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    Last updated: 20th October 2017 Hi everyone. I've seen a lot of people making posts about how Jason should be nerfed, or that they're having difficulty surviving the night. As a beta player and avid F13 game fan, I've been collating all of my knowledge of the game from beta experience and general know how obtained by following dev posts to bring you a post with some helpful advice. These are the best tips I've got, and out of about 10 games I'd say I escape about 6-7. Note: For the in-game 'how to play' guide, please see @bobmussini's post on page 6 of this thread. Table of contents Part 1 - Counsellors Part 1.1 - Counsellor selection Part 1.2 - Counsellor tips Part 1.3 - Counsellor stats Part 1.3.1 - Complete counsellor perk list Part 1.4 - Weapon stats Part 1.5 - Maps Part 1.6 - Items and their uses Part 1.7 - Knowing when Jason is near you Part 1.8 - Special controls and how to use melee mode Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for Part 1.9.1 - Counsellor controls (Xbox One) Part 1.9.2 - Vehicle controls (Xbox One) Part 2 - Jason Part 2.1 - Picking your Jason Part 2.2 - Jason Tips Part 2.3 - Jason variants Part 2.4 - Jason abilities Part 2.5 - Jason controls (Xbox One) To skip to any of these sections, press CTRL + F and type in which part you want to see. E.g.: type 1.4 and hit return a couple of times to find section 1.4 further down the list. Part 1 - Counsellors Part 1.1 - Counsellor selection One of the most important things to remember when trying to survive as a counsellor is you have to play to your character's strengths. Example: Trying to fight as a girl generally doesn't go well as none of them possess high strength or luck. Trying to stealth as a guy is generally a lot less effective than playing one of the stealthy girls. Pick your play style at the start of the game and roll with it. If you go for a character like A.J., then use her stealth to your advantage. If you play Adam, use your 8 strength and 6 intelligence to defend yourself and repair things. If Buggsy, get a good weapon and try to keep other counsellors alive whilst you find stuff. Here is a short list of each counsellor and what they're best for: Jenny Myers - Jenny's composure is very high, meaning that Jason has a difficult time keeping hold of her in grabs and also finding her with sense. Her luck is also quite good, so her weapons break less and she gets minor increases to little things. Her stealth isn't bad, but the main reason you will get killed as Jenny is because of your noise. Use her composure to your advantage. She gets scared a lot less and is a lot harder to find on sense unless she's terrified. Keep to lit areas and use your flashlight to keep your fear level low and Jason will have a hard time finding you. Chad Kensington - Chad has very high luck and speed, meaning that he's actually quite lucky with stuns and gets minor boosts to everything else. I recommend looking into the luck stat to see how it affects the counsellor. Chad's stealth isn't bad, but his composure is terrible. He is very easy to detect with sense when scared, but his high speed and mid-level stamina give him a decent chance of outrunning Jason. His stamina doesn't last long, but he can get a short burst of high speed. When playing as Chad, make sure you're good at dodging Jason's attacks because once Jason gets a hold of him, he has an extremely difficult time escaping. Chad's high luck makes him a good counsellor to annoy Jason with as he has a high chance of stunning with most weapons that have a decent stun stat. Even a wrench is a decent weapon in Chad's hands. Vanessa Jones - Everyone's favourite beta character. Vanessa has the best speed and stamina out of all of the counsellors, but her composure, intelligence and strength aren't good. Vanessa makes an excellent distraction due to her easily noticed noise pings, which Jason can see even without sense. Use Vanessa to distract Jason or for finding important items. Don't try to actually fix anything though, Vanessa is only slightly smarter than a box of rocks and every time you fail a repair, a noise is heard by Jason. He'll come for you, so give your items to a smarter player to use. Kenny Riedell - Kenny has 5/5 on every stat, making him a balanced character with no particular strengths. He can be used for pretty much anything, but he doesn't have any particularly strong stats and consequently isn't excellent at any one task. A.J. Mason - A.J. is a very stealthy character. She has high composure, maximum stealth and pretty good intelligence too. A.J. is an excellent choice for solo players, as she benefits from being alone. A.J. is good at fixing things and remaining hidden most of the match, so make sure she's not scared and she is often one of the last ones to be found. She's terrible at fighting Jason though, and with 1/10 luck she won't get any lucky free stuns on him and she will take the maximum amount of damage from any source. Deborah Kim - Deborah is another stealthy character, like A.J. She has 10/10 intelligence and is the best person to fix objectives without alerting Jason. Her composure is a decent 5, so she's not too easy or hard to find with sense. Her speed and stamina aren't very good so she's not good at running from Jason. She does however have 9 stealth so hiding is her best bet. She also has 1/10 strength, so don't even try attacking Jason unless it's a last resort. Adam Palomino - Adam is kind of the Yin to A.J's Yang. He isn't as stealthy as A.J. is, but he has 8/10 strength instead. His composure is also 7/10 like A.J's is, so he can be difficult to detect with sense when he's not scared. His intelligence is 6 so he's not bad at fixing things, but again best left to a smarter counsellor if they're nearby. His speed and stamina are average, so Adam is pretty decent at repairing things and is better for fighting than hiding, although he can hide effectively too. Brandon 'Buggzy' Wilson - Brandon has the highest strength of any counsellor in the game, and is the most effective counsellor to use when fighting Jason. He deals a lot of damage to Jason with melee attacks and possesses high speed and stamina. His stealth and intelligence are terrible though, and he has average composure. Brandon is the best character to use as a protector, and he can also be used to run around finding items for other people to use to repair. He isn't as fast as Vanessa, but he can fight a lot better. Use him if you want to get Jason's mask off. Eric "J.R." LaChappa - Eric is similar to Deborah in stats. He has 10/10 intelligence and fairly high stealth too. However, he has rubbish stamina and speed and is no good for running. His composure is slightly under-average, but he has higher strength than Deborah. Eric plays a very similar role to Deborah, as he's good for repairs and stealth. He's easy to catch and kill though, so be tactical when playing him and keep his fear low. Tiffany Cox - Tiffany makes for an excellent stealth gatherer. She has high stealth, fairly good speed and high stamina. However, she has terrible intelligence (1/10) and low composure, meaning she freaks out easily and is easy to detect with sense. She can run fairly fast for a long time and makes very few sound pings when running. When playing Tiffany, use her to find items, but don't use her to fight or repair. Mitch Floyd - Mitch has a nice mix of stats that make him a good solo player. He has high repair, high composure and moderate stealth. His speed and stamina are average like most of the other repair characters, except one main difference between Mitch and the others is that his composure is very high; he can be quite difficult to detect as he's quite a tough one to scare. Due to Mitch's low luck and strength, he's not good for fighting Jason but he can escape his grasp quite well. He's a good choice for a player who's playing alone. Tommy Jarvis - Whilst not technically a counsellor, Tommy is still a playable character. He has 10/10 on every stat and is the best counsellor for everything. Tommy's role is dependent on how the player wants to play him. He makes a great distraction, gatherer, fighter or repairman. He's a key character when defeating Jason, and if he dies in play then Jason cannot be defeated. He can be called using a CB radio located in a cabin with a radio tower and red light on top, and one player who's escaped or died will return as him. Part 1.2 - Counsellor tips There are a few important things to bear in mind when playing counsellors, and I'd say your number 1 enemy is fear. The more scared your character is, the easier it is for Jason to find you. Here are some tips and an explanation of stealth, noise and fear: