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Showing most liked content since 12/18/2017 in all areas

  1. 30 points
    I've been having a lot of fun with the game again over the last few days. I've given up on trying to Grab as Jason. It's just not worth fighting the game mechanics anymore. Until the devs fix the grab, I'm just gonna resort to slashing everyone to (near) death. I'm doing this even more since the new patch, which added a gun store to every camp site in the game. Thing is, slashing is also creating more fear and tension in the match than before. People really freak out when you use Stalk + Shift slash. It just hits them out of nowhere and creates jump scares. Anyways...I had this round last night that is a PERFECT example of why I slash as opposed to grab. I hope you enjoy watching...This round has it all: Broken grabs, pocket knives in abundance, how to deal with it, and a pretty great ending Hope you guys enjoy! and here's a video from Randy's last twitch stream, where I was Jason for the final round of the night (feat. @Tattooey). This was a pretty intense round too. https://www.twitch.tv/videos/211816719?t=138m33s Hope you enjoy these clips and everyone is enjoying the holidays!
  2. 25 points
    I played during vanilla when everyone was complaining about shift grabs and how you lost knives when using them on traps and there should be more knives in the game. Basically I always viewed these people as someone who didn't know the nature of what the game is and also someone who just isn't very good at it. Well it looks like they won and dumbed the game down for the casuals. Jason is an unstoppable killing machine and teamwork should be required to make it out alive as a counselor. Now I come back and see they added more knives, med spray, nerfed shift grab, and counselors bullying Jason LOL...what a joke. When the game first came out everyone wanted to play Jason because it was fun chasing down counselors and killing them because it was easy, like it should be! Now no one wants to play Jason because you have to go into try hard sweat mode to get a decent amount of kills. They successfully unbalanced the game by trying to make it balanced. It's not suppose to be a fair situation yet now it seems like the playing field is leveled. Which is a shame because this use to be a really fun game if you got into a good lobby...fun hunting down people as Jason and fun as a counselor because you had to be lucky and play good to survive. Last time I played I had to sweat as Jason and every time I played as a counselor is was a easy win.
  3. 19 points
    Allowing counselors to run around the map completing objectives & finding items because of some agreement of no killing until Jason has shift is ignorant. Jason has one objective & one only. Kill everyone. Now I know some are going to get super offended & say you don’t always have to get 8/8. Well that’s your opinion it doesn’t change the fact that Jason objective is to kill everyone. As Jason you play against the clock. The less time you have the worse off you will be. Where on the contrary the more time the counselors have the worse off they will be. So don’t be foolish & waste time. I for one didn’t spend $40 on the game plus other expenses to have some random stranger I’m never going to meet tell me how to play a game he didn’t buy me. Just because he’s garbage at the game & needs a handicap. Playing as Jason has become a very difficult embarrassing chore that not to many people enjoy. It’s absolutely humiliating. What’s even more harsh is that you must ignore other players & rely on slashing but the hit detection is completely broken even more than before. Any counselors standing near the car or any wall/object Jason misses every single swing. If it isn’t bad enough Jason has been nerfed insanely & counselors buffed tremendously. Now people want to enforce no killing for the first couple minutes of the session which is plenty of time to fix the car, boat, or even call the police. People will shame you regardless of how you play. They will complain if you slash, complain if you grab, & complain if you even shift. Most the people that play this game lack the basic intelligence level to comprehend that you’re not suppose to survive every single session. This is the exact reason why Jason has been nerfed so much. People should not be struggling playing as Jason. People should not have a difficult time killing counselors. It’s every Counselors job to protect themselves at all times. Not Jasons job to look out for their safety by making promises not to kill too early. It doesn’t work that way. If you can’t run away from Jason while being chased before he has shift then leave the area of interest that you know he’s teleporting to for trap placement.
  4. 18 points
    I really wish the emotes were never added and would love to see them taken out of the game. I've never seen anyone use them to actually communicate, only seen counselors dancing around like idiots to taunt Jason and make him look like an even bigger bitch than he already is now. Standing in front of the cops dancing, knock Jason down and dance on him, a couple Bugzys tag teaming Jason while everyone stands around dancing, Jason stuck in a trap in front of a douche dancing. I just feel that it makes this game feel even more like the joke that the devs are trying to avoid it being seen as. Anyone else have an opinion on this? I don't think they'll actually be taken out of the game and that's fine, just curious if I'm not the only one who does a huge eye roll every time I see it.
  5. 17 points
    Thanks to @bewareofbears, @Alkavian, and @Tattooey for helping stock crazy Ralph's doomsday emporium. If you have any crazy or weird pics that shows something that just doesnt seem right, drop them here. "Jason in Shock" this pic doesn't include Tommy's stash 4 shotguns 4 flareguns 11 medsprays 7 pocketknives 4 firecrackers "Sam's Club Membership" this pic doesn't include Tommy's stash 2 shotguns 2 flareguns 8 medsprays 6 pocketknives 3 firecrackers "Prepper" this pic does include Tommy's stash 3 shotguns 3 flareguns 8 medsprays 6 pocketknives 2 firecrackers
  6. 17 points
    This is unbelievable but it will be my final rant. So a full day of playing the new balance and big update with my group of friends today. Lot of these guys stopped playing during week one of the last patch with Part 3 Jason release because of the countless nerfs to Jason and how boring and repetitive playing counselors has become... Well today being patch day created a big reunion of players on my list that I haven't seen on in months. Today was the day. We were going to finally try and have fun as counselors hoping it'd be "challenging" and that playing Jason would feel like playing a supernatural undead serial killer... We played for about eight hours straight (literally just got done playing as I'm typing this) and Jason still gets bullied by groups of counselors who have half a brain, common sense, or more than 100 hours into the game. Are windows fixed? Nope. Still invinicble-shield havens for counselors to slowly crawl back and fourth through. Windows are still a nightmare for Jason to break properly without wasting valuable time. Is Jason's melee hit detection fixed? Nope. Horrendous weapon hitboxes that whiff half of the time and atrocious tracking. God forbid there's a door frame or a wall a foot away and WELP, there goes your weapon magically swinging through a counselor for no damage! Don't forget the added penalty of Jason's weapon randomly getting stuck into a door or wall for 10 seconds, but a counselor can swing an axe into a wall and recovery almost instantly! Is Morph fixed? Nope. Morph still has terrible pin-point detection and not enough accurate point markers. As Jason today, I morphed about half a map length in front of a car, clicking directly in the MIDDLE of the road only for the game to redirect my morph far left close by to the woods. WTF?! Speaking of cars, did developers finally add a manual "Smash Button" action prompt for when Jason touches behind the car? Nope. Back pedaling in car and reverse juking through woods with car is still overly difficult to stop if counselors knows how to tap the breaks to counter-trigger Jason being able to smash the car from behind. How about Jason Part 7. He was finally fixed, right...? You know, the coolest Jason with his iconic machete? Nope. Part 7 is still a complete pile of garbage that is only usable against random pub search games and NOT against real teams of counselors that work together, fully communicate, and know how to play. Was overpowered Hypochondriac and Medic perks finally fixed and brought down to Earth with the other perks? Nope. These two perks are still broken and STILL make Jason's traps completely useless since tanking a trap and healing is so easy that even a cave man can do it! At least counselors can't block against Jason's throwing knives... Oh, oops, devs still didn't fix that issue with throwing knives. Maybe they forgot... Just kidding. They don't care. You know what's even worse with this patch aside from all of the integral issues to Jason's core design? The new addition of camp fire SPAWNS for counselors. Literally it was like Christmas today when playing as a counselor and going to a campfire. There was countless shotguns, med sprays, pocket knives, etc. My last match playing as Deborah today I spawned by a campfire and I immediately found a shotgun, a pocket knife, and a medspray... Why is this even a thing? Do the developers even care about the balance of the game anymore? This game is becoming more and more like Left 4 Dead shoot 'em up and pinata brawl than an actual horror survival game that's supposed to be "based on the films". Virtual Cabin was fun but it's not as important or will keep the game alive as the multiplayer for me... Oh, well. At least we will be able to see the mighty uber Jason X get stunned and dropped to his ass by a Deborah with a frying pan soon! LOL!
