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Showing most liked content on 10/30/2017 in all areas

  1. 7 points
    I've heard of it before, but never experienced it -- until yesterday morning. Start as The Chad. Spawn near about three cabins (all mine!!) I check them all and find a flare gun, spray, a walkie, and THE PHONE FUSE!! I quickly get on the horn to ask if anyone's seen the phone box. Why, yes they have! And it's only a brisk jog from here. I run to the location. There's the box. Trap? Nope! I get to work. It takes about 20 seconds, as The Chadder has the technical knowledge of a brick. But eventually, ZOT! The phone's active. I holler to the guy inside to call, call, CALL! He does, and I see the glorious "Police arrive in 4:05" sign, 'cause the dude's dad's a cop and things. *static* Music: "WAHHHHH!!" I have angered the mighty God of Crystal Lake. He's right there, so I pop him with the flare gun and burn sweater as only a Kensington can. I have the "spawn with map" perk, so I look for a midway point to hide between the two roads where the cops could spawn. Find one. Quite innocuous. Jason never came close to me. 3 . . . 2 . . . 1 . . . *whoop-WHOOP!* Cops are here. It's the East entrance. I start the easy jog. Almost there. Another dude is down the road from me on another fork in the road, jogging to the same place. About 20 seconds away. *static* It's either me or him. It's him. ("whew!") I put on the afterburners and book it hard toward the cops while my unfortunate friend gets the business end of a bear hug. I see the cops ahead -- five steps away. Then, I stumble. Stamina is gone. I do the wimpy power walk toward the exit and cross the exit poles. I'm THROUGH! *static* I suddenly stop. Jason's got me by the neck. WHAT??!! I have no knife, no weapon. But the cops will get him, right?? We're RIGHT HERE at the front! *crunch* "You died." But . . . but . . . but I MADE IT THROUGH THE GATE!!! This dude grabbed me, I assume, literally ONE STEP before I triggered the escape animation. Again, I had no weapons or anything. So I besaught his good will over the mic. He had none. Someone had apparently dropped a turd in his punch bowl, and he was gonna make The Chad drink it. Oh, the agony. Never before had I been SO CLOSE to sweet escape. It was painful, but props to the Jason for being able to kill two right at the exit. Still makes me grumpy, though. Hmph.
  2. 5 points
    I don't get why some people are still so confused. -Crystal Lake = Part 1 -Packanack = Part 2 -Higgins Haven = Part 3 -Jarvis House = Part 4. Sensing a theme? They had the first 3 films in. Then the next Jason and map was part 4. They're going in order. Now they release a teaser with a blue chevron jason mask which Roy had. They tease a mystery copycat jason killer mode like part 5 was mystery copycat jason killer. And the tagline is "WhoIsV" directly referencing Part 5. It's blatant and clear as day. Paranoia is inspired by part 5. Roy will be added as the new Jason to the normal game. We'll likely get a Pinehurst map as well. And Paranoia has a copycat mystery killer that uses the P8 mask with blue chevrons to make them a unique killer like Roy used the P3 mask with blue chevrons to be his own unique killer. Thus making Paranoia a part 5 inspired mode while still adding Roy himself to the main game. Everything about this is inspired by Part 5 and Roy.
  3. 5 points
    The grab should be tweaked, but at this point I'd rather them improve Jason's combat and non combat swinging. Literally having Jason trailing a non stamina counsellor and swinging and missing repeatedly is stupid. Also, the window and car invisibility needs to be fixed too.
