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Showing content with the highest reputation since 06/21/2018 in all areas

  1. 24 points
    Obviously, we can’t put these in the game as they are considered “New Content”. Either way, I wanted to share. Not to rub salt in the wound, but to show some of the art that we wanted to add in. We had been working on content for the “collectibles” that can be found in game. Some are familiar with the Pamela and Tommy Tapes within Friday the 13th: The Game. We were going to add photos to that system. In these photos (found around in drawers, etc.) the subjects were going to focus on a young Pamela and young Jason. I wasn’t sure about doing this at first. Not about adding to the collectibles, more about the subject and theme of the photos. I was afraid that by showing these that we would be humanizing Jason too much. But the more I discussed this idea and the further into concepts we got with Rachael, the illustrator we were working with, the more I wanted to do it. The idea here was to shed some light on the life of Pamela and Jason before the events of the first film. Back when Pamela worked at the diner and was then asked by the Christy family to come work at the camp. I was also interested in digging a little deeper into what life was like for a younger, more innocent Jason. Again, this is a delicate subject. So I used as much care as I could. We came up with a series of photos, and below are two of my favorites. The first shows a younger Pamela. Jason would have only been an infant at this point. Pamela seems happy working at the diner. Perhaps for the first time in her life, that is, if you follow or accept some of the semi-canon out there about the abusive relationship Pamela was in previously. I thought this was important to show her in a stable state. It solidified her as a provider and good mother to Jason. I felt it also showed that her demeanor was pleasant and that folks in town probably liked her. Which brought more power to the character when she lost Jason and with him, her mind. It showed how far she fell when she snapped. All out of love for her son. The second photo is of a young Jason, perhaps around age 4-5. He is excited because it’s Halloween. I had the artist put him in a Frankenstein costume, as a slight nod to Part 6 and Tom McLoughlin, as his approach to that film was very much a “monster movie” from the golden days of cinema. And of course, J6 was reanimated by lightning, much like Frankenstein’s monster. I also had the artist add a cute little nod to “Forest Green” on the shirt. I also researched along with Rachael, the types of costumes that would have been available at the time. I think she did a great job nailing the look. Lastly, and maybe the most important aspect of this image, was that Halloween was probably Jason’s favorite time of the year. Jason was...mentally simple. Intellectually disabled, but still full of life. A life that was full of ridicule from other kids. He probably never felt like he fit in. But on Halloween, he got to pretend. Even with a disability, he understood that dressing up, putting on a mask, and hiding what he looked like, was empowering. On that night, he just got to be another kid, getting free candy. I thought about that a lot. Perhaps, and this is a stretch, he reached for a mask later in life as a way to cope with the loss of his mother. Perhaps it reminded him of a different time. Maybe that’s too deep, LOL. Either way, it was very interesting to me and I bet some fans out there may find it interesting too. -W
  2. 19 points
    Thanks for the honesty, but this is SO lame. You guys are not even trying. You guys are done with the game and this has nothing to do with lawsuits. How I wish I had some glimpse of the future before buying this game. F13 and Jason deserved so much better. Maybe I will keep playing for some time (IF the servers allow me lol), but only because of the good memories and the good friends that I had the chance to find in-game, not because of you guys. Now I know that some people are simply right about some things. Hope you guys enjoyed my money. I'll mark the name Gun/Illfonic. Never again. Bye.
  3. 18 points
    Hello everyone, there have been a lot of questions about where we stand with the state of the game right now, and whether we are going to continue updating the game (Spoiler: We are). Below you will find items that we intend to have fixed with the next update to Friday the 13th: The Game. Critical Fixes: The game ending while counselors are still in play Escaping via a vehicle counts as suicide Players loading in as a character different than the one they selected Counselors stuck to repair points after initiating/completing a repair Game crashing tied to the destruction of doors Players able to clip through a wall on the Pinehurst map In this update we are prioritizing bugs that have a large impact on gameplay, though it is possible that some lower impact issues will be resolved due to a shared solution with critical issues, or as time allows. Once we launch console dedicated servers, our resources will be able to focus exclusively on player facing issues. With no content being added, we should have fewer new issues arise, which will allow us to work solely on reducing the overall list of game impacting bugs.