  7. 16 points
    The Jason nerfs have made him all but unplayable and the counselor buffs have made them more powerful in combat than Jason can ever hope to be. A Jason player is lucky to get 2 kills per match these days. You're confronted with enough shotgun blasts to make an NRA member consider gun control. The grab, already made worthless by the nerf, is further degraded by the pocketknife factory carried by every counselor in their inventory. While counselors seem to never, ever miss a swing with a melee weapon, Jason connects on less than 10% of his weapon swings. Jason can be hit through windows and doors. Even if you're able to damage the superhero counselors, the far too numerous health sprays are duplicated by counselors with the medic perk, then duplication of the duplicates occurs as another counselor with the medic perk stands by to receive a health spray drop. I'm all for a challenge in a video game, but this is ridiculous. The killer can't hit anything. Even if he does, the prey can heal themselves in seconds without fail. You're no longer hunting counselors, you're fighting the fucking Justice League.
  8. 16 points
    Sorry if this topic exists, I couldn’t find it, but I think it would be nice if we made a running list of what levels you get what unlocakbles in since the max level increase. If you guys post, I can keep adding to this one. Unlockables for Levels 1-150: Available from the start: Part 3 Jason (with Retro Jason skin), Vanessa, Chad, Jenny, Kenny, Shelly Unlocked during the match: Tommy Jarvis Level 3: Part 6 Jason 4: A.J. 6: Deborah 7: Part 7 Jason 8: Buggzy 10: Eric 13: Part 2 Jason 14: Adam 18: Tiffany 20: Part 8 Jason 24: Mitch 31: Part 9 Jason 32: Fox 44: Part 4 Jason 103: Clothing update #1 for Mitch/Light Bloody Skin, Part 3 Jason 105: Clothing update #1 for Fox 107: Light Bloody Skin, Part 6 Jason 109: Clothing update #1 for Shelly 110: Light Bloody Skin, Part 7 Jason 115: Light Bloody Skin, Part 2 Jason 116: Clothing update #2 for Mitch 118: New Grab Kill can be bought with CP “Disarm” 119: Light Bloody Skin, Part 8 Jason 120: Clothing update #2 for Fox 122: Light Bloody Skin, Part 9 Jason 124: Clothing update #2 for Shelly 125: New Grab Kill can be bought with CP “Free Kick” 126: Light Bloody Skin, Part 4 Jason 132: Clothing update #3 for Mitch 133: Heavy Bloody Skin, Part 3 Jason 135: Heavy Bloody Skin, Part 6 Jason 137: Clothing update #3 for Fox 138: Heavy Bloody Skin, Part 7 Jason 139: Heavy Bloody Skin, Part 2 Jason 141: Heavy Bloody Skin, Part 8 Jason 142: Clothing update #3 for Shelly 144: Heavy Bloody Skin, Part 9 Jason 145: Heavy Bloody Skin, Part 4 Jason This is what I have right now, thank to everyone for the help.
  9. 16 points
    Could we add a Taunt where he lifts his mask briefly and maxes out the counselors fear?
  10. 15 points
    Kill them immediately. If you don't they'll be stocked up on pocketknives and teabagging you later.
  11. 15 points
    That's what I got on my mic and said at the end. I said "Only a noob would bother grabbing at this point in the game. Devs gave everyone a pocket knife". It was definitely a pleasure to kill that cocky Scott Malkinson sounding kid though. "This is my play style. I fuck with Jason to no end". Hehe...you sure do. The best part is how close they BOTH were to escaping. I just couldn't let that happen though. I was literally on the edge of my seat hunting them in that last stretch.
  12. 14 points
    So, first off, thank you to those who have greeted me on my return from a brief vacation. It's nice to know that my presence here matters to some. In my time off, I tried to think of a way to come back and be more productive around here. But truthfully, I'm not sure there's anything I can say at this point that I haven't said (multiple times) before. I don't want to be overtly negative, since there's already plenty of that. Instead, I wanted to kind of sum up what this experience has been like from Day 1 (for me) up until now. So get comfortable, grab something to eat/drink. Because this might be a long one... I decided to break down my experience into 3 categories, which i listed in the title. The Good. The Bad. And of course, the Ugly. I'll start with The Good: There's a lot about this game that I still enjoy, despite the long list of issues. The top thing for me is the sound. The music and ambient sounds really ARE great. I still catch myself stopping and getting immersed in the sound every now and then. The menu music is so quintessentially "Friday the 13th", it's perfect. I love the ambient sounds when the map has loaded and you see the scoreboard - especially when you can hear the dock in the water (that's one of my favorite sounds in life). I think overall, the sound is one of the things we take for granted in this game. This one might surprise some. But I also like the graphics and art style they decided to roll with. I'm sure some people would have preferred more photo realism and less of a "cartoony" look for the characters. But I personally love it. I think it's just right for a video game. I really like most, if not all, the character models. They nailed all the tropes pretty well. Lastly, I think the concept is great. I know I just said this in an earlier thread, but I think the game's concept is near perfect, on paper. It's just the execution that leaves a lot to be desired. This little snippet of something @wes posted a long time ago always resonated with me: "let's talk mechanics and level layouts. We built all the maps with pacing in mind. Think about a rubber band in your mind. Put the rubber band on your right-hand pointer finger, now stretch it over to your left-hand pointer finger. Now stretch it out as far as you can, then relax it back, bringing your fingers close together. Separate your fingers, bring them back close, back and forth. That's the mindset for pacing in our game. You are one finger, Jason is the other. The mechanics we create in the game become the rubber band. How fast can the counselor run? How fast can Jason run? How fast is Jason's cooldown for his abilities? What is the distance from one building to the next? All of these are considered in the mechanics of the game. Some games create tension by limiting resources (food, water, bullets) but we do it through how we built the entire game. The level layout, the characters, their abilities, etc. It all comes back to the rubber band." This, to me, is exactly what the game should be. Unfortunately a lot of the changes that have come since launch make the above statement false. That's no longer how the game operates. Which segways us into... The Bad: This is where we get into what exactly went wrong. I think, first and foremost, it's important to acknowledge the double-edged sword that was "getting the Friday the 13th license". This was both a blessing and a curse for the dev team. It's very likely this game would still be in Early Access, going through the motions, if it wasn't for acquiring the F13 license. It could possibly be thriving on its own merit, or it could be dead and gone already...No one really knows what would have happened to it. But I do know for certain that getting the F13 license sky rocketed expectations. It put AAA expectations on the game and had an A (maybe) capable studio. That's a pretty scary thing, if you ask me. I already mentioned the great concept the game has. It's a pretty simple concept, too. So it's especially disappointing that the dev team hasn't been able to deliver on this simple concept without a long list of bugs. I won't pretend to know how to develop a game. But I will say that I would focus on perfecting what's there before even attempting to add more. That's where things went bad for this game. When they decided to keep piling on instead of fixing what was already there. New content does nothing if it can't be enjoyed properly. The Ugly: I'm gonna keep this section incredibly short because I don't think we need any more focus on the ugly aspects...But I will say this: When bad things are left festering in a bad state, they turn ugly very quickly. 2+ Months without a patch to FIX things is a big problem. It compounds several issues, and being silent (or even acting upset) towards your fan base for expressing their displeasure will cause said ugliness to boil over. This is where we're at now. I've been a gamer for 28 of my 32 years on this planet. I've never seen this much passion for a game. Ever. I've also never seen a dev team so stubborn. Help us help you, Gun/Illfonic. Because at this rate, this story isn't gonna end happily for anyone involved.