  4. 4 points
    Certain people have a mindset of "hey Jason, don't rely on your traps to win." I get it; it sucks when a poor Jason snares you in a trap but it happens to everyone... moving on. I'd like to defend the triple trap strategy a bit. It's situation specific. Now, as a disclaimer: I play a lot and usually, try to play fair and nice. I am level 101, which I say only as proof that I have some experience. Many good but not great players use part 8 for his trap assortment. Fair enough... that's one of his strengths.I use part 9 Jason who has 3 traps, and about 80% of the time I place all 3 at the phone box, even post-patch. Here is why I don't consider this cheese. I am trying to intimidate counsellors and make them think twice about going for the cops, or buy myself an extra bit of time as they look for knives and med sprays to deal with the traps. Usually I can still clear out a lobby of counsellors after the cops are called if i need to, but it's not ideal. The objective is not "removed" from the game as some posters claim. A good team or even a good player can still use resources, cunning, and smarts to get the cops called. I've done it and had it done to me. As part 9, I want players to work on the car. Even if a 3rd trap won't be close enough to technically protect the Fuse Box post-patch, I don't want my 3rd trap at the car because I want counsellors to think I am forgetting about it. If they ignore the phone it means I can bunch up counsellors around the vehicles for glorious slaying. They think they have the upper hand as they repair it, but i can swoop in as they gather around to put in that final piece, especially if I have stalk. I am also very good at crowd control around a stopped car (baiting counsellors to get in when I want them to), so this works to my strengths as a Jason player. Plus, if they actually do get it going I can use Part 9's strong shift to keep the car in check as I pick players off. Of course, this is playing with fire. I will have a nice streak of 8/8 games and then one where letting counsellors work on the car bites me in the butt and half the lobby actually drives to safety. This is the risk/reward of the strategy. Counsellors need to plan too, and both Jason and Counsellors also need to adapt. Play to your strengths and consider your weaknesses. Buggzy should run and fight Jason, and move items because his stats lend to that style, and part 9 Jason should not be as concerned to shift after the car because he has the strengths for it. Where you place your traps as Jason is part of the psychology of the game. Send the counsellors where you want them and keep them away from where you don't want them. To get a perfect 8/8 post-patch against a good group you're most likely still going to need to check on the phone house a few times, and you will still need to adapt when a good team of counsellors or an experienced Tommy foils your plans. In my opinion, players who complain about how Jason uses his traps is a matter of them getting pissed that they either aren't commited enough to work around the traps, don't have a good enough team, or aren't confident adapting to the ebb and flow of the match (they have the My Dad's A Cop Perk and don't know what to do if they can't use it right away). I'm not saying get good per say, I have bad games now and again too, but some people act as if Jason planning a little is this big cheap move. I say pull up your socks and don't give up! Find the Fuse Box but it's trapped? Start weighing whether you want to use your knife, tank a trap, or move on to a different objective. I use Thick Skin and carry a med spray whenever possible so that I can take a trap for the team if it's necessary. These are the decisions that can mean live or die for yourself and others, and playing out these scenarios is one of the most fun aspects of the game. For a game with one mode, the psychology involved is fascinating. Lets not ridicule people for putting thought into it. It's called having a plan of attack, pun intended.
  5. 3 points
    So, you're going to hit Jason. Your swing is perfect, you swing you hit... something. The bat connected with Jason, but made the sound of a wall. Before you can even comprehend what happened, you're dead or left the game before he could grab you. If the weapon system was like the grab system(Which is AOE), this wouldn't happen. Please consider this! I don't think it's lag doing this, but the collision system, and weapon hit boxes are absolutely garbage. This will make the hit detection much cleaner to the point a bad ping host could work. If we just make it the range and cone way the grab was, this would fix all of the problems.
  6. 3 points
    with all the RAGE about traps and grabs, why no rage about how to the windows work and why we can't hurt counselors going thru them. This to me, is 100 x's more important than magno-hands or having to move traps a bit. I mean I miss counselors all the time because I get to a window and they just casually crawl in while I stand there with my thumb up my ass.
  7. 3 points
    I only give the head punch kill to part 8. Since he did it in the movie. I try to give the Jason’s 1 movie specific kill with their 3 weapon kills. Part 9 has the bear hug. Etc.
