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Showing content with the highest reputation on 10/03/2017 in all areas

  1. 14 points
    Weird, we're under 1% crash rate. Seems fairly stable to me. However, you seem to be discussing the balance of the game, which you currently do not enjoy. That, has been made more than aware over the course of several months from your spam posting...which I can say has been given a lot of leniency as to try to be mindful of discussion, rather than having to read new threads or comments from you that are antagonistic, underhanded and designed to cause angst and anger, rather than try to be constructive. It seems every day you figure a new way to find the absolute worst in a game that has been purchased and enjoyed by over 1.8M people around the world on three platforms after being made by just under 50 people on a skeleton budget. If you want to learn about game dev, please visit more resources to get an idea of the kind of terminology and work that's involved with how games are made. I understand most people do not know how this kind of process works, so I recommend this link: https://docs.unrealengine.com/latest/INT/Videos/. For the sake of not giving other forum-goers the wrong idea, I'm going to close this topic and hope they see my response to your commentary. As for being 'regretful' on backing, it seems very weird to me that you have 3,505 posts on this forum and spend such an inordinate amount of time posting about your disdain, rather than moving on and doing something new and exciting or playing other games that might strike your fancy as opposed to Friday the 13th. I fully encourage you to explore other titles while you wait. We'll continue to do our work on our end. In fact, I'm going to go ahead and let you give that a shot by offering you a vacation. We'll let you relax, enjoy other games and take a breather from the woes and worry of this forum. I've been made aware of your private messaging behavior. I have seen your spam posts, I have watched your exacerbation of other users and staff here and frankly I believe you might need to give it some time to recollect your thoughts. See ya later, Bears.
  2. 5 points
    I say instead of making it permanently inoperable, it could require a repair skill check to fix. Say the hood pops open and you need to re-do the repair skill check under the hood. The car would have to crash 2 to 5 times before that would occur. Throw Luck into determining how often that happens. A Chad driver would be the best choice considering this option. Chad could get away with more crashes than low-luck counselors.
  3. 5 points
    I think the car should have a random amount of times it can be smashed or crash before it won't start any more. Or have each crash increase the time to start.
  4. 4 points
    Anyone else hates those obsessive Jasons that won't leave you alone? Now I get it,you can play the game however the hell you want but I mean come on! People over there are fixing the car,calling the cops and you want to kill me so bad that you will ignore everything else,This usually happens because the Jason is friends with others but that's another issue. I would have Jason's chase me for 10+ minutes at times,I still remember this one game where I spawned in in packanack Lodge and Jason teleported there and literally chased me for a good 7 minutes,some one calls the cops so I'm like "Maybe he will ignore me now" nope still chases me for 5 mins and when the cops finally arrive I somehow managed to juke him for all that time and escape. I have even made Jasons rage quit because they would chase me for 10 minutes and finally give up and leave.
  5. 4 points
    I played the three matches with Ghost and there was a pretty serious bug in every match (different each time). I played about five matches later in the evening and only saw one serious bug. Generally, I've not seen many things (with frequency) that are terribly game breaking; more inconvenient than anything. That day just seemed to be THE DAY for all hell to break loose. It was certainly the most stuff I've seen happen in such a short amount of time. Glad Ghost caught the stuff on video for Illfonic to have a look at. I'm not in the camp that the game is broken. I'm in the camp that the game needs tweaking and polish. Ghost has been having more trouble than myself, but that seems to be often the case in these forum chats. Some people have horrible game crashes and bugs...some of us have hardly any (until Ghost shows up and brings the gremlins with him ). Some people have a broader definition of "broken" than others of us who have been gaming 30+ years and have seen the horror of awful games over DECADES. Frankly, F13 isn't even a blip in the universe of terrible games. Atari had a whole list of stinkers to go with their hits. Not to sound like anyone's grandpa, but in our day they didn't even have patches to un-fuck the mess or DLC's to expand a tired game. You paid $60 for the game - as is (broken or otherwise) - enjoy. Worse, you didn't have anyone reviewing it on Youtube or media to spare you the bad investment. We certainly didn't have forums to slather each other's shoulders with salt and snot or a direct line to the developers. And I'm sure a few of you will be like, "Hey Alk! I played SNES. I know what you mean." I played Pong on Colecovision...Nuff' said. Ahh yes....state of the art...in 1982. As long as GUN media and Illfonic continue to move forward to make the game better I'm happy. I have patience, born of age and experience...and years in the Army didn't hurt for learning to be stoic in the face of adversity. Here are a couple tidbits of life advice for the younger folks here> RULE #1 Don't sweat the little things. RULE #2 Everything is little things.
