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Showing most liked content since 09/22/2017 in all areas

  1. 24 likes
    I spent an hour in MS Paint and threw all the maps together into one big overworld map. I did this once before but that was before the new Jarvis map was revealed. This one includes the Jarvis Map. Tell me what you think:
  2. 23 likes
  3. 22 likes
  4. 21 likes
    Attention all tagged members you are in charge of getting ahold of the session hosts on Friday the 13th. So if you are online please send a message to the host of your platform so that you may receive an invite. Xbox: @Tattooey (Tatt00ey) @AldermachXI @TheHansonGoons @lHeartBreakerl @Alkavian @ColdArmy13 @UprightChair @DamonD7 @Risinggrave @InfamousWhasup @LJPIII @Corkenstein @xXxEspoxXx @Slapnuts840 @Dr B DDS @Shadowrave1010 @GhostWolfViking @Deeify @Repo Boom @Tinpusher77 @RKSDooM @Truth @Absurd Boy @Crawly Creature @Brian76 @NamesAreDumb @GarageNation ------------------------------------------------------ PS4: @NthnButAGoodTime @Toddarino @pucho @Splatterhouse @Brevator @The7Reaper @BigJVOOREES @Redrum138@PastyMcBalderton @RustInPeace @Spinesplitter @TestedTwice @PrestonDelRey @Omnichris64 @Tiffany @Pokedub @DarkRicochet117 @stang69_427 @ShYgUy @matisangry @GameboySM @Manny1985 @The Razor's Edge @DeadManJoe @Decayed_Beauty @Floydtopia @Moe9999633 @Body Boy @NetSematary ------------------------------------------------------ PC: @Definitelynotjason @thatdudescott @SolidusPrime @ToxiCrow @Luminelle @Gdain @Gents @ShankerOne @Kodiak @FlameRiderSD @The Chosen One @DildoBaggins138 @Redcat345 @Khryn @AldermachXI @Shaild @VoorheesAJollyGoodFellow @TheMrFer @Suck It Nerd! ------------------------------------------------------ NOTE: Given the amount of players that will be on on Friday from the community each slot will be reserved for community members on this list. However if a spot is open & no other community members are on then another member may invite a friend. This is to prevent non forum members from taking spots reserved for community members.
  5. 19 likes
    I created her tonight for fun! Just an idea of what more or less I who I would like to see as a Mean Girl counselor. Let me know what you all think. If you all like her I can do different outfits for her and stuff.
  6. 19 likes
    Hey all! So this next week is gonna be a doozy. We're focusing on bringing a major content update to you all and we're happy to announce that the new Jarvis Map, Jason Part IV and Mitch Floyd counselor will all be coming free! In addition to this new content we'll be adding rain effects to the game for all maps! Jason Part 4 and Jarvis Map We are happy to announce that the biggest part of this update is the inclusion of the FREE new Jason and map coming to Friday the 13th: The Game. Check out one of the most famous locations on Camp Crystal Lake with the Jarvis House. We've even included a few easter eggs to explore! Along with the new map is of course Jason Voorhees as he was seen in The Final Chapter. You'll be equipped with a Pig Splitter this time and three new weapon kills that are absolutely going to devastate any counselor unfortunate enough to cross him. You can check our little trailer here: https://www.youtube.com/watch?v=390mlGhyQc8 Mitch Floyd Joins the Roster Camp Crystal Lake’s roster of counselors is growing! We’re happy to announce the addition of the newest, chill dude that’s looking to spend a couple of hours alone each day at camp to really take in the scenery, get one with nature and enjoy all that grass on the lawn at camp. Here you can check out a bit of what makes Mitch tick, as he’s coming to camp on Friday the 13th, this October for FREE! Rain! We're happy to add a bit of weather to the game; each map in Friday the 13th: The Game will be getting rain and thunderstorms to add even more tension to the map. Rain will be random in public matches, while you can select it within private matches. Double XP Weekend To celebrate the holiday, we're going to run a full double XP weekend starting on Friday the 13th and ending that Sunday the 15th. We will have set START/STOP times posted in the forums! Emote Party Pack 1 Our first Premium Emote Pack is going to go live as well! You'll get access to 10 total emotes for all counselors! Show off your dance moves and other emotes to your fellow counselors or Jason if you're dumb enough to tempt fate! Will retail at $1.99USD (regions vary). Additional Information Lastly; we've got game-balance tweaks coming and we've taken a lot of feedback from the community regarding combat and luck. You will see things return to more normal gameplay thus seen from earlier builds. Additionally; we've worked some on the optimization of the game as well after resolving the memory leak issue. There should be an overall improved experience for just about everyone in the coming patch!