  8. 3 points
    We should get points for teabagging
  9. 3 points
    I'm copying a post I made on Steam.(Although I will say these forums seem less whiny) Listen I get it....its easy to look at a DLC of a few kills and go... thats not worth 3 dollars... Of course thats not worth 3 dollars but you are however leaving out the fact they aren't dividing the community with DLC, if this were a shooter the DLC would be 4 maps that come out every 3 months that you have to pay for.... We get the maps for free here...we get the new Jason's for free....we get the new counselors for free....hell we even got some emotes for free..... The way they are doing DLC is how it should be done.....they give us the important stuff for free that way the community is not divided and then they offer up something small and non consequential to bring in some profit.
  10. 2 points
    As title reads l, why no screams of agonizing pain from counselors before death!???? This is really irritating, I mean cmon Jason hacks a leg off (no pain?) nothing!!! Even dead by daylight got it right this way at least, (and I’m no fan of dbd!!!) but imagine putting a player on the hook over there, without those blood curdling screams from the survivors. ??? It’s like the counselors feel no pain in this game at all!!!! And if that’s true, why bother putting blood on Jason’s weapon after performing the kills!!!?????
  11. 2 points
    With every update. The balance of power seemingly swings minus the windows, which they haven't changed back or much at all. I've seen Jason's wipe and Jasons be brutally bad, depending on if the player is new or not, skilled or not. Eventually, they'll come a point where the devs will have to do more on the Jason side of things to counter the evolution of counselor play. Whether its adding more gameplay elements to rage, allowing Jason to choose his own order of loadout powers, revamping the strengths/weaknesses, adding more strengths/weaknesses, tweaking the speed of running Jasons, tweaking the speed of fast walk itself, etc. Traps is a tricky one. I think eventually the devs will understand that 3 traps will become too much of a cripple against half decent counselors with the right perks. Leaving the traps at 5 for all Jasons would be a start, then just rebalance the way the trap works. Instead of it being about numbers. + Traps - Traps do more damage, including nullfilling the effects of thick skin, always causing limp Neutral Traps - The regular damage they do now - Traps - Traps do less damage than usual, say 25 percent or some number, but NOT a reduction in total traps Shift could be changed to be more simple too. Just make shift about cooldowns like morph + Shift - Fastest cooldown Neutral Shift - The standard cool down - Shift - Longer cooldown, but NOT a reduction in overall speed
  12. 2 points
    Sean S. Cunningham HATED the idea of Jason being the killer. HATED it. He thought it was the dumbest idea ever. He wanted the franchise to be an anthology of different horror-themed slasher films. He also hated the idea of the hockey mask. He wanted to get rid of it as quickly as possible, which he did for most of part 9.
  13. 2 points
    No, it's about the film franchise "FRIDAY THE 13th." Hence the name of the game.
  14. 2 points
    He's a good Jason Minus traps don't effect me too much, as the trick is to keep morphing between objectives every chance you get. I love running and destruction, and his weapon strength makes him a beast if he's being gang attacked at a car or phone. I had a counsellor body block the phone box so his friend could call. I just cut him down with 2 swings, and broke the box. minus shift doesn't effect me, as I only use shift to close the gap. I try not to shift grab people. I frequently use stalk and hide in cabins near objectives. He's also got average stalk/Sense making him a good hunter Jason.
  15. 2 points
    It would be cool if you could unlock an outfit or something for Tommy by collecting every tapes.
  16. 2 points
    I just unlocked him this weekend. Thanks to the double XP. I love him. His look. His music. His cinematic style kills. Definitely my main Jason right now.
  17. 2 points
    With over 2 million copies sold as of August ( I’m sure it’s way more now) you should take the input of these forums with a grain of salt when considering what is the next course of action for the next patch. I’m sure only about 2%-4% of the total player base are actively posting/even aware this forum exists. I admittedly am one to bitch on forums about the state of the game , but it’s more for cathartic purposes as I’m sure the rest of the bitching posts are. Just do you, to do me good (no homo)
  18. 2 points
    The game should not be balanced. It should be slightly unbalanced in favour of Jason, and I say this as someone who mains counselors. A bad Jason is no fun for anyone, except people who love their power fantasies of teabagging a serial killer. It makes for a frustrating experience as Jason, and and no challenge, so no fear or tension, for counselors. Without an effective Jason, you have no game. Trying to make sure everyone, even the worst players, has a 50% escape ratio, is killing what made the game special. If you can't take dying a majority of the time, don't play a survival horror game. And don't try to change a format plenty of people love. There's plenty of games I like the concept of but not the implementation. PUBG immediately comes to mind. But rather than buy it, then complain on the forums to change everything about it to suit me, I just don't buy it.
