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  1. 49 points
    Welcome to the Patch Notes for the upcoming patch that will be released Tomorrow, May 24th New Game Mode: Single Player Challenges Single Player Challenges, Friday the 13th: The Game’s newest playable game mode, is now available! Test your skills as Jason Voorhees by clearing out all of the counselors in Camp Crystal Lake in each of the 10 unique scenarios. Each level contains special cinematic kills that are available only in Single Player Challenges. There are also multiple challenge objectives that are available in each level that can only be completed through proper planning and preparation. Play as Jason in any way you like. You may choose to be slow and sneaky for that suspenseful cinematic experience, or you may choose to brute force your way through, hacking and slashing! There are also 30 new unlockable emotes that can be obtained in the Single Player Challenges! Each Challenge has a reward of 3 unique emotes through the collection of these following skulls: No Survivors Skull, XP Score Skull, and the Undetected Skull. Good Luck and Happy Hunting! New Playable Counselor: Victoria Sterling Introducing Victoria Sterling, the newest counselor to arrive at Camp Crystal Lake! Victoria has a level requirement of 42 and her stats are the following: Composure - 4 Luck - 8 Repair - 3 Speed - 4 Stamina - 7 Stealth - 7 Strength - 2 Legendary Perks & Perk Changes Legendary Perks A new perk rarity tier has been introduced! Legendary perks! Legendary perks are now the rarest perks that can be obtained. The perk values and traits are identical to Epic perks, but there is one big difference between the two rarities. All Legendary perks come equipped with one extra positive trait! These traits are predetermined and work in addition to the perk’s original traits. Here are the traits that are tied to each Legendary perk: [Adrenaline Rush] Total Stamina [Aquanaut] Avoid Sense While Swimming [Controlled Breathing] Overall Fear Reduction [Easy Listening] Total Stamina [Escape Artist] Avoid Sense [Evasion] Avoid Sense [Firecracker] Melee Attack Speed [Friendship] XP Gain [Grease Monkey] Car Top Speed [Grinder] Overall Fear Reduction [Heavy Hitter] Weapon Damage [Heavy Mover] Weapon Damage [Heavy Sleeper] Decreased Sprint Noise [Home Body] First Aid Healing [Hypochondriac] Police Response Time [Ice Cold] Overall Fear Reduction [Lead Foot] Car Start Speed [Level Headed] Overall Fear Reduction [Lightfoot] Reduced Fear Penalites from Darkness [Lone Wolf] Break From Grab Easier [Low Profile] Increased Crouching Stamina Regen [Man At Arms] Weapon Damage [Marathon] Swim Speed [Medic] Repair Speed [Motorboating] Swim Speed [My Dad’s a Cop] Increased Weapon Damage as Tommy [Nerves of Steel] Less Fear From Dead Body [Night Owl] Less Fear Indoors [Potent Ranger] Avoid Stumble [Preparedness] Crouch Speed [Psychic] Hiding Spot Fear Reduced [Pyro] Firecrackers Stun Radius [Quiet Swimmer] Swim Speed [Restful] Break Grab Stamina Boost [Scout] Reduced Sprint Noise [Slugger] Melee Attack Speed [Sneaky] Stumble Reduced [Spatial Awareness] Voip Distance [Speed Demon] Sprint Speed [Sucker Punch] Increased Melee Damage [Swift Attacker] Increased Stun Time [Teamwork] Police Response Time [Thick Skinned] Ecscape From Traps Quicker [Thrasher] Reduced Weapon Damage Taken [Tinker] Boat Start Time Reduced Perk Values Adjusted The following perks have had their possible values adjusted: [Easy Listening] - Increases the Radio proximity recharge rate by 10% - 40% (was 1% - 10%) [Motorboating] - Increases the Boat movement speed by 5% - 35% (was 1% - 15%) [Man at Arms] - Increases Weapon durability by 5% - 15% (was 5% - 25%) [My Dad’s a Cop] - Reduces the Police arrival time by 5% - 25% (was 5% - 30%) [Quiet Swimmer] - Reduces the Sense detection chance by 5% - 20% (was 1% - 25%) [Lead Foot] - Increases the Car movement speed by 5% - 20% (was 1% - 25%) [Aquanaut] Increases the Counselor’s swimming speed by 5% - 35% (was 1% - 15%) Perk Selection Screen Updated Perk rarity can now also be distinguished by a numbering system added to the perk graphic in order to assist players with color blindness Combat Update Weapon Swapping Feature A new option is now available in the Jason selection screen! Players will now be able to equip different weapons on each Jason. This feature unlocks for players at level 113 and will allow the swapping of the following weapons: Pickaxe Machete Axe Fire Axe Battle Axe Spear Pig Splitter Shears All the grab kills tied to the weapons (including the DLC kills) will also be available through the swap. Jason’s Swing Animation All of Jason’s weapons have had their swinging animations adjusted to swing lower towards the ground. This change should help prevent Jason’s swings from missing players that are on uneven terrain or crouching. Jason’s Grab Changes Jason’s grab has been updated with a new animation and sound effect. These changes should more accurately represent the distance of Jason’s grab and also feel more gratifying when landing a grab on a counselor. Doorway Combat Changes We have made some adjustments to the way that combat works when there is a door in between Jason and a counselor. Originally, players were able to initiate combat from both sides of a closed door. This allowed counselors to time their swings and safely interrupt/damage Jason during his process of breaking down the door. Because of the way that