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    Last updated: 20th October 2017 Hi everyone. I've seen a lot of people making posts about how Jason should be nerfed, or that they're having difficulty surviving the night. As a beta player and avid F13 game fan, I've been collating all of my knowledge of the game from beta experience and general know how obtained by following dev posts to bring you a post with some helpful advice. These are the best tips I've got, and out of about 10 games I'd say I escape about 6-7. Note: For the in-game 'how to play' guide, please see @bobmussini's post on page 6 of this thread. Table of contents Part 1 - Counsellors Part 1.1 - Counsellor selection Part 1.2 - Counsellor tips Part 1.3 - Counsellor stats Part 1.3.1 - Complete counsellor perk list Part 1.4 - Weapon stats Part 1.5 - Maps Part 1.6 - Items and their uses Part 1.7 - Knowing when Jason is near you Part 1.8 - Special controls and how to use melee mode Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for Part 1.9.1 - Counsellor controls (Xbox One) Part 1.9.2 - Vehicle controls (Xbox One) Part 2 - Jason Part 2.1 - Picking your Jason Part 2.2 - Jason Tips Part 2.3 - Jason variants Part 2.4 - Jason abilities Part 2.5 - Jason controls (Xbox One) To skip to any of these sections, press CTRL + F and type in which part you want to see. E.g.: type 1.4 and hit return a couple of times to find section 1.4 further down the list. Part 1 - Counsellors Part 1.1 - Counsellor selection One of the most important things to remember when trying to survive as a counsellor is you have to play to your character's strengths. Example: Trying to fight as a girl generally doesn't go well as none of them possess high strength or luck. Trying to stealth as a guy is generally a lot less effective than playing one of the stealthy girls. Pick your play style at the start of the game and roll with it. If you go for a character like A.J., then use her stealth to your advantage. If you play Adam, use your 8 strength and 6 intelligence to defend yourself and repair things. If Buggsy, get a good weapon and try to keep other counsellors alive whilst you find stuff. Here is a short list of each counsellor and what they're best for: Jenny Myers - Jenny's composure is very high, meaning that Jason has a difficult time keeping hold of her in grabs and also finding her with sense. Her luck is also quite good, so her weapons break less and she gets minor increases to little things. Her stealth isn't bad, but the main reason you will get killed as Jenny is because of your noise. Use her composure to your advantage. She gets scared a lot less and is a lot harder to find on sense unless she's terrified. Keep to lit areas and use your flashlight to keep your fear level low and Jason will have a hard time finding you. Chad Kensington - Chad has very high luck and speed, meaning that he's actually quite lucky with stuns and gets minor boosts to everything else. I recommend looking into the luck stat to see how it affects the counsellor. Chad's stealth isn't bad, but his composure is terrible. He is very easy to detect with sense when scared, but his high speed and mid-level stamina give him a decent chance of outrunning Jason. His stamina doesn't last long, but he can get a short burst of high speed. When playing as Chad, make sure you're good at dodging Jason's attacks because once Jason gets a hold of him, he has an extremely difficult time escaping. Chad's high luck makes him a good counsellor to annoy Jason with as he has a high chance of stunning with most weapons that have a decent stun stat. Even a wrench is a decent weapon in Chad's hands. Vanessa Jones - Everyone's favourite beta character. Vanessa has the best speed and stamina out of all of the counsellors, but her composure, intelligence and strength aren't good. Vanessa makes an excellent distraction due to her easily noticed noise pings, which Jason can see even without sense. Use Vanessa to distract Jason or for finding important items. Don't try to actually fix anything though, Vanessa is only slightly smarter than a box of rocks and every time you fail a repair, a noise is heard by Jason. He'll come for you, so give your items to a smarter player to use. Kenny Riedell - Kenny has 5/5 on every stat, making him a balanced character with no particular strengths. He can be used for pretty much anything, but he doesn't have any particularly strong stats and consequently isn't excellent at any one task. A.J. Mason - A.J. is a very stealthy character. She has high composure, maximum stealth and pretty good intelligence too. A.J. is an excellent choice for solo players, as she benefits from being alone. A.J. is good at fixing things and remaining hidden most of the match, so make sure she's not scared and she is often one of the last ones to be found. She's terrible at fighting Jason though, and with 1/10 luck she won't get any lucky free stuns on him and she will take the maximum amount of damage from any source. Deborah Kim - Deborah is another stealthy character, like A.J. She has 10/10 intelligence and is the best person to fix objectives without alerting Jason. Her composure is a decent 5, so she's not too easy or hard to find with sense. Her speed and stamina aren't very good so she's not good at running from Jason. She does however have 9 stealth so hiding is her best bet. She also has 1/10 strength, so don't even try attacking Jason unless it's a last resort. Adam Palomino - Adam is kind of the Yin to A.J's Yang. He isn't as stealthy as A.J. is, but he has 8/10 strength instead. His composure is also 7/10 like A.J's is, so he can be difficult to detect with sense when he's not scared. His intelligence is 6 so he's not bad at fixing things, but again best left to a smarter counsellor if they're nearby. His speed and stamina are average, so Adam is pretty decent at repairing things and is better for fighting than hiding, although he can hide effectively too. Brandon 'Buggzy' Wilson - Brandon has the highest strength of any counsellor in the game, and is the most effective counsellor to use when fighting Jason. He deals a lot of damage to Jason with melee attacks and possesses high speed and stamina. His stealth and intelligence are terrible though, and he has average composure. Brandon is the best character to use as a protector, and he can also be used to run around finding items for other people to use to repair. He isn't as fast as Vanessa, but he can fight a lot better. Use him if you want to get Jason's mask off. Eric "J.R." LaChappa - Eric is similar to Deborah in stats. He has 10/10 intelligence and fairly high stealth too. However, he has rubbish stamina and speed and is no good for running. His composure is slightly under-average, but he has higher strength than Deborah. Eric plays a very similar role to Deborah, as he's good for repairs and stealth. He's easy to catch and kill though, so be tactical when playing him and keep his fear low. Tiffany Cox - Tiffany makes for an excellent stealth gatherer. She has high stealth, fairly good speed and high stamina. However, she has terrible intelligence (1/10) and low composure, meaning she freaks out easily and is easy to detect with sense. She can run fairly fast for a long time and makes very few sound pings when running. When playing Tiffany, use her to find items, but don't use her to fight or repair. Mitch Floyd - Mitch has a nice mix of stats that make him a good solo player. He has high repair, high composure and moderate stealth. His speed and stamina are average like most of the other repair characters, except one main difference between Mitch and the others is that his composure is very high; he can be quite difficult to detect as he's quite a tough one to scare. Due to Mitch's low luck and strength, he's not good for fighting Jason but he can escape his grasp quite well. He's a good choice for a player who's playing alone. Tommy Jarvis - Whilst not technically a counsellor, Tommy is still a playable character. He has 10/10 on every stat and is the best counsellor for everything. Tommy's role is dependent on how the player wants to play him. He makes a great distraction, gatherer, fighter or repairman. He's a key character when defeating Jason, and if he dies in play then Jason cannot be defeated. He can be called using a CB radio located in a cabin with a radio tower and red light on top, and one player who's escaped or died will return as him. Part 1.2 - Counsellor tips There are a few important things to bear in mind when playing counsellors, and I'd say your number 1 enemy is fear. The more scared your character is, the easier it is for Jason to find you. Here are some tips and an explanation of stealth, noise and fear: Jason's sense detects fear. He can see sound pings without using sense. If you want to hide from Jason more effectively, manage your fear. Your character has several different states of fear. Not