  7. 17 likes
    Happy Friday the 13th to all you hockey masked crazed fiends! May your friday be filled with the bloodiest of days and may your machetes be sharpened! A sincere thank you to Gun Media, Illfonic and the entire community for giving life to a game that many of us Friday the 13th fans have yearned for our entire lives. I remember well when this game was announced and I waited for months upon months for the release. The last 5 months have sure been a roller coaster for a lot of people. But nevertheless, what we as fans have been given has truly met many expectations. This has been a true effort on everyone's part to make this game possible. It might not be perfect to some, but it's a damn good game. Finally, extra thank yous to the developers for the tremendous transparency given to all of us. In this day where video games make millions of dollars and developers seem less and less cooperative to the consumer, we've had the fortunate blessings of having some of most passionate people make this game with a drive to be as open and honest as possible and for that, we should be grateful. May you're Friday the 13th be bloody and personally, I can't wait to see what comes next!
  8. 16 likes
    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME COUNSELORS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL Collection --------------------------------------------------------------------------------------------------------
  9. 16 likes
    Hey all! With yesterday's patch and new DLC content added, we've already been working hard to take feedback into account and continue to focus on the DLC Road Map that was presented recently. We have a ton of stuff on our plates in terms of more content for you guys, more fixes to issues that remain stubbornly present, and of course we want to take more and more of your feedback and start to effect quality of life improvements into the game. Again; this post is not about gameplay balance and bugs as those are handled in a separate matter. This is all about things that could help with user experiences and potentially some new gameplay tweaks. Quality of Life Improvements are tweaks and changes to the game that mainly come from player feedback as we continue to play the game. These are different than bugs and content/gameplay updates in that the best way we can work to implement them is from direct commentary and gameplay metrics that we receive directly from the community. We're going to take some time here with this post as a catchall for the biggest QoL ideas out there and go over feasibility, time-to-implement and others to give you guys an idea of what we're working on around here to improve user experiences when playing the game. Overall Host/Hosting/Players Leaving This is perhaps the biggest thing we as a team see when it comes to direct feedback on player experience. Of course; 'Host Left the Session' is probably the most annoying things players on Xbox One and PS4 see when playing a game...especially after they finally get to be Jason. The upcoming Dedicated Servers we discussed will definitely resolve a lot of these issues for players, but that doesn't fix everything. A lot of feedback is coming from players on people leaving immediately as a game starts; that is to say someone either drops out or intentionally quits due to not being the specific character they wanted (more often than not, that is Jason). We also recognize that players leave during a kill animation when they play as Jason, thereby forgoing any sort of XP gain due to how the system currently works. Many suggestions have been offered; penalize the quitters, don't allow them to be Jason for a set time, give them a cool-down to host, destroy them and their families....etc. We think there's a bit to be done in terms of balancing out intentional quitting vs those that lag out due to quitting. We don't have a set answer for you right now, but we are currently investigating XP balances for quitters, cool-down potentials or time-outs and we are investigating either awarding XP at the start of a kill or keeping counselors around for a set time (sub-one minute) after a disconnect to ensure Jason gets the XP during a kill, or is able to get a kill from someone that has left potentially. Nothing is solid, nothing is set in stone and work has to be done to test that exploits and mistaken connection issues aren't causing more problems than they are solving, but we want you guys to know that we are very aware of the player leaving dissatisfaction currently present. Key Binding We unfortunately had to do a lot of work in fixes and bugs that this fell by the wayside. It is a priority right now and will be implemented just as soon as we're able. Make Tommy Jarvis More Heroic Without getting into specifics, this is very much being done. That update will come later, but Tommy is going to be more Tommy-like. Stat Tracking/Community Events This one is a more involved process; a lot of the reasons the servers went 'kersplodey' at launch was due to the massive amounts of traffic going over our servers at the time. We like tracking things and are looking into adding some ability for you to check out what you've done in-game, who you've played as and all that. A new screen has to be made, stats have to be reliably tracked and then we have to get it into the menu in some fashion, but we are considering this for more of you that enjoy seeing their stats and gameplay. We do track a