combat works, there was little counterplay to these occurrences. In order to combat this one-sided exchange, counselors will no longer be able to hit Jason through doors. However, Jason will still have the ability to damage counselors that are standing extremely close to the door. Counselor Weapon Stats Adjusted The pips that represent the weapon stats in the How to Play section have had their values per pip adjusted to be more consistent. In addition, The following weapons have had their stats adjusted: 2X4 Frying Pan Fallen Tree Branch Baseball Bat Metal Pipe Wrench Cooking Pot Matchmaking Changes Infraction System An infraction system has been added in order to combat issues with players prematurely leaving matches. Players will now gain infraction points by performing any of the following actions in a Quickplay match: Leaving the match as Jason Leaving the match as the Host Leaving the match while still alive as a Counselor Leaving the match while in the process of being killed Accumulating too many infractions points will place you in a low priority queue in matchmaking with other similar players. These Infraction points are not permanent and will decay over time. Spawn Preference System In the December patch of last year, we introduced a “ticketing” system to the Spawn Preferences to combat some of the issues players were having with the Jason selection process. To improve on this system, we have made multiple changes to the Spawn Preferences this patch. The most noteworthy improvement is that this system is now tied to each individual player’s account. This means that a player’s chance to be selected as Jason will now persist even after changing lobbies. In addition, we have also made adjustments to the values in the preference system in order to provide players a fairer distribution of chances to become Jason. The probability of a player being chosen as Jason is affected by their preference settings and also their recent amount of Jason games. Playing as Jason too many times in a small time frame will cause the player to no longer be considered as a candidate to play as Jason. However, the player’s chance to be selected as Jason rapidly “recharges” over time and this system will have no long lasting effects on players. The Spawn Preference system only affects Private Matches only when a Jason has not been picked manually. Keybinding Support Keybinding Support is now available on the PC for players using a keyboard and mouse This feature may be accessed through Settings > Keybindings General Changes and Bugfixes General New Free Emote added! The Poppin’ Robot Intro/Outro cinematic cutscenes will now show the weapons/skins that the Jason player has equipped Rain has been re-enabled [XB1] Fixed multiple issues related to the Sweater Added countermeasures to several character selection exploits [PC] Jason Part 5 Jason has a new color variant for his default skin available! Note: Bloody skins for both the blue and green color variants have identical level requirements Part 7 Jason: Replaced +Grip Strength with +Weapon Strength Part 7 Jason: Replaced -Shift with -Stun Resistance Fixed an issue where stun damage would not cause Jason’s mask to fall off even after Jason has hit the HP threshold Reworded the tooltip for the Strength “Throwing Knives” to reflect previous changes made to Jason Fixed a bug where the throwing knife crosshair would sometimes become stuck on the screen Fixed a bug where the player could sometimes become unable to move after being hit during the grab animation Adjusted the animation for Part 4 Jason’s weapon to properly align with his hands during door / wall destruction animations Fixed an issue that was causing some of Jason’s weapons to not become bloody Fixed a bug with Part 5 Jason’s Shift ability having an incorrect recharge rate Fixed a bug where Jason would have the incorrect stun animation when shot by a flare gun Fixed a bug that prevented Jason from breaking a phone box that has been repaired multiple times Counselors Killing Jason will now grant XP when the Jason player quits after the kill sequence has been initiated Bear Traps are no longer able to be placed inside tents An equipped item that is being swapped out with another item will now attempt to locate the best available spot to be placed (i.e., the ground) Note: This was to address the issue with players being able to stack items infinitely on top of each other until an item becomes unreachable Fixed a bug where the Bear Trap arming animation would continue to play when the Bear Trap is triggered prematurely Fixed a bug that was giving counselors too many attempts at triggering Jason’s vulnerable state during the sweater stun kill sequence Fixed a bug where the phone calling animation would continue to play when the player has stepped into a Bear Trap at the same time Fixed a bug where if a Counselor starts calling the police and steps into a Bear Trap at the same time, the phone would continue to fly around like a spooky ghost while the Counselor attempts to escape the Bear Trap Fixed a bug where the emote wheel persist on the screen after the player has been killed Fixed a bug where the player could become interaction locked by spamming the interact button on the phone while Jason is destroying the phone box Fixed a bug where placing Bear Traps in certain locations would sometimes launch the player into the sky Fixed a bug that caused the player’s fear effect to persist