scared: Your character doesn't look around nervously, and has no expressions on their face. Very hard to find when using sense and highest stamina recovery rate. Nervous: Your character looks around, but has not got a scared expression on their face. You won't be detected from a long way away, but you will show up easily on sense if Jason is close enough. Lower stamina regeneration rate. Frightened: Your character hunches over slightly and looks around nervously. They have a scared expression on their face. Easy to find with sense and a low stamina regeneration rate. Terrified: Your character shows all of the characteristics of being frightened, but your HUD fades away due to your fear. Easy to find with sense, pretty much anywhere you go he'll be able to find you. Fear can be managed by doing certain actions. Being in lit areas, staying on paths rather than venturing into the woods, being inside, being around other players, arming yourself, having high health, hiding (unless Jason is in the room with you) and completing objectives will all lower fear. Seeing bodies and looking at Jason are the quickest ways to raise fear. Fear will also rise from having low health/being attacked, being alone for too long and being outside in the dark for too long. Manage your fear levels effectively to survive a lot longer! Fear will affect your stamina regeneration rate. If you find that your stamina is regenerating a lot slower, lower your fear a bit before continuing on and you'll be able to regenerate it fast again. Your flashlight will slightly increase your stamina regeneration rate when it's activated, as well as lower your fear quicker. Crouching will make your stamina regenerate slower than if you were standing. Manage your items effectively. I always keep 1 first aid spray and a knife on me, with space for an objective item or a spare third slot. Try to be inside for as long as possible if you haven't got a knife, because being caught out in the open with nowhere to run is an easy way to die. Don't attempt to fight Jason unless you have a decent strategy. Using melee mode is effective, but get used to it before attempting to fight properly. Each time you fail any repair or objective, an audio clip is played for the Jason player. For the phonebox, it's a 'beep beep' sound. For gas, it's a splash sound. For batteries and generators, it makes the sound of two live electrical cables connecting to each other (BZZT sound). If you're not a smart character, then pick a good time to attempt a repair or Jason will be on you. Be wary of traps around objectives, and be wary of traps you place! I've seen dozens of players die from their own traps because they forgot about them. Jason's traps are covered with leaves, so be careful around objectives. You can also attempt to disarm a trap by crouching near it and using a pocket knife. Barricade doors, and loot as quickly as possible. Set traps up behind doors too, as the cabin you're in may need to be revisited if Jason starts chasing you. TALK TO PEOPLE USING YOUR HEADSET. Get a walkie-talkie in-game so other walkie users can hear you, but talk to people! It makes a huge difference. It doesn't matter if you're a quiet person, or you hate the sound of your own voice. I don't talk a lot and I hate hearing my own voice, but in F13 if you don't talk to people, you're not playing as effectively as you could be. AVOID SHIFT! Watch your mini-map. Jason will pop up on it from time to time when people mark him with flares or you see him. You can also tell when he uses shift as the little red icon on the mini-map will persist long enough for you to see he's shifting in a given direction. If he shifts, find an object to put between you and him like a rock, tree, car or cabin. Make him bump into stuff whilst he shifts. You can also put down firecrackers as soon as he shifts for a momentary safe place (unless he throws knives at you). If Jason is using shift near you and you're outside, the camera will zoom in closer to your character. If this happens randomly whilst you're outside, start sprinting and zigzagging. Pick perks that compliment your character's stats. They can make you even stronger in those areas, or can make up for short-comings. Sell back useless perks in the perk menu to roll for better ones. Try to get out quickly. Once Jason gets rage about 10 minutes in, things get a lot harder. Barricading cabins will become pointless because when Jason gets rage, he simply presses the interact button on a door or breakable wall and ploughs straight through it. All of his abilities cool down faster as well. After escaping, any items you had on you will wash up on the shore for other players to get! They appear anywhere where the water meets the land and could be strewn out across the map. Part 1.3 - Counsellor stats Composure - Composure reduces the rate at which your counsellor gains fear and also makes it harder for Jason to keep hold of you in grabs. Luck - Luck has many different minor bonuses. Here are the currently known ones. Increases weapon durability and gives minor increases to many other stats. Also increases chance to stun Jason. Decreases the amount of Stamina consumed when performing a dodge while in Combat Stance. Slightly increases the amount of Stamina you receive after landing an attack on Jason. Slightly increases the amount of Stamina you receive after breaking free from Jason's grab. Slightly reduces the amount of stamina you lose when blocking one of Jason's attacks. Slightly reduces the amount that you stumble when fear is high Slightly reduces the amount of noise you make. More swings before weapon breaks. (weapon durability) Chance to not take damage while climbing out broken window. Intelligence (now renamed to 'repair' in recent update) - Increases the speed at which you repair, and also decreases amount of skill checks required to complete a repair. Speed - Self explanatory; counsellors with higher speed move faster. Stamina - Increases the amount of stamina your character has available. Actions like attacking, sprinting and running decrease stamina. Stealth - Decreases the amount of noise your character makes. Strength - Increases your damage to Jason and increases your chances of stunning him by depleting his HP. Jenny Myers Chad Kensington Vanessa Jones Kenny Riedell A.J. Mason Deborah Kim Adam Palomino Brandon 'Buggzy' Wilson Eric "J.R." LaChappa Tiffany Cox Mitch Floyd Part 1.3.1 - Complete counsellor perk list Credit to @Brigadius for providing me with this list, and credit to the original author 'Hype_Man' on Reddit for compiling this list. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased Part 1.4 - Weapon stats Part 1.5 - Maps One thing to bear in mind when playing the game is that the maps change every time. You won't often find an item in the same place twice. Various different things change around between maps, including cabin type and placement, objectives and their locations, items and Jason's shack. You can find a map in the game in drawers or at a map stand on a path. Maps you find in-game will always show the location of escape vehicles and counsellors, and can also be used to find Jason's shack. Jason's shack appears in multiple locations, and you can narrow down it's location based on if there's a campfire at one of it's usual places. Campfires replace his shack when it's moved to a different part of the map. Below are the general layouts for each map: Higgins Haven Higgins Haven (small) Packanack Lodge Packanack Lodge (small) Crystal Lake Crystal Lake (small) Jarvis House Part 1.6 - Items and their uses When playing as counsellors, you can find an assortment of different items in drawers to assist you with survival. Here are the items you can find and their uses: Walkie talkie - Can be used to talk to other people who have walkie talkies, regardless of where on the map they are. Without one, you will only be heard in proximity chat if you use voice chat. Pocket knife - The pocket knife can be used to stab Jason with when he gets hold of you, essentially preventing a free grab kill. Phone box fuse - Used to repair the phone box so the police can be called. Firecrackers - Firecrackers can be used as a loud noise distraction, and they can also stun Jason if he walks into their range whilst they're crackling. First aid spray - Can be used to heal your character. Car keys - After installing a battery and pouring gas into one of the cars, the car keys are required to actually start it. The car won't move without keys. Map - When you start the game, you don't spawn with a map unless you have a perk that lets you. Finding a map will allow you to view the world map and locate other counsellors, locations and objectives. There are also map stands on each map where you can always obtain one, and they're usually in fixed positions near paths. Flare gun - Used as a weapon, the flare gun is a single shot utility item which can be used to stun