lot on the backend right now, but turning that public facing will take some time. We believe we can get some of this into the upcoming Community Events, as those require backend stat tracking. We're currently investigating. Sandbox Mode for Exploration We've heard this one from the start and agree that there's something that can potentially be done here. The trick would be to allow players to explore each map without a timer, without objectives and so forth. We believe we can get a P2P private match that allows for players to just hang out without having to worry about a timer ending. How complicated we get with this in terms of allowing people to do what is very much in the air at this time, but we are looking into something that we believe would benefit the Role-Playing and Machinima communities. Additional XP for Different Actions Accomplished We have had a lot of feedback pertaining to making things more viable for team play and awarding XP for various actions. A major one is affording more XP for more people in an escaping car (ex; +25XP per person in escaping car awarded to each occupant). These kinds of tweaks and XP awards need to be looked at on a case-by-case basis, however we are exploring more ways to promote teamwork through savior actions, team work and offer more reasons to be nice to your fellow counselors. Utilization of Campsites Right now, the various campsites have very little reason to visit other than using the tents. Some of these camps are in the middle of the map (Evergreen, Blair's, etc...) while others are out in the distance. We're looking into making the ones further out more appealing to players to check out. Selecting a 'No Jason' Preference We have heard this a bit more and believe it's something that would work well to allow those that never want to be Jason to always spawn as a counselor. This would let those wanting to be Jason get a higher percent chance at it each time, and would likely be utilized by a smaller portion of our player base than those seeking to only select Jason as spawn preference. One of our biggest pushes from the get-go was to not allow players to choose Jason due to the popularity and inherent impracticality of being the man behind the mask. Those players that feel that only being a counselor is their kind of game have a high likelihood of that occurring, but to remove the entire possibility at least gives those wanting to be Jason more opportunities, potentially. Jason Being Able to Break Furniture/Tables/Desks We have explored this, however there's a ton of work that needs to go into this and there simply isn't the manpower available right now. We'd have to create additional assets of 'broken' furniture to allow for this, and depending on how much is destroyed in a given space lends the possibility of crashes, frame-rate drops and so forth. We likely won't be able to do this, but the idea has been explored.
  10. 15 likes
    So we were having a discussion in the outer realm last night, and I brought up an idea that the other guys suggested I post here: A complete revamp of the progression system. So the idea starts with completely scrapping the current progression system and starting everyone from scratch. No need to reset Levels. But all perks would be removed, as would the useless perk rolling system. Instead, perks would be arranged in a progression tree. So you start by selecting a "base" perk, then you would upgrade said perks by completing assignments (which are currently tied to badges). For example: - Heavy Hitter would require "X" amount of Jason stuns in order to level up to uncommon, rare, epic, new max level - Grease Monkey would level up with "X" amount of repairs/car starts - Run "X" amount of miles to level up Marathon And so on...The requirements for leveling up a perk would be relative to said perk. This helps create more of a play style for players/counselors and add the replay value and some form of real progression people have been begging for. I also suggested adding new skills for counselors, which would be unlocked when you max out a certain perk's progress (i.e. A skill to disable traps with any weapon for maxed out Tinker, maxed out Grease Monkey could allow the counselor to hotwire the car - no keys needed but takes longer to start, etc) I also think some sort of stat screen would be nice at this point. I realize the game isn't competitive. But I just want to see things like Escape Ratios for each of my counselors, Jason Kill %, Number of Escapes with each method, etc...Just something that highlights all that sort of info. No need for leaderboards or whatever. Just a stat screen for personal reference. I think this is the key for longevity for the game. Maxing out new perks would also require players to go outside of their comfort zone and use different perks than usual, and the process of leveling up would require them to complete assignments they may not be used to doing...All good for replay value. I realize this is a tall order considering many of the perks don't even work correctly a lot of the time (still don't know the status of a few). But I think a system that requires the player to complete something in order to level up perks is a lot better than the random perk rolling system we have now. Hopefully Gun can put some consideration into this and even provide their thoughts on it. I think it's the next step for this game. If there was ever a sequel, they would have to do it this way.