  13. 14 points
    The Offline Bots and Single Player Challenges are NOT using the “AI Behavior Toolkit” in any way All of our bot AI was built from the ground up and has been in development for quite a long time. The engineers responsible for building the AI have worked incredibly hard, working nights and weekends, to get these bots out for players to enjoy and we are extremely proud of our team’s work. In the very early development stages of the Single Player Challenges, one of our designers decided to use the "AI Behavior Toolkit" as a reference when creating the early design plans for the game mode. This happened long before a full engineering team had been designated to the project and we have never had any plans on using the toolkit to develop our bots. Like any plugin or piece of middleware, it was a tool intended to assist us in getting to production development faster by enabling us to determine features, systems, and scope. The files that can be found through "data mining" are a couple of minor functions that were used in the Virtual Cabin 2.0 and are completely unrelated to the Offline Bots and Single Player Challenges. We’re not exactly sure what you mean and why you think that the bots have little “room for improvement”. In fact, there are already a ton of optimizations and improvements ready for the bots in next patch. Obviously the AI is still a work in progress (as AI will always be), but we wanted to let players experience the Offline Bots game mode as soon as possible and we’re pretty happy with the release. Using the toolkit to produce the AI would not have reduced the development time by any significant amount. AI is a huge undertaking on its own and having bots also properly interact with all the very specific features of F13 is no small task. In this instance, having to adapt the toolkit to achieve the same results would have taken just as long, and would likely have resulted in a system that didn't integrate as gracefully with the various actions and behaviors we want from our Counselors. Using assets from the marketplace is definitely not an uncommon practice and is generally used to assist in development, rather than being a core feature itself. Nothing in game development is as simple as “flipping a switch”. We didn’t use the toolkit for the Offline Bots, but there is also no reason for anyone to disregard the amount of work required for developers who are using that system.
  14. 13 points
    Yeah; close the topic. Shut off any discussion that speaks out against the Dance Dance Revolution. I know I spent $40 to watch teabagging bunnies do the Macarena.
  15. 13 points
    This. This is a perfect example of the kind of thing, I believe, that has ruined the experience. The Game: Deb, who is 90 lbs soaking wet, in a bunny costume, runs circles around a spear wielding, hulking, undead Jason Voorhees, and then lays his ass out with a saucepan. She then proceeds to squat on his face. The Movie: Allen, a young man with a running start, bats Jason across the back of the head which causes the shovel to shatter and Jason proceeds, immediately, to turn and put his fist through Allen's chest. There is a vast difference here and the source material has the upper hand in influencing the expectation because it's the source material! I get, completely, the players on both sides should enjoy the experience. I absolutely believe the game should not only be about Jason. I also understand there's a difference between the fledgling, younger part 2 Jason and the beast of part 6 and the game needs to find a balance in there. But the experience of the counselors should be intense, exhilarating, terrifying. There should be a real sense of pride when escaping by the skin of their teeth or surviving a brief encounter with Jason. It's turned in to a joke and counselors have no fear of Jason. That's what the game is missing. The problem with the emotes, dancing and costumes is that they're being used in tandem with the current state of things and it compounds the issue for a lot of people and just makes it that much more irritating. IMO.
  16. 13 points
    Sounds like someone has been getting trolled as Jason a lot lately and is a little sour grapes tbh
  17. 13 points
    With the recent patch, extra items now spawn at campsites, including, absurdly, additional pocket knives and shotguns. Packanack used to have one Shotgun in the lodge, then gained a second by the fireplace, and can now spawn two more at campsites. With Tommy, this makes five. When the game launched, the shotgun was a coveted and powerful weapon. And one balanced by friendly-fire, making it something to be used only cautiously. Now maps have 4x as many, and they can be used with abandon. Even without taking into account the crippling nerfs to Jason from the previous patch, this is fucking absurd. It's clear to me that the game has become so far removed from the launch version as to almost have become a different game. It's no longer Friday the 13th. It's Saturday Morning Cartoon. We need a hardcore mode, and we need it now. Give us the option to play the game you originally advertised and we originally paid our money for. Not this mess. Give us a mode that restores window hits, removes item marking, gives us back a respectable grab, and takes away the additional items. I understand people are worried about splitting the playerbase, but it already is. It's now split between people who play the game and people who've largely given it up due to all the horrible changes. You'll likely see an overall increase in players if anything, due to those returning. You cannot take people's money, then dramatically change the game they paid for, and still have a sense of ethics, unless you give them the option to roll those changes back. And not just in private, but quick play too. Not everyone has 7 others to play with. Plenty of games have public hardcore lobbies. This should be no different. Playing as Jason is now just a frustrating, joyless slog. And playing as a counselor is an effortless, thoughtless, excitement-free stroll to victory. Enough. Give players back what they loved, and the product they actually paid for.
  18. 13 points
  19. 13 points
    So you dropped a new patch with new content, and some hints at what future content is to come. Congratulations, nobody cares. We were promised a game that would be a Friday The 13th experience, and originally that is what we had.. No longer do we have that and therefore, whatever content you release is absolutely irrelevant and nothing more than your attempt at as passover. The CONSTANT in Friday the 13th films is that Jason is a killing machine and his victims are dumb counselors who only care about drugs, booze and sex. One of your OWN people flat out said, these aren't soldiers, they're not trained combat fighters. They are kids who went to camp. Yet in this game, the counselors seem like military trained fighters whereas Jason is a bumbling idiot and somehow you don't see anything wrong with this picture. Jason has been killing for YEARS, these teens just showed up to HIS camp. So why the hell is it easier for them to beat down Jason than it is for him to tear them apart? Obviously you have decided that your campaign is now targeted at people who don't actually wanna play, but have a 7 vs 1 handed to them. You list a title that is tied to one of the greatest slasher franchises in movie history, but when we load up the game that is no longer what we get. If you or anyone here went to a Friday The 13th movie and it was 2 hours of Jason being beaten with baseball bats and having people drop their nuts in his face, that movie would fail and nobody would watch it. Reviews would mock how a once great slasher franchise is now so far dead in the water that the latest installment needs to be shelved in the comedy section with something from the Wayans Bros. That is exactly the case with this game. It is NOT survival horror, and it is NOT Friday The 13th. And if you can look yourselves in the mirror and still claim that it is, you're simply lying to yourselves because it most certainly is not. If your idea of "balance" is giving more advantage to a team of SEVEN and taking it away from the team of ONE then you have no business making video games. And you sure as hell have no business making a Friday The 13th game.
  20. 12 points
    Friendly fire was one of the most underrated core reasons that indirectly made Jason a stronger threat when he arrived and it also made playing counselors more challenging. During the friendly fire era, you couldn't just gather up like a pack of sardines and start mindlessly swinging with no care for the direction of your fire like you can currently in this botched up version of 'Friday the 13th: The Pinata'. Friendly Fire being an element of the game forced you to play better as the counselor, it forced you to have better aim, it forced you to have stronger team mate awareness, and it forced you to create and play off better positioning as a team. And in the same playing field, Jason could also utilize friendly fire by swerving in a defensive direction towards other counselors to create bait & panic situations, which sometimes would fluster counselors into accidentally hitting one another. Split moments like these would often give the Jason player the opportunity to strike or make a move that he could capitalize on when up against groups. The problem was never Friendly Fire on it's own, the problem was the way that Gunmedia executed it that made it not fun to play against. It wasn't fun when you had a bitter troll trying to kill the team secretly one by one, and it also most definitely wasn't fun on the Jason side of things when your kills were stolen from grievers with shotguns and the likes. So here is the proposal of how Gunmedia can re-introduce Friendly Fire to the game, while also severely limiting the troll and anti-Jason kill steals. Friendly Fire: Counselors can no longer be killed by another counselor with a melee weapon (the finishing blow can only be performed by Jason) Shotguns no longer instantly kill a counselor, they will just leave them in a crippled state of movement with lowest health. Counselor placed bear traps no longer can kill a counselor, they will just leave them in a crippled state of movement with lowest health. Cars no longer instantly kill a counselor, they will just knock them down and then when they get up, they will be in a crippled state of movement with lowest health. Suicide can no longer be performed by windows or second story jumps. It will just whittle your health down to lowest possible number. Any counselor who makes another counselor enter "cripple" state (except for bear traps) will receive the -500 penalty that "Betrayal" currently has at the end of the match.
  21. 12 points
    We are back in the office today, so...hi. How's it going? How was your Christmas/Hanukkah/Festivus/Kwanza?