Jason or mark him on your map. When firing the flare gun in his vicinity, he will appear on the map for all players to see. Shooting him with the flare gun will instantly stun him if you land a hit. Bear trap - Pretty self explanatory. You can use traps to temporarily get Jason off you. Press the fire button to place it, and hold the action button to arm/disarm it. Shotgun - The shotgun only has 1 shot, but will stun Jason for a long time. Only 1 or 2 shotguns appear each game; Tommy Jarvis also has one. Part 1.7 - Knowing when Jason is near you Jason can be on counsellors in mere seconds thanks to his shift and morph abilities. Sometimes you'll never see him coming, other times you'll be able to spot certain cues that signal his presence in the vicinity. Visual cues - Whenever Jason uses his morph, stalk or shift abilities near you, a video effect will occur on your screen. This effect looks like an interruption to an old VHS video; it's easy to spot. This happens when Jason uses morph, and once for when he activates shift and once for when he deactivates it. It will also trigger when he uses stalk to trick the player into thinking he's left. When Jason uses shift, the camera will also zoom in closer to your character if you're outside. If you're having trouble dodging him, make sure to keep an eye out for the visual cues! Audio cues - This one can sometimes be a bit deceptive. Each Jason has their own chase music which will trigger when he's near you. This music will continue to play to signal Jason is near, and will eventually go quiet if you move far enough away from him or he uses stalk and you can't see him. Sometimes during gameplay, the music might intensify with a crescendo before going back to normal. It's important to know that it's Jason's chase music you should pay the most attention to. It will interrupt any other BGM (background music) currently playing. Part 1.8 - Special controls and how to use melee mode There are a few special controls to bear in mind when playing F13. Some of these may not be clear from the get-go, so I thought I'd quickly mention a few. Double tapping the action button in front of objects whilst not moving will usually make your counsellor interact with them faster, sometimes at the expense of more noise. Sprinting at a window and pressing interact will allow you to quickly dive through it. This always hurts, even if the window isn't broken. You will take quite a substantial amount of damage if you dive through an unbroken, closed window, but you can dive through an open unbroken window and not get hurt. You can use melee mode for better control of your melee combat. On Xbox One, you click the right thumb stick in to activate it. Not sure of the PC or PS4 controls. It can be quite effective when used correctly. You can dodge left, right or backwards in melee mode. It drains some of your stamina, but if timed right it can be used to avoid swings and sometimes grabs. You can use it immediately after landing an attack on Jason too, allowing for a quick side or backstep. Using melee mode locks on to your nearest target - even counsellors. It's very useful when trying to fight Jason as it makes your swings more accurate. You can block Jason's melee attacks. I've found that this is particularly effective against 'chopper' Jasons; the ones who like to swing their weapons and not do any grabs. You can also block knives at the expense of some of your health. Jason also has melee mode and can do everything the counsellors can except dodge. Melee mode will not prevent Jason from grabbing you. He has to be closer to you for a grab so melee mode can keep him back a bit, but his weapons have longer range. Grabs cannot be blocked. Your only defence will be a pocket knife, another counsellor or your button mashing skills. Holding the attack button whilst in combat mode will perform a heavy attack. Particularly useful with an axe! Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for On each map, there are 5 possible win conditions each game. Some of these are harder than others and your survival depends on a few factors, including which objectives you plan to go for. Generally, you should prioritise your objectives based on what you find. If you find a phone fuse early in the game, then your #1 priority after finding a pocket knife should be finding the phone box. If you find a battery, then prioritise getting it into a car - or at least running it to the car so someone else can. I strongly suggest that you leave repairs to a character with a good repair stat. Each time you fail a skill check on ANY objective, a noise can be heard by Jason. To repair objectives, simply bring the correct part to the correct objective. Here is a list of objectives and my personal strategies: Win by car escape. There are two different cars that spawn in-game. One only has two seats (orange coloured one), and one has 4 seats (blue one). The cars both require the same 3 items to get them functional and those items are gasoline, a car battery and a set of car keys. Depending on how many cars spawn, that's how many sets of car keys there will be in the map. The maximum is 2 and the minimum is one; there will always be at least one car. Prioritise fixing a car if you and your team find at least 2 pieces of it. Win by boat escape. Sometimes, the boat will spawn in place of the two seater car. It never spawns in place of the four seater. Unlike the cars, the boat requires less parts and no keys. To win with the boat, you require a propeller and gasoline. However, it can be quite easy for Jason to rock the boat as you try to escape. Even the ones that aren't fast in water can morph near enough and swim quick enough to intercept you. I've used Savini Jason to catch boats before, and his water speed is actually a weakness. If you're up against one of the ones who has water speed as a strength, they can actually move faster underwater than the boat can. Be careful! Prioritise fixing the boat if you find the propeller, and if you're up against a Jason who doesn't have water speed as a strength. Win by surviving the night. To survive the night, simply survive 20 minutes without dying. A timer will appear in the final 2 minutes and some intense music will begin to play, so there will be no chase music cues during this period if Jason comes near. Trying to survive the night should be a last resort. If there are no cars, hardly any counsellors left alive and no means of imminent escape, then this is your best option. Hide well, because Jason is at his most powerful from the 10 minute mark onwards. Win by police escape. This one is one of the best options for escape. If you manage to find a phone fuse, you can install it in the phone box. The phone fuse box can be located on the OUTSIDE of cabins (and outside the barn on the Higgins Haven small map), usually attached to an outside wall somewhere. Repair it using the phone fuse, and the phone will always be located inside the cabin that the phone fuse box is attached to. After repairing the fuse box and calling the police (bear in mind it takes about 10 uninterrupted seconds to call the police), a timer will begin. After the time has elapsed, the police will arrive and you can then check your main map to identify where they are. The police arrive at one of the exits to the camp, and will always be at the end one of the main roads. If you find the phone fuse early, make fixing the fuse box and calling the police your highest priority. Everyone can escape with the police! Win by defeating Jason. Jason can never die, but he can be put down. There is a method in this game for doing it, but I'm trying to keep this a generally spoiler free guide. If you want to know how to defeat Jason, have a Google of it and see what you find. I wouldn't recommend attempting this method unless you manage to meet all of the prerequisite conditions; it's very difficult to pull off in a public game. If you're against a good Jason, this tactic will hardly ever work. Part 1.9.1 - Counsellor controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 1.9.2 - Vehicle controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 2 - Jason Part 2.1 - Picking your Jason So, there's a bunch of different Jasons. As with the counsellors, I'll write a brief explanation of what each Jason is good at. Part 2 Jason - Part 2 Jason has a lot of traps and an excellent morph ability. He plays best as a trapper. Place traps at key locations, and use his morph strength to quickly get to a trap when someone sets it. Control the objectives when using part 2! Part 2 can usually kill slower counsellors easier with his jog, but his shift speed isn't very good so he's not too good for chases. Part 3 Jason - Part 3 Jason possesses the best strengths for fighting counsellors in close combat. He has weapon strength, grip strength and he can run. He can kill counsellors quickly with grabs and his weapon, but his sense