Jason's sense detects fear. He can see sound pings without using sense. If you want to hide from Jason more effectively, manage your fear. Your character has several different states of fear. Not scared: Your character doesn't look around nervously, and has no expressions on their face. Very hard to find when using sense and highest stamina recovery rate. Nervous: Your character looks around, but has not got a scared expression on their face. You won't be detected from a long way away, but you will show up easily on sense if Jason is close enough. Lower stamina regeneration rate. Frightened: Your character hunches over slightly and looks around nervously. They have a scared expression on their face. Easy to find with sense and a low stamina regeneration rate. Terrified: Your character shows all of the characteristics of being frightened, but your HUD fades away due to your fear. Easy to find with sense, pretty much anywhere you go he'll be able to find you. Fear can be managed by doing certain actions. Being in lit areas, staying on paths rather than venturing into the woods, being inside, being around other players, arming yourself, having high health, hiding (unless Jason is in the room with you) and completing objectives will all lower fear. Seeing bodies and looking at Jason are the quickest ways to raise fear. Fear will also rise from having low health/being attacked, being alone for too long and being outside in the dark for too long. Manage your fear levels effectively to survive a lot longer! Fear will affect your stamina regeneration rate. If you find that your stamina is regenerating a lot slower, lower your fear a bit before continuing on and you'll be able to regenerate it fast again. Your flashlight will slightly increase your stamina regeneration rate when it's activated, as well as lower your fear quicker. Crouching will make your stamina regenerate slower than if you were standing. Manage your items effectively. I always keep 1 first aid spray and a knife on me, with space for an objective item or a spare third slot. Try to be inside for as long as possible if you haven't got a knife, because being caught out in the open with nowhere to run is an easy way to die. Don't attempt to fight Jason unless you have a decent strategy. Using melee mode is effective, but get used to it before attempting to fight properly. Each time you fail any repair or objective, an audio clip is played for the Jason player. For the phonebox, it's a 'beep beep' sound. For gas, it's a splash sound. For batteries and generators, it makes the sound of two live electrical cables connecting to each other (BZZT sound). If you're not a smart character, then pick a good time to attempt a repair or Jason will be on you. Be wary of traps around objectives, and be wary of traps you place! I've seen dozens of players die from their own traps because they forgot about them. Jason's traps are covered with leaves, so be careful around objectives. You can also attempt to disarm a trap by crouching near it and using a pocket knife. Barricade doors, and loot as quickly as possible. Set traps up behind doors too, as the cabin you're in may need to be revisited if Jason starts chasing you. TALK TO PEOPLE USING YOUR HEADSET. Get a walkie-talkie in-game so other walkie users can hear you, but talk to people! It makes a huge difference. It doesn't matter if you're a quiet person, or you hate the sound of your own voice. I don't talk a lot and I hate hearing my own voice, but in F13 if you don't talk to people, you're not playing as effectively as you could be. AVOID SHIFT! Watch your mini-map. Jason will pop up on it from time to time when people mark him with flares or you see him. You can also tell when he uses shift as the little red icon on the mini-map will persist long enough for you to see he's shifting in a given direction. If he shifts, find an object to put between you and him like a rock, tree, car or cabin. Make him bump into stuff whilst he shifts. You can also put down firecrackers as soon as he shifts for a momentary safe place (unless he throws knives at you). If Jason is using shift near you and you're outside, the camera will zoom in closer to your character. If this happens randomly whilst you're outside, start sprinting and zigzagging. Pick perks that compliment your character's stats. They can make you even stronger in those areas, or can make up for short-comings. Sell back useless perks in the perk menu to roll for better ones. Try to get out quickly. Once Jason gets rage about 10 minutes in, things get a lot harder. Barricading cabins will become pointless because when Jason gets rage, he simply presses the interact button on a door or breakable wall and ploughs straight through it. All of his abilities cool down faster as well. After escaping, any items you had on you will wash up on the shore for other players to get! They appear anywhere where the water meets the land and could be strewn out across the map. Part 1.3 - Counsellor stats Composure - Composure reduces the rate at which your counsellor gains fear and also makes it harder for Jason to keep hold of you in grabs. Luck - Luck has many different minor bonuses. Here are the currently known ones. Increases weapon durability and gives minor increases to many other stats. Also increases chance to stun Jason. Decreases the amount of Stamina consumed when performing a dodge while in Combat Stance. Slightly increases the amount of Stamina you receive after landing an attack on Jason. Slightly increases the amount of Stamina you receive after breaking free from Jason's grab. Slightly reduces the amount of stamina you lose when blocking one of Jason's attacks. Slightly reduces the amount that you stumble when fear is high Slightly reduces the amount of noise you make. More swings before weapon breaks. (weapon durability) Chance to not take damage while climbing out broken window. Intelligence (now renamed to 'repair' in recent update) - Increases the speed at which you repair, and also decreases amount of skill checks required to complete a repair. Speed - Self explanatory; counsellors with higher speed move faster. Stamina - Increases the amount of stamina your character has available. Actions like attacking, sprinting and running decrease stamina. Stealth - Decreases the amount of noise your character makes. Strength - Increases your damage to Jason and increases your chances of stunning him by depleting his HP. Jenny Myers Chad Kensington Vanessa Jones Kenny Riedell A.J. Mason Deborah Kim Adam Palomino Brandon 'Buggzy' Wilson Eric "J.R." LaChappa Tiffany Cox Mitch Floyd Part 1.3.1 - Complete counsellor perk list Credit to @Brigadius for providing me with this list, and credit to the original author 'Hype_Man' on Reddit for compiling this list. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased Part 1.4 - Weapon stats Part 1.5 - Maps One thing to bear in mind when playing the game is that the maps change every time. You won't often find an item in the same place twice. Various different things change around between maps, including cabin type and placement, objectives and their locations, items and Jason's shack. You can find a map in the game in drawers or at a map stand on a path. Maps you find in-game will always show the location of escape vehicles and counsellors, and can also be used to find Jason's shack. Jason's shack appears in multiple locations, and you can narrow down it's location based on if there's a campfire at one of it's usual places. Campfires replace his shack when it's moved to a different part of the map. Below are the general layouts for each map: Higgins Haven Higgins Haven (small) Packanack Lodge Packanack Lodge (small) Crystal Lake Crystal Lake (small) Jarvis House Part 1.6 - Items and their uses When playing as counsellors, you can find an assortment of different items in drawers to assist you with survival. Here are the items you can find and their uses: Walkie talkie - Can be used to talk to other people who have walkie talkies, regardless of where on the map they are. Without one, you will only be heard in proximity chat if you use voice chat. Pocket knife - The pocket knife can be used to stab Jason with when he gets hold of you, essentially preventing a free grab kill. Phone box fuse - Used to repair the phone box so the police can be called. Firecrackers - Firecrackers can be used as a loud noise distraction, and they can also stun Jason if he walks into their range whilst they're crackling. First aid spray - Can be used to heal your character. Car keys - After installing a battery and pouring gas into one of the cars, the car keys are required to actually start it. The car won't move without keys. Map - When you start the