and some form of real progression people have been begging for. I also suggested adding new skills for counselors, which would be unlocked when you max out a certain perk's progress (i.e. A skill to disable traps with any weapon for maxed out Tinker, maxed out Grease Monkey could allow the counselor to hotwire the car - no keys needed but takes longer to start, etc) I also think some sort of stat screen would be nice at this point. I realize the game isn't competitive. But I just want to see things like Escape Ratios for each of my counselors, Jason Kill %, Number of Escapes with each method, etc...Just something that highlights all that sort of info. No need for leaderboards or whatever. Just a stat screen for personal reference. I think this is the key for longevity for the game. Maxing out new perks would also require players to go outside of their comfort zone and use different perks than usual, and the process of leveling up would require them to complete assignments they may not be used to doing...All good for replay value. I realize this is a tall order considering many of the perks don't even work correctly a lot of the time (still don't know the status of a few). But I think a system that requires the player to complete something in order to level up perks is a lot better than the random perk rolling system we have now. Hopefully Gun can put some consideration into this and even provide their thoughts on it. I think it's the next step for this game. If there was ever a sequel, they would have to do it this way.
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    Weird, we're under 1% crash rate. Seems fairly stable to me. However, you seem to be discussing the balance of the game, which you currently do not enjoy. That, has been made more than aware over the course of several months from your spam posting...which I can say has been given a lot of leniency as to try to be mindful of discussion, rather than having to read new threads or comments from you that are antagonistic, underhanded and designed to cause angst and anger, rather than try to be constructive. It seems every day you figure a new way to find the absolute worst in a game that has been purchased and enjoyed by over 1.8M people around the world on three platforms after being made by just under 50 people on a skeleton budget. If you want to learn about game dev, please visit more resources to get an idea of the kind of terminology and work that's involved with how games are made. I understand most people do not know how this kind of process works, so I recommend this link: https://docs.unrealengine.com/latest/INT/Videos/. For the sake of not giving other forum-goers the wrong idea, I'm going to close this topic and hope they see my response to your commentary. As for being 'regretful' on backing, it seems very weird to me that you have 3,505 posts on this forum and spend such an inordinate amount of time posting about your disdain, rather than moving on and doing something new and exciting or playing other games that might strike your fancy as opposed to Friday the 13th. I fully encourage you to explore other titles while you wait. We'll continue to do our work on our end. In fact, I'm going to go ahead and let you give that a shot by offering you a vacation. We'll let you relax, enjoy other games and take a breather from the woes and worry of this forum. I've been made aware of your private messaging behavior. I have seen your spam posts, I have watched your exacerbation of other users and staff here and frankly I believe you might need to give it some time to recollect your thoughts. See ya later, Bears.
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    Full perk list in progress. Trying to get all the descriptions as they are in game but i don't have all the perks yet so I've had to scrounge for descriptions. Hype_Man from reddit deserves most credit on this for he had the majority of these perks compiled. His descriptions are not all game accurate and I am updating as the information becomes available. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased
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    Hi devs, I strongly suggest that you get rid of Jason. He's way too strong and everyone I've spoken to agree. It's like he's this unkillable killing machine. How is it fair that we can't kill Jason with one swing of an axe? And his shift grab... I mean come on. It's totally unfair that he can shift and grab me when I'm doing my best to run in a straight line. I mean, I wait for the VHS effect and then make a straight shot to the woods and BAM! Grabbed. So OP. Just take Jason out of the game so me and the rest of the counselors can fix the car and escape every match. Everyone keeps telling me to zig zag when Jason shifts but PFFFFT... ain't no one got time for that. I have keys to look for. Jason shouldn't be killing off most of the counselors. Everyone always escapes in the movies. Please go and rewatch them so you can learns. Thank you.
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    Service Update! - PLEASE READ THE FOLLOWING COMPLETELY SO YOU ARE AWARE: Okay, so the team is working on a fix for servers. These server issues have been causing the Database Login Failure, the level issues where people are not gaining XP, as well as perk assignment issues that have been present from launch. Obviously, this is causing a damper on gameplay for people. We're looking to change that. The short of it is; we will be shutting down servers completely at around 7AM EST for maintenance. We expect them to be down until around 10AM EST, though this could be a shorter time. We will post when things are back online. This shutdown will affect ALL THREE PLATFORMS: STEAM, XBOX ONE and PS4. When servers do come back online; you should no longer see the database login failure, you should see your stats set to where they need to be from gameplay with unlocks and perks and you should able to work with your account as normal. Bear in mind; this will not affect matchmaking issues that are still present on Xbox One and PS4. This is mainly to remove the server issues for accounts still being locked out and seeing their stats/unlocks not displaying/unlocking correctly. We hope this is a step in the right direction and are confident in things working well, but please bear with us. We're working hard at it! Apologies for the inconvenience, but this should stabilize things for users. Our next big goal is matchmaking for PS4 and Xbox One!