  6. 4 points
    They're the inverse of the "at least I was the last survivor" mindset in a lot of counselors. People who are arrogant about their supposed ability, but garbage at the game, so they set their personal goals incredibly low, and are happy with achieving an easy, medicore, self-declared 'win-condition'. They're playing solitaire to a degree. Some Jasons ignore everything else, and treat the game as a 1v1 game of cat and mouse. Usually with the first person they encounter. The idea being that they can't lose the main match if they aren't even playing. Who cares if the car leaves? That's not what their goal is. It's the same with 'last survivor' types. They sit in a corner of the map or under a bed the entire match, and then brag to Jason about how "it took you so long to find me", totally oblivious to the fact that they were no threat at all to any objective, and Jason wasn't even looking for them until now. Jason has far better things to do than randomly look under beds pre-rage for someone who was never a threat. But in their mind - they won. It speaks to a special kind of person that they constantly play for second place, and then puff themselves up over 'winning' a sub-game that nobody else was aware they were playing, or were supposed to be competing for. The amount of final survivors who've spent the entire match in a closet, then given me shit as I kill them for 'taking so long to find them' is unreal.
  7. 4 points
  8. 4 points
    @Gertz @wes @Randygbk @GunMedia_Ben Any chance that there will be a stable, working version of this game by year's end? I've stopped playing altogether but I've been holding out hope one of your patches would improve things but the common theme seems to be taking one step forward and two steps back. Could you let me know in plain language whether or not it's worth it to expect to play a stable working version? Is this as good as it gets? Four months is the entire life-cycle for some indie games and we keep being told that it's only been four months and it will get better. Will it? Can you guarantee it? Yay DLC but what about the game's broken state? I have to admit I regret backing this game. I wish I'd waited and others had too, and you guys really had to work for it instead of being gifted the license of a favourite franchise. There's parts of this game that are great and I wish I could enjoy but from Day 1 (where I wasn't able to get into a match for over 48 hours) to now- it's basically been overwhelming frustration. We've been giving a lot of empty promises- any chance you can make one that you intend to keep?
  9. 3 points
    sorry but i just had too lol
  10. 3 points
    Cant take the heat? stay out of the kitchen.
  11. 3 points
    This is my 3,000th post. Join us- you too can get into arguments with people from all over the world! Debate intricacies of the game and franchise like a bitter custody battle! Kill spare time! It's more fun than spectating! It's not all that bad though- join up, just use the search function before creating a thread. No, you're not the first person to think the game needs Jason X, host migration, Pamela, Freddy, etc. Seriously- use the search function. That is all.
  12. 2 points
    There have been two(unnamed) suspensions in less than a day for spam. Maybe an updated definition of what "spam" is or a new rule of banning members just because? Not said with sarcasm, you guys run this place...you wanna ban people just because, that is within your right. Posting this publicly because it was made public and it might be helpful in the future if there was an updated forum rules guideline instead of tossing out suspensions without warnings. Maybe also do away with the warning system altogether? Confused and don't feel like being suspended or seeing anyone else(that isn't asking for it, of course) suspended if there is a new rule(s) or expanded definitions of the rules.