  22. 12 points
    Theres been a problem with Jason ever since the senseless grab nerf. And its the communities fault IMO. Constantly complaining about Jasons grab being too long.. Like Jason had a grab range of a football field. Which was just over dramatic bullshit. Now Jason is stuck with a grab range of kitty cat. Pretty much a 1 foot range. Prior to the nerf it was a realistic grab range.. About 5 feet. But all the bitching and moaning got Jason nerfed. Nothing like getting stunned over and over and over because of missing simple grabs.. Oooh you finally grabbed them.. say hello to Pocket Knife. (which is also another issue.. to many pocket knives) If the devs want Jason to have a grab range of an infant better nerf the amount of pocket knives and chance to stun Jason too. It can be beyond frustrating playing as Jason against a good group of Campers. Its why im having more fun playing with bots nowadays.
  23. 11 points
    Looks like their model to me. Why are they bothering to shoot at it though? Just hit it with a frying pan and do a silly dance!
  24. 11 points
    This is an amazing example of what the game has truly turned into.
  25. 11 points
    This sounds like something you think you remembered but really never heard. For example I heard that this would be a fully fuctional game, must of been my imagination
  26. 11 points
    Since my survival rate is at an all time high now, I'm willing to start helping Jason out. Run to all the campfires and waste all the shotguns. Collect all med sprays and pocket knives and dump them in a corner where no one will find them. Then proceed to play the game normally. I am that pisses about the state of this game.
  27. 11 points
    Awwww. Another one of your favourite glitches has gone? Learn to play properly.
  28. 11 points
    Hey counselors and slashers, We’ve just finished launching the most recent update to Friday the 13th: The Game on all platforms. You probably also noticed that Xbox One and Steam players received it a day later than PS4 users. To be transparent with our community, I would like to let you guys know what happened. When planning for the launch of this update, we had every intention of it releasing simultaneously on every platform. That launch would have put the release date as 12/18 for everyone, and it would have been ideal. Unfortunately, we had an issue with the Xbox One version that pushed it out of the 12/18 release window. We decided to put the update out on PS4 and Steam on schedule, with Xbox One having a one to two-day delay. While preparing to push the update live on Steam, we realized that there were some minor server issues. The awesome folks at IllFonic spent most of Monday, and a good chunk of today, getting the Steam update good to play. While this was happening the Xbox build was also given the greenlight. There is always a chance that things can go wrong, so we waited until we were sure that the update would be available on Steam and Xbox before announcing it.
  29. 10 points
    I use to love this game, and love playing as Jason. But I must admit, that everytime I log on now, the more p***ed off Im getting with how this game is turning out, for Jason players. The creators have made the game so one-sided its not even funny, and it favors the counselors. For example! Removed Jason's ability to plant traps in the same spot. Created small maps that allow counselors to find essential items in close range to escape. Allowed dropped items to show on map. Placed guns, health spray, pocket knives, at camp sites, which essentially allows most players to arm themselves to the teeth. Updated Tommy to be better equiped. Reduced Jason's grab range drastically. Created perks allowing counselors to be more durable and stronger than Jason himself. And so on. ...... And what have they done for Jason in order to balance this out? Not a f***ing thing! I bought the game because I wanted to play as Jason, what I didn't want is to play as Jason and have 5 people escape in 5 minutes into the match.(Actually happened, I saved the video) I didn't want every counselor to have 3 pocket knives, guns, health spray, fire crackers and what not, at the ready, so that every time I get close to one I can be stunned repeatedly. (Saved numerous videos showing this b.s.) I can understand why some adjustments were made, Jason shouldn't be able to reach 10 feet across the map and grab someone, or lay layers upon layers of traps on each other. Its not realistic or canon. But you know what else isn't canon? For every counselor to escape and survive. Especially in 5 minutes! What isn't canon is for counselors to magically see where things are in the woods on a minimap. What isnt canon is for every counselor to be armed to the teeth. Which leads me to ask. Does the game creators just not care for the character? Or the game? Or its players? Some people still have luck with Jason, I do too at times, but mores times than normal, the one-sided shift is too irritating to tolerate. Im starting to wonder if Dead by Daylight is a better game to switch to? Maybe they treat their game and players with more respect than to constantly screw something up. Oh well, you guys got my money, and it seems thats all the matters. I will say its getting awfully close to me shelving this game and never touching it again. Unless the creators balance the damn thing out! Will they do this? When will they?
  30. 10 points
    So, I really do enjoy playing this game. 100%. However, that doesn't mean there is no problem to be found. I am not talking about the bugs or glitches; instead I refer to the balance of the game. One of the things I enjoyed most about this game is that it wasn't Dead by Daylight. I have Alpha and Beta tested both games and F13 came out far ahead. One of the Dead by Daylights biggest shortcomings is that it is too balanced. When the killer becomes a joke and toyed with, you have a problem. This what is happening now with F13. This game's prime was when it first came out (again, ignoring bugs, glitches and overfull servers) and the threat that was Jason. People were complaining that Jason was too powerful. Good. He should be. So they nerfed him - too much. I hear reviews saying people play this to laugh, but play Dead by Daylight to get scared. Really? They put a damn trapdoor in the middle of a swamp. This is the issue I am having. Jason needs returned most of his "threat." I have been playing since Alpha testing and since they nerfed Jason this game hasn't been the same since. And too often am I seeing the developers acquiesce to the demands of the crowd. You think those Savini Jason releases on Xbox and PS stores were an accident? If it happened once I could understand and find it hard to believe, but twice? No, they did that on purpose. Next we see the issue with Jason being nerfed because he is "OP." He is supposed to be. I'll give you his grip REACH was too far, but his grip radius or field was just fine. People should NOT be able to dance around Jason. Now, my personal story is with Part 7. He is the best looking Jason and I play him just for that. Before they nerfed Jason, I would get 8/8 with Part 7 every match. Then they nerfed his grab. Terribly. Now, it is more than challenging but uncharacteristic of Jason to miss grabs like he does now. No, I don't play other Jason's because I don't like the way they look. Dead by Daylight should NOT be an example to the F13 developers. Jason need to be OP again. No, not his reach but his grip radius/field needs to be returned. And Part 7 needs some serious restating. Water Speed is great, Grip Strength is fantastic, but his is far too ineffective otherwise. What he needs is a Fear buff. So that while in his radius, your screen fades from fear must quicker... MUCH quicker. I am not a terrible Jason. I am a terrible camper but good Jason. I could be better and with that said, I know what I am talking about.
  31. 10 points
    Bear traps aren't a one-time-use object and should therefore be resettable if they have NOT been 'disarmed' via knife. If someone steps in a trap, then its done its job properly. Its job is not to be inconspicuous, but to TRAP prey, to ensnare it. Traps work when the reward outweighs the risk, which is why animal traps are generally baited with food. Councillor traps are instead baited with objectives. When someone disarms the bear trap via knife, they win. They use up a knife, sure, but they render the trap useless by undoing a few screws and whatnot. When someone steps in a trap, the trap wins. It's job was to ensnare a victim who was going for the 'reward', and it did just that. If someone steps in a trap, Jason should be able to either pick it up again and place it somewhere else or reset it. If someone disarms a trap with a knife, it's a goner. This would really push the teamwork and strategy aspect of the game, no longer would Vanessa be able to tank a trap, drop the fuse and sprint off into the distance. People would have to choose between a second chance or a chance to escape entirely, people would have to push objectives AT THE SAME TIME useing walkies to communicate in order to force Jason to choose, should no knives/not enough knives be available. Pocketknives should also be reduced back to 5, 4 in a normal match + Tommy = 5. There would be enough for the average Jason's traps. Minuses would have a real weakness with a fair workaround and part 2 would require extra strategy to beat considering his strength. This would be a good buff to part 2 especially since his traps can be easily taken out by the one player running medic. (I have legit made part 2s ragequit before by tanking as Vanessa and running epic medic/marathon). It would also mean that medic wouldn't need to be nerfed or altered in any way, considering that nerfing perks seems to be the way to go lately. As a councilor pref, I wouldn't consider this a 'nerf' at all, just like trap and grab distance for Jason, I would consider this the NORM.
