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Showing content with the highest reputation on 10/30/2017 in all areas

  1. 5 points
    I don't get why some people are still so confused. -Crystal Lake = Part 1 -Packanack = Part 2 -Higgins Haven = Part 3 -Jarvis House = Part 4. Sensing a theme? They had the first 3 films in. Then the next Jason and map was part 4. They're going in order. Now they release a teaser with a blue chevron jason mask which Roy had. They tease a mystery copycat jason killer mode like part 5 was mystery copycat jason killer. And the tagline is "WhoIsV" directly referencing Part 5. It's blatant and clear as day. Paranoia is inspired by part 5. Roy will be added as the new Jason to the normal game. We'll likely get a Pinehurst map as well. And Paranoia has a copycat mystery killer that uses the P8 mask with blue chevrons to make them a unique killer like Roy used the P3 mask with blue chevrons to be his own unique killer. Thus making Paranoia a part 5 inspired mode while still adding Roy himself to the main game. Everything about this is inspired by Part 5 and Roy.
  2. 5 points
    The grab should be tweaked, but at this point I'd rather them improve Jason's combat and non combat swinging. Literally having Jason trailing a non stamina counsellor and swinging and missing repeatedly is stupid. Also, the window and car invisibility needs to be fixed too.
  3. 3 points
    So, you're going to hit Jason. Your swing is perfect, you swing you hit... something. The bat connected with Jason, but made the sound of a wall. Before you can even comprehend what happened, you're dead or left the game before he could grab you. If the weapon system was like the grab system(Which is AOE), this wouldn't happen. Please consider this! I don't think it's lag doing this, but the collision system, and weapon hit boxes are absolutely garbage. This will make the hit detection much cleaner to the point a bad ping host could work. If we just make it the range and cone way the grab was, this would fix all of the problems.
  4. 3 points
    I'm copying a post I made on Steam.(Although I will say these forums seem less whiny) Listen I get it....its easy to look at a DLC of a few kills and go... thats not worth 3 dollars... Of course thats not worth 3 dollars but you are however leaving out the fact they aren't dividing the community with DLC, if this were a shooter the DLC would be 4 maps that come out every 3 months that you have to pay for.... We get the maps for free here...we get the new Jason's for free....we get the new counselors for free....hell we even got some emotes for free..... The way they are doing DLC is how it should be done.....they give us the important stuff for free that way the community is not divided and then they offer up something small and non consequential to bring in some profit.
  5. 2 points
    With over 2 million copies sold as of August ( I’m sure it’s way more now) you should take the input of these forums with a grain of salt when considering what is the next course of action for the next patch. I’m sure only about 2%-4% of the total player base are actively posting/even aware this forum exists. I admittedly am one to bitch on forums about the state of the game , but it’s more for cathartic purposes as I’m sure the rest of the bitching posts are. Just do you, to do me good (no homo)
  6. 2 points
    As I've said in a few other posts this is a living breathing game. Most online games will make changes as the playerbase adapts and plays differently. It sometimes highlights issues that will be tweaked over time to ensure balance. I personally think a lot of people are looking at this the wrong way. Team Jason / Team Mitch err. Counselor sorry I'm all about Mitch jokes aside, we all play both sides well unless you are that person quitting in matches if you didn't get to be Jason. The game should be balanced to a certain degree. Jason is and will always be OP. As things change the game will as well. There is no need for panic, anytime a change happens there will be someone upset by changes but it's a balancing act
  7. 2 points
    Online communities in general are pretty shitty. I can't put my finger on why, but F13 is the worst one I've ever played in. Maybe it's because this game is a childhood dream come true and I hold it a little too sacred. If I'm not in a party I have to deal with a bunch of generic, cliche, children (regardless of how old they are) that think they're funny. For all of u trolls out there, if only the people ur own age and under think ur funny...then stop trying to be funny cause ur not. Its unfortunate that popular streamers (and a lot of them always seem to sound like lite versions of late 90s comidian/actors) have influenced the boring masses who regurgitate what was already regurgitated from the bland streamers. The one thing I can say for some of these streamers is that they keep things moving, but I ain't laughing. If I'm not in a party or not in the mood to party up...i play solo over the speakers with little to no Mic use. Its fun. It feels more traditional, like playing on the couch or whatever the stupid phrase is. What I'm interested in seeing is how I take to the Single player modes. Will I ever play online again? Well if they're good enough then probably not, but we'll see.
  8. 2 points
    no because for fucking up the game for everyone not just jason
  9. 2 points
    "Block-swinging" was absurd. It allowed Jason to reap the benefits of block while inflicting damage. And people here are saying that was a good thing???? SnakeSound222, now Jason must properly release block, then attack, or to my knowledge, attacking releases block, and you must manually re-block after the attack finishes. At least that's how I think it works.
  10. 2 points
    PRO Jason player? Come on guys...
  11. 2 points
    I haven't been. That threads been around for months and still no official word. Real scumbag move for a dev to say "play the game and find out" when they pretty much advertised it being in game.
  12. 2 points
    Just played as Jason again. After giving it a few days, I can say with 100% certainty that I FUCKING HATE THE JASON GRAB NERF WITH EVERY FIBER OF MY BEING. PLEASE CHANGE IT BACK NOW. COUNSELORS NO LONGER RUN FROM JASON BECAUSE HE'S NO LONGER A THREAT. THIS IS NOT WHAT AN F13 GAME SHOULD BE. Thank you for your time.
  13. 2 points
    Well not for nothing but i would rather not use the shift head punches..and im most cases i never do. But when im left with no choice and im being ganged up on by a bunch of cocky campers its HEAD PUNCH CITY. I mean.. what else can i do?.. Can't do any cool kills.. I get stopped.. If I try and swing my weapon i get attacked. After a few heads get knocked off they get the picture real quick.