isn't very good and he can be stunned easy. As part 3, place traps at a few key locations and use Part 3's speed and damage to pressure counsellors to high fear levels. Part 4 Jason - Part 4 possesses strengths best suited for running counsellors down. He suffers from only 3 traps and a slow shift, but he makes up for it with destruction and weapon damage. He's one of the few Jasons who is also capable of running too, so he can be very useful for pressuring counsellors in the early game. When playing part 4, it's best to pop 1 trap per objective and then go hunting. Use his destruction, weapon strength and run speed to run counsellors stamina down to nothing, then they're an easy kill. Part 6 Jason - Part 6 Jason possesses a lot of throwing knives, a fast shift speed/recharge and strong sense. He does suffer from less defense and morph speed though. As part 6 Jason, place traps at a few key locations and use knives to build high fear, which your sense can lock on to. Use shift for chases and morph for trap response. Part 7 Jason - Part 7 Jason can be quite difficult to hide from. He possesses stronger sense and usually doesn't have a lot of issues finding counsellors. However, he can't run and has very few traps. Part 7 Jason is excellent for preventing boat escapes as he can catch the boat even whilst it's moving. As Part 7, use knives to build fear. Place your few traps at the most important objectives early in the match, and use your sense and grip strength to pressure and kill counsellors. Part 8 Jason - Part 8 Jason possesses some excellent stats. He possesses water speed, destruction and stalk. He does however have weak grip strength and sense, so finding counsellors can be hard. When playing as part 8 Jason, place traps early in the match at key locations, then use destruction to smash down cabin doors very fast. It only takes 3 hits for part 8 to break a barricaded door, so use him to pressure people and build fear. Use water speed to prevent boat escapes and stalk for sneaky kills. He can hide in houses very well if you can anticipate a counsellor will enter the one you choose to hide in. Can also use stalk-shift for a very quiet, immediate shift attack. Part 9 Jason - Part 9 Jason also possesses some great stats. He has shift, stun resistance and stalk as his strengths, and his primary weakness is less traps. He has a HP weakness, but HP is not a measure of how much damage he can take before he dies. HP is the amount of punishment he takes before he falls flat on the ground and takes a while to get up. As part 9, place your few traps at the most important objectives early in the match, and use shift and stalk for chases and stealth kills. As part 9, you won't be able to effectively control all the objectives with traps, so be extra perceptive and check your map often to prevent escapes. He is hard to stun in combat as well, so you can use melee mode to battle counsellors down to weak HP for a grab kill finish. Savini Jason - Exclusively designed for those of us who backed the game and purchased him, Savini Jason is (in my opinion) one of the best Jasons. He possesses excellent stats and his weaknesses aren't bad. He has shift, weapon strength and destruction as strengths, whilst having less water speed, weaker grip strength and the inability to run as weaknesses. As Savini Jason, use the early part of the match to trap important objectives. Use his fast shift speed and recharge coupled with weapon strength to stab counsellors down to low HP. If you want grab or environmental kills, make sure the counsellor is very damaged before attempting it, as counsellors with high composure have no problem escaping his grip. Use destruction to pile on pressure and keep counsellors running, it only takes 3 hits to break down a barricaded door. Part 2.2 - Jason tips As with the counsellors, there are also a few important things to bear in mind when playing Jason. Here are some of the tips I've found to be most effective: Generating fear is the best way to find counsellors. Early game, try and trap the most important objectives and then break some generators whilst your shift charges. After shift is ready for use, you can begin chasing counsellors. Throwing knives can be found around the map. They're highlighted with a little circle icon in your field of vision. Use your throwing knives! It's also a good idea to get a good stock of about 5-6, as characters with high speed and stamina like Vanessa, Tiffany and Buggzy can be very hard to catch if you're a Jason who can't run. Hit them with knives until they can't run anymore. Your traps are the most effective way of controlling objectives. You can't be everywhere at once (unless you're part 2, who morphs very fast) so you need to rely on keeping counsellors away from objectives. It's not about how fast you can kill them! There's 20 minutes to win a game and once Jason gets rage, he becomes incredibly difficult to deal with. Keep everyone in the map as long as you can, and kill them at a steady pace and you'll be able to get the full 7/7. Be wary of counsellors playing as Tommy Jarvis and counsellors who have Pamela's sweater. I won't post spoilers, but these two are an important part of defeating Jason. Jason gets more XP for killing counsellors with environmental context kills. 2.3 - Jason variants Part 2 Part 3 Part 4 Part 6 Part 7 Part 8 Part 9 Savini Jason *For more information on Jason stats, please see here. Part 2.4 - Jason abilities Most of these abilities are described in-game, but I'll list them here along with a couple of tips. Morph. This is the first ability Jason gets, and it allows him to teleport to anywhere on the map. Simply activate the ability, pick where you want to go and press the interact button. It's not pinpoint specific, so you might appear a little bit away from the exact area you wanted to go. Sense. This is the second ability Jason gets. At first, it will not have much use as sense is what Jason uses to detect fear. Counsellors don't start the game scared. Raise counsellor fear levels (see Jason tips section for how) to make sense more effective. Shift. This is the third ability Jason gets. It is essentially a chase teleport. Upon using it, Jason will continuously move forwards and can be steered left or right. Pressing grab, attack or the use ability button will cause the ability to stop. A popular tactic used with shift is the shift-grab or shift-stab. Simply get close whilst in shift and use grab/stab when you're right next to the counsellor to pop out of shift and perform the action. Stalk. This is the fourth ability Jason gets. Activating stalk will deactivate Jason's chase music (unless counsellors can actually see you), trigger a video interrupt effect for counsellors and amplify any sounds made by counsellors. This includes microphones, actions like opening doors/drawers, barricading, setting traps, character speech, hiding, footsteps and window interaction. Stalk can be very useful when combined with morph and shift, and one popular combination is the stalk-shift-grab/stab. Simply pop stalk, then shift then grab/stab. Counsellors have a harder time dodging this one as there's little indication that Jason is coming. There are a bunch of creative ways to use stalk, including waiting inside a cabin a counsellor is going to. The part 4 update also changed stalk so now your footsteps are silent too! Rage. Rage is the final ability Jason gets, and it will automatically activate about mid-way into the match. This ability is not triggered, and you can monitor it's progress by looking at the white mask icon on the top left of Jason's screen. When it's full, rage activates. Rage allows Jason to walk through doors and breakable walls, immediately smashing them. It also decreases the cooldown on all of his abilities. If you get rage, counsellors are going to have a very tough time. Part 2.5 - Jason controls (Xbox One) *Credit to @Zombie79 for providing control screenshots So, hopefully this guide will help out some people who are having problems early on I'll add more if I can think of more, and if anyone has any corrections then be sure to let me know.
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    Gun should add an avoid player feature. This would allow you to add people you don't wish to play with. You can add cheaters, glitchers, exploiters, boring players(ie jasons that just swing), whoever you want. Then it would just filter those players out while searching for a game. Eventually cheaters, glitchers, and exploiters will only be able to play with themselves. Maybe have the feature have levels of avoidance like never play with this person(cheater) or avoid but not completely block for a boring player. This could be a great way to filter out the people that ruin the game for others. This is a far better solution than -1000xp for team killers too. If they keep up there trollful ways they will have nobody to play with.