  19. 2 points
    As I've said in a few other posts this is a living breathing game. Most online games will make changes as the playerbase adapts and plays differently. It sometimes highlights issues that will be tweaked over time to ensure balance. I personally think a lot of people are looking at this the wrong way. Team Jason / Team Mitch err. Counselor sorry I'm all about Mitch jokes aside, we all play both sides well unless you are that person quitting in matches if you didn't get to be Jason. The game should be balanced to a certain degree. Jason is and will always be OP. As things change the game will as well. There is no need for panic, anytime a change happens there will be someone upset by changes but it's a balancing act
  20. 2 points
    Online communities in general are pretty shitty. I can't put my finger on why, but F13 is the worst one I've ever played in. Maybe it's because this game is a childhood dream come true and I hold it a little too sacred. If I'm not in a party I have to deal with a bunch of generic, cliche, children (regardless of how old they are) that think they're funny. For all of u trolls out there, if only the people ur own age and under think ur funny...then stop trying to be funny cause ur not. Its unfortunate that popular streamers (and a lot of them always seem to sound like lite versions of late 90s comidian/actors) have influenced the boring masses who regurgitate what was already regurgitated from the bland streamers. The one thing I can say for some of these streamers is that they keep things moving, but I ain't laughing. If I'm not in a party or not in the mood to party up...i play solo over the speakers with little to no Mic use. Its fun. It feels more traditional, like playing on the couch or whatever the stupid phrase is. What I'm interested in seeing is how I take to the Single player modes. Will I ever play online again? Well if they're good enough then probably not, but we'll see.
  21. 2 points
    no because for fucking up the game for everyone not just jason
  22. 2 points
    "Block-swinging" was absurd. It allowed Jason to reap the benefits of block while inflicting damage. And people here are saying that was a good thing???? SnakeSound222, now Jason must properly release block, then attack, or to my knowledge, attacking releases block, and you must manually re-block after the attack finishes. At least that's how I think it works.
  23. 2 points
    PRO Jason player? Come on guys...
  24. 2 points
    I haven't been. That threads been around for months and still no official word. Real scumbag move for a dev to say "play the game and find out" when they pretty much advertised it being in game.
  25. 2 points
    Just played as Jason again. After giving it a few days, I can say with 100% certainty that I FUCKING HATE THE JASON GRAB NERF WITH EVERY FIBER OF MY BEING. PLEASE CHANGE IT BACK NOW. COUNSELORS NO LONGER RUN FROM JASON BECAUSE HE'S NO LONGER A THREAT. THIS IS NOT WHAT AN F13 GAME SHOULD BE. Thank you for your time.
  26. 2 points
    Well not for nothing but i would rather not use the shift head punches..and im most cases i never do. But when im left with no choice and im being ganged up on by a bunch of cocky campers its HEAD PUNCH CITY. I mean.. what else can i do?.. Can't do any cool kills.. I get stopped.. If I try and swing my weapon i get attacked. After a few heads get knocked off they get the picture real quick.
  27. 2 points
    Jason's grab is fucked. Totally unneeded change. Between that and the needless spacing on the traps Jason has been totally nerfed. He was perfect before this update. He needs to be rolled back ASAP.