  4. 16 points
    Imo, this just futher proves that Gun/Illfonic. Are using the lawsuit to get out of developing future dlc for this game... I'm hoping development does pick back up after this lawsuit is over, i don't care if its Gun/llfonic. Or another publisher and developer. i just want this game to grow...
  5. 15 points
    I've seen some discussions here, on social, youtube, etc, that describe this situation as "shady" or that we are trying to weasel out of the game. Everyone is entitled to their opinion. But here's the thing... I love this franchise. I loved designing this game. I loved directing Kane in the motion capture. It was awesome working with him on kills that I knew fans would love. I loved working with 2D and 3D artists on characters, props, environments. I loved screensharing with the animation team when they took the aforementioned mo cap data, and started attaching data to the rig. Seeing the work we did in the motion capture studio a year prior, starting to come to life. I loved sitting with Manfredini, discussing music, stingers and stems that would later be connected to cinematic kills. To a creator, it's the holy grail to work on a subject that you love AND also have an audience that likes what you do. They like it so much, they give you money for it. That's the most amazing feeling, it's hard to describe. It's kinda euphoric. Not the money, that doesn't motivate me. It's the process and creative collaboration. The hard work and long hours to see something come to life. So when someone says "This is just an excuse for you to weasel out of this game." is dumbfounding to me. Why on earth would I want to stop doing the thing I love with my entire being? As a creator, why would I purposefully want to stop creating something that fulfills me more than anything I've ever done? If you have the opportunity in your life to do something you love, do it! Jump all over it with everything you have. Pour your soul into it and hold on as hard as you can. -W
  6. 13 points
    My personal position on this is that as players (customers) began to voice complaints, Gun Media began to show less and less interest in the game. Kind of like a kid who just knows he's gonna hit a home run, but sulks after he only hits a double. From the long periods of silence, to the release of (virtually) untested patches, and promises of content that ultimately never seen (or will see) the light of day...........as the playerbase voice more and more complaints, Gun Media pulled further and further away, eventually using this lawsuit (that they've known about for a long time) as an inarguable reason to dump development. But like I said, this is just my opinion based on the stuff I've seen go on since launch.
  7. 13 points
    Nice exit strategy. "You got to know when to hold em, know when to fold em, know when to walk away, and know when to run.". Really wish I hadn't backed this game. Only a matter of time before the next server delay announcement, then the next, then the next until we get the "game is going offline" post. Looks like a certain undisclosed YouTuber is right about some things.