during the outro cinematic Fixed an issue that caused the map to drop as an item when the player is killed in certain hiding spots Fixed an issue that caused an incorrect animation to play when certain Counselors would direct hit a wall with the Baseball Bat Perks Fixed an issue with the Slugger perk that caused the spawned baseball bat to have incorrect stats Fixed a bug with the Teamwork perk that caused the attack strength decreased to not work properly Vehicles Improvements have been made to the way that cars are affected by physics Improved car handling by changing the cars to front wheel drive (instead of rear wheel drive) Added an small invincibility frame for the brief period when a counselor is exiting a car Fixed an issue with cars becoming “jittery” or unstable after reaching top speeds Cars have had their brakes improved. Cars can now come to a full stop more quickly and using the hand brakes allows a player to “drift”. Added countermeasures to prevent Counselors from standing on top of cars The rear view camera that is available while driving in reverse can now be accessed at any time while driving by holding down the Rear View button (Default: R, Triangle, or Y) Fixed an issue that was causing the vehicle starting animations to not play Maps General Repair Parts dropped into the lake should now respawn by the shore more consistently across all maps Regular doors (that do not have a barricade attached) can now be locked/unlocked from both sides Added blockers to the cemeteries to prevent cars from traveling through Addressed several exploit locations across all maps Addressed several locations across all maps in which the environmental kills were inaccessible or not working properly Drawers will no longer have an extended collision volume once they have been opened Adjusted lighting throughout the multiplayer maps Jarvis House Made adjustments to several cabins to prevent Repair Parts from spawning in an inaccessible location The lights in the Vacation House will now be properly disabled when the corresponding power box has been destroyed Pinehurst Fixed an issue where one of the doors in the Halfway House could only be opened by Jason from the outside Addressed an issue that caused some of the shorelines to have an incorrect collision which prevented players from exiting the water in those locations Fixed a bed that was missing an interaction button Changed the date that appears in the opening cinematic cutscene from 1986 to 1989 Crystal Lake Fixed a bug where Rob would sometimes appear bloody in the opening cinematic cutscene Packanack Fixed a bug that prevented Bear Traps from being placeable in two of the cabins Bots General improvements made to AI behavior Improvements with AI interaction with vehicles AI will now make an attempt to interact or avoid Jason’s traps AI will now be able to place Bear Traps AI will now turn on radios as a distraction The difficulty setting in Offline Bots will now affect the bots in the following ways: Ranged accuracy Weapon pickup preferences Item location awareness Starting items and preset perks Sound Fixed an issue that was causing the vehicle starting sounds to not play Fixed an issue that was causing the car braking sounds to not play for the driver Cars braking in reverse will now play the appropriate sound UI The Controller Bumpers should now scroll in the right direction when in the Jason selection screen The How To Play section has been updated to include the Single Player Challenges
  2. 36 points
    Hey everyone, we’ve been a bit quiet since the last update, as we’ve been focused on getting fixes completed and wrapped up for patching. We’re looking at early-to-mid next week to push patches out on all three platforms, but they likely will not occur at the same time, or even the same day, as different platforms are facing some different issues. There are still things that need to be worked on, but here is what should be going live early next week: Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen. Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all. Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue. Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now. Jason Car Physics - Jason should no longer be able to kick cars across the map. Jason Shininess Reduction – Jason shouldn’t be so shiny now. Savini Skin Pixelation – Savini Jason’s textures should look much better now. Speed Demon Objective – This objective should complete correctly for players now. Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit. Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked. Key Binding – Added throwing knife functionality to key bindings. We fixed Roy’s orange hands. Emote Loop – The new dance emotes loop. Have fun dancing. Part 6 Jason Skin – Fixed some discoloration on his mask straps. Victoria Clothing Change - Victoria no longer quick changes her pants when she puts on the sweater. Muting Players - Addressed an issue to make muting players more consistent We are still working on a number of high priority items, including the following: Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this. Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands. Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation. Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better. We have a lot more work to do, but this patch should address most of the high priority issues that are keeping people from being able to play.