  14. 2 points
    Jason's grab is fucked. Totally unneeded change. Between that and the needless spacing on the traps Jason has been totally nerfed. He was perfect before this update. He needs to be rolled back ASAP.
  15. 1 point
    I’d like to take a moment to address the Devs directly. @Gertz@GunMedia_Ben@[IllFonic]Courier For those who are not aware, I have spent the better part of 20 years working in various fields in some form of analytical role or as a developer for training related materials for the military. I have spent, literally, days at a time doing trends analysis, statistical assessments, and developing courses of action based on changes made within a given “system”. I provide feedback, suggest changes, and develop workable changes to improve performance. I’m going keep this brief, but I’d like to suggest a couple things: 1. If you are working with a system that has a ton of consequential interplay between mechanics, don’t change too much at one time. Before you make any changes, assess what implication that change will bring. Figure out what other factors within the system will be affected and forecast the most likely outcomes. Make the change and observe. Keep the change modest. 2. Adjust that single change as needed until you get the desired result. (the extremes on both sides of the coin quit being the only voices that ring loudest) 3. Make the next change. I will say I generally don’t have much issue with this last patch in regards to the changes, though I’m still developing an opinion on the grab mechanics as they are now. There has been a lot of negative and positive feedback regarding the implementation of grab reach/area changes, traps changes, Jason’s melee hit detection, and posting icons on the map. The one mistake that I think you have made is that you are tweaking too many things in a single instance without finding that “sweet spot” with your players. It is much easier to do this kind of work when you are not beholden to pleasing a rabid fan base. For that, you have my sympathy, because it is a battle you cannot win…completely. I would suggest the changes you should focus on are those that were complained about most. I get that is why you tackled the grab reach debate. That is fine. You should have singled that mechanic out and fully sorted it before addressing anything else. Using the method of tossing enough stuff at a wall and finding out what will stick will end up costing you more time than just methodically fixing one key issue, then moving on to the next. As it is now, you are creating tons of different feedback trains, with each one focusing on a different change. Plus, there are a few other trains still rolling in regards to previous adjustments (or lack thereof). As you’ve told us before, you are a small team. Please be cautious about how many fires you light at once regarding game mechanics hot buttons. It creates a very fluid dynamic and a ripple effect in gameplay. More importantly, it makes it harder to figure out exactly what you NEED to fix when so many different factors are altered regarding gameplay. Just some food for thought. The new DLC’s are nice. Thank you. Keep up the hard work. TL;DR Don’t make too many changes to gameplay mechanics at one time. It makes it harder to sort out issues and fine tune functionality. You’ll also get less backlash from the players.
  16. 1 point
    Those that aren't equipped to the counseller that can be used, not as in more perks available to use at once on a counseller. As I've got the max amount of perks I can but would like to continue rolling for more and better but don't wanna risk by getting rid of the ones I have. But generally I wish there was more space so I could have one of each I guess, dunno if this makes sense or will be a thing but I'd like it.
  17. 1 point
    there's also mention of Smith's Grove too [Halloween]
  18. 1 point
  19. 1 point
    Kane Hodder tested and approved. ?
  20. 1 point
    I love Jenny's costume, but I don't get the Fairy part of the Fairy Princess?
  21. 1 point
    Also, I just have to point out - being old and all - using a phrase such as it's 'so cringe' deserves a swift removal of the upper esophagus & stuffing it so far into the ear canal that it prohibits the use of that kind of lingo ever again due to the intended brain damage it hopefully causes, rendering the natural desire for initially using that moronic terminology obsolete and buried in the embarrassing history of human trend whopping. It made you cringe. It makes me cringe. Hell, even cringeworthy is acceptable. But not 'oh, this is so cringe'. Or 'omg you are so cringe'. Same. Random. This <. PISS. All it does is drag us all down, it may seem cool now but trust me. It's pure shit, plain & simple.
  22. 1 point
    I’ve also been pitching “Demon” as a counselor since this was announced! With a “Damn Enchiladas” perk which makes him heal and instantly regain stamina when hiding in an outhouse.
  23. 1 point
    This game mode is really what it seems to be; "the influence of Jason". I JUST HAD A HORRIFYING THOUGHT! What if... the killer randomly flips? As in, during a match, it isn't just one person who's the killer. IE: the match starts with all 8 but then after a few seconds, Bugzy becomes the killer, but only Bugzy knows this. Now he has to go out and kill/sabotage the others. But then, either after a kill or enough time passes, Bugzy just suddenly ISN'T the killer, and now Deborah is the killer. That would cause insanity, especially in public matches because not everyone uses mics and team workers would be near impossible because the killing power would be bound to jump to someone who ISN'T working with the vocal chat players.
  24. 1 point
    Ok, first time posting something hateful, i REALLY hate the grab changes, i don't want to sound cocky or something but i was on pc, one of the best Jasons that there was, no cheap tactic neither, but OMG, i got my ass handed to some russians, 4 Chads, it's impossible to grab them and if you by some reason get to grab someone they have knifes, firecrackers and shotguns, geez, i encountered that before but it was doable, part 4 has a puny weapon range, you can't hit people and now you can't grab, what's the point, the ra** you get in a small map is incredible, i never got so rekted, even if i found a coordinated group of people, 6/8 killed, one runned by the car and the other i got lucky, don't care about anything else but if you can't kill then what's the point?
  25. 1 point
    The problem is not that they nerfed the traps or the grab. Or added markers for gas etc. Or nerfed doors smashing. It is that they did nothing to compensate for this. This makes Jason weaker. They could have shorten the cool down period on shift or reduced number of pocket knifes in play or something else so Jason would get a buff on some other aspect.
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