  13. 2 points
    I believe there needs to be a system implemented that asks the player do they want to return as Tommy. I can't count how many times players return as Tommy and they're AFK or they return as Tommy and have already left the game. This option would give the player 10 seconds to choose if they want to be Tommy and if they don't, it would move to another player.
  14. 2 points
    i think it would be super awesome if they added this emote
  15. 2 points
    Weapon Kills - These are kills I've thought up of in my spare time, a lot of them are either impossible with the developer's skill level (not an insult) or just outright not fitting Jason,but they're ideas, ideas aren't demands. Part 2 Jason takes the Counselor by the throat and throws them onto the ground, stepping on their chest and bringing his pickaxe overhead, only to slam it down straight into the Counselor's forehead, digging it so deep it nearly comes out the mouth since it goes in at a slight angle where it enters the forehead straight on. Yanking it out with the counselor's head following slightly, but staying attached to the body. Blood could be spewing out of it during the animation, but stopping once the animation ends and the counselor enters ragdoll. Jason kicks the Counselor onto their knee, one knee on the ground and the other in a right triangle shape, yanking on the Counselor's head (meant to look like hair) to make them face upwards, Jason moving his grip to the near-top of his pickaxe as he sends it into their jaw, disconnecting it from the head and leaving them to squirm on the ground before Jason stomps on their head to end their misery. Jason sets the Counselor down, bringing his axe back and swinging it with powerful force to the Counselor's gut, lifting them up slightly with the pickaxe slightly showing on the other side, Jason then pulling it out and making the Counselor fall onto their knees. Next, it'd be a similar swing, long and drawn back straight to the Counselor's gut again, this being the fatal blow, he pulls it out again and lets the Counselor fall straight on their stomach. Part 3 Jason forces the Counselor onto both of their knees like Part 6 does with Spear Impale, stepping back and giving a broad swing to their upper head, digging clean into their eyes and then kicking their body away to get his axe out of their cut head. Jason holds them up high, just like in Choke or Heart Punch and then swings his axe firmly into their mid-section with one hand, struggling and squirming start before Jason puts a hefty pause to their struggles when he brings his axe overhead rather from to the side to strike their neck, the limp body being dropped by Jason as he turns around to continue his mass murder. The more sluggish tone to Part 3's weapon kills contributes greatly to this one. He sends a punch to the Counselor's gut to make them fall over, which he then walks up behind them slowly and menacingly to only send a double handed axe strike straight to the back of their head, decapitating them and sending their lifeless body plummeting with their head rolling. Part 4 THIS IS ALL BASED ON IF THE PIG SPLITTER IS INDEED PART 4'S WEAPON. Jason turns the Counselor around and swings an overhead strike to the Counselor's shoulder, grinding it harshly until the arm comes clean off. Jason then kicks the counselor's feet to make them get on both knees, which Jason proceeds to send a powerful strike to the other shoulder, repeating what he did with the other and grinding it off painfully. And with the arms finished, he sends a POWERFUL overhead strike to the middle of the Counselor's head, going straight down the head until the nose is cut in half, watching the corpse fall forward and then yanking the weapon out of the victim's skull. Jason sets the Counselor onto their feet, but keeps a hold on their shoulder to keep them from running. He then raises his weapon up and then crashes it down into the Counselor's chest, ripping it down to let his blade be free. He repeats this with the other side of their shoulder to split them in half (if the game could allow it, but for now it'd just be bloody marks down their body similar to what Part 7 causes with Eviscerate). Stepping back and letting the torn up body fall infront of him. Jason kicks the Counselor away and flings his splitter straight to their leg, making them kneel in pain, maybe the Counselor can even pull the weapon out and try to attack Jason, (if this would be a possibility, Jason would stop the arm of the counselor and make them stab themselves in the throat, driving it deep and then taking back the weapon he just made a counselor in theory kill themselves with, perhaps it could be a randomized feature that sometimes a Counselor will try and pull the blade out and attack to add some randomness to the game in attempts of keeping it fresh.) but if that's not a possibility, Jason would come up and bring a firm