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    Easy playing Jason?! I disagree there! How about not using the traps and not relying on your map, see how long it takes you to catch one! Especially when they start jumping in and out of windows and running around cars! I think its easier playing as a councillor.
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    The game needs more maps to stay fresh. The amount of counselors and Jasons are fine for the moment. Next content update must contain new map(s). I can't stress that enough. I'm sure we'll get more counselors. But that's not what the game needs at the moment. First it needs to be fixed, then there needs to be maps. Once there's another map we can start talking new Jasons and counselors. But maps should be a number one priority. Well, after getting the game fixed. They also mentioned a create a character system but they are very, very expensive to have. It's unlikely we'll see one ever implemented.
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    Right now I feel like the male counselors (not including Tommy of course) have very little role to play in things. Their only role is being able to do DAMAGE to Jason in a kill attempt. Vanessa is a better fedex/distraction/runner than Chad OR Buggzy, even Tiffany is better because she's quieter and has more stam. Deb is a better mechanic than Adam or Lechappa, heck even AJ is better as a fixer than a biker dude that you'd think would be a grease monkey. and obviously virtually all of the females are better at stealth (with the exception of Vanessa) On top of this a female counselor is required for a Jason kill, you don't need any male counselors just 1 female counselor can die and come back as Tommy for the role. You see entire lobbies of AJ's, maybe a Vanessa, maybe a Deb. Male counselors need something , with strength not being that important for stunning, it just doesen't work out well. I thought about maybe a driving skill, like Adam would be the best driver, improving speed and handling of the car, but of course that'll be called sexist if the males are better at a particular role than females. So what do you do? How do you break up the all female meta?
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    I saw someone in another thread related to map questions suggest that they add Crystal Lake from the old NES game to the list. I had been pondering about this myself and his post pushed me to create this thread, so shout outs to @Manny1985 for presenting the idea to the forums first. I would like to see how people think about adding this map to the game, and if they would like the layout. If it a lot of people like it, I will create an official thread in the Suggestion subforum for us. I think the layout is great for the game, roads and paths are already in place. It could maybe use some more trees around the whole map instead of just the two dedicated forest areas, but the caves should be included, and that is where Pamela's head and sweater should be, just as her head was in the old game. The lake could possibly be extended off to the right in order to create an exit for the boat, as there was a rowboat in the original game as well. It actually astounds me how similar the NES game is to this one, now that I think about it. They took inspiration I believe. They could probably recreate the original NES game using assets they already have, but that is another topic altogether. What do you guys think? Would you like to see Retro Crystal Lake as an official map, maybe even with it's classic music recreated?
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    DO NOT NERF JASON! This is one of the worst ideas I see come up. He is supposed to be OP to begin with, but when you add up all seven councilors + Tommy that actually leaves him with a minuscule 2.5 minutes per kill to win. Nerfing Jason would completely ruin the balance of the game. As for the griefers and Jasons' buddies, a vote to kick system would work perfectly. Used to use this in socom back in the day and it always took care of the cheaters. They can only be voted out in the lobby between games, but once voted they cannot return to that room. With this you can get rid of all the troublemakers and even some of the annoying kids running their mouth on the mic.
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    The -1000 xp really, really shouldn't be applied due to bear traps.
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    Live from the offices of Gun Media:
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    An idea for a Camp Forest Green map. Water on the left this time since no map is like that yet. A good spread of building clusters.
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    Microtransactions can fuck off.
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    Voted no. Would rather their time, money and effort be invested in maps based on the film source material. This game isn't a remake of that crappy 8 bit NES cheesefest. Next people will be wanting wolves, birds and floating heads in the game. Retro Jason has already opened up the floodgates to such suggestions as "Bigfoot Jason". Let's keep this game a serious game based on the movies. People would rather time, money and resources be spent on a Retro Jason map than a Forest Green Map for example? Baffles the mind.
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    I actually enjoyed both reboots. Part 8, 9 and Jason X were pretty terrible and much worse than the reboot imo.
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    Think it's time to start preparing for the apology update 2.0
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    Hello all! I have started an online petition for the goal of having the DLC (Savini Jason & Counsellor Pack) brought back out of early retirement. I've never been a huge fan of limiting/exclusive DLC for video games; DLC should be accessible for everyone at all times in my opinion. Hopefully, you're someone who believes so too. Please sign the petition if you're open to the idea of not limiting DLC for this great game! Again, this forum thread and petition is intended only for players who want DLC to not be limited. I'm aware there are others out there who are perfectly fine with it being exclusive. Petition can be found at the following: https://www.ipetitions.com/petition/f13-game-dlc Thanks for your support!
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    So far double EXP weekend has been a nightmare for me. -People are going around intentionally killing other players including myself "because double EXP so who cares" No real reason to do it, just doing it because they feel like it. So screw it, not going out of my way to help others until this event is over. The smart thing to do would've been to increase the EXP lost to 2k to match the EXP gained. -People are abusing the glitched hiding spots moreso than before, making everyone wait a full 20. -Skill level seems lower now. I get paired up more frequently with counselors that don't know what they're doing. Guess all the Minecraft players came back for the double EXP. Ya, I'm kinda pissed, but this doesn't invalidate the reality of the situation. I appreciate the gesture Gun Media, but maybe you should think things through next time.