  3. 34 points
  4. 32 points
    Hey campers, I wanted to just pop in here to say that we are reading posts. We are combing through twitter, reddit, this forum, and the endless reports via jasonkillsbugs website. As well as all the DM's, screenshots, videos from streams, etc, of issues that are popping up since the update. We are quiet at the moment, not because we don't care, ignoring you, ignoring problems, etc. Not that at all. Here's what we're doing: 1. We are recording every issue being reported across all social media, forums, etc. 2. Looking for more information on each report. A report that says "Game crashes, fix it." requires us to reach out to that reporter for more informaion. (What platform, when does it crash, what were you doing when it happened, do you have video or screenshot of issues, etc.) 3. Consolidate all issues into one working document. 4. Sort issues into categories (animation, art, interactions, network, etc) 5. Mark priority for each issue (high, medium, low) 6. Then we have meeting with ILL (the developers) to go through list and give as much detail as we can. 7. QA at ILL gets spun up to replicate these issues. Upon replicating we can find the issue. 8. All Leads at ILL are briefed on QA findings vs known bug list. 9. Leads at ILL assign bugs to engineers, artists, etc, to fix. 10. Bug ticket marked as "fixed" and then it goes back to QA. QA tests the shit out to assure fix held. 11. On and on until high priority bugs are solid. Then move on down the list. 12. Then you slate patch date for fixes with all platforms (Sony, MS, Steam) to try to get a patch out as fast as we can. So we're not ignoring. We are listening and acting instantly. I apologize you're not getting responses directly or indirectly to current issues. I hope this quick post helps explain. We're here, we're fighting. -W
  5. 24 points
    Known Issues for 5/24 Update Below is a work in progress list of known issues associated with the update released on 5/24. We will be updating this list as issues are reproduced, fixes are completed in development builds, and when fixes are in live builds Uber Jason & Kills Selectable by some players on PC. Game crashing after the “Press A” screen on Xbox One. Game may end when Tommy is the last Counselor character alive Selected character is sometimes not the character that players load in as. Interaction locks occurring due to a variety of different circumstances Customizations for Jasons & Counselors not always saving. Interaction prompts sometimes not appearing Morph reticle not showing for some players on Xbox One. Vehicle “rubberbanding” issue Items may sometimes lose their ability to be picked up when dropped under certain conditions Issues occurring between Jason and vehicle physics Exploits related to counselor stamina Medical spray may sometimes require multiple attempts before it will activate Counselor characters becoming stuck in grabbed animation after a grab is interrupted. Some Jason skins are appearing incorrectly. Failure of the match to end after all counselor players escape, die, or exit the round. Players no longer able to select Medium Bloody Jason skins on PS4 disc version. Players taking damage when exiting from a few open windows on ground floors. Counselor characters shaking during kill animations for Jason. Items carried by counselors disappearing when the counselor is drowned. Particle issues causing rainbow effects in certain locations (blood, collisions, Savini Jason eyes, liquid) Phone and Victoria call animations not correctly synced. Audio popping at various times. Sound issues during perk rolls. Missing sounds when selecting Jason or Counselors. Sounds will sometimes be missing when breaking windows, locking doors, etc. Players being sent to the Microsoft Store when attempting to launch the game after updating on Xbox One. Xbox One controller lockout when joining a Private lobby. Characters unable to move between couch and stairs in Higgins Haven main house. It is possible for Jason players to sometimes not hear the car starting sound A delay may sometimes occur between the throwing knife activation and animation. Drawers will sometimes incorrectly close after being opened PS4 animations not working after exiting a vehicle. Issue occurring with Chad speedo texture seams. Wheelchair Buggzy will stand up during certain transitional animations Savini Jason may appear in outro cinematics when the host owns Savini Jason DLC, even if that Jason was not in play. Killing 2 Counselors at the same time in a challenge results in two versions of Pamela VO to be played simultaneously. Weapons may sometimes increase in size when picked up by counselors. Steam VR can be erroneously activated if a VR device is connected to the user’s PC when the game is launched. Display issue with Savini Jason in game. PC Players are unable to equip certain emotes using the mouse. (Selecting them via arrow keys or controller still works) Some players are unable to unlock “Speed Demon” objective, even when objective criteria are met. Multiple versions of the same counselor may appear in Single Player Challenge cutscenes. Escaping in the car can result in odd camera angles. Hair is appearing extra “bright” for some users. Tiffany swimsuit top and bottom cannot be individually changed. The Lobby Leader is listed at the top of the scoreboard instead of Jason on PC. Challenge 8 map lists location “Vaction House” instead of “Vacation House”. The option to Mute players in the menu is unavailable on Xbox One. Players with dual multiple monitors may experience their game launching on the incorrect monitor Hiding under beds can result in the player’s character being displayed as standing through the bed. Roy has bright orange hands. Players keybinding for Morph on PC can make it impossible to select a morph spot with the mouse button. J6 Mask Strap is discolored. When equipping the Sweater on Victoria, her pants take on the pattern of her shirt. Counselor’s model may continue the repair animation on the phone box even after the counselor player has died from stepping on a trap Throwing knife activation button is missing from the keybinding menu
  6. 19 points
    113 is still the level unlock for Weapon Swapping.