  32. 10 points
    I've mostly been messing around with the offline stuff since the patch came out. But last night I got my first true taste of being Jason after this patch. After 2 consecutive rounds of the person being selected as Jason quitting at the beginning because they were Jason, I had my shot, and played him 3 out of five rounds. I was never the greatest Jason, but I always managed to kill more than half. Not last night, not a single time. The amount of items at campsites is just insane, and it's now mob rule. Game starts, counselors rush to camp sites, load up on items, and the hunt for Jason is on. Traps are completely ineffective. In fact, some folks even set them off to use them as bait to lure Jason in, and like a pack of wolves, they start attacking. This was consistently happening to ALL Jason's, well, the one's that didn't rage quit anyway. The game in this state is not what it was intended to be, and the only way I can express my dissatisfaction with it, is with my dollars. I'm not buying the J7 kill pack until he gets a major over haul, and I don't think I'll be playing MP as much anymore until Jason is playable again. I'll just play MP when I'm in the mood to be counselor. I want to fear Jason when I’m a counselor, and he should ALWAYS be the hunter, not the hunted. Undoubtedly there are those who will disagree with what I'm saying, and that's fine. This is just my feeling about the current state of the game.
  33. 10 points
    That's right. The player chosen to play as Jason doesn't owe the other seven counselor players anything. If the Jason chooses to leave the game because you got cops called in first five minutes, while he was trying to do his job to defend the car objective, he has the right to leave. If you and your team are stalling at the cops with three pocket knives and bats, Jason has the right to leave and not engage in your emote dancing tea-bagging spree. I can go on and on, but you get the picture. Too many times have I seen players make a big stink and fuss about a Jason player having the "nerve to leave" or go AFK and not give counselors what they want in trying to torture and use him as a EXP-boosting pinata. Way too many counselor players have been leaving mid-game since day one of this game's launch, and barely get any flack or witch-hunts aimed after them. But if the Jason player dare retaliates with the same response, everyone loses their shit. To be honest. This is the direction of the game you guys wanted so don't complain now. How does it feel knowing that the other SEVEN counselor players cannot play the game if that ONE player does not find fun in playing Jason? Most Jason players do not want to wait five games (or up to how many games it takes) just to finally get lucky and roll Jason, just to have a Vanessa sprint from Cabin to Cabin, collecting all parts for the team and spamming dance-emotes any second she stops for stamina regen. While her team tracks you down like a rat trying to exterminate and beat you out of existence with their multiple shotguns, pocket knives, medsprays, and melee stun weapons. To end this, basically if you're playing as Jason, and at any moment you feel like you're forcing yourself to stay in the game, for the sake of the seven other players enjoyment even though you're not having fun, please just leave the game. You don't owe these seven other counselor players anything. Without the Jason player finding any enjoyment, there is no reason for him/her to stay. It's better to stick to offline play for the most fun Jason experience where you can play very stealthy and calculated and hunt counselors down with varying strategy. Online is better if you only want to play as counselors which is what F13 currently caters to heavily.
  34. 10 points
    Going to go ahead and lock this as Courier has offered more information on game development practices and clarification on development work that was done with a ton of sleepless nights by the guys that did a lot of work to ensure bots were implemented. A lot was asked of them and they've done a job that many see as a positive looking at feedback from a lot of the community on our various social channels. Gun is proud of the work that they've done, and we look forward to more and more coming in updates! Nothing is ever perfect and we are taking your comments into account as we continue to iterate, improve and add :).
  35. 9 points
    We've identified the cause of the issue that players are experiencing after earning “The Final Chapter” achievement Our team is working quickly to resolve this issue for the upcoming patch We apologize to all users affected and appreciate your patience and understanding
  36. 9 points
    Right out of the gate... SPOILER WARNING!!! I wanted to create a walkthrough, from beginning to end, for the new Virtual Cabin 2.0. This decision came through because, through streaming, I found people didn't know where to go or what to do, so I thought I would explain it. I hope this helps! You load into the Virtual Cabin 1.0 beta. In here you can look around at a large majority of the props and just explore. Your main goal is to solve the Word Guess Puzzles, on the back of all the news papers, and magazines. You can find 4 news papers and 2 magazines: Newspaper - Downstairs, next to the couch, on end stand Newspaper - Downstairs, on the kitchen counter Newspaper - Upstairs, on the end stand by the couch/TV Newspaper - Upstairs, in the "weapons room" on Tommy Jarvis desk Magazine - Downstairs, next to the computer Magazine - Downstairs, on the coffee table by the fire place. Word Guess Puzzle Solution: Word Guess: Week 1 "Furry friend with a purple bow" My Guess: MUFFIN Highlighted Letter: "M" Reasoning: Muffin is the dog from part 2 Word Guess: Week 2 "Cured meat and famous counselor" My Guess: BACON Highlighted Letter: "O" Reasoning: Kevin Bacon was in the first movie. Word Guess: Week 3 "Movies featuring T.J." My Guess: THREE Highlighted Letter: "T" Reasoning: Tommy Jarvis appears in 3 movies - parts 4, 5, & 6. Word Guess: Week 4 "Original Mask Owner" My Guess: SHELLY Highlighted Letter: "H" Reasoning: Sheldon “Shelly” Finkelstein had the hockey mask in part 3 before Jason killed him and took it. Word Guess: Week 5 "Most films in mask" My Guess: FIVE (Second Guess: Kane) Highlighted Letter: "E" Reasoning: He didn’t dawn the mask until part III, and Jason wasn’t officially in part V. So he had the mask for 3, 4, 6, 7, 8. We stop counting with Jason X and on. (Second Reasoning: Kane Hodder played Jason more times than any other actor. He spent the most time in the mask.) Word Guess: Week 6 "Doomed Ocean Liner My Guess: LAZARUS Highlighted Letter: "R" Reasoning: This is the ship that took out students of Lakeview High School, bound of New York, in Part VIII Final Word: MOTHER Put this into the computer by the door, in any code section, to unlock more features. After you put this in, you unlock Virtual Cabin 1.1, with update features and options. You now have access to the basement, the "Red Door Room", Collectibles, an inventory, crouching, and restored telephone functionality. With this newly gained power, we need to start collecting thing to unlock badges, to put into the frame, on the kitchen wall. First, I recommend looking around at the newly accessed rooms, and make sure you have your barrings. When you're done dicking around there are 4 badges, there for four puzzles. There is the Pedestal Puzzle, the Mask Puzzle, the Diorama Puzzle, and the Blue Phone Number Puzzle. Pedestal Puzzle Solution: The pedestals are numbered (to the 12 days of Christmas song) from 1 to 4. Each item is a prop from films 1 to 4. 1. Pedestal One - Green Pear: Red Bandanna Location of Item: Downstairs, last room on the right (Bathroom). On the back of the toilet. Location of pedestal: Downstairs, first room on the right (Red door room). To the left of the red door. 2. Two Blue Birds: Police Badge Location of Item: Downstairs, first room on the right (Red door room). On the table, to the right of the red door. Location of pedestal: Upstairs, last room on the left (Kids room) 3. Three Chicks: Blue Yo-yo Location of Item: Upstairs, last room on the left. (Kids room) Open the wardrobe, it in the box on the shelf. Location of pedestal: Upstairs, first room on the right (Weapons room). 