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    I don't know how to start a topic... PLAYSTYLES! So yeah I'm gonna highlight what the different Counselors and Jasons are best at.... TRANSITION! Counselors: Adam: Adam has high composure of a 7, along with a high strength of an 8, making him great at fighting off Jason, he can keep his cool and swing an axe, and if Jason grabs him he can break free pretty easily, but he also has good repair of a 6, making him a bit of an odd ball, as all other high-repair counselors also have high stealth, while Adam only has 3. As Adam you should be repairing if A.J Deb or Lachappa aren't around, if they are; protect them. A.J: A.J is a fairly well-rounded counselor, with her only low stats being strength and luck. She's pretty handy with a wrench with a 7 repair she's your best bet if Lachappa and Deb are off playing DnD or something, Her best strengths however are her composure and stealth, with a 7 and 10 making her the most stealthy counselor in the game, if stealth's your game, A.J's your.... Dame? I don't know, however, with only 1 luck and 2 strength she's not very good with a weapon, so I advise taking a flare gun whenever possible. Jeez, I've already been here for 15 minutes and I'm only through 2 counselors..... Brandon/Buggzy: Buggzy, I don't like him, but that doesn't mean he's bad! Oh no, he's pretty good infact, if you know what you're doing. His best stats are his Strength(10) Speed(8) and Stamina(8) however, these epic stats come with less-than-epic downsides, he has extremely low stealth of a 2, and low composure of a 4, making him easy to find, so if you're playing Buggzy I suggest setting out on your own, search for parts, and drop them off by the vehicles/phone box. Chad: (My personal favourite) Is very good, yet very under-rated, But why is he so good? Well I'll tell you in 1 word: Luck, let me explain... Luck is an extremely helpful, yet under-rated stat, but what does it do? Well it does many things, the main thing is it makes weapons more durable, meaning they'll last for many more swings, while a bat will break after 2 or 3 hits for A.J it'll take about 15 hits for it to break as Chad, and the bat is the least durable weapon, can you imagine how many hits you could block with a pan? A shit ton. So if you're playing Chad, you're the unlikely hero, protect your team, escort them to the car with parts in tow, and if Jason stops the car, hit him with your trusty baseball bat, or if need be, sacrifice your self. (I recommend Ice Cold, Night Owl and Level Headed/Slugger for perks, they'll help you out alot) oh yeah, he's also pretty sneaky, but keep your flashlight on (F on PC L1 on PS4 or LB on XB1) to keep your fear in check since Chad only has 1 composure. Deborah: Deb is amazing, why? 10/10 repair, 9/10 stealth, 5/10 composure, What more do I need to say? Go repair some shit! Eric: Deb but prettier Jenny: Sneakier, Female Chad, protect some peeps! Kenny: I feel like Kenny is really under-rated, in the right hands he's a force to be reckoned with! There's nothing he's bad at, making him a badass. Tiffany: Don't feel like helping your team? Grab Tiff and hide out at the graveyard for 20 minutes, seriously, Tiff is almost useless to her fellow counselors, she's just a worse Chad, but she's sneaky! Vanessa: STOP FOLLOWING ME VANESSA, I"M DEB YOU'RE GONNA GET ME KILLED! Okay, I kinda slacked off on those last few so here's some perks for em': Kenny: I like using Preparedness, Tinker, and My Dad's A Cop, while 5/10 repair may seem low, slap on Tinker and bada-boom bada-bam, you've got yourself a budget Deb, although, Kenny can be played however you like, experiment with different perks and playstyles on him, I find he makes a good protector or budget Deb. Eric: Seriously, he's just male Deb.... just use repair perks on him, like Tinker, Grease Monkey, and My Dad's A Cop. Tiffany: Level Headed, Low Profile, and Night Owl, hide at the graveyard??? Profit. Vanessa: SPEEEEED IS KEEEEEEY!!! Okay, half way done.... Oh my god it's been 45 minutes? Help. Jasons: Part 2: Okay, I'm reading off the wiki so I don't get anything wrong and... "Jason (Part 2) Gender: Male" Yeah, no shit, Sherlock. Strengths: So he can run, really this doesn't make much of a difference MOVING ON.... Morph, this is actually SUPER helpful and the main reason I play this guy ALOT, I can't tell you how many times I've stopped the car using this, it's amazing. Traps: Also great! The way I do my traps on most Jasons in like this: 2 by the 4-seater, 2 at the phone, 1 by the 2-seater/boat, BUT with Part 2 I'll do this: 2 by the phone, 2 by the 4-seater, 2 by the 2-seater/boat, and one to replace a trap once it gets triggered. Weaknesses: With great strengths come terrible weaknesses, and Part 2 J's no exception, Defense; Not the worst downside but it can HURT if you play with friends (like me) or people who know what they're doing, because you'll often find yourself being axed, or piped, with Part 2 it's alot harder to prevent this as you have a lower block chance and less HP, if you don't know what HP is, If you reach zero HP your mask will come off, allowing the counselors to kill you, so try dodging, instead of blocking. Water Speed; Not a huge deal, with a morph strength just morph near the boat exit, wait till the boat's closing in, and mash X/A/E and hope you tip it. Now, the biggie.... Shift; Now why is this so bad? Well Shift if Jason's biggest tool for chasing, and his most effective way of securing kills via shift-grab, with this weakness the cooldown is longer so if you miss your first shift you're in trouble, plus, your movement speed while in shift is slower, making you SLOWER THAN THE CAR which REALLY hurts, if they get that car started and have a good driver they're home free. Jesus, I spend 20 minutes on ONE JASON?! god... Part 3: This is the brute force Jason, the Glass Cannon, the uh... One with a hatchet.... Strengths: He can also run, no big deal thanks to knives and traps. Grip Strength: This makes it harder for counselors to break free, which does 2 things; helps counter slippery counselors like Adam and Jenny, and allow you to more easily carry your victims to context kills for extra XP! Weapon Strength: This allows Jason to kill the counselors in only 3 hits, meaning hit em' twice, grab em, and do whatever context kill you want >:). Weaknesses: Again, some pretty big weaknesses on this bad boy. Sense: This is the big one, shorter sense range and duration, making it alot harder to find counselors to kill. Stalk: Not that important but a huge turn off to some (Like me) who prefer to sneak up on their victims, which is why Part 3 is my least favourite Jason, love his kills though. Stun Resistance; This is another big one, causing this Jason to be stunned more easily, and for longer, so like i said, he's the Glass Cannon, so be wary of those flares and bats. Part 6: (My fav) Part 6 is a hunter and chaser Jason, once he see's you, you're dead, unless he has more important things to attend to. Strengths: Part 6 is interesting, because he has a strength no other Jason has anything like, which is.... Throwing Knives: Part 6 starts with 4 knives, 4! Plus the two that spawn in the cabin, and the three or so you'll find while placing traps, making you start each match with roughly 9 knives! Holy Chad! That's alot of knives! but we're only getting started.... Sense: This is where the "Hunter" part comes in, with increased sense range and duration he'll find you quite easily if you're not careful... Shift: And here's the chaser part, shorter shift cooldown, and movement speed while in shift, ya know what that means? when in shift you go faster then the car, the car! So no matter what, the counselor's can't outrun you on land.... Now, the weaknesses, honestly, they ain't that bad. Can't run: So? with those 10 knives plus faster shift you don't need to run! Defense, again, just gotta be careful, weaken them with your knives before you go in. Morph; Oof, this one kinda hurts, longer morph cooldown, it always sucks when you morph to the car, then someone trips you trap on the other side of the map, even more so with this Jason, but you'll manage..... If you see this badass of a slasher in the opening cutscene you should be terrified of your impending doom... Part 7: People often say part 7 is "bad" or "weak" I laugh at such statements! If they think that, they're the weak ones, when it comes to playing Jason atleast, While Part 7 can be pretty rough to a new player, hardened players like me have no problem adjusting to the slightly harder killer, now why is he hard? It's a mix of mediocre strengths, and weaknesses that really sting to a newer player, let's take a look. Strengths: Let's start with the best one; Sense; Just like Part 6, this badass-looking mofo will be able to sense you from a mile away if you so much as snap a twig under your boot. Grip Strength; This is what I mean when I say "mediocre strengths" Grip Strength isn't that important unless you want the mose XP possible. Now, a pretty useless one, Water Speed; Pfft, Hahahahaha! Wait, you - you're serious? oh.... uh.... What? Half the time that's completely useless! If theres 2 cars you pretty much only have 2 strengths! Don't get me wrong, It's great when there IS