  28. 1 point
    I’d like to take a moment to address the Devs directly. @Gertz@GunMedia_Ben@[IllFonic]Courier For those who are not aware, I have spent the better part of 20 years working in various fields in some form of analytical role or as a developer for training related materials for the military. I have spent, literally, days at a time doing trends analysis, statistical assessments, and developing courses of action based on changes made within a given “system”. I provide feedback, suggest changes, and develop workable changes to improve performance. I’m going keep this brief, but I’d like to suggest a couple things: 1. If you are working with a system that has a ton of consequential interplay between mechanics, don’t change too much at one time. Before you make any changes, assess what implication that change will bring. Figure out what other factors within the system will be affected and forecast the most likely outcomes. Make the change and observe. Keep the change modest. 2. Adjust that single change as needed until you get the desired result. (the extremes on both sides of the coin quit being the only voices that ring loudest) 3. Make the next change. I will say I generally don’t have much issue with this last patch in regards to the changes, though I’m still developing an opinion on the grab mechanics as they are now. There has been a lot of negative and positive feedback regarding the implementation of grab reach/area changes, traps changes, Jason’s melee hit detection, and posting icons on the map. The one mistake that I think you have made is that you are tweaking too many things in a single instance without finding that “sweet spot” with your players. It is much easier to do this kind of work when you are not beholden to pleasing a rabid fan base. For that, you have my sympathy, because it is a battle you cannot win…completely. I would suggest the changes you should focus on are those that were complained about most. I get that is why you tackled the grab reach debate. That is fine. You should have singled that mechanic out and fully sorted it before addressing anything else. Using the method of tossing enough stuff at a wall and finding out what will stick will end up costing you more time than just methodically fixing one key issue, then moving on to the next. As it is now, you are creating tons of different feedback trains, with each one focusing on a different change. Plus, there are a few other trains still rolling in regards to previous adjustments (or lack thereof). As you’ve told us before, you are a small team. Please be cautious about how many fires you light at once regarding game mechanics hot buttons. It creates a very fluid dynamic and a ripple effect in gameplay. More importantly, it makes it harder to figure out exactly what you NEED to fix when so many different factors are altered regarding gameplay. Just some food for thought. The new DLC’s are nice. Thank you. Keep up the hard work. TL;DR Don’t make too many changes to gameplay mechanics at one time. It makes it harder to sort out issues and fine tune functionality. You’ll also get less backlash from the players.
  29. 1 point
    Yeah, I think it's a matter of dealing with the new grab. Those close calls from last night would normally end up being kills. That, and we were going after multiple objectives at once. When I was Jason, I had to go from the fuse box, to the car, then the OTHER car was started...Just couldn't be in all those places at once. So it's also a credit to the counselors for splitting Jason's attention. Some rounds just don't seem to go that way - the timing isn't there - and Jason can worry about one objective at a time. But 100%, the new grab cone definitely led to some escapes that would normally be kills...
  30. 1 point
    I agree mostly. My fuse comment was a bit off and I do apologize for that. Your example though is exactly why I play Deb how I do. I play her so I can fix something no matter the situation by running through as many traps as can be placed without much worry outside of him coming to me on the third trigger. What I was meaning to say is more that the traps not being on top of each other is much more fair now as it lets the counselor see how many they need to deal with and can actually think on it without a surprise trap that couldn't be seen because it was under another or two. It really is a balancing act to hopefully get everyone to have a good time while doing your job and killing them. It sometimes cant be done and should always be in a way that you are still enjoying yourself. Sometimes the DM has to kill the player. The player has to take that and move on with a better grasp on what to do next time. Sometimes that's all you can hope for.
  31. 1 point
    Spectacular! She won Best Body in Texas before the movie.
  32. 1 point
  33. 1 point
    I'm doomed! Doomed!!!
  34. 1 point
  35. 1 point
    Well keep ya head up. We all make mistakes sometimes
  36. 1 point
  37. 1 point
    That's what I end up doing most of the time now, but I don't like having to ask for special treatment because the RNG has it in for me. it feels like I'm a whiny kid saying "no fair, it's my turn now". I Hate that!
  38. 1 point
    I don't get to play that often; I like playing with friends, and every time I stream, I always beg not to be Jason because I suck at him, but every so often I do get him. I was Jason 2 times over the weekend, and I was able to kill 6/7. So now people don't believe me that I suck as Jason. I had read some of the patch notes, but skipped over some as well, so I completely missed his grab was nerfed. He didn't seem either more easy or more difficult to play. Personally I don't understand why people who are complaining about the grab nerf are complaining about, really.