game, you don't spawn with a map unless you have a perk that lets you. Finding a map will allow you to view the world map and locate other counsellors, locations and objectives. There are also map stands on each map where you can always obtain one, and they're usually in fixed positions near paths. Flare gun - Used as a weapon, the flare gun is a single shot utility item which can be used to stun Jason or mark him on your map. When firing the flare gun in his vicinity, he will appear on the map for all players to see. Shooting him with the flare gun will instantly stun him if you land a hit. Bear trap - Pretty self explanatory. You can use traps to temporarily get Jason off you. Press the fire button to place it, and hold the action button to arm/disarm it. Shotgun - The shotgun only has 1 shot, but will stun Jason for a long time. Only 1 or 2 shotguns appear each game; Tommy Jarvis also has one. Part 1.7 - Knowing when Jason is near you Jason can be on counsellors in mere seconds thanks to his shift and morph abilities. Sometimes you'll never see him coming, other times you'll be able to spot certain cues that signal his presence in the vicinity. Visual cues - Whenever Jason uses his morph, stalk or shift abilities near you, a video effect will occur on your screen. This effect looks like an interruption to an old VHS video; it's easy to spot. This happens when Jason uses morph, and once for when he activates shift and once for when he deactivates it. It will also trigger when he uses stalk to trick the player into thinking he's left. When Jason uses shift, the camera will also zoom in closer to your character if you're outside. If you're having trouble dodging him, make sure to keep an eye out for the visual cues! Audio cues - This one can sometimes be a bit deceptive. Each Jason has their own chase music which will trigger when he's near you. This music will continue to play to signal Jason is near, and will eventually go quiet if you move far enough away from him or he uses stalk and you can't see him. Sometimes during gameplay, the music might intensify with a crescendo before going back to normal. It's important to know that it's Jason's chase music you should pay the most attention to. It will interrupt any other BGM (background music) currently playing. Part 1.8 - Special controls and how to use melee mode There are a few special controls to bear in mind when playing F13. Some of these may not be clear from the get-go, so I thought I'd quickly mention a few. Double tapping the action button in front of objects whilst not moving will usually make your counsellor interact with them faster, sometimes at the expense of more noise. Sprinting at a window and pressing interact will allow you to quickly dive through it. This always hurts, even if the window isn't broken. You will take quite a substantial amount of damage if you dive through an unbroken, closed window, but you can dive through an open unbroken window and not get hurt. You can use melee mode for better control of your melee combat. On Xbox One, you click the right thumb stick in to activate it. Not sure of the PC or PS4 controls. It can be quite effective when used correctly. You can dodge left, right or backwards in melee mode. It drains some of your stamina, but if timed right it can be used to avoid swings and sometimes grabs. You can use it immediately after landing an attack on Jason too, allowing for a quick side or backstep. Using melee mode locks on to your nearest target - even counsellors. It's very useful when trying to fight Jason as it makes your swings more accurate. You can block Jason's melee attacks. I've found that this is particularly effective against 'chopper' Jasons; the ones who like to swing their weapons and not do any grabs. You can also block knives at the expense of some of your health. Jason also has melee mode and can do everything the counsellors can except dodge. Melee mode will not prevent Jason from grabbing you. He has to be closer to you for a grab so melee mode can keep him back a bit, but his weapons have longer range. Grabs cannot be blocked. Your only defence will be a pocket knife, another counsellor or your button mashing skills. Holding the attack button whilst in combat mode will perform a heavy attack. Particularly useful with an axe! Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for On each map, there are 5 possible win conditions each game. Some of these are harder than others and your survival depends on a few factors, including which objectives you plan to go for. Generally, you should prioritise your objectives based on what you find. If you find a phone fuse early in the game, then your #1 priority after finding a pocket knife should be finding the phone box. If you find a battery, then prioritise getting it into a car - or at least running it to the car so someone else can. I strongly suggest that you leave repairs to a character with a good repair stat. Each time you fail a skill check on ANY objective, a noise can be heard by Jason. To repair objectives, simply bring the correct part to the correct objective. Here is a list of objectives and my personal strategies: Win by car escape. There are two different cars that spawn in-game. One only has two seats (orange coloured one), and one has 4 seats (blue one). The cars both require the same 3 items to get them functional and those items are gasoline, a car battery and a set of car keys. Depending on how many cars spawn, that's how many sets of car keys there will be in the map. The maximum is 2 and the minimum is one; there will always be at least one car. Prioritise fixing a car if you and your team find at least 2 pieces of it. Win by boat escape. Sometimes, the boat will spawn in place of the two seater car. It never spawns in place of the four seater. Unlike the cars, the boat requires less parts and no keys. To win with the boat, you require a propeller and gasoline. However, it can be quite easy for Jason to rock the boat as you try to escape. Even the ones that aren't fast in water can morph near enough and swim quick enough to intercept you. I've used Savini Jason to catch boats before, and his water speed is actually a weakness. If you're up against one of the ones who has water speed as a strength, they can actually move faster underwater than the boat can. Be careful! Prioritise fixing the boat if you find the propeller, and if you're up against a Jason who doesn't have water speed as a strength. Win by surviving the night. To survive the night, simply survive 20 minutes without dying. A timer will appear in the final 2 minutes and some intense music will begin to play, so there will be no chase music cues during this period if Jason comes near. Trying to survive the night should be a last resort. If there are no cars, hardly any counsellors left alive and no means of imminent escape, then this is your best option. Hide well, because Jason is at his most powerful from the 10 minute mark onwards. Win by police escape. This one is one of the best options for escape. If you manage to find a phone fuse, you can install it in the phone box. The phone fuse box can be located on the OUTSIDE of cabins (and outside the barn on the Higgins Haven small map), usually attached to an outside wall somewhere. Repair it using the phone fuse, and the phone will always be located inside the cabin that the phone fuse box is attached to. After repairing the fuse box and calling the police (bear in mind it takes about 10 uninterrupted seconds to call the police), a timer will begin. After the time has elapsed, the police will arrive and you can then check your main map to identify where they are. The police arrive at one of the exits to the camp, and will always be at the end one of the main roads. If you find the phone fuse early, make fixing the fuse box and calling the police your highest priority. Everyone can escape with the police! Win by defeating Jason. Jason can never die, but he can be put down. There is a method in this game for doing it, but I'm trying to keep this a generally spoiler free guide. If you want to know how to defeat Jason, have a Google of it and see what you find. I wouldn't recommend attempting this method unless you manage to meet all of the prerequisite conditions; it's very difficult to pull off in a public game. If you're against a good Jason, this tactic will hardly ever work. Part 1.9.1 - Counsellor controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 1.9.2 - Vehicle controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 2 - Jason Part 2.1 - Picking your Jason So, there's a bunch of different Jasons. As with the counsellors, I'll write a brief explanation of what each Jason is good at. Part 2 Jason - Part 2 Jason has a lot of traps and an excellent morph ability. He plays best as a trapper. Place traps at key locations, and use his morph strength to quickly get to a trap when someone sets it. Control the objectives when using part 2! Part 2 can usually kill slower counsellors easier with his jog, but his shift speed isn't very good so he's not too good for chases. Part 3 Jason - Part 3 Jason possesses the best strengths for fighting counsellors in close combat. He has weapon strength, grip strength and he can run. He can kill counsellors quickly with grabs and his weapon, but his sense isn't very good and he can be stunned easy. As part 3, place traps at a few key locations and use Part 3's speed and damage to pressure counsellors to high fear levels. Part 4 Jason - Part 4 possesses strengths best suited for running counsellors down. He suffers from only 3 traps and a slow shift, but he makes up for it with destruction and weapon damage. He's one of the few Jasons who is also capable of running too, so he can be very useful for pressuring counsellors in the early game. When playing part 4, it's best to pop 1 trap per objective and then go hunting. Use his destruction, weapon strength and run speed to run counsellors stamina down to nothing, then they're an easy kill. Part 6 Jason - Part 6 Jason possesses a lot of throwing knives, a fast shift speed/recharge and strong sense. He does suffer from less defense and morph speed though. As part 6 Jason, place traps at a few key locations and use knives to build high fear, which your sense can lock on to. Use shift for chases and morph for trap response. Part 7 Jason - Part 7 Jason can be quite difficult to hide from. He possesses stronger sense and usually doesn't have a lot of issues finding counsellors. However, he can't run and has very few traps. Part 7 Jason is excellent for preventing boat escapes as he can catch the boat even whilst it's moving. As Part 7, use knives to build fear. Place your few traps at the most important objectives early in the match, and use your sense and grip strength to pressure and kill counsellors. Part 8 Jason - Part 8 Jason possesses some excellent stats. He possesses water speed, destruction and stalk. He does however have weak grip strength and sense, so finding counsellors can be hard. When playing as part 8 Jason, place traps early in the match at key locations, then use destruction to smash down cabin doors very fast. It only takes 3 hits for part 8 to break a barricaded door, so use him to pressure people and build fear. Use water speed to prevent boat escapes and stalk for sneaky kills. He can hide in houses very well if you can anticipate a counsellor will enter the one you choose to hide in. Can also use stalk-shift for a very quiet, immediate shift attack. Part 9 Jason - Part 9 Jason also possesses some great stats. He has shift, stun resistance and stalk as his strengths, and his primary weakness is less traps. He has a HP weakness, but HP is not a measure of how much damage he can take before he dies. HP is the amount of punishment he takes before he falls flat on the ground and takes a while to get up. As part 9, place your few traps at the most important objectives early in the match, and use shift and stalk for chases and stealth kills. As part 9, you won't be able to effectively control all the objectives with traps, so be extra perceptive and check your map often to prevent escapes. He is hard to stun in combat as well, so you can use melee mode to battle counsellors down to weak HP for a grab kill finish. Savini Jason - Exclusively designed for those of us who backed the game and purchased him, Savini Jason is (in my opinion) one of the best Jasons. He possesses excellent stats and his weaknesses aren't bad. He has shift, weapon strength and destruction as strengths, whilst having less water speed, weaker grip strength and the inability to run as weaknesses. As Savini Jason, use the early part of the match to trap important objectives. Use his fast shift speed and recharge coupled with weapon strength to stab counsellors down to low HP. If you want grab or environmental kills, make sure the counsellor is very damaged before attempting it, as counsellors with high composure have no problem escaping his grip. Use destruction to pile on pressure and keep counsellors running, it only takes 3 hits to break down a barricaded door. Part 2.2 - Jason tips As with the counsellors, there are also a few important things to bear in mind when playing Jason. Here are some of the tips I've found to be most effective: Generating fear is the best way to find counsellors. Early game, try and trap the most important objectives and then break some generators whilst your shift charges. After shift is ready for use, you can begin chasing counsellors. Throwing knives can be found around the map. They're highlighted with a little circle icon in your field of vision. Use your throwing knives! It's also a good idea to get a good stock of about 5-6, as characters with high speed and stamina like Vanessa, Tiffany and Buggzy can be very hard to catch if you're a Jason who can't run. Hit them with knives until they can't run anymore. Your traps are the most effective way of controlling objectives. You can't be everywhere at once (unless you're part 2, who morphs very fast) so you need to rely on keeping counsellors away from objectives. It's not about how fast you can kill them! There's 20 minutes to win a game and once Jason gets rage, he becomes incredibly difficult to deal with. Keep everyone in the map as long as you can, and kill them at a steady pace and you'll be able to get the full 7/7. Be wary of counsellors playing as Tommy Jarvis and counsellors who have Pamela's sweater. I won't post spoilers, but these two are an important part of defeating Jason. Jason gets more XP for killing counsellors with environmental context kills. 2.3 - Jason variants Part 2 Part 3 Part 4 Part 6 Part 7 Part 8 Part 9 Savini Jason *For more information on Jason stats, please see here. Part 2.4 - Jason abilities Most of these abilities are described in-game, but I'll list them here along with a couple of tips. Morph. This is the first ability Jason gets, and it allows him to teleport to anywhere on the map. Simply activate the ability, pick where you want to go and press the interact button. It's not pinpoint specific, so you might appear a little bit away from the exact area you wanted to go. Sense. This is the second ability Jason gets. At first, it will not have much use as sense is what Jason uses to detect fear. Counsellors don't start the game scared. Raise counsellor fear levels (see Jason tips section for how) to make sense more effective. Shift. This is the third ability Jason gets. It is essentially a chase teleport. Upon using it, Jason will continuously move forwards and can be steered left or right. Pressing grab, attack or the use ability button will cause the ability to stop. A popular tactic used with shift is the shift-grab or shift-stab. Simply get close whilst in shift and use grab/stab when you're right next to the counsellor to pop out of shift and perform the action. Stalk. This is the fourth ability Jason gets. Activating stalk will deactivate Jason's chase music (unless counsellors can actually see you), trigger a video interrupt effect for counsellors and amplify any sounds made by counsellors. This includes microphones, actions like opening doors/drawers, barricading, setting traps, character speech, hiding, footsteps and window interaction. Stalk can be very useful when combined with morph and shift, and one popular combination is the stalk-shift-grab/stab. Simply pop stalk, then shift then grab/stab. Counsellors have a harder time dodging this one as there's little indication that Jason is coming. There are a bunch of creative ways to use stalk, including waiting inside a cabin a counsellor is going to. The part 4 update also changed stalk so now your footsteps are silent too! Rage. Rage is the final ability Jason gets, and it will automatically activate about mid-way into the match. This ability is not triggered, and you can monitor it's progress by looking at the white mask icon on the top left of Jason's screen. When it's full, rage activates. Rage allows Jason to walk through doors and breakable walls, immediately smashing them. It also decreases the cooldown on all of his abilities. If you get rage, counsellors are going to have a very tough time. Part 2.5 - Jason controls (Xbox One) *Credit to @Zombie79 for providing control screenshots So, hopefully this guide will help out some people who are having problems early on I'll add more if I can think of more, and if anyone has any corrections then be sure to let me know.