4. Four Birds Chirping: Blue Hat Location of Item: Downstairs, on the hat rack (Living room). Next to the front door. Location of pedestal: Downstairs, very back room (Exit room). Behind the door. Just place the items on the pedestal and the badge should pop out of a drawer, on the last placed items, pedestal. Mask Puzzle Solution: You need to find a few masks: Downstairs, first door on the right (Red Door). Behind, and to the right of, the door is a few boxes and one is open. (Mask 1) Downstairs, to the right of where you spawn in (Living room). Inside the fireplace. (Mask 7) Upstairs, last door on the left (Kids Room). Crouch inside the tent and the mask is in a wooden box. (Mask 5) Put them in order from part 3 to part 9 (7 masks all together). After you have them all in order, remove the part 5. Order is as follows: ***Damage is explained as if you’re wearing the mask*** 1. Clean mask, with the red markings still intact. (part III) 2. Has a busted left side (top) and the blood still fresh on the mask. (Part IV) 3. Clean mask, with blue markings. (Part V) 4. Dirty mask with chop taken out of the left side (top). (Part VI) 5. Waterlogged mask with the red marking now brownish black. Chop taken out of left side (top), and a missing lower section on the left. (Part VII) 6. Slightly cleaner mask, with red markings, that make it look closer to the first mask. It’s more dingy, and has a small chop taken out of the top left. (Part VIII) 7. Most destroyed mask, with a chop taken out of the left (top), a missing lower section (left), and a chop taken out of the right opening the right eye. Make sure, after you place them all, you remove the 3rd mask in, the one with blue markings, to activate the drawer to the right. It will grant you the second badge, for the plaque in the kitchen. ***My theory here is, you remove this mask because in part 5, Jason wasn’t really the killer. The killer was Roy Burns, who was trying to get revenge for his son who was killed with an axe. Diorama puzzle Solution: This puzzle is by far the easiest. First, you’ll have to find the missing diorama figure. The Chris figure is in the bathroom (with Jenny), in a box next to the toilet. I recommend just going to the diorama's and picking up all the figures, so you can quickly place things. Also, these figures are place from left to right. Voorhees House diorama (Living Room) Jessica, Jason (without machete), Steven. Higgins Haven Barn Diorama (Red Door Room, Downstairs) Ali, Jason (with machete), Chris Blue Phone Number Puzzle Solution: Items with numbers (in order): 1. Script Location: Downstairs, first room on the right (Red door room). To the left of the red door, on the desk. The number is located on the bottom right of the script located closes to the edge of the desk Number: 1 2. Potato Sack Location: In the kitchen, in a cabinet, under the microwave Number 5 3. 3D Glasses Location: In a drawer, in the kitchen, right next to the garbage can. Number: 0005 (5) 4. Forest County Sign Location: Upstairs, on the wall, opposite the TV, behind a lamp Number: 4 5. Starlacon: A New Beginning Book Location: On the bookstand, next to the couch (Living room). Number: 3rd Edition (3) 6. Moonshine Location: Under the sink, in the kitchen Number: “Bottled March 7th” (7) 7. Matches Location: Drawer, in the kitchen, next to the cabinet with moonshine in it. Number: There are two matches. (2) 8. New York Picture Location: Upstairs, at the end of the hallway, on the right. Number: #009 (9) 9. Inferno Lake Book Location: Downstairs, on the bookshelf, to the left of the fireplace. Number: This one was the hardest. It pertained to the part 9 movie I chose Chapter 2. (2) This was as far as we got before someone in the F13 forum community cracked the code. The theory could be that you move the Moonshine number (7) to the end, because of the X on the bottle (referring to Jason X) and then double it. I’m not sure where the other 5 comes in or why 3 and 4 got swapped. I’ll try to update as more information comes out. Fantastic job to the hard working minds here on the f13 forums! <3 When it’s all put together you get: 1 (555) 342-9277 Each digit corresponds to a movie item in the cabin. I found the movie items and the unique number placed on each. The phone number is the movies in chronological order. (I hope to update as an actual solution is found) Once you get the phone number, I highly suggest before putting it in, testing out a few other numbers.. Numbers to call: You'll have to call most of these several times, to hear Jason at play 911 Crystal Lake Police Department: 1 (555) 555- 0618 SS Lazarus (Free Cruise): 1 (555) SEA-2NYC Pinehurst Diner: 1 (555) 689-2344 Unger Institute of Mental Health: 1 (555) 713-1979 Tapes: These don't really do anything, to my knowledge. I thought they could correspond to the final phone number to get the last badge but I couldn't prove it. I will update if we have further information. ***Update*** The time in the tapes, match an actual scene in the real films. In those films, you'll see Jimbo's hat, a cops badge, a yo-yo, and a bandanna, if you pause it at the corresponding time. Times posted below for those that are curious. 1. Slasher Vol. 1: Summer Camp (00:15:51) Location: Upstairs, first door on the right (Weapon Room). On the pedestal, next to Tommy Jarvis’s Desk. 2. A Long Night at Camp Blood: Part II (00:24:19) Location: Upstairs, on the coffee table, in front of the couch. 3. Star Mummy III: Dead Heir (00:34:44) Location: Downstairs, to the right of the fireplace (Living room). You have to open the drawer, to the desk with the vase on it. 4. Roy’s Revenge: Part IV The Return of Reckless Reggie (00:45:18) Location: Upstairs, under the TV, on the TV stand. Radio Locations: You can listen to all of these, at this point, except the last one, as it's out on the dock. More on that soon. Behind the couch (Living room). Sitting on the desk behind the couch. On the left (Red door room). Sitting on a chair, on the left, as you enter the room. Back room (Exit Room). On the desk, next to the exit door (the door that’s still locked). On the left, at the bottom of the stairs (Basement). On a desk, with a bloody newspaper, as you get down the stairs. (access after you get to the basement) On the dock (Outside). Sitting on a box, with a lantern. (access once you get outside) Finally, once you put in the number, from the puzzle - 1 (555) 342-9277 - (...and you're done playing around), you'll get a creepy message from Pamela, and then the final patch. Make you're way to the kitchen to insert the four badges into the plaque, across form the model of Deborah Kim. This will unlock a hidden door, and give you access to the basement. In here you can view all the Jason character models, in the game. But two of the display cases have sheets over them, you ask? Don't fret, we'll get to that. There should be a phone ringing, in the back left corner of the room. Once you're done gazing at the models and reading the information, Answer the phone. This will give you another creepy message form Pamela, and will bring you to the end of the first major section of the Virtual Cabin! "You still with me?" With the completion of the Virtual Cabin, you'll be returned to the main screen. Just click on Offline again, and head back in. This will load you into Virtual Cabin 1.3 - New Game Plus. You're welcome to explore but the key area you want to go is the basement. Upon going to the basement, nothing has changed. No sheets removed, nothing unlocked, nothing. After some community work, and several of us chatting about what to do, we ended up back at the Computer, by the front door. We figured out that if we changed the date, you can get some interesting results. I encourage you to change the dates, to see what happens for yourself, before inputting the date June 13th, 1979. That is the date of the first events of the first film. This will cause a phone to ring. The phone in the basement. Muster your courage, and make your way to the phone. Upon answering it, you get a creepy message from Pamela. You hear glass shatter behind you, and the light cutout. when you regain control, inspect the power box to the right of the phone. You'll discover an axe has been gingerly slammed through the connecting wires, cutting the power. JASON IS ALIVE, and on the move! You'll hear footsteps moving up the stairs, so follow them! (He will leave a collection of bodies behind him, so you can check them as you go, or save them for after you have access to the outside area.) Here you'll be playing follow the leader. As you head upstairs and progress back towards the front door, you see Jason walk by. It looks like he's going up stairs! Follow him upstairs, and say hello to Chad (He's a dick/dead). There should be some commotion downstairs, somehow, so go check it out. It should be coming from the room that housed Tiffany and Kenny's "snuggle" session. You'll find that Tiffany didn't quite make it, but where is Kenny? If you enter the room, and close the door, you'll find him pinned to the back of it. He also has a key around his neck. You should have also heard the front door being broken down, as Jason makes his exit. With the key in hand, follow the hulking monster. Crouch through the doorway, to freedom. Before going too far, let's use that key. As you exit, turn right and head to the shed up the path. Use the key on the padlock, and grab the shovel from inside. This item will help you get two of the three badges needed to escape