hand to the Counselor's head, pulling them back and ripping his blade from the Counselor's leg to give a clean cut to the counselor's throat, or maybe a throat hack to decapitate them with it. (no news has come out for a part 5, skip.) Part 6 Jason kicks the Counselor onto their back and drags their arm up to match head level, then he impales the counselor's and with the spear deep into their palm. After this, Jason grabs the Counselor's head and pulls on it so their neck is viciously yanked against the dug in spear, aiming to decapitate the Counselor, which he does do successfully, pulling it off with excessive force. Jason sets the Counselor down and lunges his spear right into the torso of the counselor, lifting them up and throwing them backwards like Darren in Part 6: Jason Lives, a short kill that could give comedic effect if the ragdolls keep how they are, but maybe a bit too fast, people already consider part 6 overpowered. So to add some length to the kill, it's a basic reskin of the Savini Pitchfork Lift, watching them struggle on the spearhead before being flung back, but this may go back on the exclusitivity of the Savini Jason's kills, so this one may be a hit or miss for people. Jason pulls the counselor against his chest and starts to choke them out with the spear, similar to the way in Manhunt (2003) with the bat's red execution, pulling on their throat until they can't see straight due to the loss of breath from the violent choke, Jason then stepping forward and shoving the spearhead end right into their mouth, going through the corpse and out the other end, pulling it out with some jagged trouble. Part 7 (my personal favorite) Jason sets the counselor onto their feet and does the machete stab animation, but then he twists the blade into a more cliche stabbing position, yanking it out and repeatedly stabbing the Counselor viciously, stab after stab after stab, each heavy and drawn out before the final stab stays in their torn up stab wound, letting the counselor drop before being pulled out of the wound of the downed counselor. Possible blood effect of hiding spots could be applied here, the way blood slings onto the blade and up into the air from being stabbed (bed). Jason takes the Counselor by the throat and keeps them lifted up high, driving his weapon into their stomach, digging it up slowly and agonizingly until it comes out the torso of the counselor, before being dropped with the quick death. Jason tosses the counselor away, but not onto their back, giving them space to run before the accuracy of Jason's throws gets him to chuck his machete bullsye for the Counselor's head, going right through it as they fall to their knees. Jason coming up behing them slowly and gripping the hilt of his blade to pull it out quick, the excessive nature through making him whip it out in a way to instantly send it to hack at their throat until their head is cleanly chopped off. (this part is optional.) Part 8 Jason turns the counselor around and hits the back of their neck with the blunt end of his fireaxe, brining an arm around the Counselor to slit their throat quickly, causing the counselor to fall onto his hands and knees, clutching his bloody wound before Jason sends a crushing stomp to their head, wiping off his foot with the dirt below. Jason punches the Counselor's gut to make them bend over, and then sends his axe straight up into their torso while bent over, digging it deep until he yanks it out and flings the sharper end right into their back, aiming to puncture through the exact same wound the straight axe hit was in. Jason kicks the Counselor away and throws his fireaxe straight for the counselor's leg, aiming to knock them down and off their balance. Jason then walks over and yanks his weapon from the Counselor's leg with a foot on the leg that was stuck, staring down at the counselor before swinging with a double handed overhead strike straight to their head, some struggle when yanking it out aswell. Part 9 Jason turns the counselor around and gives an overhead swing straight into the counselor's back, holding them by the head to keep them upright as he pulls the axe out with force and flips it in his hand to hook it right into the counselor's head, the non-bloody side getting a taste of horny teenager blood as he yanks the axe free from that part alone. Jason sets the Counselor down to dig it right into their gut, shoving them down onto their back. He steps a bit forward and gives a violent kick to the handle of the blade to fling it out and get caught clean in Jason's grasp, only to be flung back down right into the neck or head of the counselor. This is all I could come up with for Part 9 Savini Jason kicks the counselor onto their stomach, the Counselor tries to crawl away desperately, but Jason catches up with them and puts a firm boot on their head, but not crushing it, instead he brings his pitchfork down and begins to repeatedly stab their back, a total of 6 times with the 6th being a heavy dig and blade-twist before yanking it out and crushing the counselor's head to make sure there's no way of survival. Possible bed hiding spot blood effect on the stabs. Jason sticks the side of the Counselor with his pitchfork and lifts them up, letting them dangle there and dying from blood loss, only to be flung off of his weapon in a direction.