  2. 21 likes
    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME CHARACTERS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL COLLECTION
  3. 21 likes
    I'm copying a post I made on Steam.(Although I will say these forums seem less whiny) Listen I get it....its easy to look at a DLC of a few kills and go... thats not worth 3 dollars... Of course thats not worth 3 dollars but you are however leaving out the fact they aren't dividing the community with DLC, if this were a shooter the DLC would be 4 maps that come out every 3 months that you have to pay for.... We get the maps for free here...we get the new Jason's for free....we get the new counselors for free....hell we even got some emotes for free..... The way they are doing DLC is how it should be done.....they give us the important stuff for free that way the community is not divided and then they offer up something small and non consequential to bring in some profit.
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  5. 12 likes
    I know there are a lot of us who are wishing for a Mean Girl counselor, so let us rally and brainstorm together in one place! There has been a few mean girls over the course of the movies, most notably Melissa from Part VII. Now why would a Mean Girl be a good choice as a character? Personally I've always found them to be hilarious. It would be the perfect opportunity for a feisty girl that, combined with a few witty insults to provoke Jason (Or another counselors, wouldn't that be great?) could do for a fun character to play. When I think about how such a character would be, I can't help but to have Chanel Oberlin in my mind as inspiration, she is the perfect embodiment of a mean girl; ruthless, self-absorved, narcissistic, so very blonde and fasionable over all things. How would a Mean Girl look? I think most people would say that a long haired, blonde female is long overdue! However, over all things, she is meant to be fashionable. It would be a great opportunity for a counselor to wear for the very first time a dress, and heels. Once again, Chanel quickly comes to aid to inspire with her thousand outfits and looks. Now the best part...! The stats...! I've thought of a few archetypes, and I think this is my favourite: Composure: 5 Luck: 8 Repair: 2 Speed: 8 Stamina: 4 Stealth: 7 Strength: 1 I'm going to draw my own basic fashion sketches for fun! What do you guys think? Feel free to share and come up with your own thoughts! Her colour palette should be...! Tah-dah, white, and pastels. They are very girly; and when wore by a mean girl, something about it makes her extra-obnoxious. Melissa knows this very well! References: About the Melissa/Tamara blend, I combined the hairstyle and the dress of Tamara with Melissa's sophisticated taste. Unlike Tamara, Melissa knows that cold toned skins look so much better with pearls and silvery accessories/jewelry than gold.
  6. 12 likes
    I’d like to take a moment to address the Devs directly. @Gertz@GunMedia_Ben@[IllFonic]Courier For those who are not aware, I have spent the better part of 20 years working in various fields in some form of analytical role or as a developer for training related materials for the military. I have spent, literally, days at a time doing trends analysis, statistical assessments, and developing courses of action based on changes made within a given “system”. I provide feedback, suggest changes, and develop workable changes to improve performance. I’m going keep this brief, but I’d like to suggest a couple things: 1. If you are working with a system that has a ton of consequential interplay between mechanics, don’t change too much at one time. Before you make any changes, assess what implication that change will bring. Figure out what other factors within the system will be affected and forecast the most likely outcomes. Make the change and observe. Keep the change modest. 2. Adjust that single change as needed until you get the desired result. (the extremes on both sides of the coin quit being the only voices that ring loudest) 3. Make the next change. I will say I generally don’t have much issue with this last patch in regards to the changes, though I’m still developing an opinion on the grab mechanics as they are now. There has been a lot of negative and positive feedback regarding the implementation of grab reach/area changes, traps changes, Jason’s melee hit detection, and posting icons on the map. The one mistake that I think you have made is that you are tweaking too many things in a single instance without finding that “sweet spot” with your players. It is much easier to do this kind of work when you are not beholden to pleasing a rabid fan base. For that, you have my sympathy, because it is a battle you cannot win…completely. I would suggest the changes you should focus on are those that were complained about most. I get that is why you tackled the grab reach debate. That is fine. You should have singled that mechanic out and fully sorted it before addressing anything else. Using the method of tossing enough stuff at a wall and finding out what will stick will end up costing you more time than just methodically fixing one key issue, then moving on to the next. As it is now, you are creating tons of different feedback trains, with each one focusing on a different change. Plus, there are a few other trains still rolling in regards to previous adjustments (or lack thereof). As you’ve told us before, you are a small team. Please be cautious about how many fires you light at once regarding game mechanics hot buttons. It creates a very fluid dynamic and a ripple effect in gameplay. More importantly, it makes it harder to figure out exactly what you NEED to fix when so many different factors are altered regarding gameplay. Just some food for thought. The new DLC’s are nice. Thank you. Keep up the hard work. TL;DR Don’t make too many changes to gameplay mechanics at one time. It makes it harder to sort out issues and fine tune functionality. You’ll also get less backlash from the players.
  7. 12 likes
    Added a minimum required distance between Jason traps to prevent players from being able to multi-trap objectives and chain stun Counselors Personally I feel like this is bullshit for all the Objective-Control Jasons. If you want to use all your traps to prevent one objective from being used you should be allowed to do so...that's how that Jason works. If your a counselor and need to get through all those traps then find some first-aid or pocket knives and deal with it or you know REPAIR THE CAR/BOAT!
  8. 8 likes
    I've heard of it before, but never experienced it -- until yesterday morning. Start as The Chad. Spawn near about three cabins (all mine!!) I check them all and find a flare gun, spray, a walkie, and THE PHONE FUSE!! I quickly get on the horn to ask if anyone's seen the phone box. Why, yes they have! And it's only a brisk jog from here. I run to the location. There's the box. Trap? Nope! I get to work. It takes about 20 seconds, as The Chadder has the technical knowledge of a brick. But eventually, ZOT! The phone's active. I holler to the guy inside to call, call, CALL! He does, and I see the glorious "Police arrive in 4:05" sign, 'cause the dude's dad's a cop and things. *static* Music: "WAHHHHH!!" I have angered the mighty God of Crystal Lake. He's right there, so I pop him with the flare gun and burn sweater as only a Kensington can. I have the "spawn with map" perk, so I look for a midway point to hide between the two roads where the cops could spawn. Find one. Quite innocuous. Jason never came close to me. 3 . . . 2 . . . 1 . . . *whoop-WHOOP!* Cops are here. It's the East entrance. I start the easy jog. Almost there. Another dude is down the road from me on another fork in the road, jogging to the same place. About 20 seconds away. *static* It's either me or him. It's him. ("whew!") I put on the afterburners and book it hard toward the cops while my unfortunate friend gets the business end of a bear hug. I see the cops ahead -- five steps away. Then, I stumble. Stamina is gone. I do the wimpy power walk toward the exit and cross the exit poles. I'm THROUGH! *static* I suddenly stop. Jason's got me by the neck. WHAT??!! I have no knife, no weapon. But the cops will get him, right?? We're RIGHT HERE at the front! *crunch* "You died." But . . . but . . . but I MADE IT THROUGH THE GATE!!! This dude grabbed me, I assume, literally ONE STEP before I triggered the escape animation. Again, I had no weapons or anything. So I besaught his good will over the mic. He had none. Someone had apparently dropped a turd in his punch bowl, and he was gonna make The Chad drink it. Oh, the agony. Never before had I been SO CLOSE to sweet escape. It was painful, but props to the Jason for being able to kill two right at the exit. Still makes me grumpy, though. Hmph.