  7. 18 points
    Just when you higher these jokers couldn’t possibly be any more incompetent they release a SP challenge mode where if you fail or redo it you are FORCED to watch the entire cut scene again and again. This has to single handedly be the most incompetent thing I’ve ever seen. Games on the SNES let you skip cut scenes. Do you idiots even attempt to use your brain? Did you have someone play test this? Bc even one stupid deformed retarded playtester would have picked this up. Honestly it’s almost comical how utterly stupid you guys are
  8. 17 points
    Long post incoming, because I nerd about this stuff hard. So beware... If you guys remember, back in the early days Jason had, essentially, a cooldown on being stunned again after someone landed a stun on him. This was ANY type of stun. From a weapon, from firecrackers, whatever...It was a brief period of about 5 seconds of invulnerability where he was free to slash at you or grab you in order to get people off his back and regain control of the situation. I'm wondering if it was a massive mistake taking it out? It's my opinion that this cooldown was the single biggest important thing to making Jason a legit threat. It meant that if you were lucky enough to get a stun on him then you had to either wait another moment or two before you were getting that lucky again, or that you needed to BUG THE FUCK OUT of there and use the brief moment of time you gained to try and escape. But ever since it was removed it's been Chain-Stun-O-Rama for any coordinated group tight knit enough to keep wailing him with weapons. I'm usually the last person to complain, as I'm a pretty competent Jason player, even against large scale groups of experienced Jukers, Tankers, and Fixers. But when you've got a group intent on going for a kill and they're plan is to basically bitz Jason full stop with no regard to their safety, it kind of seems against the spirit of the game. I've had it turn out a number of different ways. Sometimes it ends badly for them...hell most of the time it does in fact. Worst case scenario was where I was once killed as Jason, and this was mostly because there's just nothing you can do against that kind of chain stunning where they form a circle and basically play "Jason the Pinata". His only option is to morph away and hope to pick them off with Stalk, but a good group knows better than that. Or y'know....hide like a bitch and run the timer out. Which ain't Jason in any way, whatsoever. I refuse to play that way. The other problem that was alleviated by the cooldown back in the olden days *adjusts old man pipe* was that, well...Jason's slashing mechanics have always been trash. The combat stance was once upon a time at least SOMEWHAT responsive, but nowadays it's practically a gamble as if to whether or not you can trigger a block and punish with a slash. Then there's how his slash is practically unsafe even on hit depending on the weapon and the speed of it. If you land the slash the counselor can STILL attack you before you recover from the slashing animation....for the uninitiated, tell any fighting game aficionado that a move is unsafe on hit, and they will tell you that is a trash fucking move. But in a large group it's practically his only option. You get a hit, they don't care, they hit you back before you're able to slash again, and then they heal up or worse yet, they knock your mask off and set you up for the Jason kill. Then there's the OTHER big annoying feature....Jason's annoying auto-lock on. No Jason, let's ignore the player right in front of me trying to wack me with a bat and lock onto fucking Chad who's 10 feet away and spamming a Crispin Glover dance emote, you fucking Hockey masked baffoon. It's all too much of an unwieldy mess, and I say that as someone who has learned to tame the crazy shit that is Jason's combat mechanics and learned to use them semi effectively. But man...that stun cooldown. That was what REALLY put the fear of God into 'em. Those blissful 4 or 5 seconds of absolute ass-wreckage that I was free to take part in even with the wonky combat physics and unreliable hitboxes, gleefully nabbing a counselor or two and proceeding to take them to an all expenses paid trip to pound-town. Ahhh, those were the days. But enough of MY nostalgia. What say you all? I'd much rather they just give him that brief window of absolute freedom to make an example of anyone who DARED get close to an undead 7 foot tall murder machine.
  9. 16 points
    The update is amazing. You can tell they really put alot of work into it. All the throwbacks to the films in single player genuinely made me smile. I am a true fan of the films. This is the game little 11 year old me used to pray for as a mega fan of Jason Voorhees, all I see is a bunch of pissing and moaning. Embrace what it is because we have it, enjoy it while its here because it wont last forever. I dont kiss anyones ass but this update is awesome and I will be playing for the next four days.Thanks devs, gun, and anyone responsible. I am thoroughly enjoying this new experience.
  10. 16 points
    This update pretty much sucked all the wind out of my sails. I don't even have the energy for my normal vitriol laden observations. It's like when someone close to you is an addict and you have to cut them out of your life completely. When all of your attempts to help them have failed. When all of your advise has been ignored. When watching them make the same mistakes over and over again becomes too painful to bear. You have to morn the loss of that person, even while they are still living, because that is the only sane thing left to do. Rest in Peace Friday the 13th: The Game May 2017 - May 2018 To the devs: If you ever want to get serious about turning this thing around. I gave you a winning strategy in my reddit post. Feel free to steal that just like you did with my idea for the salt mines. To everyone experiencing the unicorn blood bug: Taste the Rainbow mutha $@%#as! If anyone needs me I'll be playing Dead by Daylight. Have fun rubber-banding back to the car for the next 2 months! Peace out! -=gyaaft P.S. Hey @GunMedia_Ben and @ShiftySamurai, why don't you give me a couple more 'Thanks' reactions for the road. It would really mean a lot to me.
  11. 15 points
    I think there should be an option to pass on playing as Tommy Jarvis. Sometimes, you just want to do other things until the match is done or sometimes you just want to spectate. For example, if you are chosen to be Tommy Jarvis, you should first get a message with a Yes/No option for you decide what you want to do. If you decide 'No', next eligible player should get that chance. What do you guys think?