(now, I know this is likely going to be already coming out, due to mo-cap footage being released of an obvious long weapon holding up a counselor, but it's something I've been thinking of once I first saw Savini's weapon, and I need filler.) Jason stabs at the leg of the counselor to make them drop onto both knees, he'd then take a step back and ram his pitchfork into the counselor's head with an angle to sling them up, a traditional side head cock as the lifeless counselor hangs head first from his pitchfork, before dropping them casually. Context/Environmental Kills Cars - This is when Jason is near a car that's started, broken down or unrepaired. UNREPAIRED - Jason takes the counselor and slams their head into the engine of the car, slamming the hood down with violent force to crash their head into it repeatedly for a total of 8 times of repeated, fast slams. STARTED UP/BROKEN DOWN - Jason kicks the Counselor's feet out to make them kneel, slamming their head into the car window and then opening the door and slamming the counselor's head into the door, basically the door slam kill but with the car door, it shocked me this isn't in the game already. STARTED UP/BROKEN DOWN - Jason can throw his fist into the window of a car to grab at the throat of a counselor, not letting go no matter what, making the car undriveable (while the animation is going) until he rips the throat of the counselor in the car out, possibly having counselor's drag that body out (with a fear based repair minigame) if they need the seat. Wilderness - This is when Jason has someone grabbed in the woods, we ALL know how pesky it is to deal with a grab kill in the woods of a map. Higgins Haven By the map location there is a set of chopped wood by it, Jason could throw the Counselor into the stump of where the wood was being chopped at, grab a piece of wood and repeatedly bash the counselor's head into the stump until they're limp and lifeless. In the barn, there are a few static props just there for decoration, how about they're used? example, the pickaxe just in the hay, perhaps as the same with the Packanack Small intro, Jason digs his weapon into the ground and gives a strong punch to the Counselor's head to make them stumble, picking up the axe and giving a quick swing into the wall, pinning them there with a bloody mess on the ground, possibly coming out the other end of the barn. Crystal Lake The toolshed could use some more purpose, perhaps Jason could throw a Counselor around in it, beating them up enough to kill them using it. The archery range has a lot of comedic possibilities to it, and one could be that Jason pins a counselor to one of the archery ranges using throwing knives (3 required for the kill), pinning the counselor with both to the range, stepping back and flinging a knife straight into their head, taking the two knives that pinned them back. Another archery range kill could be simply being bashed up against the deck of the range until they're a bloody mess. I don't see that any good things on Packanack that isn't a repeat kill. There are A LOT of repeated kills for context kills, so some variety: on context kills where Jason either punch decapitates or squishes their frontal head into mush against a sign post, (the one with 'SPRINGWATER CAMP' and a logo on them, etc etc.) Instead, he knees them in the gut, and bashes their head against it until they're straight up sent through it, head poking out the other side as the bloody mess of counselor drips for others to admire. For context kills on the tables just outside Packanack with the firepit, Jason would slam their head into the table multiple times, four total hits before tossing them aside after the bloody mess of a table is used up instead of the just singular head smash. For the context kills on the windows, there could be some variety in them. For double windows, Jason could toss them sideways, making their bodies fling and break both the windows with more logic to it since both windows break at the single touch of a counselor. Or maybe a small knee to the gut and then chuck into the windows, singular windows stay the same. For the firepit kills, there could be some more variety aswell. Perhaps sometimes it'll do the fireplace kill on it, and other times it'll do the deepthroat kill. I know there are certain campfires and firepits that have varying kills, one will be the fireplace kill and one will be the deepthroat, I understand, but having some more consistent variety would be lovely.