  9. 8 likes
    Backlash? As far as I know a majority of the players are happy with the patch. Thing is, most of those who are not, are very whiny and vocal about it.
  10. 7 likes
    I don't get why some people are still so confused. -Crystal Lake = Part 1 -Packanack = Part 2 -Higgins Haven = Part 3 -Jarvis House = Part 4. Sensing a theme? They had the first 3 films in. Then the next Jason and map was part 4. They're going in order. Now they release a teaser with a blue chevron jason mask which Roy had. They tease a mystery copycat jason killer mode like part 5 was mystery copycat jason killer. And the tagline is "WhoIsV" directly referencing Part 5. It's blatant and clear as day. Paranoia is inspired by part 5. Roy will be added as the new Jason to the normal game. We'll likely get a Pinehurst map as well. And Paranoia has a copycat mystery killer that uses the P8 mask with blue chevrons to make them a unique killer like Roy used the P3 mask with blue chevrons to be his own unique killer. Thus making Paranoia a part 5 inspired mode while still adding Roy himself to the main game. Everything about this is inspired by Part 5 and Roy.
  11. 7 likes
    Like many of us have been saying for a while now...The answer is to swap Stalk and Sense. You don't need Sense to find counselors in the early game since they'll more than likely be heading towards objectives. The game naturally funnels you towards the counselors. Parts spawn somewhat close to objectives. So as long as you're doing your job as Jason, which would be trapping the objectives, you'll naturally come across a few counselors in the process. Sense is rarely useful at the beginning. Even if you find someone using Sense, odds are you're not getting a hold of them until you also have Shift. Stalk, in the early game, would add more reason for counselors to actually close / barricade doors. Which they SHOULD be doing. You wouldn't have the chase music to indicate that Jason is close by, so you would want cabins to be as secure as possible. You would lock/barricade doors. Because if you didn't, you'd have no idea where Jason is. So swapping Stalk / Sense would squash the current meta of speed looting. That's another major plus. I really wish they would consider this, or even make it another option we could have in Private Matches. I know @PowellCampsNAKED is a big advocate of getting Stalk from the start, although I think he suggested having it straight away, instead of swapping it with Sense like I suggested. Either way, there are major benefits to giving Jason the Stalk ability before the Sense ability. They should really think about it.
  12. 7 likes
    What normal man gets holes in his stomach, gets hit by a tractor, takes a chainsaw to the shoulder, a knife to the leg and still continues to fight? What normal man breaks through a door like glass and lifts people up with one arm? What normal man chases somebody from one side of the house and next minute he's appears deep into the woods on the opposite side of a car to cut someone off? It's called suspend disbelief. This game isn't real either. Why does it take 5 hits to to finally kill wimpy counselors with an ax? Why do you survive when jumping off a two story window? Why does the car always start after Jason smashes the engine a million times? I could keep going...
  13. 6 likes
    The grab should be tweaked, but at this point I'd rather them improve Jason's combat and non combat swinging. Literally having Jason trailing a non stamina counsellor and swinging and missing repeatedly is stupid. Also, the window and car invisibility needs to be fixed too.
  14. 6 likes
    Bring Roy and stop complaining about him being human. All Counselors are "Human" yet they can take a couple of slashes from a Super Natural Freak. If you want to bring "reality to the game" then it has to be both sides. One Melee attack from Jason and you're done....
  15. 6 likes
    Mmm. Roy jogging along the road after people doesn't really strike me as paranoia. A fellow counselor as a hidden killer in a different mode very much does. Though c'mon, we're all gonna point the finger at Chad.
  16. 6 likes
    Adam has 7 composure and 3 stealth, Fox has 6 composure and 4 stealth. Adam has 5 speed and 4 stamina, Fox has 4 speed and 5 stamina. Adam has 8 strength and 2 luck, Fox has 7 strength and 3 luck. Both have 6 repair. So she's basically just Adam with points slightly shifted around, however unlike Adam I imagine she can wear the sweater, which may make her a better character on the whole. Don't underestimate the value of a strong female character, especially now that Tommy starts with life saving items and will be more willing to fight Jason.
  17. 5 likes
    Certain people have a mindset of "hey Jason, don't rely on your traps to win." I get it; it sucks when a poor Jason snares you in a trap but it happens to everyone... moving on. I'd like to defend the triple trap strategy a bit. It's situation specific. Now, as a disclaimer: I play a lot and usually, try to play fair and nice. I am level 101, which I say only as proof that I have some experience. Many good but not great players use part 8 for his trap assortment. Fair enough... that's one of his strengths.I use part 9 Jason who has 3 traps, and about 80% of the time I place all 3 at the phone box, even post-patch. Here is why I don't consider this cheese. I am trying to intimidate counsellors and make them think twice about going for the cops, or buy myself an extra bit of time as they look for knives and med sprays to deal with the traps. Usually I can still clear out a lobby of counsellors after the cops are called if i need to, but it's not ideal. The objective is not "removed" from the game as some posters claim. A good team or even a good player can still use resources, cunning, and smarts to get the cops called. I've done it and had it done to me. As part 9, I want players to work on the car. Even if a 3rd trap won't be close enough to technically protect the Fuse Box post-patch, I don't want my 3rd trap at the car because I want counsellors to think I am forgetting about it. If they ignore the phone it means I can bunch up counsellors around the vehicles for glorious slaying. They think they have the upper hand as they repair it, but i can swoop in as they gather around to put in that final piece, especially if I have stalk. I am also very good at crowd control around a stopped car (baiting counsellors to get in when I want them to), so this works to my strengths as a Jason player. Plus, if they actually do get it going I can use Part 9's strong shift to keep the car in check as I pick players off. Of course, this is playing with fire. I will have a nice streak of 8/8 games and then one where letting counsellors work on the car bites me in the butt and half the lobby actually drives to safety. This is the risk/reward of the strategy. Counsellors need to plan too, and both Jason and Counsellors also need to adapt. Play to your strengths and consider your weaknesses. Buggzy should run and fight Jason, and move items because his stats lend to that style, and part 9 Jason should not be as concerned to shift after the car because he has the strengths for it. Where you place your traps as Jason is part of the psychology of the game. Send the counsellors where you want them and keep them away from where you don't want them. To get a perfect 8/8 post-patch against a good group you're most likely still going to need to check on the phone house a few times, and you will still need to adapt when a good team of counsellors or an experienced Tommy foils your plans. In my opinion, players who complain about how Jason uses his traps is a matter of them getting pissed that they either aren't commited enough to work around the traps, don't have a good enough team, or aren't confident adapting to the ebb and flow of the match (they have the My Dad's A Cop Perk and don't know what to do if they can't use it right away). I'm not saying get good per say, I have bad games now and again too, but some people act as if Jason planning a little is this big cheap move. I say pull up your socks and don't give up! Find the Fuse Box but it's trapped? Start weighing whether you want to use your knife, tank a trap, or move on to a different objective. I use Thick Skin and carry a med spray whenever possible so that I can take a trap for the team if it's necessary. These are the decisions that can mean live or die for yourself and others, and playing out these scenarios is one of the most fun aspects of the game. For a game with one mode, the psychology involved is fascinating. Lets not ridicule people for putting thought into it. It's called having a plan of attack, pun intended.