  12. 15 points
    Well here we are again around the Crystal Lake campfire roasting Devs over the fire and telling horror stories about a game that supposedly died because they weren’t watching it… If you’ve been on the forums, these are the typical tales of woe and despair we have come to associate with each patch/update. I’m not intent on making that kind of post. I will simply, as I’ve done before, provide some completely unsolicited observations. The new engine is out, running Unreal 4.18, and she isn’t exactly purring like a kitten. Sputtering and backfiring like a jalopy is a bit more apt. Now this is not to say that the game is unplayable; that would be a rather crude assessment and more driven by frustration than fact. It is probably better to say that, given the time frame, most people expected a level of polish at least equivalent to what was replaced. Things that I personally like: 1. The lighting is quite well done. The dark and foreboding atmosphere is most welcome. You really feel like you’d better turn on that flashlight when alone in the woods. I know a few folks are not thrilled with the change, but overall, I think it is for the betterment of the game. 2. The SP Challenges are fun and a nice little tribute to the movies. They are also mostly bug free. 3. The new grab looks good and gives a little “umph” to Jason’s overall feel. You definitely have to be more on point to tag a counselor though. The sloppy wobble catches don’t fly. If you do change it at all, I’d suggest slightly widening the end of the cone; no wider than Jason’s shoulders. 4. Getting rid of door combat is a good choice for the overall feel of what the game is about. 5. Improved AI on SP bots matches. It’s not great, but it has improved. Keep working on it and I’m sure they will get to be respectable soon enough. Then maybe you won’t have to give them extra pocket knives to survive. 6. The game seems to be a bit smoother (at least on Xbox where I play). Glad to see the rain back for us Xbox bottom-dwellers as well. 7. Weapon swapping and key binding for PC are great. Not going to get into the unlock level debate with this, but know that bad choices were made. Things that I’m less than thrilled with: 1. For the love of all that is holy, why do we still have bugs from launch? 2. Why do we still have the rubber-band glitch? It wasn’t a launch bug and was introduced with a later content update. Can you not find the line(s) of code that cause the issue and remedy it? Did you not save older builds of the game for reference? I’m not a programmer myself, so I would hope you don’t have to sacrifice a chicken over the server and read portends in the entrails. That would be my solution since I lack coding know-how… 3. I find your lack of play-testing disturbing. Seriously, if myself and a couple buddies can find a bunch of new bugs in about 3 hours of online MP games, how the hell can you not have noticed them in-house and sorted the issue after months with the game update in hand? There have to be more than 7-8 of you guys playing the game (the amount of folks we have in a MP lobby). I also suspect they have less hair and eat less bananas than the average monkey…so communication and intelligence shouldn’t be a problem. Even 6 shots of vodka in the other night, I still had enough brain cells firing to have it occur to me, “hey, something’s not right here! :::takes another shot::: Well wadda ya know….looks so much better now! *hic*” Come on guys, this is the most heartbreaking thing you keep doing. Not fixing old bugs and adding new bugs. You consistently provide amazing new additions (i.e. cool maps, Jasons, and whatnot), then promptly sully the mood by not using polish to clean up what you’ve already got going for you. Stop it! Other thoughts: We are a year into this now. The “we’re a small team” excuse doesn’t fly (though counselors still do sometimes). Wes’ statement that there are a bunch of armchair developers out there doesn’t fly. The players (your customers) know what they want. The developers (i.e. programmers/engineers) should figure out how to make stuff work regardless of whose idea it was. We pitch ideas your way that might be cool or improve the game (like armchair designers – Wes’ job). Perhaps we should buy a couch so we can all sit on it and pitch ideas at the wall? Nah, we’d never agree on where it should be in the room to have the best possible view of the TV. I’m sure Wes is partial to his spot… The game is generally good. It has potential. It has dedicated fans. It needs TLC…and dedicated servers on consoles. That brings me to the whole question of why the wait for dedicated servers? PC ran with dedicated servers since launch on the old engine (Unreal 4.14). The excuse that the engine needed an upgrade to get them is a bit “weak”. The excuse that the engine needed to be upgraded to fix certain bugs is also a bit “weak”. What bugs did you fix that we haven’t already been discussing on the forums? Nobody has really noticed; just saying. Door combat also doesn’t count since you guys previously said it wasn’t an exploit so not really a bug of note eh? Perhaps Illfonic just figured it would wrangle a new version of Unreal to support its expansion efforts? Nice little pad in Tacoma guys. Please don’t let whoever chose the color patterns for Victoria’s clothing pick out the drapes or paint the place. I’ll close with this. 1. You need to be getting hot fixes out to patch bugs. Fix a few (for sure) and patch. Don’t wait for some damn major content to push with it. Do the best you can and SEND IT. If this has to happen a couple of times to make everything better; that is totally cool – do it. Save big content (i.e. maps, Jasons, modes, challenges, etc.) until you iron out other issues with the existing content complex. 2. Keep up the good communication. Shifty you the man. Thanks for dealing with us. 3. Play test. Granted all of us hairless chimps are here, but I’d prefer we find the minor or extremely rare stuff. Not fling poo at you because of all the obvious stuff. I’ll sign off with this. I love the game. I love my dog. If I can’t stop my dog from suffering, I’d put her down. You need to decide if you can stop the game from suffering…
  13. 14 points
    I like the grab, You complain too much.