  8. 12 points
    Hey Campers, Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no. Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance. I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp. -W
  9. 12 points
    Simple enough. No more content and who knows how long until dedicated servers arrive for consoles. Knowing that. What were the top 5 biggest successes and failures of the game? Obviously the failures could go beyond 5 and if you choose to do so, go for it. Top 5 Greatest Successes 1. The Jason Models While not every one of them were 100 percent accurate to the films. I feel like the art department did a pretty good job overall capturing the essence of the Jason models from the films. 2. The Counselor Models Even though it could be argued that the art team didn't do as well a job with the men as they did the women. I think the counselor models reflect the films pretty well. Especially the original 10 models. 3. Atmosphere While no doubt it can be argued that atmosphere completely disappeared as it became apparent you could troll Jason and the invention of emotes. In beta and early launch, I'd say the atmosphere was spot on. 4. Sound While some of the Jason theme musics aren't great. Part 6 and 7 in particular. It was good to have Harry come back for the game and the rest of the ambience. 5. Iconography Between having 9 of the 10 Jasons, Higgins, Packanack, Pinehurst, Jarvis, Crystal Lake, the kills, the shack, etc. I think the game does hold its own in terms of iconography. Top 5 Greatest Failures 1. Transparency This was never the strong suit of the publishers/developers, even today. We would either hear nothing for months (like post launch) or get little slivers of news week to week, plus dodgy/shady behavior. 2. Jason Was Never As Strong As He Could Be/Can Be Killed Easily During beta and early launch. There were heated arguments about Jason being too OP, too hard to kill, etc. As the updates went on, he was made more wonky due to bugs and unnecessary changes (windows), powerful counselor perks, nerfs, bad melee, etc and he can be killed pretty easily in a quick play lobby with just two competent players. The game simply catered to the Dead By Daylight crowd in terms of the side with the numbers should have the good time since they are the majority players most of the time, despite the title character. 3. Emotes/Jason And Counselor Communication Originally a suggestion by the players in the community to 'help communication' for those who didn't have or didn't want to use mics. They spawned into atmosphere, immersion killing dance emotes to the point where bitch slapping Jason while dancing all over him became more of a staple of the game than anything Jason could do. Hindsight being what it is, perhaps people should've pushed harder for a basic counselor side, proximity based keyboard chat feature. Add to that, for some reason the devs/publishers either thought it would be cool if Jason and Counselors could talk to one another or they never realized they could. Either way, total breakdown of immersion. 4. The Las Vegas Style Perk System Illfonic admitted this was a complete afterthought during conferences. It sure shows too. You can blow 50,000 cp and still not get one of the six or seven useful perks you want. Most of the perks are useless or situational and the ones that matter tip the scale of power in counselors favor too much. Then they added 'legendary' perks which didn't do much to help the situation. 5. Lost Content/Broken Promises It was already debatable before whether or not this game would continue to get the kind of content the franchise could offer it with the way the game was trending. Now with the news that the game can no longer have new content. Combine that with the promises that can't be fulfilled anymore and there you have it. Things we will never see. - A Manhattan Map - A Lazurus Map - A Shepherd Residence Map - Camp Forrest Green - Uber Jason - Grendel - Jason X - Retro Rework - Paranoia or any other new gamemode - New gameplay balance that requires any new content - All the Jasons randomly loading on the main menu instead of just Part 3 - Twitch/Dev community projects - A new hero character (Tina or whoever) - Not even a new non canon, custom Jason like Savini So what are yours?
  10. 10 points
    #1 The melee swing is too low. Before the update you could smash windows at any time no problem. No you have to deal with the prompts. And the prompts suck ass. It's a return to the days where you can't break the window until the councilor is through it. Intended? Not intended? Who gives a fuck it sucks and you need to fix it. #2 The grab kill stutter. In a game where the main draw is to see Jason kill teens and young adults in intresting ways the grab kill stutter sucks ass to have to put up with. Fix it! #3 The goddamm interaction lock. Jason is pretty weak already and then you add the interaction lock. It can happen to you in so many ways and Jason is just screwed. He's a joke already and with the interaction lock he's a toothless joke. #4 Grab (again). As developers Illfonic just can't let Jason's grab be. It was in a good place after the Pinehurst update. But we can't have nice fucking shit I guess. I actually like the current grab animation but it needs to be quicker so Jason can have something to deal with groups of shitheads. #5 Blocking. Fix this shit. It's one of the good things in Jason's bag of tricks and it sucks right now. You become unblocked after every attack. Fix this stuff. Or y'all are going in the corner for awhile. And no dinner before bed. Your already grounded don't make me take away your stuff. And P.S. we want the meat shielding of counselors put back in the game. Listen to @The Wolf with that Toast or your not going to go on a date with your girlfriend.........ever.