  11. 15 likes
    Weird, we're under 1% crash rate. Seems fairly stable to me. However, you seem to be discussing the balance of the game, which you currently do not enjoy. That, has been made more than aware over the course of several months from your spam posting...which I can say has been given a lot of leniency as to try to be mindful of discussion, rather than having to read new threads or comments from you that are antagonistic, underhanded and designed to cause angst and anger, rather than try to be constructive. It seems every day you figure a new way to find the absolute worst in a game that has been purchased and enjoyed by over 1.8M people around the world on three platforms after being made by just under 50 people on a skeleton budget. If you want to learn about game dev, please visit more resources to get an idea of the kind of terminology and work that's involved with how games are made. I understand most people do not know how this kind of process works, so I recommend this link: https://docs.unrealengine.com/latest/INT/Videos/. For the sake of not giving other forum-goers the wrong idea, I'm going to close this topic and hope they see my response to your commentary. As for being 'regretful' on backing, it seems very weird to me that you have 3,505 posts on this forum and spend such an inordinate amount of time posting about your disdain, rather than moving on and doing something new and exciting or playing other games that might strike your fancy as opposed to Friday the 13th. I fully encourage you to explore other titles while you wait. We'll continue to do our work on our end. In fact, I'm going to go ahead and let you give that a shot by offering you a vacation. We'll let you relax, enjoy other games and take a breather from the woes and worry of this forum. I've been made aware of your private messaging behavior. I have seen your spam posts, I have watched your exacerbation of other users and staff here and frankly I believe you might need to give it some time to recollect your thoughts. See ya later, Bears.
  12. 14 likes
    I understand your disappointment, but personally I like it.
  13. 14 likes
    There is no "spawn killing" in this game. People that say that are whining because they don't have a strong grasp on how the game works yet. If you die in the first 2 mins, 99% of the time it is your fault.
  14. 14 likes
    They just need to go back to this.
  15. 13 likes
    "What defines a tryhard Jason?" Whiny counselors.
  16. 13 likes
    Look, I appreciate that you guys made wallpapers. It's just.. really? You made wallpapers showcasing Chads junk and Tiffanys ass? Are you trying to appease the pervs? Sometimes I wonder what the hell is going through your guy's heads. Not to mention the website now f13game.com And by the way, I feel like having scenic shots of Jason or even the campgrounds would have been better.
  17. 12 likes
    “Kill then Jason. But don’t slash them, honey. They’re kids, for God’s sake! But please hurt them for mommy.. but don’t chase one for too long. That upsets him and also me. Please! End this tonight, Jason! But not with the head punch. I hate that.” - said no Pamela ever
  18. 12 likes
    lol No. Spawn Killing isn't a real thing in this game...Jason near you off the break? RUN. You'll get away. If Jason is killing you before he has his Shift ability, you're doing something very, very wrong.
  19. 12 likes
    I'll be smoking whilst I play as him the first time, that's 100% sure. I'm usually high whilst playing anyway lol. Reminds me of this guy from FvJ who's drinking Everclear and smoking in the corn field: "Dude, this Everclear is kickin' my ass"
  20. 12 likes
    They need to go back to this screen from Alpha build for map/objectives/scoreboard.