Camp Crystal Lake. This is a good time to explore. Go check out all the new character models by the fire, by the tent, and down by the dock. also, you can check out the graveyard, and Jason's cabin. I recommend staying away from the woods - it's marked with a red warning sign - as you will die, if you stray. You should notice a glass case, housing a gas can, down by the beach/dock. You should also notice that there is another plaque with three badge slots. After you're done, regroup by the fire, right outside the cabin. There are 3 badges, therefor three puzzles. You have the Radio/Mother's Return Puzzle, the Resurrection Puzzle, and the Woods Puzzle. Radio/Mother's Return Puzzle (Outside): The radio holds the key to unlocking one of the three badges outside, if you know where to look. If you leave the cabin and go right, you’ll see a radio on top of a pile of dirt. You can manipulate the dial to access different radio stations. If you head down the path further, you’ll find a graveyard on the right, and see Jason’s cabin, up the path in the distance. Just past the graveyard, there is a light shining on a downed sign. The sign is pointing to the clue. There are ten rocks, offset, with a sick between the 8th and 9th rock (closer to the 8th rock). Translate this to the radio, and you’ll find there is a code being “beeped” out for you. Morse code: 5312 Use the code from the Radio Puzzle on the fridge lock. The fridge is located in front of the car, outside the cabin. Turn left, after exiting the cabin, and left again at the car to find the fridge. Up against the house. You’ll find Jason’s mom, Pamela’s, severed head in the fridge. Not a big deal! Put that shit in your pocket and make your way up the path to Jason’s cabin. It’s passed the woods and graveyard. Once you’re in, drop it on the table, and pick up that sweet badge! Graveyard Puzzle (Outside): This one is easy. Make your way into the graveyard, with the shovel in hand, and locate Jason's grave. Use the shovel to dig up Jason, then look to the right side of the grave (it was behind me, in my play), and you’ll find a piece of a fence. Open the casket and impale Jason with this to uncover the second badge! Woods Puzzle (Outside): This is a puzzle of precision. First off, you’ll need the shovel. With the shovel and head to the woods area, just up the path, on the left, before Jason’s cabin. When you enter, keep in mind to stay on track and be quick. When you enter, you should see a machete on the ground, with a healthy amount of blood. Naturally, we will follow the blood trail in the direction the machete is pointing. Next you should find a heart, with a few initials carved in it, in a tree. Follow the arrow, going through the heart, to the next spot. The arrow should lead you to an actual arrow stuck in a tree. Who shot this arrow? To find out, head in the direction the arrow came from. This will lead you to a trio of ducks. Where are they going? Lead the pack, and swiftly move in the direction they point. This will lead you to a pile of dirt at the base of a tree. Use that shovel to dig up the final badge for the outside area! Now that you have all the badges, you can head back to the dock! On the way, make sure to check out all the character models, as everyone has died and has updated information. Once you're done checking it all out, put the badges in the plaque. Grab the gas, fill up the boat, and enjoy your ride to "freedom". You should be met with a "Completed the Virtual Cabin, Again" screen, prompting you to return to the main menu. Click on Offline and head back into the Virtual Cabin. This will load you into the Virtual Cabin 1.6 - New Game Plus Plus. It also informs us that it's launching the VirtualCabinDebug.exe program. When you load in, I encourage you to look around. The basement has uncovered a new character model, Young Jason! When you're done exploring, head back out to the docks. Remember that radio sitting on that box out there? Give it another listen? The dev describes a situation with the games development that doesn't seem to go quite right. He adds that they access an override menu by using a code all gamers know. Everyone know that's the Konami code. It might take you a few times to input it properly, as you have to be quick and precise, but enter: Up, up, down, down, left, right, left, right, circle (B), X (A) This will unlock the “debug interface”. Here you can check out the frames per second, reload the level, mess with map collision, and show map collision. Nothing else matters here other than swapping the Map Collision to “unknownError” and toggling Show Collision to “ON”. This will highlight every edge of all the basic structures and unlock a door. Make your way to The Red Door room. It's downstairs in the cabin, first door on the right. You should notice some weirdness going on with the door. Popping in and out of being textured. Head on in and you’ll find yourself in an untextured room. Once in, you’ll notice a lot of blood, and a table that holds a radio. Interact with the radio and listen. When the dialogue is done, turn around and grab the floating bugged badge. Then turn another 180 to find another floating icon. Walk into it, and experience the glitch of a lifetime. The game will bug out and start loading again. It’ll drop you into Virtual Cabin 1.7, warning you it’s an unstable build. It starts you upstairs. Just follow the badges through the house, and don’t worry about Chuck, until you get to the basement. Here you have to find three more camp patches. Good thing all the “prop” Jason models have had their glass cases broken around them and have their hand extended. Just walk up and snag the final three badges. One of the Jason’s will choke you out, but don’t worry; nothing in the cabin is real. When you regain control, you’ll see more badges. Follow them back upstairs to the “Coming Soon” door. A small scene should play out and you should be able to view an item on the floor, of where you spawn, and a computer, in a connecting room. Access a switch to open the final door and enjoy the show. After you get the final scene, you can load back into the Virtual Cabin 2.0, where you have the ability to check out the character model for the Uber Jason, and you can walk straight through the "Coming Soon" door. Feel free to explore, as you now have everything unlock, but i still recommend staying away from the woods... I hope this helped you experience everything that the Virtual Cabin 2.0 had to offer. I'm also going to drop my lets play here so you can see this, step by step, yourself. the_real_Nightswarm on Twitch If you like this and want to keep up with me on the daily you can check me out on twitch.tvthe_real_Nightswarm! Don't forget to hit that follow button! Also, check out our news page (facebook.com/mammothgamesinc), follow us on Twitter (@mammothgamesinc), and check out our podcast (on iTunes, Google Play and podbean.com. Just search up Mammoth Games Inc.)! Until next time!
  37. 9 points
    Being useless is being useless. Id rather you not even take up a space in my lobby if youre attitude is to not even try. Does it suck when someone rages out? Sure. Does that mean you should be able to sit their like a lump while others try? Fuck no. Get out of here with that kind of attitude.
  38. 9 points
    If i had control of this game.. Id make JASONSGREATAGAIN. Id buff the living shit out of him. As of now, Only time public games are fun as Jason is if the 7 campers are newbies and not working as a team. <----The only time.. Going up against 4-7 friends as campers.. Is basically ends up with Jasons getting toyed with and beat on. Something needs to be done. Don't understand what Guns issue is with this. I say NO FUCKS should be given about what counselors ONLY players want.. at all.... period.
  39. 9 points
    I believe the game timeline forks in a slightly different direction, I think the game timeline is Jason becomes a retarded fuckwit who gets beaten up by Scooby-Doo teenagers with baseball bats, while he stumbles around like a drunken oaf for many years.
  40. 9 points
    At what seems to be the ending to the Virtual Cabin, there's a message teasing Uber Jason and The Grendel, with the message "Soon".
  41. 9 points
    The top three things that I have heard about game balance from here, reddit, and our social channels would likely be: 1. It’s easy to grief/troll Jason players due to recent-ish changes (Jason’s grab & hit detection/range, throwing knife hit detection, etc). - this one actually contains a lot of other “smaller” community complaints as well, such as items spawn counts, weapon counts, and other gameplay features that favor counselors over Jason. 2. Jason 7 is highly underpowered compared to other Jasons. 3. Counselor perks are useless/specific counselors are useless. There are other complaints that don’t fall under these three general headings, but the majority do.