  14. 13 points
    Hey everyone. Looks like I touched a nerve with a recent tweet. I apologize if that came off as dickish or entitled or something. That wasn't my intention at all. It also seems that some within this thread are under the assumption that my tweet about Battlefield was or has some correlation to the F13 community. That is not the case. What I was saying about BF was that before the game is even out, fans are pissed that there are females in the game, and that some of the costumes aren't authentic to the time period. What I was trying, and obviously failed at, was pointing out that those types of decisions are creative decisions, made by the creative directors at the dev studio. Or perhaps the request came from higher up the food chain, not sure. But the vitriol and toxicity that was coming out of that community were disheartening and alarming. There's a big difference between a community talking to the designers/developers about changes to a launched game vs what is going on with BF. There are creative decisions, and there are development decisions. With F13, the game has been out, and changes have been made. Some good, some bad. I would never suggest or insinuate that if a community doesn't like a change, or if rebalancing is suggested, that a team ignore that and chalk it up to "creative decisions". Those are totally different things. If something is broken, not functioning correctly, needs polish, etc, that's feedback that teams need to move the game in the right direction. Saying "women didn't fight in WWII and you're ruining BF" is not constructive and was a creative decision. I know that some don't believe that games are art, but I do. And I think a lot in the industry would agree that what they do is an art form. So my tweet was saying if there's art you don't like, don't consume it. Or better yet, make your own art instead of tearing down others. But again, if something is broken, that's totally different. As for the thick-skinned comments or discussions about my mustache or being a hipster, that's fine. I can take the comments, no biggie. The only reason I have a mustache is to remind myself to not take life so seriously. It has very little to do with being categorized as this or that type of person. Making games is incredibly stressful. We've all had health scares that directly relate to stress. So when I wake up every morning and look at this silly, goofy ass mustache in the mirror...it's kinda hard to take that person in the mirror seriously. So it kinda keeps me mentally in check. Plus kids think I'm a Disney villain, so that's an added bonus. But my overall goal in that tweet was to push people to get into the art that they love. If you love playing games, learn more about the process of making them. Watch videos on how game engines work, join local game dev groups, hell even make stuff in Minecraft. It's good for the soul to make stuff. To have an image in your head, and then make it tangible. It feels good to create, and for me, not so great to tear down. So again, if my comment came off as condescending or asshole-ish that is my fault and I apologize. I just want more people to make stuff. -W
  15. 13 points
    I mean, the trailer speaks for itself, no?
  16. 12 points
    I've saw matches when after killing almost all the counselors, Jason (Parts 2 and 4) had to pursue a single Vanessa who kept outrunning and hitting him all the time, even before Jason could end his grab animation. And since she kept hitting him, her stamina never depleted. This lasted the entire match! Entire! Match! Certain users here would say to use a +Shift Jason to catch her, but this is also an useless strategy if the Vanessa user knows how to juke and avoid Shift-grabs. So, I propose a change: No counselor should ever be capable of regaining stamina after hitting Jason. A least, not half of the stamina bar. At first, I was reluctant in proposing this because counselors should be rewarded for trying to fight back a supernatural monster like Jason Voorhees. But this? This is getting abused to the point Jason cannot catch a single person at all! And I like the idea of: The longer you are at Jason's presence, the less chances you have of surviving him. So, what you guys think about this?
  17. 12 points
    I was playing the new single player challenges when this happened. It was glorious. Xbox One, by the way.
  18. 12 points
    Yep. We have lives too. But I work on Saturday. In fact, I work 6 days a week. When you have all this stuff set up for us to wait and wait and wait, while you're all off enjoying the money you made and your weekends, your game is dying. I haven't had the urge to play since you announced you guys wouldn't be doing any updates until the unreal engine switch. Thank goodness I come here to get news because I'd still be waiting for those dedicated servers back when you guys were allllmooossst ready to flip the switch on back in October.
  19. 11 points
    Before any Jason or Counselor Mains chime in.. I don't main anything and all my comments are coming from a Counselor perspective. And i actually want to Jason to be unstoppable killing machine because it makes the game more intense as a counselor. Since the last update. I've seen Jason being killed more in the last few weeks then i have all year long. And its easy to see why. Because after the last update. The grabs radius is very small, very slow recovery from grabs and you can no longer combat stance/quick block. This has made counselors much more aggressive. Especially if they have the medic perk and a few pocket knives. Its also seems like 99% of every single melee attack by a Counselor stuns Jason. Like every single attack on Jason just lays him out. Hell i even ran around grabbing every weapon i could find and trying it. It always stuns him. The grab sure as hell needs to have next to ZERO recovery time after a grab OR counselors need more recover time after the swing a melee weapon to even things out. Its far too easy now.. for a small group to gang up on Jason. Which is pretty much why im seeing so many Jason kills. My solutions to the current state. Stun chances and time stunned by counselors need to be nerfed. Pretty much everytime i hit Jason, hes stunned and just stands there for 5-10 seconds.. Even if Jason hits the counselor a split second earlier. The counselor still stuns Jason. (Which looks pretty stupid) . Stun time needs to be nerfed.. Stun chances need to be nerfed. Combat BLOCK needs to be fixed. Maybe give combat stance the old grab? Seems like it would work well as a small swipe grab. Jason melee should instantly cancel all Counselor Melee attacks. Remove counselors ability to hold duplicate items. Theres to many heals in this game. Increase heal time to 5-10 seconds. ( Know grab recovery is supposed to be changed, but it needs to be next to nothing) I know.. Its the internet. Everyone disagrees about everything. But this is just how i see it. For better or for worse.