  21. 11 likes
    Jasons not suppose to be a sweetheart... Placing more the 2 traps on a phone box let’s me know which objective is being worked on. When I hear 1 trap go off and another within a couple seconds. That clear indication it’s the fuse box. The objective is to kill everyone. Jason never makes exceptions in the movies to let anyone survive. Calling someone a try hard cause your begging Jason to let you escape is petty. There is a reason it’s called “achievements”
  22. 11 likes
    No. It isnt. It's pretty damn dumb imo. I've learned that time is the biggest thing that can make or break a round for Jason or counselor. Not having a simple and easy button for the scoreboard is just dumb. Every second counts.
  23. 11 likes
    I think everybody knows that. The problem people have with this is the fact that it's not as accessible as it was pre-patch. It gets a little annoying. Also annoying is the fact that the up button doesn't even do anything for Jason now. Why remove the option for Jason when he obviously doesn't need emotes?
  24. 10 likes
    After Sony dropped the ball they just confirmed it.
  25. 10 likes
    Jason emotes. The head tilt,the mask lift,the "Kane Hodder deep angry breathing"
  26. 10 likes
    As the topic state, there should be a way for Jason to know if someone had already put in the gas similar to how the battery is installed. Lid open means nobody has put the gas in, and close means it's done. I had a few games on the small map where someone put the gas in the blue car before I got there as jason. I place unnecessary traps by the tank without even knowing. This should be very simple to implement and I don't know why they haven't done it yet.
  27. 10 likes
    Yeah...because the physical version doesn't launch until Friday. There's a reason for that. :/ I can't help you because someone broke street date and got you a copy prior to you being allowed to play on said disc. You will have your DLC working this Friday. Closing topic so people aren't confused as to why their game they shouldn't have isn't working properly prior to launch.
  28. 10 likes
    So let me posit this. You're playing a game and your friend tells you 'dude, check this out,' and shows you an exploit in your favorite game. That exploit gives you the ability to screw with other players in a way that they can't win against you. You utilize it because right then and there, you're getting enjoyment out of it. Sure...it's cheap fun and you don't know the other players...so you aren't really too worried about how much you might be hurting them. The payoff is immensely funny to you while you don't really care how much it detracts from everyone else. You do it because it's funny and because the game let you. You only do it once because after doing it, you realize it's also not letting you do much and the game isn't really that fun after utilizing said glitch so you stop and go back to playing. Heck, you even see others doing it and get frustrated that you're being duped. The next day you wake up and you're banned from the game because said glitch became a major issue. You only did it once, but because someone caught you doing it and reported you...well, you got a ban because the devs said 'ban.' Do you deserve at permanent ban? That's what we're doing. We're removing permanant bans from people that simply utilized known exploits that have since been fixed. These users took advantage of a situation, yes....but they were punished by having no access for several months. The hackers are perma-banned. The racists are perma-banned. The teamers are perma-banned. But to perma-ban people for walking on a roof for kicks isn't really our style. Some people did it maliciously and will again (we'll ban them in no time, I promise.) Others will have gotten the message we don't screw around. You're asking me to give a death penalty for speeding. We've made note previously that we would review bans and provide amnesty where we believe it was appropriate. A vast majority of the exploiters were younger people that believed it was 'funny,' and have had more than a slap in the wrist for what they did. We've fixed those step-height exploits and we're always working still to ensure they are going to be resolved before they become major issues. A ton of time has been spent to stop that kind of behavior. Maybe, just maybe....allow some of these folks the chance to enjoy the game they paid $40 and made the mistake of jumping on a bandwagon they shouldn't have.
  29. 10 likes
    Same. It just gives more incentive for new players to keep ranking up and keep playing. I hope they add more Jasons unlockable by levels in the future.
  30. 10 likes
    Only if they spam them. Those kills might be quicker but they're also the most boring. If someone's gonna kill me, at least make it a good one. Don't fuckin choke me if a bird bath is 3 feet away.