  16. 2 points
    I'd also agree that 3 pocket knives is a total waste. 2 is probably the max, and even then I'd consider giving a non-knive counselor one if I meet up. If I'm with someone that's about to try fixing a vehicle or the fuse box, I've sometimes given them a knife as well even if it leaves me with none. Reasoning being, if they screw up a prompt, Jason's going to be Morphing in and very likely looking to grab them first. Buys them a free escape and then it's two of us still in the game, as opposed to just me and someone that could be a good fixer lying dead in the road.
  17. 2 points
    Easiest way to stop the cars are as follows: If they're driving forward, activate stalk and morph a fair way in front of where the car is heading. After that, shift towards it and pop out of shift a few meters in front of the car. Better doing it like that because if you try to shift directly in to the front of the car, sometimes you might miss. It's easier to appear in front of them so they have little time to react and swerve and end up crashing right in to you. Do the same if it's driving backwards; just get some distance so they can't see you, use stalk and then shift behind it. Basically, break line of sight and use stalk and shift. Stalk is vital to your success.
  18. 2 points
    I'm aiming to get a bit of free time in for F13th on Friday and the weekend. That is to say...SOON tm. If I see any of you guys playing, I'll try to drop in. And if you see me, please feel free to do the same.
  19. 2 points
    My post was just a joke. Ben is a bro. But this is the internet. Give anyone a voice, and you'll find a palette of different opinions. It is what it is. I enjoy the community for its variety of opinions -- some I find personally invalid, and some I find too optimistic or fantastical. It is what it is. That's why it's called a forum. You'll find the same on the Discord and the subreddit. Those who think the teams don't care about fixing the game are simply short-sighted. Gun and Illfonic can be as transparent as they can, and these people will still find a reality congruent to their beliefs. The reason you're seeing such a hive of negativity (and positivity; let's get real) is because Gun and Illfonic are pretty connected to the fanbase. Inarguably more transparent and connected than most other game dev companies. Players of the game know this, and so they yelp louder because there is incentive to voice their opinions. Picture baby birds in a nest and how they chirp louder when the mama bird is within range, except mama bird is always within range with Gun and Illfonic through Twitter, the forums, the Discord, the subreddit, et cetera and so on. Don't let that discourage you, @Trident77. Let people be people, and let yourself be yourself.
  20. 2 points
    Absolutely. Tunnelling is the best way to let counselors complete objectives, and they know it. A good player will intentionally try to lead you away and waste your time. All I do is morph from objective to objective and check if there's players in proximity that I need to defend it from. There's really no other places you need to be for most of the match. Traps are good but they can be easily bypassed, so you still need to periodically check. If anyone is close by, that is the time to strike. Discourage them from even coming close to an objective. The only time I really chase a player early on is if they are a repair character or holding an objective item, but even then I don't let myself get distracted, and I especially don't ignore failed skill checks or players near an objective on my radar. Whoever I left, I can always go back for or they will find their way back to me. Once I've picked off majority of the team, then I am free to go to other areas they're in to finish them off. Most players will still attempt to repair something or try to find items, but without the support of their team their chances are slim. So basically, don't tunnel ever. The aim is not to kill everyone as efficiently as you can, but to remove their options as efficiently as you can. The longer you keep them around with nowhere to go, the easier it is to kill them all.
  21. 2 points
  22. 2 points
    Join us, or don't. You may be safer voicing your opinions elsewhere.
  23. 2 points
    It is something we've discussed, but implementation is a bit tricky on the backend. Something we can visit again, and we are working on bots, but to have them take control on a disconnect is possible, but not confirmed at this time.
  24. 2 points
    Messing around with the gear what about a Michael Jackson inspired "Thriller" jacket for Bugsy apart of the Halloween DLC that would be dope.
  25. 2 points
    They just need to go back to this.
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