  11. 10 points
    @wes I'm sorry, but if the ruling is soon and somehow goes well, there is no reason to not release Uber Jason. You say his model is not finished, but he's already in the game files, meaning he's damn near finished. You will likely struggle to receive funding or support for your next project if you leave this game in a bad spot. Uber Jason and its map was the #1 thing people looked forward to seeing in the game. Dedicated Servers are very important, but its importance will turn mute with no additional content to keep the player base up. Uber Jason would have been the biggest inclusion for this game for new content, and would have brought lots of hype. Please reconsider your decision if the ruling happens soon. Uber Jason is how you end this game if you really have to.
  12. 10 points
    Working towards servers are to "save face" and make them look like they are doing whatever they can given the current situation. Nothing more. @lHeartBreakerl hit the nail on the head in his post earlier. At the risk of being banned again, I'm gonna say that Gun Media & Illfonic have done the best job they could (and their best has not been very good). The only thing they successfully accomplished was the Kickstarter campaign and exciting the Friday the 13th fanbase in the months leading up to the game's release. They failed at launch, they've repeatedly let down the playerbase, they've fostered a community of gaming trolls by not banning Teamers, they've consistently released untested patches/fixes that have only further broken the game, they've made promises and not followed thru and ultimately they turned fans of this game (and this franchise) against one another. This forum is proof of that. Dedicated Servers mean nothing in a game with a few thousand players. With no more money coming in from new sales or DLC and current players leaving in the wake of last week's news, I think the only hope left for this game is Client Side Saving (for our account info, XP Level, Unlockables). This would ensure, at the least, some level of replayability. Maybe not the game we've come to love, but something. In the end, all I can really say is I believe what I believe, and what I believe is this....... They "do" care about the franchise. The attention to details on the Jason models, the maps and the "F13 look" of the game prove that to me. They "did" care about the game because it really did have a great following and real potential when we are talking about horror genre games. Not to mention the insane amount of money it could make. They "don't" care about the playerbase. If they did they wouldn't go quiet all the time. Before last week they would always use the "We are busy creating" excuse but now there is no more creating, so where are they? Not being able to create new content should free up a little time but from what I've seen it's still silence from them, really. They could say "Now all of that time will be spent fixing the glitches" and that may be true but as long as they run simulations to test these builds, we're just gonna get more of the same stuff we've been getting.........more glitches. This post should meet all specified guidelines dictated in the rules. All the above is simply my opinion and should not be taken as fact. If this post is deemed as unfit or not allowed, please remove it and contact me via PM to address what I've done wrong this time. Thank you for reading.
  13. 10 points
    Adam cops a feel in his dying moments.
  14. 9 points
    I've always wanted the game, Gun Media & Illfonic to succeed, but I'm not gonna cheer for coders who break more than they fix, kiss butt to publishers who obviously don't care about their playerbase, or support anyone who is gonna take my money and then lie to me. You know what could redeem Gun Media, just in my eyes?? Some honesty. It's not hard. It don't cost money. It's dignified. More than anything else........ it's deserved. All of them lurk here. One never posts, one barely posts and the one that does post has absolutely nothing to say. It's always some vaguely worded post about what they are talking about, has no real details so you feel slighted and then when their paying customers ask for clarification, they get offended and act like you are in the wrong for wanting more information. It's like you aren't supposed to be excited or curious and you better not be mad about it either. You are just supposed to be happy that you spent money, got a broken game, got left in the dark about what's going on and whatever you do.........don't speak up. It's insanity. (Just noticed Ben is here reading this thread, so I'm probably banned again for speaking my opinion. Catch y'all later. BrokenFattHardy on Xbox One, y'all. Find me there)
  15. 9 points
    Telling you right now, that last comment from @wes DEFINITELY killed all my future purchases regarding anything Gun Media/Illfonic. After all, it's bad business to invest in a company that lives only to crush your soul. I literally supported you guys all the way up until that last comment... Bad business... whatever...
  16. 9 points
    I'm sorry you've taken rational questioning in such a bad way.