  31. 10 likes
    Totally disagree. He's a 7ft, 300lbs monster. Some drunk teenager 'aint pushing him out the way - stunned or not. Pro tip: don't run into bathrooms or barn stalls with boarded up windows. It was 100% your own fault you died.
  32. 9 likes
    So I'll start with Bloody Jason, as you can see you can put the skin on all Jason's expect Part 4. And as you can see Part 4 doesn't get an option to equip it. Now to the meat of the bones, the clothing. Yes that is a black heart shirt! And Tiffany get's a white dove! You can't see it on the shirt because it won't load for some reason but as you can see the icon there is a dove! So some clothes are a hit and miss while other's are cool looking, however I cannot use these items with my digital and have to have my disc in in order to use them. It sucks and would like to transfer them to my digital account. @GunMedia_Ben I hope you guys allow those who bought the digital and disc to transfer the items to their accounts. @BoxingRouge and @Tiffany I hope you two like lol
  33. 9 likes
    Hey everyone I hope you are enjoying the new patch which includes a large number of bug fixes and new content! We know we likely didn't fix everything that you feel is wrong with the game and we likely have new issues with the new content. I assure you we are doing our best to address the major issues as quick as possible as well as adding in new things for people to enjoy. The last few months have been hectic. You can always submit bugs to the www.jasonkillsbugs.com website when you find them. We also are regularly in the F13 Discord channel and we monitor the forums for bug reports. If you post them there its likely we have seen the issue and have it logged. Rather than leave you with the ra-ra speech I want to take a moment to break down some of the long term issues, new things we know about, and then how we are moving forward with getting them fixed for you. Moving Forward We have learned a lot over the last few months of being live and we have made the decision to move out a few items that were not listed in the road map to ensure we get better testing on the new content and allow time for developers to fix long standing bugs. This is happening immediately as of today. Standing Major Issues The Car/Boat The vehicles are a mess. Its a physics driven object that players are able to freely drive around the map and in some cases interactions with other objects cause disastrous issues. To fix this we are moving our engine up to a newer version that includes a number of fixes to the physics systems and then from there we are going to hammer away at whatever remains. What we didn't want to do is fix the issues once and then have to fix them again as we implemented the new version of the engine so there has been a delay in getting everything wrapped up. Integrating a new version of the engine is not insignificant. It requires us to isolate the game, see whats broken, and fix it all. It is then merged into our main development branch for everyone to start working from. Right now we are a few weeks away from being able to start working with the new version, from there we will have someone dedicated to fixing vehicle issues until the car and boat are in a better state. Performance Along with the Physics fixes mentioned above. The new version of the engine has a number of performance fixes, optimizations, and upgrades the game to DX12. We have also run an audit on all the maps to fix up any additional issues that may be causing additional performance hits. This is ongoing and now part of our process. While nothing was a large increase in frames on their own we hope that all the little fixes over time start bringing it back up. Perks Over the last few patches we have fixed up a number of issues with Perks but I know there are a few still out there. Please let us know if you find anything else, we are looking into them all internal and fixing things as we find them. Environmental Kills There are a lot of kills placed all over the maps. We are doing an audit on all maps but it takes time to launch a game and move to each one to initiate a kill and make sure it works. If you know of a location that a kill is broken at let us know. Jason not Receiving XP if the Counselor Disconnects This will be fixed in the next patch. Duplicate Tapes This will be fixed in the next patch. Jason and Counselor Interactions Grabs, characters intersecting with one another and becoming stuck, Jason smashing the car, flying counselors, Jason being able to destroy objects while holding counselors, etc. They are frustrating so one of the people we are freeing up is going to be working on all these. New Issues The below items are all fixed in the next patch or expected to be fixed Spectators Dont See Rain Jarvis House Stuck Spots Boat Repair Location Doesnt Work on the Left Side of the Boat Police Voice Queue After Calling The Police If you run across any new issues please use the social channels mentioned above to get that info to us so we can get them fixed. Thanks for your ears and I appreciate you reading through this post. - Gertz
  34. 9 likes
    You're wrong. Jarvis map is smoother and thus better, also the part 4 Jason is one of the best.