  20. 11 points
    Title says it all... The game is a buggy mess when it comes to the single player so sometimes I can get away with just shift grabbing a counselor and other times I have to use stalk on the same one on subsequent play throughs. This entire mode is trial and error and memorization and the biggest punishment is having to watch the same damn cut scenes EVERY FUCKING TIME you play the mission. The fact that you had to add a skip feature for the game developer logos should have been some kind of indication that people don't want to waste their time watching pointless shit they've seen 10 times already. PLEASE, ALLOW US TO SKIP THE CUT SCENES... takes one press of the start button and could potentially save us an hour of wasted time.
  21. 11 points
    I think it would be a good idea to use a high amount of CP to upgrade to next level of a selected perk
  22. 10 points
    We've been inundated by demands for counselor nerfs and nearly every demand is supported by, you guessed it, a Vanessa story. Here are some of the stories we've heard recently: Demand: Medic Perk Removal. Story #1: Vanessa used Medic, sped around the map, and stepped on all of my traps in the first minute of the game! Vanessa with Medic - might as well have no traps as Jason! Story #2: Vanessa had 6 health sprays (and 2 pocket knives, apparently) and used broken windows for 20 minutes! Story #3: Vanessa is impossible to Slash - and when you do she just heals and runs away! Demand: No Stamina Regen when using Weapons Story: Vanessa hit me with her bat and then was impossible to catch for 20 minutes! Here are stories we aren't hearing: Story #1: AJ had a bat, and was able to run around the map for 20 minutes! Story #2: Deborah had Medic, and was able to run around the map for 20 minutes! Story #3: LaChappa had a pocket knife and was impossible to catch for 20 minutes because he got stamina back! My issue is that people are consistently using Vanessa stories to justify blanket nerfs to all counselors. These ideas would bring Vanessa down to a manageable level, but completely gut most counselors that rely on some of these perks or systems to survive even a minute longer in the game. While there are other "running" counselors like Chad and Tiffany, they are balanced by having one lower stat in the meta of Speed and Stamina (and sometimes Luck). Chad has lower Stamina. Tiffany has lower speed. Buggsy has no luck so his regen from weapons will be less of an issue for him. All 3 have low composure which will impact their regen rates. Vanessa has top-tier Speed AND Stamina, and manageable luck which makes her the epitome of a pain in the ass. The core of requests for nerfs typically is that these systems make Vanessa, and typically only Vanessa, impossible for many to deal with. At the very least, it creates scenerios where Jason has to spend a disproportionate amount of time dealing ONLY with Vanessa, and lobbies having to watch Vanessa run around for 10 minutes after they escape or are killed. I suggested this in a couple other threads, but I think that changing stamina regen systems would be the best way to deal with this problem. In then end, it's her toxic combination of Speed, Stamina, and Luck that make Vanessa the nightmare she is compared to everyone else. I would suggest that stamina regenerated from breaking free, using a pocket knife, and hitting Jason with a weapon be changed to a flat amount, and an amount that would be equivalent to what a repair counselor gets now. In its present state as a percentage, Vanessa benefits more than every other counselor when she gets her stamina bar replenished due to these mechanics. Changing this so that Vanessa gets a similar amount of stamina back as everyone else I think would go far to make her more manageable to deal with without nerfing characters that are already easy to catch and kill.
  23. 10 points
    Equip the preparedness perk. It starts you off with a map, and also means every other drawer contains a map.
  24. 10 points
    I just wish when people say they are gonna stop playing/leave the game that they would also leave the forum. Vitriol and hyperbole are not convincing arguments. The game has issues, but it nowhere near the state indicated by a few vocal dissidents. We get it - you don't like the game anymore, but what I don't understand is why do you continue to post here? Do you think your constant negativity makes your comments more valid? I hate to break it to you, but when I see your posts it generally just makes me do an eyeroll and skim past your comment. But if being a negative Nancy is what gets your juices flowing...be my guest... just don't expect others to take you seriously when your comments are so hyperbolic that the only reaction they elicit are giggles and eyerolls.
  25. 10 points
    Finally someone said. They talk like if they are doing us a favor. And I really don't understand why they announced all that content if they clearly can't deal with so much. Seriously, the answers of the people involving this game make me cringe sometimes.
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