a boat, but half the time there's NOT. Now, the weaknesses. Shift; This one really hurts to a new player, but not as much to a hardened player, just like part 2, you go slower, and the cooldown's slower, ouch. Can't Run; Don't care. Traps; Oof, this is the big one, only 3 traps, instead of 5, meaning, if you misplace a trap, not all the escape options will be trapped, so be careful, plus not being able to trap the car hood and gas tank hurts, because they could have all parts but 1 ready, and 4 people at the car, you won't know until they're almost done. Part 8: The "OP" Jason, which he's not, he's really overated, and here's why: Strengths: Water Speed, again, half the time this does neither jack, nor shit. Destruction: So, this is what all the fuss is about? two less hits needed to break down a barred door? Really? While this is good, after 10 minutes it won't affect anything. Stalk; This is also big, people don't realise, but stalk is a great tool for getting easy kills, and here's a tip; Stand still as if you were using morph, then after a few seconds turn on stalk and use shift to move next to an open window, this will cause the glitch effect and stop the chase music, making the counselor think you morphed away, not let them come to you, grab em, and kill em, even I, a level 60 get fooled by this trick sometimes. Now, his weaknesses,the main reasons he is NOT OP. Weaknesses; Can't Run okay why's this here? we know already. Grip Strength; <This, this right here, is a curse in disguise as a simple weakness, this will force you to either A; repeat kills, causing you to get less XP, or B; Let the counselors break free a few times, but this isn't even the big one, this next one, HURTS Part 8 so much, it almost single handed stops Part 8 from being OP. Sense; Let me explain, A Sense weakness means shorter range and duration on sense, making it harder to find counselors, preventing this Jason from steamrolling nearly every game. I really like Part 8, because he forces you to change your playstyle as time goes on, in order to be the most effective, At the start of the match you'll be playing agressive, breaking down doors, walls, windows, but once you get rage, you become weaker, you need something else, that's where the Stalk strength comes in, you'll stop busting everything down, and start being a bit sneakier. Geez, I've been here for almost 2 hours... I'm almost done.... Just pull through.... Part 9: (Another favorite of mine) Part 9 is the sneaky chaser, why do I say that? well let's see... Strengths: Stun Resistance; This means Part 9 won't be stunned so easy, and if he is, he'll get back up real quick. Shift: This paired with SR is a match made in heaven, why? The car is why, If they're escaping in the car and you stop it, they'll try to stun you, but with SR you'll get back up before they start it up unless Tommy hit you, in that case just shift infront of the car and repeat until they all die. Stalk; This is just the cherry on top of a perfect Jason milkshake, allowing him to stalk for longer and more often. And he really only has 1 real weakness, but I have to go over all 3.... Can't Run Okay! We get it! Move on! Less HP; A few swings from a machete and pop goes his mask. Now the real weakness: Traps; Only 3, just like J7, disapointing, sure, but J9 is still a fuckin' beast. If you see him coming, you're right to be shitting you pants. TL;DR: Counselors; A.J; Repair. Adam: Repair/Protector. Buggzy: Distraction/Protector/Gatherer. Chad: Protector/Gatherer. Deb: Repair. Lachappa: Repair. Jenny: Protector. Kenny: Whatever you want. Tiffany: Selfish. Vanessa: Gatherer/Distaction. TL;DR Jasons: Part 2: Trapper. Part 3: Glass Cannon/Context Killer. Part 6: Tracker/Chaser. Part 7: Tracker/Context Killer. Part 8: Brute Force/Stealth. Part 9: Stalker/Chaser. Oh, and Savini Jason: I don't fuckin' know, I don't own him. I hope this somehow helped someone out, if I missed something some feel free to let me know! Also, THIS TOOK ME 2 AND HALF DAMN HOURS SO ENJOY IT. K bye.....
  19. 3 likes
    BREAKING: Gun Media security guard assures PS4 users who have gathered outside the company's headquarters that there isn't a problem in the PS4 server block of the building.
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    This is being discussed elsewhere on the forum also. That said, I hate the idea. Like I said in other threads, Roy needs to be a playable 'Jason' option. He killed 17 people in Part 5. 17! He's no slouch.
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    Roy killed 17 people in Part 5. Roy is on par with Jason in every way in the film and deserves to be implemented as a playable 'Jason'. If he's DLC and you don't like him- don't buy him. I think a lot of folks would jump at the chance to use Roy in a match instead of Jason.
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    Roy as a playable Jason. He's not Jason, don't put him in that role. I won't throw a fit if they do as it seems a lot of people would like to see him get worked in, but I will choose to play only as Jason (Not pretend to be Jason)
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    Had a pretty great night with the game. Still some connection issues and dashboarding, but overall it worked as it should, and I had some great games with @DamonD7 and @Slashin' Passion.
  24. 3 likes
    Or they could make it so that death by traps or vehicles don't count as player vs player deaths. Only melee or shotgun deaths get you the -1000xp.
  25. 3 likes
    If you're gonna do a Michael Myers game it should run basically like F13, except in a suburban environment with Halloween decorated houses. Instead of Tommy showing up it would be Dr Loomis. And have one person be Laurie Strode and make it an objective that she has to survive so everyone else is either trying to help her or trying to escape on their own.
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    The simplest fix would be to just count it as Suicide. Jason doesn't get Murdered credit when counselors kill themselves climbing through windows he busted, so it should function the same.
  27. 3 likes
    I keep getting paired with people working with jason and leading them to everyone else. One d-bag kept just saying yes master. If I could reach through this tv and choke him I would
  28. 3 likes
    Here is kinda what I was thinking for the "Summer Retreat". I thought dividing the map with the main road might be interesting while placing all the escapes on the diagonals.
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    They made Counselor placed Bear Traps useless because of this.
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    SAME!!! It's not Friday the 13th without mama Voorhees!!!! Gun should reach out to Adrienne King and get her to reprise her role as Alice so you can call her in the game like Tommy to defeat Pamela on the beach after repairing a radio/phone. Make the map Camp Crystal Lake 1979. Pamela will have her Bowie knife,axe,machete,and bow and arrow.
  32. 2 likes
    You think the people who do the game programming do the servers and networking stuff?? Likely not. This post shows ignorance of how things work.
  33. 2 likes
    Ok let's try this. Hi I'm a YouTuber and like tons of YouTubers today I enjoy making fun Jason vids. My favorite moments are when I scare the crap out of a group of victims or just taking long murderous walks around the lake. Some purists dislike funny, goofy, silly Jasons or just seem to dislike Jason talking at all. But there's a huge fan base of people (me included) starving to see your funny/scary/weird/entertaining take on Jason. Don't be shy pudding pie guy! Show me your Jason gameplay and make me laugh or poop myself...or both. This thread is ONLY for showing your Jason or telling us all how you do your Jason in ways that make people go bonkers. Heres my Jason. https://m.youtube.com/watch?v=FXGQrm5GoV0
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    My sons (8 and 10) would watch me play the game and eventually got the courage to play the game so I let them. They are are courteous players that are very talkative in the game as counselors. In fact they are probably more talkative than me. They don't cuss but rarely get a bit excited so I make sure that they don't act up and if they do I set them straight. So I don't care about playing with kids as long as they are being civilized. The best part I that thanks to the game they been wanting to see the movies. So we started watching them in order. Everyday we watch a Friday the 13th movie. Today we are up to Friday the 13th part VIII: Jason Takes Manhattan. Quality family time.
  35. 2 likes
    I got dead by daylight and its fun but in my opinion Friday is way better. There are a lot more options for survival and the maps are way bigger in Friday. I only got DBD to check it out and its good to break up the long matches in Friday. It also has a slightly weird progression system. DBD unfortunately really just comes down to starting five generators every match and opening a door. Like literally. The only other option of escape is if you can find a hatch that appears. Kind of monotonous. The biggest flaw though is no built in chat... So don't expect hilarity of survivors screaming or whatever.