  35. 9 likes
    Seriously....I don't complain about a lot but.....this pisses me right the fuck off. I DO NOT want to play with those assholes. It just shows them they can do whatever the hell they want and eventually they'll be forgiven.
  36. 9 likes
    Being tough on the internet gets people far in life, I hear.....
  37. 9 likes
    We'd appreciate you being able to articulate when posting. It might get you a quicker answer to anything you ask.
  38. 8 likes
    A very well-made and hilarious video.
  39. 8 likes
    I was bored at work and looking up funny Craig's list adds and GoFundMe's and came across this and had to share it with you guys. https://www.gofundme.com/bears-needs-an-xbox-one/ Who needs models for bathtubs full of spaghetti when there is this?! Guess this is better than meeting my misconnections.
  40. 8 likes
    I just noticed "likes" became now anonymous,can i ask what the point is in that?Since ppl talk and discuss things here wasnt it nice that we knew which ppl agreed with our posts or supported them? P.S.: if you liked this,thanks,but i have no idea who you are lol.
  41. 8 likes
    Jarvis House New Playable Map: Jarvis House Jason Part 4 New Playable Jason: Jason 4 Level 44 Requirement Weapon: Pig Splitter (+) Can Run (+) Weapon Strength (+) Destruction (-) Water Speed (-) Shift (-) Traps Counselor Mitch Floyd New Playable Counselor: Mitch Floyd Level 24 Requirement 9/10 Composure 2/10 Luck 8/10 Repair 3/10 Speed 4/10 Stamina 6/10 Stealth 3/10 Strength New Features Rain The Rain feature is now available and players may have a chance to encounter this new weather in any of the current playable maps. Note; we had originally discussed toggle on/off feature for private matches however that will be in the next patch due to time constraints. Counselors pushing Counselors are now able to “push” other counselors "In order to prevent players from griefing via “bodyblocking”, we have introduced a new feature that allows Counselors to push each other. The player being pushed will slowly walk away in the direction opposite of the player pushing. This feature does not affect Jason." Changes Thick Skinned perk changes Thick Skinned now reduces ALL damage “Originally, Thick Skinned was intended to reduce damage specifically from Jason's’ attacks. However, there was a bug that was causing Thick Skinned to apply twice which in turn also caused the perk to incorrectly reduce all incoming damage. This issue was fixed in the last patch. After considering our internal testing and community feedback, we agreed that the previous iteration of Thick Skinned worked better for game balance when the inflated damage reduction values were no longer present.” The tooltip for Thick Skinned has been changed from “Take less damage from all incoming attacks.” to “Take less damage.“ [Known Issue] Perks that had their values adjusted will have no in-game effect until re-equipped Stun Duration adjusted Jason’s Stun Duration timer has been adjusted “Jason’s Stun Duration has been adjusted across all counselors and items to better balance the changes made by the previous bug fix.” Grease Monkey perk re-balanced Reduced the effectiveness of the Grease Monkey perk “Grease Monkey was individually causing too large of an impact. We have adjusted Grease Monkey to be more consistent with other perks.” [Known Issue] Perks that had their values adjusted will have no in-game effect until re-equipped Trap Damage adjusted All counselors now take the same amount of damage from traps “Traps have been adjusted to inflict the same amount of damage across all counselors. Players that activate a trap will now always be wounded unless equipped with an adequate trap damage reduction perk.” Jason's Stalk ability minor change Jason's footsteps are now silent while the Stalk ability is enabled Bug Fixes Perks Fixed a bug that allowed players to keep perks with old balance values Fixed a bug where the Medic perk to show incorrect amount of charges on the Medical Spray item Fixed a bug that was causing the Grinder perk to unintentionally grant Jason additional XP Counselors Fixed a bug that was causing weapon durability values to calculate incorrectly Fixed an issue where counselors could interact with nearby objects during ‘breaking free’ animations Fixed a bug that caused Pamela Voorhees’ Sweater to sometimes not properly appear as equipped Fixed an issue that caused players to sometimes become stuck if they used the Emote Wheel while in hiding Fixed an issue that would sometimes