  39. 1 point
    Found Jarvis Tape #11 last night, but the usual connection hick ups happened before the end of the match and we all got booted back to the menu. I was really annoyed about it, but when I checked my list of tapes just in case, it was still there
  40. 1 point
    Those that aren't equipped to the counseller that can be used, not as in more perks available to use at once on a counseller. As I've got the max amount of perks I can but would like to continue rolling for more and better but don't wanna risk by getting rid of the ones I have. But generally I wish there was more space so I could have one of each I guess, dunno if this makes sense or will be a thing but I'd like it.
  41. 1 point
    there's also mention of Smith's Grove too [Halloween]
  42. 1 point
  43. 1 point
    Kane Hodder tested and approved. ?
  44. 1 point
    I had never seen part 9 until a DVD purchase a few years ago. After viewing it I threw my copy in the trash. It had NO connection to the other movies. Every other movie acknowledged what had happened before. No explanation how he got to Camp Crystal lake from Manhatten. The body hopping? Jason doesn´t do that. New Line completely destroyed the franchise with this piece of shit. So to me, anything after part 8 is non canon. I hope they make a new one one day that picks up after part 8. Crazy Ralph belongs in the game. He was in two movies, shown in flashbacks in part 4 and 7 AND narrated part 7.
  45. 1 point
    I love Jenny's costume, but I don't get the Fairy part of the Fairy Princess?
  46. 1 point
    Also, I just have to point out - being old and all - using a phrase such as it's 'so cringe' deserves a swift removal of the upper esophagus & stuffing it so far into the ear canal that it prohibits the use of that kind of lingo ever again due to the intended brain damage it hopefully causes, rendering the natural desire for initially using that moronic terminology obsolete and buried in the embarrassing history of human trend whopping. It made you cringe. It makes me cringe. Hell, even cringeworthy is acceptable. But not 'oh, this is so cringe'. Or 'omg you are so cringe'. Same. Random. This <. PISS. All it does is drag us all down, it may seem cool now but trust me. It's pure shit, plain & simple.
  47. 1 point
    I’ve also been pitching “Demon” as a counselor since this was announced! With a “Damn Enchiladas” perk which makes him heal and instantly regain stamina when hiding in an outhouse.
  48. 1 point
    This game mode is really what it seems to be; "the influence of Jason". I JUST HAD A HORRIFYING THOUGHT! What if... the killer randomly flips? As in, during a match, it isn't just one person who's the killer. IE: the match starts with all 8 but then after a few seconds, Bugzy becomes the killer, but only Bugzy knows this. Now he has to go out and kill/sabotage the others. But then, either after a kill or enough time passes, Bugzy just suddenly ISN'T the killer, and now Deborah is the killer. That would cause insanity, especially in public matches because not everyone uses mics and team workers would be near impossible because the killing power would be bound to jump to someone who ISN'T working with the vocal chat players.
  49. 1 point
    Ok, first time posting something hateful, i REALLY hate the grab changes, i don't want to sound cocky or something but i was on pc, one of the best Jasons that there was, no cheap tactic neither, but OMG, i got my ass handed to some russians, 4 Chads, it's impossible to grab them and if you by some reason get to grab someone they have knifes, firecrackers and shotguns, geez, i encountered that before but it was doable, part 4 has a puny weapon range, you can't hit people and now you can't grab, what's the point, the ra** you get in a small map is incredible, i never got so rekted, even if i found a coordinated group of people, 6/8 killed, one runned by the car and the other i got lucky, don't care about anything else but if you can't kill then what's the point?
  50. 1 point
    The problem is not that they nerfed the traps or the grab. Or added markers for gas etc. Or nerfed doors smashing. It is that they did nothing to compensate for this. This makes Jason weaker. They could have shorten the cool down period on shift or reduced number of pocket knifes in play or something else so Jason would get a buff on some other aspect.
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