  18. 5 likes
    I'd like to officially welcome @bewareofbears to the Xbox goods sportsmanship club. It's been a long time coming. Hopefully we can get you in good proper matches. Happy killing
  19. 5 likes
    so basically you just told them that they shouldn´t listen to you.
  20. 5 likes
    Actually, it's pretty on par with most of the movies. Jason is defeated in nearly all of the movies.
  21. 4 likes
    So i'm going to talk about the divide pro counselor, pro jason players. Me i'm a pro jason player. I can still play jason ok but i don't like this new patch. I do think it's a jason nerf. Though the nerf itself doesn't bother me. It's the atittude of pro counselor players. I wonder about the thought process of pro counselor players and not just for this game but the likes of dbd aswell. On that game it's all about "ohhh camper killer" and all that business. Nevermind that developers made a character to specialise in stealth and watching and stuff. Doesn't matter it's camping. On friday the 13th it's trap stacking or insta kills or slashers...seriously there are times i just want to put both these games down and go back to my single player please myself games. Counselors/survivors, you are part of a team. Working together is of great benefit to you. However the killer is not a part of said team. Nowhere or noway is he obligated to work with you or meet you on a common ground. This isn't something that should even need to be said but amazingly it does need saying. As a counselor i may find it frustrating that a jason guns for me for five minutes ignoring all objectives but i have to accept that is his playstyle. Similarly if i want to stick 1,2 or 3 traps by the phone and do nothing with the cars that is my perrogerative. It's not cheese there are still ways around it. Hell i've done exactly that and found that some people were more than happy to go at it with 3 pocket knives and call the cops anyway. On dbd i use michael mostly, i don't camp but i do use hooked survivors as bait to build up evil within. The abuse i've took for that is unreal. When the gates are open and i've all but lost the game then i will camp but not the face camping, that is another thing. Again even here the abuse you get post match, amazes me. I don't owe you any quarter. Im not on your team, stop expecting me to play by your rules. In essence you are still bloody winning. If jason wants to slash everybody it may be boring but its his business. If he is popping heads again may be boring but his business. If he is stack trapping (well he cant anymore but god dammit it was his business to do so) My grievance as a pro jason player is simply this. The taunts the trolling the teabagging that has fast become a social pastime for both titles will not go away, liked or not. I cant have it patched and made to suit me, why is that! Is it because the killer is the minority with there only being one of him in any game. I may be off track but it begins to feel like mob rule. The social interaction of survivors becoming the mass, making the voice of killer unheard. I just feel its ego, i really do. If i mained a counselor/survivor and got really good, i could show of too all my friends at how good i am and they could do the same we survivors would have a jolly old time juking and teabagging but only if the game is built in my favour and provided that the killer adheres to my idea of FAIRNESS.
  22. 4 likes
    PRO Jason player? Come on guys...
  23. 4 likes
    I haven't been. That threads been around for months and still no official word. Real scumbag move for a dev to say "play the game and find out" when they pretty much advertised it being in game.
  24. 4 likes
    Just played as Jason again. After giving it a few days, I can say with 100% certainty that I FUCKING HATE THE JASON GRAB NERF WITH EVERY FIBER OF MY BEING. PLEASE CHANGE IT BACK NOW. COUNSELORS NO LONGER RUN FROM JASON BECAUSE HE'S NO LONGER A THREAT. THIS IS NOT WHAT AN F13 GAME SHOULD BE. Thank you for your time.
  25. 4 likes
    I only died once in three hours. I actually got bored for the first time playing the game. After dodging Jason for months with his killer long hand I am just too good to die. I made Jason rage quit as Tommy. The thrill is gone. @GunMedia_Ben adjustments need to be made.
  26. 4 likes
    I’ve also been pitching “Demon” as a counselor since this was announced! With a “Damn Enchiladas” perk which makes him heal and instantly regain stamina when hiding in an outhouse.
  27. 4 likes
    Before any negativity shows up, I'll step in and say "I like your post". Don't forget to go to the introduction section and post in there.
  28. 4 likes
    Well you already received a map, 3 small map variants, 1 unique Jason, NES Jason Skin and 2 counselors for free. There have been 3 very low priced DLC's 2 cosmetic and 1 premium kill pack. Not entirely sure what you are asking for. I think some forget how much they actually received before some highly optional paid dlc came forth.
  29. 4 likes
    Jason's grab is fucked. Totally unneeded change. Between that and the needless spacing on the traps Jason has been totally nerfed. He was perfect before this update. He needs to be rolled back ASAP.
  30. 4 likes
  31. 3 likes
    So, you're going to hit Jason. Your swing is perfect, you swing you hit... something. The bat connected with Jason, but made the sound of a wall. Before you can even comprehend what happened, you're dead or left the game before he could grab you. If the weapon system was like the grab system(Which is AOE), this wouldn't happen. Please consider this! I don't think it's lag doing this, but the collision system, and weapon hit boxes are absolutely garbage. This will make the hit detection much cleaner to the point a bad ping host could work. If we just make it the range and cone way the grab was, this would fix all of the problems.
  32. 3 likes
    I only give the head punch kill to part 8. Since he did it in the movie. I try to give the Jason’s 1 movie specific kill with their 3 weapon kills. Part 9 has the bear hug. Etc.