cause counselors to disappear from customization menus [Not Fixed] Jason Fixed a bug that was causing Jason 9 to have a higher base HP than intended. His HP should now properly reflect his tooltip Fixed a bug in Private Matches where choosing a player to be Jason in the pre-game menu was not working properly Fixed a bug that would sometimes crash the client if Jason grabs a Counselor that is sitting in a boat Fixed a bug causing Firecrackers to stun Jason through certain walls Tommy Jarvis Fixed a bug that caused the Tommy Jarvis’ arrival cutscene to sometimes not be displayed Fixed a bug that was causing a second Tommy Jarvis model to appear Fixed a bug that allowed Tommy Jarvis to be killed during his intro cinematic Fixed a bug that could sometimes cause Tommy Jarvis to spawn for a disconnected player Spectators The “Police Arrival Timer” and “Match End Timer” are now properly in sync while in Spectator Mode Fixed an issue where after re-joining a session, the spectator will crash after spectating Jason’s death Maps General Tidied up various counselor survival exploit locations on all maps Packanack The Phone Box on the cabin can now be repaired regardless of the angle it is approached from Fixed an issue that allowed players to drive out of bounds Packanack Small Fixed an issue that prevented players from interacting with the Poker in one of the cabins The Power Box outside of the barn is no longer being blocked by a tree The stacks of hay bales by the Archery Range are now properly blocked off Fixed an issue that caused players to be unable to pick up the Shotgun near the Archery Range Vehicles Fixed a bug that was allowing players to cancel the animation while leaving a car User Interface Jason is able to properly access the scoreboard again Spectators are able to properly access the scoreboard again Updated the font for the match intro movies Matchmaking Reduced the timer to start the match (only when the lobby is full) Sound Volume of the intro movie reduced
  42. 8 likes
    At least the new players will get a taste of what we had to put up with for the past 5 months.
  43. 8 likes
    Sorry to say, because I agree with a lot of what you're saying - But don't you think that the same people who thought it was "funny" to exploit glitches will think it's equally funny to run people over with cars for lulz, or walk a battery into the woods and drop it there? Trolls will find a way. Especially considering that the two methods of griefing I mentioned above aren't bannable offences. I also think your "hilariously enough" bit on Steam was a really poor choice of words. I don't think anyone thinks this is hilarious. I agree that the exploits should no longer be a problem...But if you don't think these people will grief in any other way they can, you're just being naive.
  44. 8 likes
    On a related note, here is how I feel when I've hoarded 3 pocket knives and the cops have arrived and am willing to share Sorry I'm not an artist.
  45. 8 likes
    Now I have an excuse to crash the car when I try to escape Jason.
  46. 8 likes
    Do you understand why those kills are used so often? Because Choke is the most space efficient so it's your most guaranteed option, and Decap is not only space efficient but is also the fastest. If I am trying to defend an objective, whether to stop it being repaired or stop the car starting, I sure as hell am not using anything but those kills. As I am at objectives majority of the time, they are the kills I need to use. As I also catch counselors in small spaces, I am not waiting around for different options to show up while you spam out of my grab, I will use Choke or Decap and be done with it. So they are not cheap, they are the best options. Leave the elaborate kills until late-game when counselors are no longer a threat and only when it's a low risk of them escaping (open space). If there's a quick environmental next to me I will use that too.
  47. 8 likes
    sorry but i just had too lol
  48. 8 likes
    I predict I will run into the Jarvis house in my first round, find Tommy's room, lock myself in, and look at the details in the room.
  49. 8 likes
    This comes up a lot. How hard would it have been for them to just write Fall and Winter instead of using the clip art? Who doesn't associate Halloween with a pumpkin? I could understand an un-carved pumpkin but a carved pumpkin is basically the symbol for Halloween.
  50. 8 likes
    The best thing about the new Jason stun times is counselors don't have time to tbag.