  42. 9 points
  43. 8 points
    How would the speargun be unfair? 1 shot and if you hit them in a fatal spot its an instant kill. That alone, would single handedly make people think twice about walking up to jason with 2 pk's, 2 sprays, and a fucking frying pan. I am all for this. The spear gun would be feared by all, amen!👍
  44. 8 points
    Okay, so I know we just got Offline Bots and we're all anticipating Paranoia, but here's a proposal for a third idea for a game mode: The Stalker If you think about the F13 franchise, almost never did Jason or his mother (or Roy, for that matter) just charge into a large group of people and kill one. Why? Because that would make all the rest scatter -- which is exactly what happens in the game. No, they used secrecy and stealth to pick their victims off one . . . by one . . . by one. Honestly, no one was really scared in those movies until either: The seconds before they were killed. They survived until the final battle. So I propose a game mode where the entire objective (as Jason) is stealth kills. The game mode itself has two mini-modes: Tranquil and Alert. In Tranquil mode: There is no warning "Jason Music". There is no first cinematic death. All is calm at the camp. It begins with someone realizing the car(s)/boat are not working and they need to be repaired. Counselors begin spreading out to find objective parts. The phone ALREADY WORKS, but you have no reason to use it. (However, Jason CAN sabotage the phone -- if he can do so without attracting attention) Doors cannot be locked in this mode. Tommy Jarvis cannot be summoned in this mode. Running is disabled in this mode. Jason can HIDE, just as counselors can, and he is in permanent Stalk mode in Tranquil mode. In Tranquil mode, Counselors are singularly focused on getting all the transport modes fixed and, once the items are fixed, counselors can get in them and "leave", rather than "escape". ALL THE WHILE, Jason is watching. He stays in the shadows and waits for the perfect time to strike. When one counselor is alone, he secretly picks them off, then disposes of the bodies by stashing them in hiding places or in the lake. One . . . by one . . . by one. All while in Tranquil mode. HOWEVER, the game immediately shifts to Alert mode if any of the following happen: A counselor sees Jason approaching and screams within range of others A counselor is attacked and escapes death, and is allowed to warn the others A dead/stashed body is discovered, and the discoverer is allowed to warn the others A counselor witnesses Jason killing another counselor, and is allowed to warn the others In Alert mode: The police can be immediately called (if Jason has not sabotaged the phone box) Running is re-enabled "Jason's music" is re-enabled Doors can be locked Tommy Jarvis CAN be summoned in this mode Jason's Stalk immediately drops off and must recharge as normal Jason will receive more XP for every kill he performs in Tranquil mode than he will in Alert mode. Counselors receive more XP for every repair performed/assisted in Tranquil mode than they will in Alert mode. Obviously, this promotes stealth and keeping the round in "tranquil mode" for as long as possible. Escape is possible in either mode, but more points are awarded for expediency. I just feel like this game mode would be more true to the films' style, plus create a great deal of "jump scares". This needs to be more developed as a whole, but what are your initial thoughts? - Skunk
  45. 8 points
    Respectfully disagree, based on my own experiences as Jason. But, to be fair, I'm drunk 75% of the time I play.
  46. 8 points
    Rule 1. Trap objectives. Remember now that even car doors can be effectively trapped. DON"T WASTE THEM ON WINDOWS Rule 2. Get to the phone box and if you spot a smart counselor nearby, kill them if you can, but if you can't run them off and burn their stamina, go to a car, trap it, return to the fuse box and spot check for counselor, go to next car and trap it. If during that time you don't encounter a genuinely problematic counselor that is carrying a vehicle part, CHECK THAT PHONE BOX AND KILL WHOEVER GETS NEAR IT. Point is, bounce around. Make the counselors afraid to venture alone after an objective because they know you'll be back before they can complete it and won't want to risk getting trapped in a mini-game. Rule 3. Give yourself a quick kill in your grab-kill list that you can easily key up. Headpunch or something super simple and quick like that is ideal. This way counselors won't have time to start a vehicle during a kill animation. This is especially important because they are simple and ready up faster, which you really need when being swarmed. Rule 4. There is NO shame in combat stance and slashing. It breaks weapons and nullifies pocket knives. If you need to clear a cluster of counselors or keep them from being able to work an objective, this is crucial. Rule 5. Learn to drum the E button. Alternate forefinger and middle finger and speed tap that button to decrease recovery time. It's perfectly legit and part of the game. Use it. Rule 6. Don't let Tommy distract you. Unless he is actively fixing an objective, don't chase him down until last. He is just there to burn time for other counselors. Just keep an eye on him as you patrol objectives. Also, he is a counselor magnet, and his increased stamina makes him prone to abandoning tired counselors without realizing it. Use that false sense of comfort to maximum effect and kill the before his helpless eyes mwhahahaha. ...pardon me. Rule 7. Don't get tunneled. Vanessa, Tiffany, and Bugsy are NOT fixers, but they will run you ragged if you let them. If you find you're spending more than 20 to 30 seconds on them, LEAVE THEM BE. If they attempt to fix something, it will take them a long time and they will probably screw it up and alert you. Find the smart counselors they are trying to keep you away from. Rule 8. Prioritize. Sometimes the RNG just feeds you the chickenbone. If you HAVE to make a choice, close off the path that leaves the widest opening. In other words, if you know both cars are about to be fixed, make sure to keep the four-seater from escaping. Rule 9. When entering a zone after Stalk comes available, enter stalk THEN morph, use sense, and shift. With luck, they won't see you coming and BAM..shift grab executed. Rule 10. Never rage-quit. Even crappy matches can teach you something about being a better Jason. Rage-quitting a match because you know your numbers will suck only deprives you of an opportunity to learn. People will respect a Jason that is still learning FAR FAR more than a rage-quitter. Rule 11. Choose a main. Playing Jason effectively means learning that Jason's rhythm. Every Jason can be effectively played once you put in the time to learn how to best utilize his strengths and mitigate the drawbacks of his weaknesses. Find one you enjoy the most, perhaps in Offline mode so you can play them one after another to compare, then set him as your guy and...as Rhianna would say..work work work work work work work. Rule 12. Be encouraging to players. It is certainly OK to goof off and make jokes at Jason during the match, it's all part of the strategy and fun of the game. But after the match, give a verbal high five or SOMETHING to show it was all in good fun and that you enjoyed the player's efforts. The trash talk should always be directed at Jason, not the player driving him. This will go a long way in building a strong playerbase community and make the game more appealing to those wanting to learn the ropes. Better Jasons just means more fun for all of us. Hope that helps.
  47. 8 points
  48. 8 points
    Playing as Jason is more stressful than fun against a good group. A coordinated group of counselors can tear Jason a new one. And that shouldnt happen. Jason is a walking pinata with a built in boom box. And before anyone says "git gud" Ill gladly invite you to try a game against the sportsmanship club.
  49. 8 points
    In my opinion the worst major content update thus far. The only silver lining was the VC 2.0 and to be honest had they just released virtual cabin and nothing else I think I would have been happy with that. The bots are clearly not ready, and the so called "patch" we got didnt improve anything and a few major things they were to have fixed with this patch never got fixed. The content was lackluster and overall a complete miss. But ultimately the game was clearly put on the back burner and the sole focus has become selling the game over the holiday season. With no patch through November and this rushed out random sorted of things now. For the first time since May launch I been pushing and pushing and staying by the side of Gun/Ill but now Im starting to get a little worried. The virtual cabin was fun, but ultimately just a big teaser reveal for another thing we have no idea when we will get yet. Adding this to the growing pile of features. Its almost annoying at this point. Paranoia, singleplayer challenges, nes jason rework, now jason x, grendel map. its no wonder these patches and current builds of the game are frustrating hardcore and long time players because they are too busy working on all these stuff that might not even be all that great. Hell the new "counselor" we got as well, Shelly, new counselors are a somewhat welcome sure, Especially when its actual movie characters. but we dont need more counselors. its just a slap of paint on something, mess with the numbers a bit, and here ya go, this time they have x less than this person making them better than this person but not as good as this person. Soooo everyone still just plays the same few characters. Besides a majority of people I played public dont even know who Shelly is, and pretty much just call him by his actual name "Sheldon" which just shows that it isnt giving any form of content but to a small margin. The Offline bots are just a place to grind XP because how else you gonna get to lvl xxx to finally get clothes for these new counselors that release. And new kills , and skins, or well..blood..(sigh) And lastly this patch oh boy, first, the major thing with this patch was supposed to remove the phone fuse out of the phone house. but within no time reports all over reddit, are of people finding the fuse still in the house. http://xboxdvr.com/gamer/xxxSXEPUNKxxx/video/41428960 this is me playing on Packanack finding the fuse in the drawer directly next to the phone. also in the vein of such. the jarvis house still spawns repair parts in places that you can not access. we didnt need this content, we need patches, we need the game fixed, but its the holidays, so lets just throw out a bunch of events to release a DLC kill pack for a jason no one likes but new players wont care because they just got the game under their tree ready and excited to play some friday the 13th only to slowly fall off the rails like the rest of us. I give this holiday update a D+ only because of Virtual Cabin.
  50. 8 points
    Spend money on Kane to come and perform kills. Create an atmosphere where nobody wants use said kills. Way to go Gun/Illfonic.
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