  17. 9 points
    Forgive us for wanting this answered. You must understand, that given the way this passed year has gone, many do not trust what you're saying to us. Those servers have been talked about for so long now, Dan, that most of us have thought passed them and how dedicated servers could end up screwing us over in the long run. We know that even if we do get them, Gun Media will not keep putting money into them to keep a game going that isn't bringing in revenue. Believe it or not, a lot of people in here are smarter than y'all may realize. Client Side Saving is crucial to the replayability of this game. Eventually, one day, y'all will take down those servers. And whether that day is in December of this year or the year 2024........... Some of us will still want to play this game (even if it's not multiplayer). I think those that are left here (which aren't many from the activity lately) would like to know how much Gun Media plays this game they love so much. Do y'all have hundreds of hours invested playing (some could say "testing") your own game? And if you do, how can none of y'all see how important what we are wanting is? (This post has no rage or anger. Please do not delete this post because I didn't kiss butt or say thanks)
  18. 8 points
    I said that Dedicated Servers are not live yet, so this isn’t a priority right now. We still have not made any decisions on it. Slash N Cast has the same information everyone else has about it. Nobody wants players to put a disc in, or plug in a console with a digital copy, in 10 years and all they can do is play with 2 Jasons with their standard weapons, with all the other content locked. But right now, at this specific point in time, this is not a high priority.
  19. 8 points
    The question has been answered. We are talking about solutions for this.
  20. 8 points
    Yes, and Jason X IS in the game. I can hack the files and freely play as him right now. Due to the precedent set by the "Hot Coffee" scandal, anything found within the game's code/files/whatever, regardless of whether it is accessible or not, as long as it is in fact actually there, legally counts as content. Since you can hack the files and not only find him, but fully play as him, he counts as content. And not just content, but content that was delivered before the official cut off date, meaning that gun media has already given us Uber Jason as far as the law is concerned. By their own admission, they can legally modify pre-existing content, meaning they could, in fact, unlock him if they really wanted to. But they don't want to. They aren't just lazy and incompetent, but they are assholes, too.
  21. 8 points
    After one year of patches that broke the game each time we all awake to the news of no content ever. Go fuck yourself Wes, gun media. People backed this game, in some cases donated thousands of dollars just for a year of a broken experience and a poor attempt at single player. Close up shop. Don't ever make video games again. Refund your backers and let's pretend this never happened.
  22. 8 points
    But aren't the Jason X pieces essentially FINISHED? The "we can't invest all that time with no payoff" argument is hard to square with the fact that the time for that has already been invested, and you're willfully shitcanning it. Tossing away work that's already done.. also bad business.
  23. 8 points
    I'm cool with this, as long as it gets done. There's still plenty of life in this game if the problems can be addressed.
  24. 7 points
    Of course he would, he only asserted his rights to the franchise so that he could collect the money that he is entitled to. Unless he was royally pissed off and wanted to gain the rights to shut everything associated with Friday the 13th down out of spite, he would want this game, movies and anything that could earn money to proceed. The only reason this game has been killed is because gun wants it killed. They're happy with the money they've collected and are ready to cut and run. Ordinarily I would say that was smart business but since this game was funded from asking for handouts I think it's pretty shitty the way they have openly dismissed the community that made this game possible.
  25. 7 points
    A fellow member on the Friday the 13th Forum who shall not be named just pointed out how odd it is for Uber Jason to have double the standard amount of weapon kills, speculating that the reason why is because the extra kills were intended to be sold as a weapon pack. I thought about, and it makes perfect sense. While gun media absolutely can legally give us Uber Jason, as I explained earlier, they cannot put out a kill pack, as that would count as additional content made after the cut off date. The kills are all currently lumped together and to make said kill pack, they would have to take out the half they wish to sell and package them. But they can't package the kills and so would either have to give us those extra kills for free or just not at all...like Uber Jason himself. So now we have what I believe to be the real reason they won't unlock Uber Jason: He can't be monetized #MakeYourVoiceHeard
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