  36. 2 likes
    I'd rather play with a kid who plays well with others than many adults I met who TK, glitch, rage quit, etc. Age isn't a factor for me. That said sometimes I go a little easier on kids or try to help them more.
  37. 2 likes
    It's more of a 50/50. When playing with children, it all depends on how they act rather than their voice. I don't mind their voices, as long as they act mature enough.
  38. 2 likes
    I will start by saying that I live, breathe and sleep Friday the 13th. I watch one of the movies every few days and have been for almost twenty years. Its my favourite franchise of all time, so when this game came out I was so happy that it so captured the theme of the movies. After having some time to play with it, here are what I think are thematic home runs and some strikeouts. Not focusing on the technical issues here - just theme. GOOD 1. Jason Knows these Woods - to me this is the central theme of the whole series. Jason knows these woods. Like Freddy invades your dreams, Jason knows the woods and if you come into them he will hunt you down. He may not be fast or smart, but he knows these woods and you wont escape. The game nails this - with his morph and stalk and sense and his ability to see the whole map it feels like Jason knows all and will hunt you down. 2. Counsellor types - again nailed. You have all the stereotypical roles here and they all play differently. Some fight, some fix and some run and some are dicks. Its dead on. 3. Escape - again dead on. In the movies most times people don't escape Jason but rather hurt hum until he cant fight back or find some way to beat him. Understandably, they didn't want this game to be 7 vs 1 fighting so they used escapes that the movies have used before. The car is right out of part 6, the boat is used to escape him in part 8 and police in part 9. It works well. 4. Rage mode - Jason always gets stronger and more daring to show himself as the movie progresses, same here 5. Kills - again, most of the kills are straight out of the movies and many amazing environmental ones as well 6. Different Jason types - huge win. The Jasons are either the more zombie ones (part 7 onward) or the more normal ones (part 2-4). Part 6 is kind of in the middle. These are nailed - part 2/3 have powers more in keeping with a human (faster run speed, etc) whereas the zombie ones move slower but use shift and such other more supernatural abilities. BAD 1. Final survivor - biggest miss is this. Every movie has Jason hunting the teenagers until only 1-2 (usually a useful girl and dumb boy) remain. Its then a rush to try escape or defeat him. This game doesn't quite capture that. Games go one of two ways: either the group teams up and triggers a number of escapes and most get away or Jason hunts them all down. When you are down to the final one person, if the group has been good many have already escapes and there are options for you to get out like the police etc. This is good, but rare. More often, Jason has killed veryone and nothing is close to being finished for an escape so you just hide until he finds and kills you. There should have been some other win condition (like DOD) that pops up when one person remians to give you that feeling of final survivor mode. 2. Opening - again, in no movie does Jason trout into a meeting and kill one person and send the rest scattering. Jason is slow - he knows these woods! He wills by picking you off slowly. No one who sees a dead body (until final girl) ever lives long enough to report that. So the intro is just odd - I get that they cant just have you all camping and having fun because unlike the movie characters we know hes out there, but I think perhaps just having the lights turn off or something at the start may have sufficed. 3. Tommy Jarvis - this is a 50/50 for me, he looks great as the saviour but I disagree with how he is used .Tommy should be be used to distract Jason and make him come after him. He sacrifices himself (even in part 6 he does this but lives) for the others. This is not how he works in the game - you often see hi spwan and then run away out an exit. Tommy would never escape a camp with people left to die at Jasons hands. They should have removed all escapes for Jarvis and instead made his role more of a distractor. His win condition should be different - either a time survival or a way for him to drown Jason or something that he can try. Give Jason and extra ton of XP for taking out Jarvis so he will go after him (which does down the longer Jarvis survives so he will go after him first) Let me know what you think. Overall way more wins here thematically that losses!
  39. 2 likes
    guys guys cmon the reboot isnt bad i mean i watched all the films but the reboot isnt bad like Jason in this movie seems more realistic in the fact he can run and did some good kills Jason was also alittle smarter and it does make sense he would capture her as she did remind him of his mother Jason in the movie definetly wasnt bad but he wasnt like kane hodder and when i say hes smarter he tries to bait them out in one scene and in another we see he actually put a alarm in the camp and is actually the first time you see him use a bear trap on a person Jason was more of this hunter in this movie and definetly wasnt bad movie as your basicly saying that the old movies arent that good since it doesnt go out of the box too much
  40. 2 likes
    Why? hes basically the same as every other jason except for jason X which was a joke movie and should be deleted from history.
  41. 2 likes
    As a software engineer I have to say you don't know what you are talking about. Seeing how I already explained it you didn't read the posts either. Just for reference Xbox has a similar features built into it already. So, so much for it being to complex to develop. But thanks for dumbing it down for me. Also I believe you don't down level, I believe it was confirmed that you get 1 xp if your negative score is larger than your actual end of game score. So no matter what you don't lose xp to down level.
  42. 2 likes
    You made it 20 seconds longer than I did.
  43. 2 likes
    The only AVGN I know is him: Fuckin love that dude.
  44. 2 likes
    Was in a game yesterday where 4 to 5 counselors were constantly gang fucking the car, stunning me and doing everything they could to escape in the car. Killed them all with regular melee since they wanted to fight. Proceeded to get mad about how I was melee spamming, yet they're all ganging up on me. Why would I grab someone and let them get a save? They still could have won if they blocked my attacks and hit me back. Against a gang of brave Counselors, Jason is gonna have a very hard time.
  45. 2 likes
    Haven't really seen much in the way of "tearing apart" or "berating", I've seen zero abuse directed at the developers or forum members. Just disappointment and satirical posts reflecting on the whole ongoing process which we've seen from day one. This thread is a world away from some of the threads we've seen in recent weeks. I'd say people are noticeably more patient. There's an essence of acceptance and understanding within the videos/memes/posts. I see little anger.
  46. 2 likes
    IT crowd is an awesome show!!!!
  47. 2 likes
    As long as people are in the match to have fun, play in character (no goddamn TK crap), don't use exploits, and nobody gets mad at dying, Jason can kill however he wants as far as I'm concerned. There's nothing like going back into the lobby after a match and people are laughing about certain things that happened, or congratulating Jason on a few kills. You know, not playing like asshats.
  48. 2 likes
    What platform do you use? Join a community and use the threads on this forum to find like minded players. This is my first ever online multiplayer so I was a pretty big noob and the forum community here put me on the right path to not getting stuck with turd kids all the time. Usually if you're posting on the forum you're not a dumb kid with a bad attitude...usually. I had my first serious issue with team killers last night when a group of about four 12 year old's were running amok with no regard for anything. It would be great to see them all tagged and dumped into a pool of other "like minded" folks where they have no one to play against except other degenerate turds.
  49. 2 likes
    For a dead guy Jeff gets around.
  50. 2 likes
    I picked five, couldn't decide on one. Tiny Sparrow, His Eyes and anything Alice Cooper. I got to see Alice play "He's Back" live a few years back. Never thought in a million years I'd get to see him play it live.