  33. 3 likes
    Blinckx, here's my advice: "First and biggest problems are chasing running people" - Which Jason you choose to play makes this one easier or harder. One with a +shift and/or stalk will catch counsellors easier. The thing is that a lot of players these days are wise to when Jason is approaching. There are 3 indicators to watch for. The interrupted VHS video effect, which is triggered by Jason activating/deactivating shift (except when stalk is also active), morph or stalk. The VHS video effect will trigger once for the activation of any of these 3 powers, and anytime they are deactivated (minus stalk, which will wear off or deactivate without triggering the effect). The camera zooming in closer to your counsellor. If you are outdoors and your camera is zooming in to make it look like you're indoors, then Jason is nearby. Typically this is one of the best indicators that Jason is near you with shift active; you will be out doing your thing and suddenly your camera zooms in but without a VHS effect. This happens when he uses stalk combined with shift; there is no indication he's using shift when he also has stalk active so your camera zooming is one of the only two ways to know he's near, the other being spotting his icon on the mini-map and watching it move a lot quicker before vanishing. The Jason mini-map icon. He will show up on it when hit by a flare, or when your counsellor can see him. Bare these 3 things in mind when chasing someone, as they will respond to all of them if they're a decent player. They'll save their stamina until you're near and then jog to keep it as high as possible; they'll zig-zag to avoid your shift-grab; they'll jump inside cabins and start barricading them, etc etc. Shift grabbing has become more difficult for a lot of players in the newest patch, so your best bet at catching counsellors is catching them when they don't know you're there. Stalk lasts longer the less you move, so I recommend chasing a counsellor in to a cabin, then break all the windows except one and stand outside with stalk active - the fewer exits, the better. When you toggle stalk on the VHS video effect will trigger for nearby counsellors, your footsteps will become silent and players will assume that you have morphed or shifted; the wiser counsellors will suspect you're using stalk and may sit in the cabin for a few minutes. After they're trapped inside with all but one window busted and you're stood outside with stalk, simply stand close by so you can see them when they come out the window, but they can't see you by using third person to look around corners. Also bear in mind that you need to convince the player you've left and not stalked, so don't smash everything up then instantly toggle stalk on. I recommend you start whacking the door a little, then take a few steps away and then toggle stalk on to make it seem like you've morphed to defend an objective. Another viable strategy is a slight modification of the one I've just described. Instead of chasing them into an unsmashed cabin, chase them into a smashed one. Let them jump through a window whilst you're very close behind them, then turn stalk on and stand to the side of the window they jumped through. Most of them will assume you're using shift to zoom inside the cabin to grab them on the other side of the window, which will consequently prompt them to get right back out the window they just came in. Then they literally step right in to your grab and are easily killed. Stalk can also be used to hide inside cabins. A good way to catch unsuspecting counsellors is to find a way into an empty cabin without breaking too much stuff, then stand inside and out of sight (on the other side of a door or door frame works well) until they come over looking for loot. Then another easy grab. This method can be quite time consuming though as they may or may not come to the cabin you're standing in. It works best when you use sense to predict which one they're going to, then morph ahead of them and get in position. The last thing to do is keep the relentless pressure on. Never stop moving towards them and give them as little time to regenerate their stamina as you possibly can. They will eventually run their stamina out. When you're using knives, you need to either aim carefully or hardly aim at all. I find that if I'm chasing a counsellor and I pull out a knife to aim, they will dodge it as they see you aiming the knife. However, after a little practice you can place the counsellor in the centre of your screen, tap the throw knife button and hit them with no wind-up.
  34. 3 likes
    We should get points for teabagging
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    The game should not be balanced. It should be slightly unbalanced in favour of Jason, and I say this as someone who mains counselors. A bad Jason is no fun for anyone, except people who love their power fantasies of teabagging a serial killer. It makes for a frustrating experience as Jason, and and no challenge, so no fear or tension, for counselors. Without an effective Jason, you have no game. Trying to make sure everyone, even the worst players, has a 50% escape ratio, is killing what made the game special. If you can't take dying a majority of the time, don't play a survival horror game. And don't try to change a format plenty of people love. There's plenty of games I like the concept of but not the implementation. PUBG immediately comes to mind. But rather than buy it, then complain on the forums to change everything about it to suit me, I just don't buy it.
  36. 3 likes
    As I've said in a few other posts this is a living breathing game. Most online games will make changes as the playerbase adapts and plays differently. It sometimes highlights issues that will be tweaked over time to ensure balance. I personally think a lot of people are looking at this the wrong way. Team Jason / Team Mitch err. Counselor sorry I'm all about Mitch jokes aside, we all play both sides well unless you are that person quitting in matches if you didn't get to be Jason. The game should be balanced to a certain degree. Jason is and will always be OP. As things change the game will as well. There is no need for panic, anytime a change happens there will be someone upset by changes but it's a balancing act
  37. 3 likes
    "Block-swinging" was absurd. It allowed Jason to reap the benefits of block while inflicting damage. And people here are saying that was a good thing???? SnakeSound222, now Jason must properly release block, then attack, or to my knowledge, attacking releases block, and you must manually re-block after the attack finishes. At least that's how I think it works.
  38. 3 likes
    Just wanted to see everybody’s Friday the 13th themed Halloween costumes this year! My son and I went together.
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    "Paranoia" sounds like it will be more like Part 1 when the killer had no mask and could have been anybody. I hope we get Roy as his own killer eventually.
  41. 3 likes
    It shows two XP screens lol. One for Tommy and one for your counselor. Just happened for me.
  42. 3 likes
    Why I Voted 1: I've played through game crashes, roof and phone box glitchers, and truly caustic players and honestly it was worth it just to have the chance once or twice a night to be Jason and let loose. It was the most fun part of the game for me and a lot of other players. The strategy required to best 7 other people was so thorough and deep that it made every single small game problem seem trivial. With the most recent game update that all changed for me. Jason got Nerfed. The reduction in grab distance and the forced buffer space between traps is game changing. The idea that Multi Trapping Objectives wasnt intentionally placed as an option in the game is astounding to me because for me It really was the best way to delay counselors from calling the police and was the backbone of my Jason strategy. By using my traps at one objective I was also freeing up other objectives completely from traps. It created options in play style. Now essentially a counselor has to take out only one trap and they can get any objective going. With the small maps and part icons on the player map the game has already become hard enough to play as Jason, but with the addition of changes to Jason's traps and grab its become ridiculously difficult. In my opinion this update makes the game too easy for the counselors and caters to a lazier gameplay style. It shouldn't be easy to escape from Jason Voorhees because it makes it rewarding when you actually do.
  43. 3 likes
    My take on the DLC is don't buy it if you don't like it. The game is there. You have a few dozen kills and a handful of outfits with the vanilla game. As far as the bitching and whining of "Jason being nerfed" that has infested this thread among most others. I went 8/8 last night. 3 traps. People just need to adapt.
  44. 3 likes
    I unload grocery trucks overnight for Wegmans......not quite the skill set for video game production.
  45. 3 likes
    This really is about it. Be active around the forums, be helpful to people, be diplomatic in any disputes, you certainly don't have to sing praises all the time but do be constructive with any criticism and feedback, it's all that kind of thing. Just be a worthwhile member of the community. It's a good idea anyway, moderator hopes aside.
  46. 3 likes
    A fighter who can wear the sweater makes for an interesting character. She's the ultimate in self-sufficiency. She can repair, she can demask, and can sweater stun for the kill. Nobody else can do all that. I use Buggzy a lot to kill Jason, but often have to rely on random women for the next stage. As Fox, it'll take a couple more hits, but you have redundancy if other characters die.
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    He's a good Jason Minus traps don't effect me too much, as the trick is to keep morphing between objectives every chance you get. I love running and destruction, and his weapon strength makes him a beast if he's being gang attacked at a car or phone. I had a counsellor body block the phone box so his friend could call. I just cut him down with 2 swings, and broke the box. minus shift doesn't effect me, as I only use shift to close the gap. I try not to shift grab people. I frequently use stalk and hide in cabins near objectives. He's also got average stalk/Sense making him a good hunter Jason.
  49. 2 likes
    no because for fucking up the game for everyone not just jason
  50. 2 likes
    Well not for nothing but i would rather not use the shift head punches..and im most cases i never do. But when im left with no choice and im being ganged up on by a bunch of cocky campers its HEAD PUNCH CITY. I mean.. what else can i do?.. Can't do any cool kills.. I get stopped.. If I try and swing my weapon i get attacked. After a few heads get knocked off they get the picture real quick.